WRPoppy was last buffed in Patch 6.1b (). Across 2 patches, Poppy has received 1 buff, 1 adjustment since release in Patch 6.0d.
AbilitiesLeague Wiki
Innate: Periodically, Poppy's next basic attack is empowered to throw her buckler, gaining 350 bonus range and dealing 20 - 180 (based on level) bonus magic damage. After it hits, the buckler then falls to a location near the target over 1 second, landing and remaining there for up to 4 seconds.
Poppy can move over the buckler to retrieve it, gaining a shield for 13% / 15.5% / 18% of her maximum health for 3 seconds. If the buckler kills the target, or if the target is already dead when the buckler hits it, the buckler will bounce back to Poppy instead of falling.
Active: Poppy smashes the ground in the target direction, dealing physical damage to enemies hit. Against monsters, the damage based on their health ratio is capped.
The impact creates a field for 1 second that slows enemies within, which then ruptures to deal the same physical damage.
Passive: Poppy increases her total armor and total magic resistance by 12%, doubled to 24% while she is below 40% maximum health.
Active: Poppy gains 40% bonus movement speed and creates an aura around herself for 2 seconds, causing all enemies who attempt to dash into or within it to be dealt magic damage and become knocked up for 0.5 seconds. If a target was successfully interrupted, they become grounded and slowed by 25% for 2 seconds.
Steadfast Presence can only block a single dash per enemy per cast.
Active: Poppy dashes to the target enemy's location. If they are in range upon arrival, she deals physical damage and carries them along with her.
If Poppy tackles the enemy into terrain, she stops to deal the same physical damage again and stuns them for a duration.
Active: Poppy charges while being slowed by 15% for up to 4 seconds to increase Keeper's Verdict's range and knock back distance over 0.5 seconds after the first 0.5 seconds of the channel. Keeper's Verdict can be recast within the duration.
Recast: Poppy releases the charge to launch her hammer upwards, dealing physical damage to enemies nearby and in an area in front of her and knocking them up for 1 second.
If Keeper's Verdict was charged for at least 0.5 seconds, it deals 100% increased damage and enemies hit are knocked back toward the enemy team's fountain, during which they are revealed and rendered untargetable. Additionally, if no enemies are hit in front of Poppy, she sends a shockwave that travels in the target direction until it collides with an enemy champion, which causes a hammer to erupt. Targets hit by the shockwave or the eruption receive the charged effects.
If the charge is interrupted or completes without reactivation, Keeper's Verdict is cancelled and the ability is put on a 15-second cooldown.
Base Stats
Poppy’s been doing well in the Baron lane, but we want her to be a more viable jungler. We’re giving her hammer a little extra oomph so her damage to monsters has been enhanced.
Hammer Shock
- Capped monster health damage increased from 30/70/110/150 to 40/100/160/220.
