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Redemption Wild Rift ItemWR

Redemption

Wild Rift (Mobile) switch games?

Redemption has been changed in 4 patches since release in Patch 5.2c. 4 adjustments. Most recently adjusted in Patch 7.0.

Cost: 2600g
Ability Haste: 20
Health: 400
Mana: 300
UNIQUE Passive - Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second.
UNIQUE Passive - Salvation: While near an allied champion, you and nearby allied champions heal for 40 (+ 7% of your bonus health) every 8 seconds.
Patch 7.0Change

General

  • Replaces Yordle Redemption.
Patch 6.2Removed

Removed from game

General

  • Removed from the game.
  • Replaced by Yordle Redemption.
Patch 6.1bChange

We've adjusted Redemption’s build path to better support tanky enchanters with sustainability for themselves and the team, while reducing the healing and shielding scaling it grants to certain support champions.

New Recipe:

  • Catalyst of Aeons + Kindlegem + 500 gold = 2600 gold.
  • Old Recipe: Catalyst of Aeons + Forbidden Idol + 600 gold = 2600 gold.
  • Health increased from 350 to 400.
  • Heal and shield power reduced from 5% to 0%.

Unique passive - Salvation

  • Base heal reduced from 50 to 40.
  • Health ratio increased from 6% bonus health to 7%.
Patch 6.0Change

New Recipe:

  • Catalyst of Aeons + Forbidden Idol + 600 gold = 2600 gold.
  • Old Recipe: Catalyst of Aeons + Kindlegem + 500 gold = 2600 gold.
  • Heal and shield power increased from 0% to 5%.
  • Health reduced from 400 to 350.
Patch 5.2cNew

Redemption added to Wild Rift

The Redeeming Enchantment was not providing stable Health Regen to the team. We’re reworking it into an item to provide more frequent and stable healing to the team.

Recipe:

  • Catalyst of Aeons + Kindlegem + 500 gold = 2600 gold.

Stats:

  • 20 ability haste, 400 health, 300 mana.

Unique Passive - Salvation:

  • While an allied champion is nearby (350 units), all nearby allied champions are healed for 50 (+ 6% of your bonus health) every 8 seconds.

Unique Passive - Eternity:

  • Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second.
  • Limited to 1 Redemption.