WRAmumu was last nerfed in Patch 6.1f (). Across 16 patches, Amumu has received 7 buffs, 6 nerfs, 3 adjustments since release in Patch 1.1.
AbilitiesLeague Wiki
Stats
- Base health reduced from 720 to 690.
Tantrum
- Base incoming damage reduction reduced from 4/6/8/10 to 1/3/5/7.
- Base damage reduced from 110/140/170/200 to 90/120/150/180.
We’re keeping Amumu’s fast clear in the jungle but lowering his ganking power and ability to fight. Now if Amumu misses his crowd control abilities, he will face more threatening consequences from his enemies.
Bandage Toss
- Cooldown increased from 12/11.5/11/10.5 seconds to 13/12.5/12/11.5.
- Base damage reduced from 70/105/140/175 to 60/95/130/165.
Curse of the Sad Mummy
- Cooldown increased from 95/85/75 seconds to 105/95/85.
A nerf to Amumu's overpowered damage and jungling efficiency.
Despair
- Base damage reduced from 30/35/40/45 to 25/30/35/40.
- Health ratio increased from 2/2.2/2.4/2.6% target's maximum health to 1.4/1.8/2.2/2.6%.
- AP health ratio reduced from 0.6% per 100 AP to 0.4%.
Curse of the Sad Mummy
- AP ratio reduced from 80% to 70%.
We buffed the benefits Amumu gains from tank items, positioning him better into a tank role, we also gave his Despair a bit of extra damage.
Stats
- Base armor increased from 35 to 40.
- Base health increased from 650 to 720.
- Health growth increased from 95 to 104.
- Magic resistance growth increased from 1.6 to 2.
Despair
- Base damage increased from 20/25/30/35 to 30/35/40/45.
- Health ratio increased from 1.4/1.6/1.8/2% target's maximum health to 2/2.2/2.4/2.6%.
Tantrum
- Armor ratio increased from 3% bonus armor to 4%.
- Magic resistance ratio increased from 3% bonus magic resistance to 4%.
Our resident lonely mummy has been finding it difficult to deal effective damage, both to Jungle creeps and in team fights. These changes will make sure his tears are a lot more substantial now.
Despair
- Base damage increased from 15/20/25/30 to 20/25/30/35.
- Health ratio increased from 1/1.2/1.4/1.6% target's maximum health to 1.4/1.6/1.8/2%.
Amumu’s experience in the jungle has been a bit of a sad tale. These changes will hopefully cheer him up a little (or at least you).
Bandage Toss
- Recharge time reduced from 14/13.5/13/12.5 seconds to 12/11.5/11/10.5.
Tantrum
- Base damage increased from 90/120/150/180 to 110/140/170/200.
Stats
- Base movement speed increased from 335 to 345.
AP Amumu's ability to solo Baron Nashor and Elder Dragon is too strong in the late game, so we’re nerfing his ability to take those objectives, while leaving his early game power in-tact.
Despair
- AP ratio reduced from 0.75% per 100 AP to 0.6%.
Curse of the Sad Mummy
- Cooldown reduced from 110/95/80 seconds to 95/85/75.
Amumu has been struggling in high level play recently, so we're increasing the range of his Bandage Toss. This should give him the ability to make more impactful plays in the jungle, and give hugs from a longer range.
Bandage Toss
- Missile range increased from 850 to 900.
We were a bit too cautious with our previous Amumu changes, we didn’t want to overwhelm him with too many new friends! We’re giving back some of the stats we previously removed and giving his Bandage Toss a bit of a boost to help this mummy find his place and friends on the Rift.
Stats
- Base health increased to 650 from 570.
- Base armor increased to 35 from 30.
Bandage Toss
- Recharge time reduced from 17/16/15/14 seconds to 14/13.5/13/12.5.
- Base damage increased from 60/95/130/165 to 70/105/140/175.
Amumu just wants to make some friends and give them a hug, but recently he hasn’t been performing the same across all levels of play, which has left him getting less hugs. We are increasing his gameplay options and lowering some of his teamfight power so he can make some new friends.
Stats
- Base health reduced from 650 to 570.
- Base mana regeneration reduced from 21 to 15.
Bandage Toss
- New Effect: Can recharge up to two stacks with 17/16/15/14 seconds recharge time, affected by ability haste.
- Mana cost reduced from 55/60/65/70 to 35/40/45/50.
- Cooldown reduced from 14/12/10/8 seconds to 3 at all ranks.
- Cooldown is no longer affected by ability haste.
- Base damage reduced from 80/145/210/275 to 60/95/130/165.
Despair
- Base damage increased from 10/15/20/25 to 15/20/25/30.
- Health ratio reduced from 1.1/1.4/1.7/2% target's maximum health to 1/1.2/1.4/1.6%.
Tantrum
- Slow reduced from 30% to 20%.
Curse of the Sad Mummy
- Effect range reduced from 500 to 475.
- Stun duration reduced from 1.5/1.75/2 seconds to 1.5 at all ranks.
We can’t cure his curse, but we can rid him of a pesky bug.
Tantrum
- Bug Fix: Passive now triggers multiple times against abilities with multiple damage instances, rather than triggering just once per such ability.
Amumu’s early game is nothing to be sad about. We’re taking a small chunk out of his survivability.
Stats
- Base armor reduced from 35 to 30.
Amumu’s tiptoeing over the line for our win rate tolerance, so we’re chipping away at a few of his core stats.
Stats
- Base armor reduced from 40 to 35.
- Health growth reduced from 105 to 95.
Despair
- AP ratio reduced from 1% per 100 AP to 0.75%.
Curse of the Sad Mummy
- Cooldown increased from 100/85/70 seconds to 110/95/80.
Amumu added to Wild Rift
The Sad Mummy’s meltdowns are getting a little out of control. We wanted to tone down his damage a bit and offer some breathing room to opponents that get caught in his curse.
Stats
- Base mana regeneration reduced from 21 to 18.
Despair
- Mana cost per second increased from 10 at all ranks to 10/11/12/13.
- Base damage reduced from 20/25/30/35 to 10/15/20/25.
Curse of the Sad Mummy
- Mana cost reduced from 100/150/200 to 100 at all ranks.
- Stun duration reduced from 2 seconds at all ranks to 1.5/1.75/2.
