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Norra Wild Rift Patch HistoryWR

Norra

Mage

Wild Rift (Mobile)

Norra was last nerfed in Patch 7.0f (). Across 4 patches, Norra has received 1 buff, 2 nerfs, 1 adjustment since release in Patch 7.0b.

Abilities
Beloved TrinketsWR
Passive - Beloved Trinkets
CD: 21
Effect Radius: 550

Innate: Periodically, Norra's next ability upon impact will scatter 2 Trinkets for 4 seconds, each granting sight. Enemy champions can step on a Trinket to detonate it, where it will fly to them dealing 20 - 90 (based on level) (+ 20% AP) magic damage.

Basic ability hits against enemy champions will reduce the remaining cooldown by 20% total cooldown.

Memory SurgeWR
Ability 1 - Memory Surge
Cost: 50 / 55 / 60 / 65 Mana
CD: 7.5 / 6.5 / 5.5 / 4.5
Cast Time: 0.25
Range: 800 - 1200 (based on level)
Effect Radius: 200

Active: Norra charges for 2.5 seconds, being slowed by 20% to increase Memory Surge's range and damage over the first 1.5 seconds, afterwards being slowed by 30%. Memory Surge can be recast within the duration.

Minimum Magic Damage: 60 / 120 / 180 / 240 (+ 60% AP)
Maximum Magic Damage: 84 / 168 / 252 / 336 (+ 84% AP)

Recast: Norra launches a magic bolt in the target direction, becoming unable to act while it is in flight and dealing magic damage to enemies hit. It explodes upon hitting an enemy champion, dealing the same damage to nearby enemies.

If Memory Surge was fully channeled, the enemy champion hit will detonate nearby Beloved Trinkets. Norra also recoils 300-range backward.

The ability is cancelled if the charge completes without reactivation; the cooldown is reduced by 50%, and 50% of the mana cost is refunded. Interruption will incur full cost.

Journey to NowhereWR
Ability 2 - Journey to Nowhere
Cost: 75 / 80 / 85 / 90 Mana
CD: 23 / 22 / 21 / 20
Cast Time: None
Range: 900
Effect Radius: 175

Active: Norra tosses a portal to the target location, dealing magic damage to enemies hit and banishing them to the Spirit Realm for 2.25 seconds.

Magic Damage: 65 / 105 / 145 / 185 (+ 40% AP)

Enemies in the Spirit Realm are slowed by 80% and silenced. They will be seen as spirits from the outside, and vice versa. Units between realms consider each other dead and negate any interactions between each other. Everything that occurs inside the Spirit Realm is hidden to units outside of it, and vice versa. All pets still inside the realm are killed at its end.

Threads of HomecomingWR
Ability 3 - Threads of Homecoming
Cost: 65 Mana
CD: 12 / 10.5 / 9 / 7.5
Cast Time: 0.25
Range: 850

Passive: Memory Surge deals magic damage equal to 1% - 2.5% (based on level) target's maximum health against enemies with Threads. Beloved Trinkets damage will also inflict Threads.

Magic Damage: 70 / 120 / 170 / 220 (+ 60% AP)

Active: Norra opens two portals centered at the target location. After 0.3 seconds, enemies between the portals are dealt magic damage and marked with Threads. Threads of Homecoming deals 115% damage against minions and monsters.

Threads: The target gains bonus size and 100% increased hitbox for 4 seconds. They also slowed by 20% for 2 seconds.

Threads duration is paused while the target is banished by Journey to Nowhere.

Portalpalooza!WR
Ability 4 - Portalpalooza!
Cost: 100 Mana
CD: 105 / 95 / 85
Cast Time: 0.5
Range: 1500 / 2000 / 2500
Effect Radius: 950

Active: Norra channels a circular rift for 10 seconds. Portalpalooza! can be recast 4 times within the duration, upon which it will end early.

Magic Damage: 100 / 150 / 200 (+ 60% AP)
Total Damage: 420 / 609 / 798 (+ 252% AP)

Recast: Norra sends a yarn ball along the target path from each end of the rift, dealing magic damage to enemies hit. The first enemy champion hit by each ball is slowed by 80% for 0.5 seconds. The fourth ball deals 140% damage.

Base Stats

Health: 630
Health Per Level: 120
Mana: 460
Mana Per Level: 50
Attack Damage: 54
AD Per Level: 3.5
Attack Speed: 0.75
Armor: 34
Armor Per Level: 4.5
Magic Resist: 36
MR Per Level: 1.2
Movement Speed: 355
Range: 550
Health Regen: 10
HP Regen Per Level: 0.6
Mana Regen: 14
Mana Regen Per Level: 1
Patch 7.0fNerfCurrent Patch

Norra’s been popping off too many portals with her second Ability. We’re toning it down, there will now be longer gaps between casts, which will curb the poke and ease the late-game portal pressure.

Journey to Nowhere

  • Cooldown increased from 18/17/16/15 seconds to 23/22/21/20.
Patch 7.0dNerf

Norra is currently overperforming, with her second skill’s crowd control making her too dominant in the support role. We’re reducing its damage and increasing its mid to late game cooldown to give foes more opportunities for counterplay. 

Journey to Nowhere

  • Cooldown increased from 18/16.5/15/13.5 seconds to 18/17/16/15.
  • Base damage reduced from 75/115/155/195 to 65/105/145/185.
Patch 7.0cBuff

We found that Norra’s survivability and wave-clearing ability lag behind other mages, so we’re going to give her some help in these areas, by allowing her to catch up with others without putting herself in danger. At the same time, we’re also carrying out some organization and quality-level updates to Norra’s mechanics, so that she can shine even more with her Ranked launch.

Beloved Trinkets

  • Cooldown reduction changed from 1.5 seconds to 20% total cooldown.

Memory Surge

  • Initial slow reduced from 25% to 20%.
  • Charged slow reduced from 55% to 30%.
  • Cooldown reduced from 8/7/6/5 seconds to 7.5/6.5/5.5/4.5.
  • Base damage increased from 60/110/160/210 to 60/120/180/240.

Threads of Homecoming

  • New effect: Threads will pause its duration while the target is banished by Journey to Nowhere.
  • Damage against minions and monsters increased from 100% to 115%.
Patch 7.0bNew

Norra added to Wild Rift

General

  • Released February 4 (00:01 UTC).
  • : This champion is disabled in Ranked queues until February 13.

Stats

  • Armor growth increased from 4 to 4.5.
  • Magic resistance growth increased from 1 to 1.2.
  • Base movement speed increased from 350 to 355.

Portalpalooza!

  • Base damage increased from 100/145/190 to 100/150/200.
  • Final ball damage increased from 120% to 140%.