WRFiddlesticks was last buffed in Patch 7.0d (). Across 5 patches, Fiddlesticks has received 3 buffs, 1 nerf, 1 adjustment since release in Patch 4.4.
AbilitiesLeague Wiki
Fiddlesticks has been underperforming across the board and several unintended mechanical tricks have made his mastery path unclear. Because of this, the team aims to remove some of the unclear power and shift strength back into his core gameplay. Additionally, his passive felt unclear, leaving foes unsure how to respond, while also lacking meaningful strategic value. So, we’re increasing the payoff and overall damage and crowd control capability, while reducing the reliance on tricks and narrowing the gap between his skill floor and ceiling. We’re also improving the clarity of his passive effigies, making both the counterplay and effects upon triggering more distinct and impactful.
Editor's note:
- Localized patch notes contain multiple errors compared to patch notes from QQ.
A Harmless Scarecrow
- New effect: Effigy will now spawn a clone instead of a pet. It will inherit Fiddlesticks' base movement speed and walk towards the nearest enemy. After 3 seconds or upon reaching them, it will detonate.
Terrify
- Fear duration increased from 1/1.1/1.2/1.3 seconds to 1/1.2/1.4/1.6.
- Targeting paradigm changed from direction to target.
- Removed: Missile no longer hits all other enemies it passes through.
Bountiful Harvest
- Base damage per 0.25 seconds increased from 15/22.5/30/37.5 to 15/25/35/45.
- Total base damage increased from 120/180/240/300 to 120/200/280/360.
- AP ratio per 0.25 seconds increased from 6.25% AP to 7.5%.
- Total AP ratio increased from 50% AP to 60%.
- Editor's note: Patch notes error writes 8.75% AP instead of 7.5%.
- Editor's note: Patch notes error writes change to final tick health ratio.
- New effect: Fiddlesticks is slowed by 30% and locked out of basic attacks and abilities.
- New effect: After the channel completes, or all targets are killed, the cooldown is reduced by 50%.
- New effect: After 1 second, the ability can be recast to end early.
Crowstorm
- Base damage per 0.25 seconds increased from 25/42.5/60 to 30/50/70.
- Total base damage increased from 500/850/1200 to 600/1000/1400.
- Editor's note: Patch notes error writes change to AP ratio.
Bountiful Harvest
- Base damage per 0.25 seconds increased from 12.5/20/27.5/35 to 15/22.5/30/37.5.
- Total base damage increased from 100/160/220/280 to 120/180/240/300.
- Healing against champions increased from 35/40/45/50% to 40/45/50/55%.
Crowstorm
- Cooldown reduced from 110/90/70 to 100/80/60.
Stats
- Base armor increased from 31 to 34.
- Base health increased from 570 to 630.
- Base magic resistance increased from 32 to 36.
- Armor growth increased from 4 to 4.5.
- Health growth increased from 104 to 120.
- Magic resistance growth increased from 1 to 1.2.
Sorry guys, it’s still TOO scary. These adjustments will make sure we stop shaking in our boots when we see the enemy pick Fiddlesticks in champ select.
Terrify
- Fear duration reduced from 1/1.2/1.4/1.6 seconds to 1/1.1/1.2/1.3.
Bountiful Harvest
- Damage against monsters reduced from 185% to 160%.
Fiddlesticks added to Wild Rift
[HOTFIX] Fiddlesticks has been crushing his enemies in early team fights. As a result, he’s been snowballing into too big of a monster in the late game and players are finding him difficult to counter. We’ve adjusted some numbers on his abilities to make him easier to deal with.
General
- Released October 25, 2023 (00:01 UTC).
Terrify
- Health ratio reduced from 7/8/9/10% target's current health to 4/5/6/7%.
- AP health ratio reduced from 2% target's current health per 100 AP to 1.5%.
Bountiful Harvest
- Base damage per 0.25 seconds reduced from 15/25/35/45 to 12.5/20/27.5/35.
- Total base damage reduced from 120/200/280/360 to 100/160/220/280.
- AP ratio per 0.25 seconds reduced from 7.5% AP to 6.25%.
- Total AP ratio reduced from 60% AP to 50%.
- Final tick base damage reduced from 12/14/16/18% target's missing health to 10/11.5/13/14.5%.
- Damage against monsters increased from 150% to 185%.
Crowstorm
- Base damage per 0.25 seconds reduced from 32.5/52.5/72.5 to 25/42.5/60.
- Total base damage reduced from 650/1050/1450 to 500/850/1200.
- AP ratio per 0.25 seconds reduced from 11% AP to 10%.
- Total AP ratio reduced from 220% AP to 200%.
