WRTear Of The Goddess
Wild Rift (Mobile) Tear Of The Goddess in League of Legends
Tear Of The Goddess Current Status
Tear Of The Goddess has been changed in 5 patches since release in Patch 1.0. 1 buff, 2 nerfs, 2 adjustments. Most recently nerfed in Patch 7.2a ().
Tear Of The Goddess Changes
Manamune and Archangel's Staff have been overperforming, and the early accessibility of Tear of the Goddess has made stacking too efficient. We're slightly slowing its stacking speed.
Mana Charge
- Max Mana increased per stack: 6 → 5
Patch 7.2
NerfWe believe Tear of the Goddess should be available as a starting item. For champions that need to stack it, starting the game with Sapphire Crystal may not provide the stats they need, while a 900-gold Tear of the Goddess may not be directly purchasable on the first recall. We are therefore lowering its price and slightly reducing its stacking speed.
General
- Price: 900 → 500
- Mana: 300 → 200
- Ability Haste: 10 → 5
Mana Charge
- Max Mana gained per stack: 7 → 6
- Tear of the Goddess is now a basic item.
Patch 6.2c
BuffUnique passive - Mana Charge
- Recharge time reduced from 4 seconds to 3.3.
Patch 2.2
ChangeGeneral
- Ability haste reduced from 10 to 0.
Unique Passive - Mana Charge
- Mana generation reduced from 8 to 7.
- New effect: Mana stacks are maintained upon upgrading to this item.
- Limit changed from "Limited to 1 Awe item" to "Limited to 1 Mana Charge item".
Patch 1.0
NewTear Of The Goddess added to Wild Rift
Mana per stack: 6 → 8
Unique passive - Mana Charge
- Mana per stack increased from 6 to 8.
