WRMalphite was last adjusted in Patch 6.3c (). Across 8 patches, Malphite has received 5 buffs, 3 adjustments since release in Patch 0.0-beta.
AbilitiesLeague Wiki
Stats
- Base attack damage increased from 52 to 58.
Ground Slam
- Base damage increased from 50/100/150/200 to 60/80/100/120.
- Cripple strength increased from 30/35/40/45% to 35/40/45/50%.
Stats
- Base armor increased from 45 to 49.
- Base health increased from 650 to 690.
- Health growth increased from 115 to 120.
- Magic resistance growth increased from 1.6 to 2.
Tank Malphite was underperforming, we adjusted his stats to position him better as a tank champion. To do this we nerfed his magic damage, but buffed his damage to surrounding enemies, and increased his damage scaling with armor.
Seismic Shard
- AP ratio reduced from 50% AP to 45%.
Thunderclap
- Bonus armor increased from 20/25/30/35% armor to 25/30/35/40%.
- On-hit base damage increased from 30/50/70/90 to 40/60/80/100.
- On-hit armor ratio increased from 30% armor to 40%.
- Cleave armor ratio increased from 15% armor to 20%.
Ground Slam
- AP ratio reduced from 50% AP to 45%.
- Armor ratio increased from 35% armor to 45%.
AP Malphite is a hit with you guys, but what about tank Malphite? We’ve tweaked his scaling a bit so both get the love they deserve.
Granite Shield
- Health ratio increased from 9% maximum health to 11%.
Thunderclap
- Bonus armor increased from 15/20/25/30% armor to 20/25/30/35%.
- On-hit armor ratio increased from 20% armor to 30%.
- Cleave armor ratio increased from 10% armor to 15%.
Stats
- Base movement speed increased from 330 to 340.
Malphite is rock solid for most players, but they’ve been struggling in higher ranks. So we’re giving this rock some extra minerals to boost its Passive’s cooldown and Seismic Shard’s speed, while also adjusting their general durability to compensate.
Granite Shield
- Cooldown changed from 8 seconds to 8/7/6 (at level 1/5/11).
- Health ratio reduced from 10% maximum health to 9%.
Seismic Shard
- Missile speed increased from 1000 to 1200.
Unstoppable Force
- Cooldown reduced from 85/75/65 seconds to 75/70/65.
Malphite added to Wild Rift
We’re gonna be real with y’all: AP Malphite is legit in Wild Rift. We gave his abilities some damage boosts so that if you catch an out-of-position squishy with your ult, they won’t know what hit’em.
(1) Seismic Shard
- Cast Range: 7 → 6.25
- Damage: 60/120/180/240 → 70/130/190/250
- AP Ratio: 0.4 → 0.5
- Cooldown: 10s → 8s
(2) Thunderclap
- Bonus Armor: 10/15/20/25% → 15/20/25/30%
- First Attack Damage: 15/35/55/75 → 30/50/70/90
(Ult) Unstoppable Force
- Damage: 180/270/360 → 200/300/400
- AP Ratio: 0.8 → 0.9
