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Rumble Wild Rift Patch HistoryWR

Rumble

Mage

Wild Rift (Mobile) Rumble in League of Legends

Rumble Current Status

Rumble was last nerfed in Patch 6.3d (). Across 5 patches, Rumble has received 1 buff, 2 nerfs, 2 adjustments since release in Patch 6.0.

Abilities
Junkyard TitanWR
Passive - Junkyard Titan

Innate: Rumble's basic ability casts generate Heat, which decays by 10 Heat per second after not using any basic ability within 5 seconds or The Equalizer within 2 seconds. Rumble's mech enters the Danger Zone when at or above 50 Heat, and becomes Overheated while at 150 Heat.

Danger Zone: Rumble's mech enters the Danger Zone, empowering his basic abilities.

Overheated: Rumble's mech becomes Overheated, disabling his abilities as his Heat decays back down to 0 over 4 seconds. During this time, he gains 55% - 125% (based on level) bonus attack speed and empowers his basic attacks to deal 5 - 40 (based on level) (+ 20% AP) (+ 5% of the target's maximum health) bonus magic damage on-hit. The damage based on the target's health ratio is capped at 65 - 150 (based on level) against monsters.

FlamespitterWR
Ability 1 - Flamespitter
CD: 8 / 7 / 6 / 5
Cast Time: None

Active: Rumble generates 20 Heat to activate his flamethrower for 3 seconds, dealing magic damage every 0.25 seconds to enemies hit in a frontal cone, increased to 105% against minions.

Total Magic Damage: 120 / 160 / 200 / 240 (+ 110% AP) (+ 6% / 8% / 10% / 12% of target's maximum health)
Magic Damage Per Tick: 10 / 13.3 / 16.7 / 20 (+ 110% / 12% AP) (+ 0.5% / 0.7% / 0.8% / 1% of target's maximum health)
Total Minion Damage: 126 / 168 / 210 / 252 (+ 115.5% AP) (+ 6.3 to 12.6 4% of target's maximum health)
Minion Damage Per Tick: 10.8 / 14.4 / 18 / 21.6 (+ 9.62% AP) (+ 0.54 to 1.08 4% of target's maximum health)
Total Enhanced Damage: 180 / 240 / 300 / 360 (+ 165% AP) (+ 9% / 12% / 15% / 18% of target's maximum health)
Enhanced Damage Per Tick: 15 / 20 / 25 / 30 (+ 13.75% AP) (+ 0.75% / 1% / 1.25% / 1.5% of target's maximum health)
Total Enhanced Minion Damage: 189.6 / 252.8 / 316 / 379.2 (+ 173.25% AP) (+ 4.2 to 8.4 4% of target's maximum health)
Enhanced Minion Damage Per Tick: 15.6 / 20.8 / 26 / 31.2 (+ 14.44% AP) (+ 0.75 to 1.5 4% of target's maximum health)

Junkyard Titan 2 Bonus: Flamespitter's damage is increased by 50%.

Flamespitter's damage based on the target's health ratio against monsters is capped at 65 - 150 (based on level).

Scrap ShieldWR
Ability 2 - Scrap Shield
CD: 5
Cast Time: None

Active: Rumble generates 20 Heat to grant himself a shield for 1.5 seconds.

Shield Strength: 40 / 70 / 100 / 130 (+ 35% AP) (+ 6% of maximum health)
Bonus Movement Speed: 20 / 25 / 30 / 35%
Enhanced Shield Strength: 60 / 105 / 150 / 195 (+ 52.5% AP) (+ 9% of maximum health)
Enhanced Bonus Movement Speed: 30 / 37.5 / 45 / 52.5%

Rumble also gains bonus movement speed for 1 second.

Junkyard Titan 2 Bonus: Scrap Shield's shield strength and bonus movement speed are increased in effectiveness by 50%.

Electro HarpoonWR
Ability 3 - Electro Harpoon
CD: 0.5
Cast Time: 0.25

Active: Rumble generates 20 Heat to shoot a harpoon in the target direction that deals magic damage to the first enemy hit, inflicting them with magic resistance reduction for 4 seconds and slowing them for 1.5 seconds. These effects stack additively with multiple harpoons, refreshing their duration and stacking up to 2 times.

Magic Damage: 60 / 90 / 120 / 150 (+ 40% AP)
Magic Resistance Reduction: 8 / 12 / 16 / 20%
Slow: 30 / 35 / 40 / 45%
Enhanced Damage: 90 / 135 / 180 / 225 (+ 60% AP)
Enhanced Magic Resistance Reduction: 12 / 18 / 24 / 30%
Enhanced Slow: 45 / 52.5 / 60 / 67.5%

Rumble periodically stocks an Electro Harpoon charge, up to a maximum of 2.

Junkyard Titan 2 Bonus: Electro Harpoon's effects are increased by 50%.

The EqualizerWR
Ability 4 - The Equalizer
CD: 80 / 70 / 60
Cast Time: 0.25

Active: Rumble deploys a barrage of rockets along the target path that land in a line over 1 second, creating a field of fire for 4.5 seconds after the last rocket lands.

Magic Damage Per Tick: 70 / 105 / 140 (+ 20% AP)
Maximum Magic Damage: 700 / 1050 / 1400 (+ 200% AP)

Enemies within the field take magic damage every 0.5 seconds and are slowed by 45%.

Base Stats

Health: 690
Health Per Level: 120
Mana: 150
Attack Damage: 62
AD Per Level: 3.5
Attack Speed: 0.8
AS Per Level: 2.2
Armor: 46
Armor Per Level: 4.5
Magic Resist: 43
MR Per Level: 2
Movement Speed: 355
Range: 175
Health Regen: 8
HP Regen Per Level: 0.8

Rumble Changes

Patch 6.3d

Nerf

Flamespitter

  • Base damage reduced from 140/180/220/260 to 120/160/200/240.

Patch 6.2e

Nerf

Flamespitter

  • Base damage reduced from 150/190/230/270 to 140/180/220/260.

Scrap Shield

  • Base shield reduced from 45/80/115/150 to 40/70/100/130.

Patch 6.1

Change

Junkyard Titan

  • Bugfix: Added a Heat icon indicator and fixed the issue where Rumble's Heat was not displayed.

Patch 6.0b

Buff

We buffed Rumble’s durability and kiting abilities to help him last longer in a fight.

Scrap Shield

  • Shield AP ratio increased from 30% AP to 35%.
  • Bonus movement speed increased from 15/20/25/30% to 20/25/30/35%.

Patch 6.0

New

Rumble added to Wild Rift

General

  • Released January 9, 2025 (00:01 UTC).

Related Wild Rift Champions

Rumble Wild Rift FAQ

Frequently Asked Questions
When was Rumble last changed in Wild Rift?
Rumble was last nerfed in Wild Rift Patch 6.3d, released November 19, 2025.
How many times has Rumble been buffed or nerfed in Wild Rift?
Rumble has been changed in 5 Wild Rift patches: 1 buff, 2 nerfs, 2 adjustments.
Was Rumble changed in Wild Rift Patch 7.2a?
No - Rumble was not changed in Patch 7.2a. Its most recent change was in Patch 6.3d.
When was Rumble released in Wild Rift?
Rumble was released in Wild Rift in Patch 6.0 on January 8, 2025.