WRRenekton was last adjusted in Patch 7.0 (). Across 17 patches, Renekton has received 12 buffs, 2 nerfs, 3 adjustments since release in Patch 2.2c.
AbilitiesLeague Wiki
Reign of Anger
- Added a stack counter to easily track Fury.
Cull the Meek
- Base heal reduced from 10/14/18/22 to 5/7/9/11.
- Heal AD ratio reduced from 10% bonus AD to 5%.
- Editor's note: Patch notes error writes old value of 20% instead of 10%.
- New effect: The heal is increased to 400% against champions.
- New effect: Generates an additional 5 Fury against champions.
- New effect: Cull the Meek can heal up to a maximum of 75/100/125/150 (+ 25% bonus AD). Empowered cast can heal up to a maximum of 300/400/500/600 (+ 100% bonus AD).
- New effect: Renekton can generate up to a maximum of 30 Fury per cast.
Ruthless Predator
- Cooldown reduced from 13/12/11/10 seconds to 12.5/11/9.5/8.
- New effect: Generates an additional 10 Fury when an enemy champion is hit.
Slice and Dice
- Cooldown reduced from 15/14/13/12 seconds to 14.5/13.5/12.5/11.5.
- New effect: Generates an additional 5 Fury for each enemy champion hit.
- New effect: When the Empowered recast hits at least one enemy champion, Renekton generates 20 Fury over 1 second.
- New effect: Renekton can generate up to a maximum of 30 Fury per cast.
As a champion whose primary strength is dominating in lane, Renekton should have sufficient laning strength. So, we’re increasing his damage in the earlier stages of the game to help him keep his identity as an early-game powerhouse.
Cull the Meek
- Base heal increased from 7/9/11/13 to 10/14/18/22.
Ruthless Predator
- Base damage increased from 10/25/40/55 to 15/30/45/60.
Stats
- Base armor increased from 40 to 46.
- Base health increased from 650 to 690.
- Health growth increased from 125 to 128.
- Magic resistance growth increased from 1.6 to 2.
Renekton has also not been performing the best in mid-to-late game. We’re buffing his Ultimate so he can leave his opponents in the dust faster than you can say see ya later alligator. (Just kidding we know he’s a crocodile).
Dominus
- Bonus health increased from 300/525/750 to 300/575/850.
- Base damage per 0.5 seconds increased from 35/55/75 to 35/60/85.
- Total base damage increased from 840/1320/1800 to 840/1440/2040.
We want Renekton to dash into the fight and slice his foes, but right now he's dying before he gets a chance to. These changes to his ult will let him tank more damage while doing more damage!
Dominus
- Cooldown reduced from 75 seconds at all ranks to 75/70/65.
- Bonus health increased from 250/475/700 to 300/525/750.
- Base damage per 0.5 seconds increased from 25/50/75 to 35/55/75.
- Total base damage increased from 600/1200/1800 to 840/1320/1800.
Renekton has been struggling in the Baron Lane. We’ve seen that he hasn’t been able to apply enough pressure in the early and mid stages of the game. To lend this croc a hand, we’re increasing his sustainability and damage so that Renekton can regain his glory as one of best fighters on the Rift.
Cull the Meek
- Base damage increased from 70/120/170/220 to 80/130/180/230.
- Base heal increased from 5/7/9/11 to 7/9/11/13.
- Empowered damage increased from 105/180/255/330 to 120/195/270/345.
- Empowered heal increased from 15/21/27/33 to 21/27/33/39.
We wanted to take a look at this croc’s laning power and lend him a hand when he's up against foes who have shields. While also improving his ability to help his team in team fights.
Stats
- Base movement speed increased from 345 to 355.
Ruthless Predator
- New effect: Now removes the target's damage shields.
When Renekton is up against opponents with extra speed or movement abilities, he struggles. So we’re improving some of his own mobility so he can keep up with his foes.
Slice and Dice
- Cooldown reduced from 17/16/15/14 seconds to 15/14/13/12.
We’ve never wanted to make a snappy decision when it comes to buffing Renekton in the earlier stages of the game. We know just how much power and dominance this playstyle can bring, especially from players at higher levels. But after seeing the results of some of our previous changes, we’re ready to navi-gator our way around these changes, and give Renekton back some of the lane sustain that he’s been missing.
Cull the Meek
- Cooldown reduced from 8 seconds to 7.
- Base heal increased from 4/6/8/10 to 5/7/9/11.
Renekton isn’t as snappy as we’d like and is still falling off in the later stages of the game. To help him out, we’re increasing his health per level so he can be more impactful during those key teamfights.
Stats
- Health growth increased from 115 to 125.
Over the course of the last few patches, Renekton has been struggling to navi-gator his way around the Baron Lane, so we’re giving him some extra scaling offensively and defensively to help him out.
Cull the Meek
- Heal bonus AD ratio increased from 8% bonus AD to 10%.
Ruthless Predator
- Base damage per hit increased from 10/20/30/40 to 10/25/40/55.
- Unempowered total base damage increased from 20/40/60/80 to 20/50/80/110.
- Empowered total base damage increased from 30/60/90/120 to 30/75/120/165.
Dominus
- Duration reduced from 15 seconds to 12.
- Total base damage reduced from 750/1500/2250 to 600/1200/1800.
- Total AP ratio reduced from 300% AP to 240%.
- Cooldown reduced from 90 seconds to 75.
Renekton’s damage has been falling off harder than we’d like to see in the later stages of the game, so we’re amping up the magic damage he deals during his Dominus. This should allow him to continue to make a meaningful impact, even when he reaches the late game.
Stats
- Base health regeneration increased from 7.5 to 9.
Dominus
- Base damage per 0.5 seconds increased from 20/40/60 to 25/50/75.
- Total base damage increased from 600/1200/1800 to 750/1500/2250.
Lately, Renekton has been struggling in ranked while continuing to be a powerful pick for coordinated teams. We’re cutting down on some of his early game healing to make his lane priority less powerful, but in return we’re giving this gator some more durability and healing for the later stages of the game. This should ensure that he can still perform his role in teamfights and skirmishes outside of the laning phase.
Stats
- Health growth increased from 105 to 115.
Cull the Meek
- Heal reduced from 6/9/12/15 to 4/6/8/10.
- New Effect: Heal per enemy hit now scales with 8% bonus AD.
Renekton is an unstoppable force in the Baron Lane, dominating in the early game and transitioning into a mid game menace with relative ease. We’re slightly reducing his scaling power and taking away from the uptime on his stun to make him work a bit harder to slice and dice through his opponents.
Stats
- Attack damage growth reduced from 5.5 to 4.55.
Ruthless Predator
- Cooldown increased from 12/11/10/9 seconds to 13/12/11/10.
Stats
- Base attack damage increased from 64 to 70.
Cull the Meek
- Heal increased from 4/6/8/10 to 6/9/12/15.
- Base damage increased from 60/110/160/210 to 70/120/170/220.
- Bonus AD ratio increased from 80% bonus AD to 90%.
- Enhanced base damage increased from 90/165/240/315 to 105/180/255/330.
- Enhanced bonus AD ratio increased from 120% bonus AD to 135%.
