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Jax Wild Rift Patch HistoryWR

Jax

Fighter

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Jax was last buffed in Patch 7.0f (). Across 17 patches, Jax has received 10 buffs, 3 nerfs, 4 adjustments since release in Patch 0.0-beta.

Abilities
Relentless AssaultWR
Passive - Relentless Assault

Innate: Jax's basic attacks on-attack against non-monsters generate a stack for 3 seconds, refreshing on subsequent attacks and stacking up to 5 times. The stacks expire one by one every 0.4 seconds.

Relentless Assault: For each stack, Jax gains 5% - 19% (based on level) bonus attack speed, up to a maximum of 25% - 95% (based on level).

Leap StrikeWR
Ability 1 - Leap Strike
Cost: 65 Mana
CD: 7.5 / 7 / 6.5 / 6
Cast Time: None
Range: centered range 650

Active: Jax dashes to the location of the target unit or ward. If the target is an enemy and they are in range upon arrival, Jax deals them physical damage.

Physical Damage: 70 / 125 / 180 / 235 (+ 100% bonus AD)

Abilities can be cast during the dash.

EmpowerWR
Ability 2 - Empower
Cost: 30 Mana
CD: 6 / 5 / 4 / 3
Cast Time: None

Active: Jax empowers his next basic attack or Leap Strike against an enemy within 10 seconds to deal bonus magic damage. Empower deals 175% damage against monsters.

Bonus Magic Damage: 55 / 100 / 145 / 190 (+ 60% AP)

If Empower is used on a basic attack, it will gain 50 bonus range and have an uncancellable windup.

Empower deals Empower resets Jax's basic attack timer.

Counter StrikeWR
Ability 3 - Counter Strike
Cost: 60 / 70 / 80 / 90 Mana
CD: 12.5 / 11 / 9.5 / 8
Cast Time: None
Effect Radius: centered range 375

Active: Jax enters Evasion for 2 seconds: a defensive stance where he dodges all incoming non- turret basic attacks and abilities that apply on-hit effects, and also takes 25% reduced damage from champions. Counter Strike can be recast after 1 second, and does so automatically after the duration.

Physical Damage: 35 / 75 / 115 / 155 (+ 70% AP) (+ 3% target's maximum health)
Maximum Damage: 70 / 150 / 230 / 310 (+ 140% AP) (+ 6% target's maximum health)

Recast: Jax ends Evasion to stun nearby enemies for 1 second and deal physical damage to them, with the total damage increased by 20% / 40% / 60% / 80% / 100%.

Grandmaster-at-ArmsWR
Ability 4 - Grandmaster-at-Arms
Cost: 100 mana
CD: 55
Cast Time: 0.25
Effect Radius: centered range 375

Passive: Jax's basic attacks on-hit generate a stack for 2.5 seconds, refreshing on subsequent hits and stacking up to 2 times. The third stack will consume them all to deal bonus magic damage. While Grandmaster-at-Arms is active, the bonus triggers at 2 stacks instead.

Bonus Magic Damage: 60 / 110 / 160 (+ 70% AP)
Magic Damage: 150 / 250 / 350 (+ 100% AP)
Bonus Armor: 30 / 50 / 70 (+ 50% bonus AD)
Bonus Magic Resist: 18 / 30 / 42 (+ 30% bonus AD)
Bonus Armor per Champion Hit: 15 / 20 / 25 (+ 10% bonus AD)
Bonus Magic Resist per Champion Hit: 9 / 12 / 15 (+ 6% bonus AD)

Active: Jax swings his lantern, dealing magic damage to nearby enemies. If this hits a champion, he gains bonus armor, increased per subsequent champion hit, and bonus magic resistance equal to 60% of armor gained for 8 seconds.

Jax can move during the cast time.

Base Stats

Health: 690
Health Per Level: 120
Mana: 390
Mana Per Level: 57
Attack Damage: 58
AD Per Level: 4.55
Attack Speed: 0.75
AS Per Level: 2.2
Armor: 46
Armor Per Level: 3.9
Magic Resist: 38
MR Per Level: 2
Movement Speed: 355
Range: 175
Health Regen: 12
HP Regen Per Level: 0.68
Mana Regen: 12
Mana Regen Per Level: 0.9
Patch 7.0fBuffCurrent Patch

Jax excels at leaping into late-game fights, but he can’t hold the line for long. We’re strengthening his Grandmaster’s defense, this will give him more bonus resist scaling with AD so that offensive builds can still stand tall. This should help him stay in the fight and keep the lamp post swinging.

Grandmaster-at-Arms

  • Armor AD ratio increased from 40% AD to 50%.
Patch 6.1dBuff

Empower

  • Damage against monsters increased from 125% to 175%.
Patch 6.1bBuff

Leap-to-wards returns! We’re now bringing back the beloved leap-to-wards, Jax mains rejoice!

Leap Strike

  • Dash speed increased.
  • New effect: Can now be cast onto wards.

Counter Strike

  • New effect: Now dodges abilities that apply on-hit effects.
Patch 6.0Buff

Stats

  • Base armor increased from 40 to 46.
  • Base health increased from 650 to 690.
  • Health growth increased from 112 to 120.
  • Magic resistance growth increased from 1.6 to 2.
Patch 5.1cChange

Babe wake up it’s time for the Jax rework. We wanted to make him smoother to play, as well as stronger in teamfights. Jax’s rework will be live on June 20 at 00:01 UTC

General

  • New voice-over.
  • Updated ability icons.

Leap Strike

  • Removed: Damage no longer scales with 60% AP.

Empower

  • Damage against monsters increased from 100% to 125%.

Counter Strike

  • Damage type changed from magic to physical.
  • Base damage reduced from 55/90/125/160 to 35/75/115/155.
  • New effect: Now scales with 70% AP.
  • New effect: Now scales with 3% target's maximum health.
  • Removed: No longer scales with 50% bonus AD.

Grandmaster-at-Arms - Rework

  • : Renamed from Grandmaster's Might to Grandmaster-at-Arms.
  • Damage against monsters increased from 100% to 110%.
  • On-hit base damage reduced from 100/140/180 to 60/110/160.
  • New Active: Swings his lantern around, dealing 150/250/350 (+ 100% AP) magic damage to nearby enemies. If this hits a champion, he gains 30/50/70 (+ 40% bonus AD) bonus armor, increased by 15/20/25 (+ 10% bonus AD) per subsequent champion hit, and bonus magic resistance equal to 60% of armor gained for 8 seconds. He applies his passive on-hit every 2 stacks instead of every 3 while active.
  • Old Active: For 8 seconds, Jax gains 30/50/70 (+ 50% bonus AD) bonus armor and 30/50/70 (+ 20% AP) bonus magic resistance, as well as 10% increased size.
Patch 5.0Buff

Empower

  • Bonus attack range increased from 25 to 50.
Patch 4.2Buff

Stats

  • Base movement speed increased from 345 to 355.
Patch 3.4bBuff

After seeing how Jax has settled in both Baron Lane and the jungle, there’s room to give Jax some scaling power now that he’s not a dominant force in the early game.

Stats

  • Health growth increased from 105 to 112.
Patch 3.3cNerf

Everyone’s favorite Grandmaster has been a menace in both the Baron Lane and jungle. Jax has been able to display early lane dominance while also scaling harder than his peers in the late game. To address this, we’re cutting back on some of Jax’s early power so we can provide his foes some more counterplay in the early game.

Stats

  • Base attack damage reduced from 64 to 58.
Patch 3.3Change

Jax is currently over performing in the jungle, especially in higher levels of play. To combat this, we’re removing Jax’s ability to gain stacks when attacking jungle camps, while increasing the damage dealt by his Leap Strike and Empower abilities to give some power back in the Jungle, while also lending him a hand in the Baron Lane.

Relentless Assault

  • Removed: No longer can stack against monsters.
  • Removed: Basic attacking enemy champions or minions grants 2 stacks.
  • Maximum stacks reduced from 10 to 5.
  • Bonus attack speed per stack increased from 2.5/4.5/6.5/8.5% to 5 to 19% (based on level).

Leap Strike

  • Base damage increased from 60/115/170/225 to 70/125/180/235.

Empower

  • Base damage increased from 45/90/135/180 to 55/100/145/190.

Counter Strike

  • Cooldown reduced from 14/12/10/8 seconds to 12.5/11/9.5/8.

Grandmaster's Might

  • Cooldown reduced from 60 seconds to 55.
Patch 3.0bNerf

Jax has been one of the most dominant fighters in both the Baron Lane and jungle, because of his late-game scaling. We’re toning down some of that power by reducing the attack speed he gains per stack of Relentless Assault.

Relentless Assault

  • Bonus attack speed per stack reduced from 3/5.5/8/10.5% to 2.5/4.5/6.5/8.5%.
Patch 3.0Buff

Jax has been dominating the jungle in highly skilled games. To combat this, we are scaling his passive differently to slow down his clear speed, while giving him some extra health regeneration to help his solo laning.

Stats

  • Base health regeneration increased from 9 to 12.
  • Health regeneration growth increased from 0.55 to 0.68.
  • Editor's Note: Possible patch notes error writes new value of 0.81 instead of 0.68. This was checked on V5.1c, but there seems to be no intervening patch notes to verify the change.

Relentless Assault

  • Bonus attack speed per stack changed from 3 to 11.4% (based on level) to 3/5.5/8/10.5%.
Patch 2.4aChange

Jax has been performing well in the Jungle, but has yet to find his place in the Baron Lane. We’re shifting around his power and adding a new mechanic to Counter Strike so the Grandmaster at Arms can thrive in the Baron Lane and better survive teamfights.

Stats

  • Bonus attack speed at level 1 reduced from 20% to 10%.

Relentless Assault

  • New Effect: Now generates 2 stacks when attacking enemy champions or minions.
  • Maximum stacks increased from 8 to 10.
  • Bonus attack speed per stack reduced from 3.6 to 12% (based on level) to 3 to 11.4% (based on level).

Counter Strike

  • New Effect: Now grants 25% damage reduction against champions.
Patch 2.2cBuff

Jax’s late game is feeling overly nerfed, especially when he doesn’t have access to blue buff. Giving him some mana as he grows should help allow him to scale into a persistent threat in longer games.

Stats

  • Mana growth increased from 33 to 57.
Patch 2.1Buff

Jax has been underperforming in matchups we expect him to be stronger in. Amping up his gap closing so he can snowball better, particularly in situations against squishy ranged champions.

Leap Strike

  • Target range increased from 600 to 650.
  • Cooldown reduced from 9/8/7/6 seconds to 7.5/7/6.5/6.
  • Base damage increased from 55/110/165/220 to 60/115/170/225.
Patch 1.1Nerf

Stats

  • Base mana regeneration reduced from 15 to 12.
Patch 0.0-betaNew

Jax added to Wild Rift

Jax was overwhelmingly strong with way too much damage. We are nerfing him so that he’s still a powerhouse late game, but won’t be able to 1v9 every fight.

Base Stats

  • AD: 64 → 58

(1) Leap Strike

  • Damage: 75/130/185/240 → 55/110/165/220

(Ult) Grandmaster’s Might

  • Cooldown: 55s → 60s
  • Passive On-hit Damage: 100/160/220 → 100/140/180