WRAshe was last buffed in Patch 7.0c (). Across 18 patches, Ashe has received 10 buffs, 5 nerfs, 3 adjustments since release in Patch 1.1.
AbilitiesLeague Wiki
In this update, marksmen as a whole received buffs from items, but we also noticed that Ashe has been underperforming in recent versions, so we’re increasing her power to help her catch up with the rest.
Stats
- Base health increased from 600 to 630.
Ranger's Focus
- Bonus attack speed increased from 15/25/35/45% to 20/30/40/50%.
Ranger's Focus
- Bonus attack speed reduced from 20/30/40/50% to 15/25/35/45%.
Volley
- Base damage reduced from 20/40/60/80 to 20/35/50/65.
Ranger's Focus
- Bonus attack speed reduced from 25/35/45/55% to 20/30/40/50%.
Enchanted Crystal Arrow
- Cooldown increased from 70/60/50 seconds to 80/70/60.
Ashe’s passive has long suffered from clarity issues. Its damage was hard to gauge in the early game, and even at 100% crit chance, it failed to trigger bonus effects unless the target was slowed. To improve clarity and consistency, we’ve reworked her passive. Additionally, her first ability often posed a dilemma on when to cast, creating unnecessary pressure when in frosty situations. So, we’re restructuring its activation and effect: now, once Ashe builds up enough stacks, she can freely unleash a flurry of arrows, no guesswork required.
Frost Shot
- New effect: Bonus damage no longer requires target to be slowed.
Ranger's Focus
- Cooldown reduced from 7/6/5/4 seconds to 0 at all ranks.
- Stack limit reduced from 6 to 4.
- Removed: No longer starts at 2 stacks.
- New effect: Now also costs 4 stacks to cast.
- New effect: Bonus attack speed is granted for 6 seconds instead of consuming stacks on-attack.
Stats
- Base health increased from 570 to 600.
- Armor growth increased from 3.9 to 4.5.
- Health growth increased from 115 to 128.
- Magic resistance growth increased from 0.8 to 1.4.
The recent item changes have worked well in Ashe’s favor. These adjustments will make sure she's still in line with other Marksmen.
Ranger's Focus
- Bonus attack speed reduced from 30/40/50/60% to 25/35/45/55%.
- Physical damage per arrow reduced from 24/25/26/27% AD to 23/24/25/26%.
- Total damage per flurry reduced from 120/125/130/135% AD to 115/120/125/130%.
Ashe is another marksman whose arrows have been falling a bit short in the Dragon Lane. With these changes, she will be able to strike her opponents right where it hurts.
Ranger's Focus
- Bonus attack speed increased from 25/35/45/55% to 30/40/50/60%.
- AD ratio per flurry increased from 115/120/125/130% AD to 120/125/130/135%.
- AD ratio per arrow increased from 23/24/25/26% AD to 24/25/26/27%.
Our favorite frosty marksman has been frostbitten and stuck as a Baron Laner or support. So we’re honing her arrows and making some adjustments to her so that she can better fulfill her role as the chilling harbinger of damage in the Dragon Lane.
Frost Shot
- Slow reduced from 20 to 30% (based on level) to 15 to 25% (based on level).
- Critical slow unchanged.
Volley
- Cooldown increased from 15/12/9/6 seconds to 16/13.5/11/8.5.
- AD ratio increased from 100% AD to 115%.
Enchanted Crystal Arrow
- Cooldown increased from 60/55/50 seconds to 70/60/50.
- AP ratio reduced from 100% AP to 40%.
Stats
- Base attack range increased from 600 to 625.
- Base attack speed bonus increased from 20% to 30%.
- Base movement speed increased from 325 to 335.
- Attack speed growth increased from 2.2% to 3.2%.
Support Ashe has been overperforming, so we’re shifting some of the power out of her Volley and into Ranger’s Focus. That way we can keep her role as a marksman on target.
Ranger's Focus
- Attack speed increased from 25/30/35/40% to 25/35/45/55%
Volley
- Cooldown increased from 13/10/7/4 seconds to 15/12/9/6.
Enchanted Crystal Arrow
- Cooldown reduced from 65/60/55 seconds to 60/55/50.
Ashe has been quietly outperforming her fellow marksmen in the Dragon Lane for some time. While we like seeing her as a premier crowd control marksman, this Frost Queen has a bit too much poke, so we’re toning it down some.
Volley
- AD ratio reduced from 110% AD to 100%.
Ashe is still underperforming a bit in lane, so we’re bringing up her attack damage in the early game to better match other carries’ autoattacks.
Stats
- Base attack damage increased from 52 to 58.
Ashe's utility is not quite hitting the mark in general, so we're boosting the Frost Archer's passive slow to give her more room to kite her opponents and set up her allies.
Frost Shot
- Slow increased from 15 to 25% (based on level) to 20 to 30% (based on level).
- Critical slow increased from 30 to 50% (based on level) to 40 to 60% (based on level).
Ashe has been slightly underperforming, so we are looking to give her some quality-of-life buffs that strengthen her identity as a utility marksman.
Hawkshot
- Enemy reveal duration increased from 3 seconds to 5.
Enchanted Crystal Arrow
- Manual turn speed per second increased from 38° to 45°.
Compared to her PC counterpart, Wild Rift’s Ashe has way fewer arrows going BRRRR, so we’re giving her a way to keep up with more Volleys.
Volley
- Cooldown reduced from 14/11/8/5 seconds to 13/10/7/4.
For an ability that already requires attacks to be cast at full potential, (1) Ranger’s Focus felt a little bit too gated. Removing some of the cooldown to help improve the flow of using this ability.
Ranger's Focus
- Cooldown reduced from 8/7/6/5 seconds to 7/6/5/4.
Ashe added to Wild Rift
Stats
- Base mana regeneration reduced from 12 to 9.
- Mana regeneration growth increased from 0.5 to 0.7.
