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Warwick Wild Rift Patch HistoryWR

Warwick

Fighter

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Warwick was last nerfed in Patch 6.3c (). Across 13 patches, Warwick has received 6 buffs, 2 nerfs, 5 adjustments since release in Patch 3.4c.

Abilities
Eternal HungerWR
Passive - Eternal Hunger

Innate: Warwick deals 12 - 46 (based on level) (+ 20% bonus AD) (+ 10% AP) bonus magic damage on-hit. While below 50% maximum health, he also heals for 100% of the post-mitigation damage dealt.

Jaws of the BeastWR
Ability 1 - Jaws of the Beast
Cost: 40 Mana
CD: 6
Cast Time: none
Range: centered range 350

Active - Tap: Warwick lunges at the target enemy to bite them, dealing magic damage, applying on-hit and on-attack effects, and healing for a portion of the post-mitigation damage dealt.

Magic Damage: 6 / 7 / 8 / 9% target's maximum health (+ 130% AD) (+ 90% AP)
Minion Damage: 9 / 10.5 / 12 / 13.5% target's maximum health (+ 195% AD) (+ 135% AP)
Maximum Monster Damage: 100 / 125 / 150 / 175 (+ 130% AD) (+ 90% AP)

Aim: Warwick performs the bite, and then begins to charge for 0.5 seconds, extended if the target is under effects of a dash or displacement. During the charge, he leaps behind the target, becoming displacement immune and following all of their movement.

Jaws of the Beast deals 150% damage against minions, and refunds 50% of the remaining cooldown upon killing a minion. The damage based on the target's health ratio is capped against monsters.

Blood HuntWR
Ability 2 - Blood Hunt
Cost: 70 Mana
CD: 70 / 60 / 50 / 40
Cast Time: 0.5
Range: Global

Passive: Warwick gains bonus attack speed for 1.1 seconds upon hitting an enemy below 50% maximum health with a basic attack or ability, refreshing on subsequent hits.

Bonus Attack Speed: 60 / 70 / 80 / 90%
Bonus Move Speed: 40 / 45 / 50 / 55%
Increased Attack Speed: 90 / 105 / 120 / 135%
Increased Movement Speed: 60 / 67.5 / 75 / 82.5%

Passive: Warwick senses all enemy champions on the map who are damaged below 50% maximum health by him or an allied source, marking them with Blood Hunt while they remain under the threshold. He sees trails leading toward them and gains bonus movement speed while following a trail. This bonus is lost for 0.5 seconds upon entering champion combat, but will build up again over 3.5 seconds.

The attack speed and movement speed bonuses are increased to 150% against enemies below 35% maximum health.

Active: Warwick senses the nearest enemy champion at the start of the cast time, marking them with Blood Hunt for 8 seconds, gaining both passive bonuses against them regardless of their current health. During this time, he also gains unobstructed vision at 1300 range.

Whenever sustaining champion combat, Blood Hunt will be disabled from casting for 4 seconds. If the ability is cast with no valid targets, the cooldown is reduced by 50%.

Primal HowlWR
Ability 3 - Primal Howl
Cost: 30 Mana
CD: 14 / 13 / 12 / 11
Cast Time: None
Effect Radius: centered range 375

Active: Warwick gains incoming damage reduction for 2.5 seconds. Primal Howl can be recast within the duration and does so automatically afterwards.

Damage Reduction: 35 / 40 / 45 / 50%

Recast: Warwick howls, fearing nearby enemies for 1 second and slowing them by 90%.

If recast within 1 second, the ability and the damage reduction is canceled, incurring 55% cooldown.

Infinite DuressWR
Ability 4 - Infinite Duress
Cost: 100 Mana
CD: 80 / 70 / 60
Cast Time: 0.1
Range: 250% move speed

Active: Warwick leaps to the target location with crowd control immunity. His next basic attack against a champion within 2.5 seconds will instead knock down and dash through them, channeling for up to 1 second to suppress, reveal, and deal magic damage every 0.25 seconds, revealing himself in the process.

Total Magic Damage: 125 / 300 / 475 (+ 167% bonus AD)

Infinite Duress applies on-hit and on-attack effects 4 times. Warwick heals for 100% of the post-mitigation damage dealt.

Primal Howl can be cast during the dash.

Base Stats

Health: 630
Health Per Level: 112
Mana: 340
Mana Per Level: 49
Attack Damage: 58
AD Per Level: 4.5
Attack Speed: 0.8
AS Per Level: 2.2
Armor: 46
Armor Per Level: 4.3
Magic Resist: 38
MR Per Level: 2
Movement Speed: 345
Range: 175
Health Regen: 6
HP Regen Per Level: 0.68
Mana Regen: 16
Mana Regen Per Level: 0.7
Patch 6.3cNerf

Jaws of the Beast

  • AD ratio reduced from 130% AD to 120%.
Patch 6.0Buff

Stats

  • Base armor increased from 40 to 46.
  • Base health increased from 610 to 690.
  • Health growth increased from 105 to 112.
  • Magic resistance growth increased from 1.6 to 2.
Patch 5.3dNerf

Warwick was dealing too much damage in the early phase of games. We nerfed his damage giving some room for his enemies to fight back.

Eternal Hunger

  • Base damage reduced from 12 to 61 (based on level) to 12 to 46 (based on level).

Jaws of the Beast

  • AP ratio reduced from 100% AP to 90%.
  • Health ratio reduced from 7/8/9/10% target's maximum health to 6/7/8/9%.

Infinite Duress

  • Cooldown increased from 70/60/50 seconds to 80/70/60.
  • Empowered basic attack duration reduced from 5 seconds to 2.5.
  • Total base damage reduced from 175/350/525 to 125/300/475.
Patch 5.3bBuff

Stats

  • Base mana increased from 300 to 340.
  • Base mana regeneration increased from 9 to 16.
  • Attack damage growth increased from 3.6 to 4.5.

Eternal Hunger

  • Base damage increased from 12 to 46 (based on level) to 12 to 61 (based on level).
  • AD ratio increased from 15% bonus AD to 20%.

Jaws of the Beast

  • Mana cost reduced from 40/45/50/55 to 40 at all ranks.
  • New effect: Bite is activated with Quick Cast, and Clamp is cast with Aimed cast.

Blood Hunt

  • Cooldown reduced from 80/70/60/50 seconds to 70/60/50/40.
  • New effect: Warwick gains unobstructed vision at 1300 range during the active duration.
  • Active cast target detection range increased to global.

Primal Howl

  • Mana cost reduced from 40 to 30.
  • New effect: Primal Howl can now be recast instantly. If it is recast within 1 second, the ability and the damage reduction is canceled, incurring 55% cooldown.

Infinite Duress

  • : Suppression duration reduced from 1.5 seconds to 1.
  • Targeting paradigm changed from direction to location.
  • Hit effect frequency changed from 3 to 4.
  • Removed: Warwick no longer applies suppression on collision
  • New effect: After landing, Warwick's next basic attack against a champion within 5 seconds will instead dash toward the target to inflict the rest of the ability.
Patch 5.1dBuff

Stats

  • Base armor increased from 35 to 40.
  • Armor growth increased from 3.9 to 4.3.

Jaws of the Beast

  • AD ratio increased from 120% AD to 130%.
  • Heal increased from 37.5/50/62.5/75% damage dealt to 42.5/55/67.5/80%.
Patch 5.1Change

Jaws of the Beast

  • Bugfix: Fixed an issue where Warwick remains attached to Aurelion Sol after casting Jaws of the Beast during Astral Flight.
Patch 4.4aBuff

Is it just me or is it taking a while for Warwick to finally hunt someone down? These changes should help him with that!

Jaws of the Beast

  • Health ratio increased from 6/7/8/9% target's maximum health to 7/8/9/10%.

Infinite Duress

  • Cooldown reduced from 75/65/55 seconds to 70/60/50.
Patch 4.4Change

Jaws of the Beast

  • Bugfix: Fixed a bug that prevented the cooldown reduction from triggering.
Patch 4.2Buff

Stats

  • Base movement speed increased from 335 to 345.
Patch 4.1aBuff

After Warwick’s last adjustment, his ability to take fights in the earlier stages of the game have diminished. So, we’ve decided to sharpen his claws and buff him back to a healthier state.

Jaws of the Beast

  • Heal increased from 22.5/40/57.5/75% damage dealt to 37.5/50/62.5/75%.
Patch 4.1Change

Recently, Warwick has been spending his time lurking in the jungle, waiting for his prey to come to him, rather than trying to hunt them down. So, we’re making his fangs a little sharper so that he can have an easier time facing his foes head on outside of the jungle.

Jaws of the Beast

  • Mana cost reduced from 50/60/70/80 to 40/45/50/55.
  • Maximum damage against monsters reduced from 125/150/175/200 to 100/125/150/175.
  • Damage against minions increased from 100% to 150%.
  • New effect: The cooldown is reduced by 50% upon killing the target minion.

Blood Hunt

  • Bonus movement speed reduced from 45/50/55/60% to 40/45/50/55%.
  • Bonus attack speed reduced from 70/80/90/100% to 60/70/80/90%.

Primal Howl

  • Recast no longer ends the damage reduction.
Patch 3.5aChange

We’re happy with how Warwick’s performance has improved as players have learned the champion’s ins and outs, but we think his ultimate can be a little difficult to land at times, so we’re making it wider.

Infinite Duress

  • Hitbox width increased from 100 to 150.
  • Removed: Warwick now heals only from the damage dealt by Infinite Duress rather than all damage he deals in the duration.
Patch 3.4cNew

Warwick added to Wild Rift

General

  • Released November 4, 2022 (00:01 UTC).