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Fiddlesticks Wild Rift Patch HistoryWR

Fiddlesticks

Mage

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Fiddlesticks was last buffed in Patch 7.0d (). Across 5 patches, Fiddlesticks has received 3 buffs, 1 nerf, 1 adjustment since release in Patch 4.4.

Abilities
A Harmless ScarecrowWR
Passive - A Harmless Scarecrow
Range: 1100

Innate: Whenever a nearby enemy champion or epic monster dies, Fiddlesticks spawns a Scarecrow Effigy from their corpse. Effigy is a clone that inherits base movement speed and walks toward the nearest enemy.

After 3 seconds or upon arrival, the Effigy detonates to fear nearby enemies for 2 seconds.

TerrifyWR
Ability 1 - Terrify
Cost: 65 Mana
CD: 13.5 / 13 / 12.5 / 12
Cast Time: 0.35
Range: centered range 575

Passive: While Fiddlesticks has been out of combat for at least 2.5 seconds and is either idle or not visible to the enemy team, its next damaging ability will additionally fear targets hit and slow them by 90% for a duration. This cannot affect the targets again for a duration equal to Terrify's cooldown. Against these targets, Terrify's damage and minimum threshold are doubled.

Fear Duration: 1 / 1.2 / 1.4 / 1.6 seconds
Magic Damage: 4 / 5 / 6 / 7% (+ 1.5% per 100 AP) target's current health
Increased Magic Damage: 8 / 10 / 12 / 14% (+ 3% per 100 AP) target's current health
Minimum Damage: 45 / 70 / 95 / 120
Increased Minimum Damage: 88 / 138.7 / 189.3 / 240

Active: Fiddlesticks throws a crow to the target enemy that deals magic damage, which has a minimum damage threshold and is capped at 400 against monsters.

Bountiful HarvestWR
Ability 2 - Bountiful Harvest
Cost: 60 / 65 / 70 / 75 Mana
CD: 11 / 10 / 9 / 8
Cast Time: 0.25
Effect Radius: 725

Active: Fiddlesticks forms a tether between itself and each nearby enemy over the cast time, then channels for up to 2 seconds to reveal them. It can continue to move during this time while being locked out of basic attacks and abilities.

Damage per Second: 60 / 100 / 140 / 180 (+ 30% AP)
Damage per Tick: 15 / 25 / 35 / 45 (+ 7.5% AP)
Last Tick of Damage: 10 / 11.5 / 13 / 14.5% target's missing health
Total Magic Damage: 120 / 200 / 280 / 360 (+ 60% AP) (+ 0% target's missing health)
Champion Heal Portion: 40 / 45 / 50 / 55%
Total Heal per Champion: (120 to 360)*0.4 to 0.55 4 (+ 0.3*(40 to 55) 4% AP) (+ (10 to 14.5)*0.4 to 0.55 4% target's missing health)

While Fiddlesticks is channeling, the tethered enemies are dealt magic damage every 0.25 seconds, with the final tick at the end of the channel dealing additional magic damage. Bountiful Harvest deals (100% / monster 160% / minion 50%) damage against enemies.

Fiddlesticks heals itself for (champion a portion / monster 45% / minion 15%) of the pre-mitigation damage dealt.

Recast: After 1 second within the duration, the ability can be recast to end early.

Bountiful Harvest ends if all targets are killed or broken their tethers. After the channel completes, or all targets are killed, the cooldown is reduced by 50%.

ReapWR
Ability 3 - Reap
Cost: 40 / 45 / 50 / 55 Mana
Cast Time: 0.4
Range: 850

Active: Fiddlesticks slashes the target location, dealing magic damage to enemies within and slowing them for 1.25 seconds.

Magic Damage: 70 / 120 / 170 / 220 (+ 50% AP)
Slow: 35 / 40 / 45 / 50%

Enemies hit in the center of the slash are also silenced for 1.25 seconds.

CrowstormWR
Ability 4 - Crowstorm
Cost: 100 Mana
CD: 100 / 80 / 60
Cast Time: None
Range: 800
Effect Radius: centered range 600

Active: Fiddlesticks channels for 1.5 seconds and slowly moves forward. Upon completion, it blinks to the target location surrounded by murder of crows flying wildly for 5 seconds, dealing magic damage every 0.25 seconds to nearby enemies.

Magic Damage per Tick: 30 / 50 / 70 (+ 10% AP)
Total Magic Damage: 615 / 1007.5 / 1400 (+ 200% AP)

Base Stats

Health: 630
Health Per Level: 120
Mana: 420
Mana Per Level: 50
Attack Damage: 58
AD Per Level: 2.5
Attack Speed: 0.77
AS Per Level: 2.2
Armor: 34
Armor Per Level: 4.5
Magic Resist: 36
MR Per Level: 1.2
Movement Speed: 345
Range: 480
Health Regen: 8
HP Regen Per Level: 0.6
Mana Regen: 14
Mana Regen Per Level: 1
Patch 7.0dBuff

Fiddlesticks has been underperforming across the board and several unintended mechanical tricks have made his mastery path unclear. Because of this, the team aims to remove some of the unclear power and shift strength back into his core gameplay. Additionally, his passive felt unclear, leaving foes unsure how to respond, while also lacking meaningful strategic value. So, we’re increasing the payoff and overall damage and crowd control capability, while reducing the reliance on tricks and narrowing the gap between his skill floor and ceiling. We’re also improving the clarity of his passive effigies, making both the counterplay and effects upon triggering more distinct and impactful.

Editor's note:

  • Localized patch notes contain multiple errors compared to patch notes from QQ.

A Harmless Scarecrow

  • New effect: Effigy will now spawn a clone instead of a pet. It will inherit Fiddlesticks' base movement speed and walk towards the nearest enemy. After 3 seconds or upon reaching them, it will detonate.

Terrify

  • Fear duration increased from 1/1.1/1.2/1.3 seconds to 1/1.2/1.4/1.6.
  • Targeting paradigm changed from direction to target.
  • Removed: Missile no longer hits all other enemies it passes through.

Bountiful Harvest

  • Base damage per 0.25 seconds increased from 15/22.5/30/37.5 to 15/25/35/45.
  • Total base damage increased from 120/180/240/300 to 120/200/280/360.
  • AP ratio per 0.25 seconds increased from 6.25% AP to 7.5%.
  • Total AP ratio increased from 50% AP to 60%.
  • Editor's note: Patch notes error writes 8.75% AP instead of 7.5%.
  • Editor's note: Patch notes error writes change to final tick health ratio.
  • New effect: Fiddlesticks is slowed by 30% and locked out of basic attacks and abilities.
  • New effect: After the channel completes, or all targets are killed, the cooldown is reduced by 50%.
  • New effect: After 1 second, the ability can be recast to end early.

Crowstorm

  • Base damage per 0.25 seconds increased from 25/42.5/60 to 30/50/70.
  • Total base damage increased from 500/850/1200 to 600/1000/1400.
  • Editor's note: Patch notes error writes change to AP ratio.
Patch 6.1dBuff

Bountiful Harvest

  • Base damage per 0.25 seconds increased from 12.5/20/27.5/35 to 15/22.5/30/37.5.
  • Total base damage increased from 100/160/220/280 to 120/180/240/300.
  • Healing against champions increased from 35/40/45/50% to 40/45/50/55%.

Crowstorm

  • Cooldown reduced from 110/90/70 to 100/80/60.
Patch 6.0Buff

Stats

  • Base armor increased from 31 to 34.
  • Base health increased from 570 to 630.
  • Base magic resistance increased from 32 to 36.
  • Armor growth increased from 4 to 4.5.
  • Health growth increased from 104 to 120.
  • Magic resistance growth increased from 1 to 1.2.
Patch 4.4dNerf

Sorry guys, it’s still TOO scary. These adjustments will make sure we stop shaking in our boots when we see the enemy pick Fiddlesticks in champ select.

Terrify

  • Fear duration reduced from 1/1.2/1.4/1.6 seconds to 1/1.1/1.2/1.3.

Bountiful Harvest

  • Damage against monsters reduced from 185% to 160%.
Patch 4.4New

Fiddlesticks added to Wild Rift

[HOTFIX] Fiddlesticks has been crushing his enemies in early team fights. As a result, he’s been snowballing into too big of a monster in the late game and players are finding him difficult to counter. We’ve adjusted some numbers on his abilities to make him easier to deal with.

General

  • Released October 25, 2023 (00:01 UTC).

Terrify

  • Health ratio reduced from 7/8/9/10% target's current health to 4/5/6/7%.
  • AP health ratio reduced from 2% target's current health per 100 AP to 1.5%.

Bountiful Harvest

  • Base damage per 0.25 seconds reduced from 15/25/35/45 to 12.5/20/27.5/35.
  • Total base damage reduced from 120/200/280/360 to 100/160/220/280.
  • AP ratio per 0.25 seconds reduced from 7.5% AP to 6.25%.
  • Total AP ratio reduced from 60% AP to 50%.
  • Final tick base damage reduced from 12/14/16/18% target's missing health to 10/11.5/13/14.5%.
  • Damage against monsters increased from 150% to 185%.

Crowstorm

  • Base damage per 0.25 seconds reduced from 32.5/52.5/72.5 to 25/42.5/60.
  • Total base damage reduced from 650/1050/1450 to 500/850/1200.
  • AP ratio per 0.25 seconds reduced from 11% AP to 10%.
  • Total AP ratio reduced from 220% AP to 200%.