WRNorra
Mage
Wild Rift (Mobile)
Norra was last nerfed in Patch 7.0f (). Across 4 patches, Norra has received 1 buff, 2 nerfs, 1 adjustment since release in Patch 7.0b.
AbilitiesLeague Wiki
Norra’s been popping off too many portals with her second Ability. We’re toning it down, there will now be longer gaps between casts, which will curb the poke and ease the late-game portal pressure.
Journey to Nowhere
- Cooldown increased from 18/17/16/15 seconds to 23/22/21/20.
Norra is currently overperforming, with her second skill’s crowd control making her too dominant in the support role. We’re reducing its damage and increasing its mid to late game cooldown to give foes more opportunities for counterplay.
Journey to Nowhere
- Cooldown increased from 18/16.5/15/13.5 seconds to 18/17/16/15.
- Base damage reduced from 75/115/155/195 to 65/105/145/185.
We found that Norra’s survivability and wave-clearing ability lag behind other mages, so we’re going to give her some help in these areas, by allowing her to catch up with others without putting herself in danger. At the same time, we’re also carrying out some organization and quality-level updates to Norra’s mechanics, so that she can shine even more with her Ranked launch.
Beloved Trinkets
- Cooldown reduction changed from 1.5 seconds to 20% total cooldown.
Memory Surge
- Initial slow reduced from 25% to 20%.
- Charged slow reduced from 55% to 30%.
- Cooldown reduced from 8/7/6/5 seconds to 7.5/6.5/5.5/4.5.
- Base damage increased from 60/110/160/210 to 60/120/180/240.
Threads of Homecoming
- New effect: Threads will pause its duration while the target is banished by Journey to Nowhere.
- Damage against minions and monsters increased from 100% to 115%.
Norra added to Wild Rift
General
- Released February 4 (00:01 UTC).
- : This champion is disabled in Ranked queues until February 13.
Stats
- Armor growth increased from 4 to 4.5.
- Magic resistance growth increased from 1 to 1.2.
- Base movement speed increased from 350 to 355.
Portalpalooza!
- Base damage increased from 100/145/190 to 100/150/200.
- Final ball damage increased from 120% to 140%.
