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Mel Wild Rift Patch HistoryWR

Mel

Mage / Support

Wild Rift (Mobile) Mel in League of Legends

Mel Win Rate

Mel Current Status

Mel was last nerfed in Patch 7.1d (). Across 3 patches, Mel has received 2 nerfs, 1 adjustment since release in Patch 7.0d.

Abilities
Searing BrillianceWR
Passive - Searing Brilliance

Innate: Mel's basic attacks and abilities apply a stack of Overwhelm for each instance of damage they deal to enemies for 5 seconds, refreshing on subsequent times and stacking infinitely.

Overwhelm: Store 20 px (+ 8% AP) magic damage on the affected enemy with the first stack, reduced to 50% against minions. For each stack, store an additional 20 px (+ 0.6% AP) magic damage on the target. If the total post-mitigation damage stored exceeds the target's current health and shields, the next stack applied against them will consume them all to deal the stored damage.

Innate - Searing Brilliance: Mel's ability casts generate a stack of Searing Brilliance for 5 seconds, refreshing on subsequent casts and stacking up to 3 times. Her next basic attack consumes all stacks to additionally fire 3 bolts per stack toward the target, each dealing 3 - 33 (based on level) (+ 4% AP) magic damage.

Radiant VolleyWR
Ability 1 - Radiant Volley
Cost: 70 / 80 / 90 / 100 Mana
CD: 9 / 8 / 7 / 6
Cast Time: 0.35
Range: 850

Active: Mel concentrates a bombardment of luminous bolts at the target location over 0.5 seconds, each dealing magic damage to nearby enemies.

Magic Damage: 13 / 16 / 19 / 22 (+ 7% AP)
Total Magic Damage: 91 (+ 49% / 56% / 63% / 70% AP)
Bolt Count: 7 / 8 / 9 / 10

Radiant Volley deals 75% damage aginst minions.

RebuttalWR
Ability 2 - Rebuttal
Cost: 60 / 40 / 20 / 0 Mana
CD: 32 / 29 / 26 / 23
Cast Time: None
Effect Radius: 200

Active: Mel forms a protective barrier around herself for 0.75 seconds, becoming invulnerable to non- turret damage and and gaining 40% bonus movement speed decaying over 1 second. Additionally, all hostile projectiles from enemy champions that collide with the barrier will be destroyed instantly before Mel fires the same projectiles as her own, either toward or in the direction of the original sources, or toward herself.

Modified Damage: 40 / 45 / 50 / 55%

Copied projectiles have the same features as the original, but retain a portion of the original damage. Additionally, all of their damage is converted to magic damage.

Solar SnareWR
Ability 3 - Solar Snare
Cost: 50 / 55 / 60 / 65 Mana
CD: 11.5 / 11 / 10.5 / 10
Cast Time: 0.25
Range: 900

Active: Mel fires an orb in the target direction that grants sight of its surroundings every 0.25 seconds as it travels. Enemies hit by the orb are dealt magic damage and rooted for 1.5 seconds.

Orb Magic Damage: 60 / 120 / 180 / 240 (+ 5% AP)
Field Magic Damage per Tick: 2.5 / 5 / 7.5 / 10 (+ 6% / 8% AP)
Field Magic Damage per Second: 20 / 40 / 60 / 80 (+ 6% AP)

The orb emanates an aura that additionally expands after a 0.5-second delay. Enemies within are dealt magic damage and slowed by 30% every 0.125 seconds, lingering for 0.75 seconds after exiting.

Solar Snare deals 75% damage against minions.

Golden EclipseWR
Ability 4 - Golden Eclipse
Cost: 100 Mana
CD: 95 / 80 / 65
Cast Time: 0.75
Range: Global

Passive: Searing Brilliance stacks store more damage.

Increased Stored Damage: 60 / 70 / 80
Stored Damage Increase per Stack: 3 / 4 / 5
Magic Damage: 100 / 150 / 200 (+ 25% AP) (+ 4 / 7 / 10 (+ 3% AP) per [[File:
20 px: Overwhelm stack on the target)

Active: Mel unleashes a radiant blast on all enemies affected by Searing Brilliance, dealing magic damage to each of them. Enemies are also revealed for 1 second from the start of the cast time.

An enemy champion affected by Searing Brilliance is required to cast this ability.

Base Stats

Health: 600
Health Per Level: 120
Mana: 480
Mana Per Level: 49
Attack Damage: 52
AD Per Level: 3.65
Attack Speed: 0.75
Armor: 30
Armor Per Level: 5
Magic Resist: 36
MR Per Level: 1.22
Movement Speed: 355
Range: 550
Health Regen: 8
HP Regen Per Level: 0.58
Mana Regen: 9
Mana Regen Per Level: 1.15

Mel Changes

Patch 7.1d

Nerf

Mel’s in a solid spot, but she’s been a bit too frustrating to deal with. Her early missile poke is hard to dodge, and her second ability is up a little too often, allowing her to make more clutch reflects. So, we’re lowering her missile damage and increasing her second abilities cooldown. To keep her waveclear steady though, we’re giving her a small damage boost to minions.

Radiant Volley

  • Base damage reduced from 13/16/19/22 to 11/14/17/20.
  • AP ratio reduced from 7% AP to 6%.
  • Damage against minions increased from 75% to 90%.

Rebuttal

  • Cooldown increased from 32/29/26/23 seconds to 38/36/34/32.

Patch 7.1

Nerf

Mel dominates in the later stages of the game, especially with how easily she can execute enemies from long range. So, we’re reducing her late game damage and the kiting power of her third ability, giving opponents more opportunity to close the gap.

Searing Brilliance

  • AP ratio per stack reduced from 0.6% AP to 0.5%.

Solar Snare

  • Root duration reduced from 1.2/1.35/1.5/1.65 seconds 1.2/1.3/1.4/1.5.

Golden Eclipse

  • Active per-stack AP ratio reduced from 3% AP to 2.5%.
  • : In the tooltip, added rank-up chart for Searing Brilliance damage.

Patch 7.0d

New

Mel added to Wild Rift

General

  • Released March 13 (00:01 UTC).

Related Wild Rift Champions

Mel Wild Rift FAQ

Frequently Asked Questions
When was Mel last changed in Wild Rift?
Mel was last nerfed in Wild Rift Patch 7.1d, released April 28, 2026.
How many times has Mel been buffed or nerfed in Wild Rift?
Mel has been changed in 3 Wild Rift patches: 2 nerfs, 1 adjustment.
Was Mel changed in Wild Rift Patch 7.2a?
No - Mel was not changed in Patch 7.2a. Its most recent change was in Patch 7.1d.
When was Mel released in Wild Rift?
Mel was released in Wild Rift in Patch 7.0d on March 4, 2026.