WRTrinity Force
Wild Rift (Mobile) switch games?
Trinity Force has been changed in 6 patches since release in Patch 1.1. 2 buffs, 1 nerf, 3 adjustments. Most recently adjusted in Patch 5.0c.
Trinity Force’s passive’s name has been changed so it no longer shares the same name as the one Black Cleaver has.
Unique passive - Rage
- Unique passive renamed from Rage to Valor.
Tons of damage, tons of gold? Well…kind of. Right now, we feel Trinity Force isn’t doing as much damage as it should, and it’s also costing too much for what it does, so we’re adjusting both!
General
- Total cost reduced from 3533 gold to 3333 gold.
- Combine cost reduced from 433 gold to 233 gold.
- Attack damage increased from 25 to 30.
Black Cleaver and Divine Sunderer have been rising in popularity as early-game purchases, so we’re giving Trinity Force some more stats to help it compete.
General
- Attack damage increased from 20 to 25.
- Health increased from 200 to 250.
Trinity Force has been doing its job too well, particularly for champions who rely on Attack Speed. To slow their roll a bit, we are tuning it down.
General
- Attack speed reduced from 40% to 30%.
General
- Total cost reduced from 3733 gold to 3533 gold.
- Combine cost unchanged at 333 gold, see notes on Sheen.
- Mana reduced from 300 to 0.
Trinity Force added to Wild Rift
Removed:
- No longer grants 20% cooldown reduction.
New effect:
- Now grants 25 ability haste.
