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Malphite Wild Rift Patch HistoryWR

Malphite

Tank

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Malphite was last adjusted in Patch 6.3c (). Across 8 patches, Malphite has received 5 buffs, 3 adjustments since release in Patch 0.0-beta.

Abilities
Granite ShieldWR
Passive - Granite Shield

Innate: Malphite gains a shield equal to 11% maximum health that lasts until broken. It refreshes after a few seconds without taking damage.

Seismic ShardWR
Ability 1 - Seismic Shard
Cost: 75 / 80 / 85 / 90 Mana
CD: 8
Cast Time: 0.25
Range: centered range 625

Active: Malphite sends a shard to the target enemy that deals magic damage and slows them for 3 seconds. For the same duration, he gains bonus movement speed equal to the raw amount the target lost from the slow.

Magic Damage: 70 / 130 / 190 / 250 (+ 45% AP)
Slow: 15 / 20 / 25 / 30%
ThunderclapWR
Ability 2 - Thunderclap
Cost: 25 mana
CD: 10 / 9 / 8 / 7
Cast Time: None

Passive: Malphite gains bonus armor. This is added before all armor calculations from his abilities.

Bonus Armor: 25 / 30 / 35 / 40% armor
Physical Damage: 10 / 20 / 30 / 40 (+ 20% AP) (+ 20% armor)
Bonus Physical Damage: 40 / 60 / 80 / 100 (+ 40% AP) (+ 40% armor)

Active: Malphite's basic attacks on-hit are empowered for 5 seconds, causing him to emit a cone that deals physical damage to enemies hit. His next basic attack within 6 seconds will have an uncancellable windup, gain 50 bonus range, and deal bonus physical damage on-hit.

Thunderclap resets Malphite's basic attack timer.

Ground SlamWR
Ability 3 - Ground Slam
Cost: 55 / 60 / 65 / 70 Mana
CD: 7
Cast Time: 0.2419
Effect Radius: centered range 400

Active: Malphite slams the ground beneath him, dealing magic damage to nearby enemies and crippling them for 3 seconds.

Magic Damage: 60 / 80 / 100 / 120 (+ 45% AP) (+ 45% armor)
Cripple: 35 / 40 / 45 / 50%
Unstoppable ForceWR
Ability 4 - Unstoppable Force
Cost: 100 Mana
CD: 75 / 70 / 65
Cast Time: None
Range: centered range 1000
Effect Radius: centered range 325

Active: Malphite dashes with displacement immunity to the target location. Upon arrival, he deals magic damage to nearby enemies and knocks them up for 1.5 seconds.

Magic Damage: 200 / 300 / 400 (+ 90% AP)

Base Stats

Health: 690
Health Per Level: 120
Mana: 345
Mana Per Level: 41
Attack Damage: 58
AD Per Level: 3.6
Attack Speed: 0.8
AS Per Level: 2.2
Armor: 49
Armor Per Level: 4.3
Magic Resist: 38
MR Per Level: 2
Movement Speed: 340
Range: 175
Health Regen: 9
HP Regen Per Level: 0.81
Mana Regen: 15
Mana Regen Per Level: 0.7
Patch 6.3cChange

Stats

  • Base attack damage increased from 52 to 58.

Ground Slam

  • Base damage increased from 50/100/150/200 to 60/80/100/120.
  • Cripple strength increased from 30/35/40/45% to 35/40/45/50%.
Patch 6.0Buff

Stats

  • Base armor increased from 45 to 49.
  • Base health increased from 650 to 690.
  • Health growth increased from 115 to 120.
  • Magic resistance growth increased from 1.6 to 2.
Patch 5.3cBuff

Tank Malphite was underperforming, we adjusted his stats to position him better as a tank champion. To do this we nerfed his magic damage, but buffed his damage to surrounding enemies, and increased his damage scaling with armor.

Seismic Shard

  • AP ratio reduced from 50% AP to 45%.

Thunderclap

  • Bonus armor increased from 20/25/30/35% armor to 25/30/35/40%.
  • On-hit base damage increased from 30/50/70/90 to 40/60/80/100.
  • On-hit armor ratio increased from 30% armor to 40%.
  • Cleave armor ratio increased from 15% armor to 20%.

Ground Slam

  • AP ratio reduced from 50% AP to 45%.
  • Armor ratio increased from 35% armor to 45%.
Patch 4.4dBuff

AP Malphite is a hit with you guys, but what about tank Malphite? We’ve tweaked his scaling a bit so both get the love they deserve.

Granite Shield

  • Health ratio increased from 9% maximum health to 11%.

Thunderclap

  • Bonus armor increased from 15/20/25/30% armor to 20/25/30/35%.
  • On-hit armor ratio increased from 20% armor to 30%.
  • Cleave armor ratio increased from 10% armor to 15%.
Patch 4.2Buff

Stats

  • Base movement speed increased from 330 to 340.
Patch 3.4cChange

Malphite is rock solid for most players, but they’ve been struggling in higher ranks. So we’re giving this rock some extra minerals to boost its Passive’s cooldown and Seismic Shard’s speed, while also adjusting their general durability to compensate.

Granite Shield

  • Cooldown changed from 8 seconds to 8/7/6 (at level 1/5/11).
  • Health ratio reduced from 10% maximum health to 9%.

Seismic Shard

  • Missile speed increased from 1000 to 1200.
Patch 3.3Buff

Unstoppable Force

  • Cooldown reduced from 85/75/65 seconds to 75/70/65.
Patch 0.0-betaNew

Malphite added to Wild Rift

We’re gonna be real with y’all: AP Malphite is legit in Wild Rift. We gave his abilities some damage boosts so that if you catch an out-of-position squishy with your ult, they won’t know what hit’em.

(1) Seismic Shard

  • Cast Range: 7 → 6.25
  • Damage: 60/120/180/240 → 70/130/190/250
  • AP Ratio: 0.4 → 0.5
  • Cooldown: 10s → 8s

(2) Thunderclap

  • Bonus Armor: 10/15/20/25% → 15/20/25/30%
  • First Attack Damage: 15/35/55/75 → 30/50/70/90

(Ult) Unstoppable Force

  • Damage: 180/270/360 → 200/300/400
  • AP Ratio: 0.8 → 0.9