WRWit's End Stats & Patch History
Wild Rift (Mobile)Also in: Wit's End in League of Legends
Wit's End Current Status
Trending up - 2 of Wit's End's last 3 changes were buffs. Wit's End has been changed in 5 patches since release in Patch 2.4. 2 buffs, 2 nerfs. Most recently buffed in Patch 7.3 ().
Cost: 2800g
Attack Speed: 50%
Magic Resist: 45
Tenacity: 20%
UNIQUE Passive - At Wit's End: Your basic attacks deal 10 to 55 bonus magic damage on-hit. While below 50% health, you heal for Melee: 100% / Ranged: 66% of the damage that enemy champions take from this effect.
Wit's End Buffs, Nerfs & Changes
Patch 7.3
BuffBase Stats
- Build Path: Recurve Bow (1400) + Negatron Cloak (900) + 500 → Recurve Bow (900) + Negatron Cloak (900) + Dagger (400) + 600
- Attack Speed: 45% → 50%
- [New] Tenacity: 20%
At Wit's End
- Basic attacks deal 40 bonus magic damage on hit.
Patch 7.0c
BuffWit’s End’s effect has been too weak for ranged champions, making it difficult to provide sufficient sustain and healing. So, we’re enhancing the passive effect when used by ranged champions.
Unique passive - At Wit's End
- Heal damage ratio increased from Melee 100% / Ranged 33% to Melee 100% / Ranged 66%.
Patch 6.2
NerfGeneral
- Total cost increased from 2700 gold to 2800 gold.
- Combine cost increased from 500 gold to 600 gold.
Unique Passive - At Wit's End
- Base damage reduced from 15 to 65 (based on level) to 10 to 55 (based on level).
Patch 5.3a
NerfWit’s End provides great damage and magic resistance, and has very high cost-efficiency. We’re adjusting the numbers so it remains in line with other items.
General
- Magic resistance reduced from 50 to 45.
Unique passive - At Wit's End
- On-hit damage reduced from 15 to 80 (based on level) to 15 to 65 (based on level).
Patch 2.4
NewWit's End added to Wild Rift
We’re also bringing over Wit's End to help round out the anti-magic item set for physical damage dealers.
Recipe:
- Recurve Bow + Negatron Cloak + 900 gold = 2700 gold.
Stats:
- 45% attack speed, 50 magic resistance.
Unique Passive - At Wit's End:
- Basic attacks deal 15 to 80 (based on level) bonus magic damage on-hit. While below 50% health, dealing damage to an enemy champion heals you for Melee 100% / Ranged 33% of this effect's post-mitigation damage.
