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Camille Wild Rift Patch HistoryWR

Camille

Fighter

Wild Rift (Mobile) switch games?

Camille was last buffed in Patch 6.1f (). Across 21 patches, Camille has received 10 buffs, 6 nerfs, 5 adjustments since release in Patch 0.5.

Abilities
Adaptive DefensesWR
Passive - Adaptive Defenses

Innate: Periodically, Camille's next basic attack against an enemy champion will grant her a shield equal to 20% maximum health lasting 2 seconds. This will absorb either physical damage or magic damage based on which type the target has previously dealt most of against champions, as well as on Camille's current armor and magic resistance.

Precision ProtocolWR
Ability 1 - Precision Protocol
Cost: 25 Mana
CD: 9 / 8 / 7 / 6
Cast Time: None

Active: Camille empowers her next basic attack within 4 seconds to have an uncancellable windup, gain 50 bonus range, deal bonus physical damage and grant her 25% bonus movement speed for 1.5 seconds. This attack cannot critically strike.

Bonus Physical Damage: 130 / 140 / 150 / 160% AD

After 1.6 seconds, she readies the same empowered attack, with 40% / 60% / 80% / 100% of its damage converted to true damage.

Both primings of Precision Protocol reset Camille's basic attack timer. Camille can cast abilities during the attack windup without cancelling it.

Tactical SweepWR
Ability 2 - Tactical Sweep
Cost: 50 Mana
CD: 15 / 13 / 11 / 9
Cast Time: None
Effect Radius: 325 / 650

Active: Camille sweeps her leg in a cone in the target direction after a 1.1 -second delay, dealing physical damage to enemies hit, reduced to 95% against monsters.

Physical Damage: 100 / 130 / 160 / 190 (+ 110% bonus AD) (+ 0.01% target's maximum health)
Monster Damage: 95 / 123.5 / 152 / 180.5 (+ 104.5% bonus AD) (+ 0.01% target's maximum health)

Enemies hit by the outer half of the cone are also slowed by 80% decaying over 2 seconds, healing Camille equal to 80% of the damage taken by enemy champions.

Camille can move and cast abilities during Tactical Sweep.

HookshotWR
Ability 3 - Hookshot
Cost: 70 Mana
CD: 22 / 20 / 18 / 16
Cast Time: None
Range: 575

Active: Camille fires a grapple in the target direction that collides with any terrain hit, causing her to dash and perch to the terrain for 0.75 seconds, during which she can cast Wall Dive.

If the grapple does not hit, the remaining cooldown is reduced to 3 seconds.

Camille will be knocked down by any immobilizing or polymorphing crowd control, excluding sleep bug, during the dash.

Camille can cast abilities during Hookshot, and she can move and cast The Hextech Ultimatum while the grapple is in-flight. She is locked out of attacks and movement while perched.

Wall DiveWR
Ability 3 - Wall Dive
Cast Time: None
Range: 625

Active: Camille dashes in the target direction to deal physical damage to enemies she passes through, stunning and knocking them back for 0.75 seconds, though not through terrain. Camille will collide against enemy champions, reducing the remaining cooldown by 5 seconds.

Physical Damage: 60 / 110 / 160 / 210 (+ 75% bonus AD)
Bonus Attack Speed: 50 / 60 / 70 / 80%

Afterwards, her next basic attack against an enemy champion within 3 seconds will grant her bonus attack speed for 5 seconds.

Other abilities besides The Hextech Ultimatum can be cast mid-dash.

The Hextech UltimatumWR
Ability 4 - The Hextech Ultimatum
Cost: 100 Mana
CD: 90 / 80 / 70
Cast Time: None
Range: centered range 425
Effect Radius: 425

Active: Camille becomes untargetable and leaps with displacement immunity towards the target enemy champion over 0.75 seconds, grounding and revealing them for the duration while disrupting their ongoing channels.

Magic Damage: 30 (+ 0.03% target's current health)
Zone Duration: 2 / 2.5 / 3

Upon arrival, she deals magic damage based on the target's current health and erects a hexagonal zone around her current location for a duration, knocking back other nearby enemies, though not through terrain. The target cannot escape the zone by any means.

The Hextech Ultimatum ends automatically within 1 second if Camille becomes untargetable, leaves the area, or dies.

Base Stats

Health: 690
Health Per Level: 128
Mana: 390
Mana Per Level: 33
Attack Damage: 62
AD Per Level: 4.55
Attack Speed: 0.8
AS Per Level: 2.2
Armor: 46
Armor Per Level: 4.7
Magic Resist: 38
MR Per Level: 2
Movement Speed: 350
Range: 175
Health Regen: 10.5
HP Regen Per Level: 0.68
Mana Regen: 15
Mana Regen Per Level: 0.9
Patch 6.1fBuff

Stats

  • Base attack damage increased from 58 to 62.

Tactical Sweep

  • Heal damage ratio increased from 50% damage to 80%.
  • Damage against monsters increased from 80% to 95%.
Patch 6.0bNerf

A small nerf to Camille's Tactical Sweep to bring her more in line with her peers.

Tactical Sweep

  • Health ratio reduced from 4/6/8/10% target's maximum health to 3/5/7/9%.
Patch 6.0Buff

Stats

  • Base armor increased from 40 to 46.
  • Base health increased from 650 to 690.
  • Health growth increased from 120 to 128.
  • Magic resistance growth increased from 1.6 to 2.
Patch 5.2bBuff

Camille has not been performing well lately. We’re buffing her damage and sustainability so she can better confront her enemies.

Precision Protocol

  • AD ratio increased from 120/130/140/150% AD to 130/140/150/160%

Tactical Sweep

  • Mana cost reduced from 50/55/60/65 to 50 at all ranks.
  • Base damage increased from 90/120/150/180 to 100/130/160/190.
  • Heal damage ratio increased from 40% damage dealt to 50%.
Patch 5.0Buff

Precision Protocol

  • Bonus attack range increased from 25 to 50.
Patch 4.2bBuff

We’re boosting Camille's jungle clearing pace in the early stages of the game, to allow her more time to overshadow her laning opponents.

Tactical Sweep

  • Damage against monsters increased from 50% to 80%.
Patch 4.2Buff

Stats

  • Base movement speed increased from 340 to 350.
Patch 4.0bNerf

Camille’s Baron Lane win rate is in a healthier spot now, however jungle Camille is too strong after our recent buffs. We’re scaling back some of her healing and monster damage to slow down her Tactical Sweep of the jungle.

Tactical Sweep

  • Heal reduced from 50% to 40%.
  • Damage against monsters reduced from 100% to 50%.
Patch 4.0Change

Camille has always been in a tough spot, with a kit that is both a boon and a curse. In the right hands, Camille is a terror with little counterplay—but for newer players, her mechanics can be daunting. We want to lower both her skill floor and ceiling, which will make her more approachable for players aspiring to master this precise Baron Laner, while keeping her in check for the best of the best.

Precision Protocol

  • Bonus movement speed changed from 15/20/25/30% to 25% at all ranks.
  • Bonus movement speed duration increased from 1 second to 1.5.
  • Removed: Precision Protocol can no longer recast within 4 seconds.
  • New effect: The second empowered attack automatically readies after 1.6 seconds, which converts a portion of the total damage into true damage.
  • This effectively increases the attack delay from 1.5 seconds to 1.6.

Tactical Sweep

  • Base damage reduced from 90/125/160/195 to 90/120/150/180.
  • Health ratio changed from 6% target's maximum health at all ranks to 4/6/8/10%.
  • AD health ratio reduced from 3% target's maximum health per 100 bonus AD to 0%.
  • Heal reduced from 100% to 50%.
  • New effect: Heal is applied only upon hitting with the outer half.

Hookshot

  • New effect: If Hookshot misses terrain, it is placed on a 3-second cooldown.
  • Removed: Dash no longer grants 50% bonus attack speed for 5 seconds.
  • New effect: Upon recasting, Camille's next basic attack against champions within 3 seconds grants her 50% bonus attack speed for 5 seconds.
Patch 3.4aBuff

Our previous nerfs to Camille have left her blades dull and she’s been underperforming at most levels of play. We’re giving her some more damage in the early game to help with her laning, and slightly increasing her survivability in the later stages of the game.

Stats

  • Health growth increased from 115 to 120.

Tactical Sweep

  • Base damage increased from 70/110/150/190 to 90/125/160/195.
Patch 3.3cChange

Camille is currently one of the most dominant champions in higher levels of play, because of all the damage and reliable utility she provides for her team. We’re giving her a handful of nerfs, while also adding in a new function to her Hookshot ability to put her in a more balanced spot.

Tactical Sweep

  • Slow changed from 80% flat to 80% decaying.

Hookshot

  • Cooldown increased from 16/14/12/10 seconds to 22/20/18/16.
  • New Effect: Champion hit will additionally reduce the cooldown by 5 seconds.

The Hextech Ultimatum

  • Cooldown increased from 80/70/60 seconds to 90/80/70.
Patch 3.3Buff

The Hextech Ultimatum

  • Cooldown reduced from 100/85/70 seconds to 80/70/60.
Patch 3.2aNerf

Camille has been one of the strongest and most prevalent Baron Lane picks, especially in higher levels of play, so we’re slashing some of her power. We’re lowering the trading potential that she has in the earlier stages of the game, while also removing an interaction that the most precise Camille players have been able to use to their advantage. Camille will no longer be able to use the stasis enchant after using her ultimate to lock down any foe without putting herself in danger.

Precision Protocol

  • True damage ratio reduced from 100% at all ranks to 40/60/80/100% (at level 1/5/9/13).
  • Movement speed reduced from 25/30/35/40% to 15/20/25/30%.

The Hextech Ultimatum

  • New Effect: Camille becoming untargetable will end The Hextech Ultimatum.
  • Duration reduced from 2/3/4 seconds to 2/2.5/3.
Patch 3.1Buff

Adaptive Defenses

  • New Effect: Now has a health bar indicator for the cooldown.
Patch 3.0aChange

Camille has been a bit too strong in high level play, so we’re going to pull back on some of the damage and utility she gets to bring her in line with her fellow fighters.

Tactical Sweep

  • Outer cone bonus damage health ratio reduced from 6/7/8/9% target's maximum health to 4/5/6/7%.

The Hextech Ultimatum

  • Health ratio increased from 10/15/20% target's current health to 15/20/25%.
  • Zone duration reduced from 2.5/3.25/4 seconds to 2/3/4.
Patch 2.6aChange

Camille players that master her precision can dominate the laning phase and take over a game with her roaming and scaling. We’re cutting down on the frequency of her passive, so she has to be even more precise and decisive with her trading in lane.

Stats

  • Health growth increased from 105 to 115.

Adaptive Defenses

  • Cooldown increased from 10 seconds at all levels to 18/16/14/12 (at level 1/5/9/13).
Patch 2.5Nerf

Camille is dominant in multiple positions for highly skilled players, and we believe that she has too much flexibility in her position selection. We are removing her ability to clear the jungle quickly now the second cast of Hookshot no longer hits jungle monsters. This will also disable Camille’s ability to trigger Hookshot’s attack speed buff in order to make her jungle play a riskier bet that will rely more on ganks to succeed.

Hookshot

  • Removed: No longer grants attack speed and stops on hitting a large monster.
Patch 2.4aNerf

Camille is a bit too powerful, particularly in high level play, so we're making her more vulnerable in the early game, and reducing the frequency at which she’s able to lock down targets.

Hookshot

  • Stun duration reduced from 1 seconds to 0.75.

The Hextech Ultimatum

  • Cooldown increased from 90/75/60 seconds to 100/85/70.
Patch 2.3Buff

Hookshot

  • New effect: Smart cast will target valid terrain in front within 45 degrees.
Patch 1.1Nerf

Stats

  • Base mana regeneration reduced from 18 to 15.
Patch 0.5New

Camille added to Wild Rift

In the previous patch, we issued a hotfix to cut down Camille’s high win rate at multiple levels of play. For reference, it lives here now.

Base Stats

  • AD: 70 → 58
  • AD per level: 5.5 → 4.55
  • (3) Hookshot
  • Cooldown: 14.5 / 13 / 11.5 / 10s → 16 / 14 / 12 / 10s
  • (Removed) 50% CD refund when hitting enemy champ