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Kayle
Kayn
Kindred
Kled
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Lillia
Lissandra
Lulu
Maokai
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Nidalee
Nunu & Willump
Orianna
Pyke
Rakan
Rell
Renekton
Riven
Senna
Seraphine
Shen
Sona
Soraka
Swain
Sylas
Tahm Kench
Taric
Tryndamere
Udyr
Urgot
Vex
Viego
Viktor
Vladimir
Volibear
Xin Zhao
Yone
Yuumi
Zac
Blade of the Ruined King
Blighting Jewel
Bloodthirster
Bramble Vest
Chempunk Chainsword
Chemtech Putrifier
Death's Dance
Demonic Embrace
Divine Sunderer
Eclipse
Elixir of Wrath
Emberknife
Executioner's Calling
Fimbulwinter
Gargoyle Stoneplate
Goredrinker
Hailblade
Immortal Shieldbow
Knight's Vow
Last Whisper
Locket of the Iron Solari
Lord Dominik's Regards
Maw of Malmortius
Mikael's Blessing
Moonstone Renewer
Morellonomicon
Mortal Reminder
Oblivion Orb
Phage
Redemption
Riftmaker
Seraph's Embrace
Sterak's Gage
Sunfire Aegis
Thornmail
Vampiric Scepter
Void Staff
League of Legends Patch 12.10 was released on May 24, 2022. This update included changes to 159 champions, with 100 buffs, 59 adjustments.
Buffs (100)
Akali
Amumu
Anivia
Ashe
Aurelion Sol
Blitzcrank
Brand
Braum
Caitlyn
Camille
Cassiopeia
Cho'Gath
Corki
Darius
Dr. Mundo
Draven
Ekko
Elise
Evelynn
Ezreal
Fizz
Galio
Gnar
Gragas
Graves
Hecarim
Heimerdinger
Illaoi
Irelia
Jax
Jayce
Jhin
Jinx
Kalista
Karthus
Kassadin
Katarina
Kennen
Kha'Zix
Kog'Maw
LeBlanc
Leona
Lucian
Lux
Malphite
Malzahar
Master Yi
Miss Fortune
Mordekaiser
Morgana
Nasus
Neeko
Nocturne
Olaf
Ornn
Pantheon
Poppy
Qiyana
Quinn
Rammus
Rek'Sai
Renata Glasc
Rengar
Rumble
Ryze
Samira
Sejuani
Sett
Shaco
Shyvana
Singed
Sion
Sivir
Skarner
Syndra
Taliyah
Talon
Teemo
Thresh
Tristana
Trundle
Twisted Fate
Twitch
Varus
Vayne
Veigar
Vel'Koz
Vi
Warwick
Wukong
Xayah
Xerath
Yasuo
Yorick
Zed
Zeri
Ziggs
Zilean
Zoe
ZyraChanges (59)
Aatrox
Ahri
Akshan
Alistar
Annie
Aphelios
Azir
Bard
Diana
Fiddlesticks
Fiora
Gangplank
Garen
Gwen
Ivern
Janna
Jarvan IV
Kai'Sa
Karma
Kayle
Kayn
Kindred
Kled
Lee Sin
Lillia
Lissandra
Lulu
Maokai
Nami
Nautilus
Nidalee
Nunu & Willump
Orianna
Pyke
Rakan
Rell
Renekton
Riven
Senna
Seraphine
Shen
Sona
Soraka
Swain
Sylas
Tahm Kench
Taric
Tryndamere
Udyr
Urgot
Vex
Viego
Viktor
Vladimir
Volibear
Xin Zhao
Yone
Yuumi
ZacItems
Buffs (1)
Nerfs (37)
Blade of the Ruined King
Blighting Jewel
Bloodthirster
Bramble Vest
Chempunk Chainsword
Chemtech Putrifier
Death's Dance
Demonic Embrace
Divine Sunderer
Eclipse
Elixir of Wrath
Emberknife
Executioner's Calling
Fimbulwinter
Gargoyle Stoneplate
Goredrinker
Hailblade
Immortal Shieldbow
Knight's Vow
Last Whisper
Locket of the Iron Solari
Lord Dominik's Regards
Maw of Malmortius
Mikael's Blessing
Moonstone Renewer
Morellonomicon
Mortal Reminder
Oblivion Orb
Phage
Redemption
Riftmaker
Seraph's Embrace
Sterak's Gage
Sunfire Aegis
Thornmail
Vampiric Scepter
Void StaffChanges (3)
Stats
- •Base health increased to 570 from 500.
- •Health growth increased to 119 from 105.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 2.05 from 1.25.
Stats
- •Base health increased to 685 from 615.
- •Health growth increased to 89 from 75.
- •Armor growth increased to 4.2 from 3.
- •Magic resistance growth increased to 2.05 from 1.25.
Stats
- •Base health increased to 550 from 480.
- •Health growth increased to 96 from 82.
- •Armor growth increased to 5.2 from 4.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 640 from 570.
- •Health growth increased to 101 from 87.
- •Armor growth increased to 4.6 from 3.4.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 645 from 575.
- •Health growth increased to 106 from 92.
- •Armor growth increased to 4.8 from 3.6.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 653 from 583.
- •Health growth increased to 109 from 95.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 2.05 from 1.25.
Stats
- •Base health increased to 590 from 520.
- •Health growth increased to 102 from 88.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 610 from 540.
- •Health growth increased to 112 from 98.
- •Armor growth increased to 5.2 from 4.
- •Magic resistance growth increased to 2.05 from 1.25.
Stats
- •Base health increased to 580 from 510.
- •Health growth increased to 107 from 93.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 646 from 576.
- •Health growth increased to 99 from 85.
- •Armor growth increased to 5 from 3.8.
- •Magic resistance growth increased to 2.05 from 1.25.
Adaptive Defenses
- •Shield health ratio reduced to 17% maximum health from 20%.
Stats
- •Base health increased to 588 from 518.
- •Health growth increased to 101 from 87.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 652 from 582.
- •Health growth increased to 114 from 100.
- •Armor growth increased to 5.2 from 4.
- •Magic resistance growth increased to 2.05 from 1.25.
Decimate
- •Heal reduced to 13/26/39% (based on enemies hit by the blade) missing health from 15/30/45% (based on enemies hit by the blade).
Stats
- •Base health increased to 653 from 583.
- •Health growth increased to 103 from 89.
- •Armor growth increased to 4.2 from 3.
- •Magic resistance growth increased to 2.05 from 1.25.
Goes Where He Pleases
- •Bug Fix: Crowd control immunity is no longer consumed by Blast Cone triggered by allies.
Maximum Dosage
- •Increased base health reduced to 10/15/20% missing health from 15/20/25%.
Stats
- •Base health increased to 675 from 605.
- •Health growth increased to 104 from 90.
- •Armor growth increased to 4.5 from 3.3.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 655 from 585.
- •Health growth increased to 99 from 85.
- •Armor growth increased to 4.2 from 3.
- •Magic resistance growth increased to 2.05 from 1.25.
Parallel Convergence
- •Base shield reduced to 70/90/110/130/150 from 80/100/120/140/160.
Stats
- •Base health increased to 625 from 555.
- •Health growth increased to 107 from 93.
- •Armor growth increased to 5.2 from 4.
- •Magic resistance growth increased to 1.3 from 0.5.
Spider Queen
- •Heal AP ratio reduced to 8% AP from 10% AP.
Stats
- •Base health increased to 642 from 572.
- •Health growth increased to 98 from 84.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 2.05 from 1.25.
Stats
- •Base health increased to 600 from 530.
- •Health growth increased to 102 from 88.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 640 from 570.
- •Health growth increased to 112 from 98.
- •Armor growth increased to 4.6 from 3.4.
- •Magic resistance growth increased to 2.05 from 1.25.
Stats
- •Base health increased to 632 from 562.
- •Health growth increased to 126 from 112.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 2.05 from 1.25.
Shield of Durand
- •Shield health ratio reduced to 7.5/9/10.5/12/13.5% maximum health from 8/9.75/11.5/13.25/15%.
Stats
- •Base health increased to 580 from 510.
- •Health growth increased to 79 from 65.
- •Armor growth increased to 3.7 from 2.5.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 670 from 600.
- •Health growth increased to 109 from 95.
- •Armor growth increased to 4.8 from 3.6.
- •Magic resistance growth increased to 2.05 from 1.25.
Happy Hour
- •Heal reduced to 6.5% maximum health from 8%.
Stats
- •Base health increased to 625 from 555.
- •Health growth increased to 106 from 92.
- •Armor growth increased to 4.6 from 3.4.
- •Magic resistance growth increased to 2.05 from 1.25.
Stats
- •Base health increased to 650 from 580.
- •Health growth increased to 104 from 90.
- •Armor growth increased to 5.45 from 4.25.
- •Magic resistance growth increased to 2.05 from 1.25.
Stats
- •Base health increased to 558 from 488.
- •Health growth increased to 101 from 87.
- •Armor growth increased to 4.2 from 3.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 656 from 586.
- •Health growth increased to 109 from 95.
- •Armor growth increased to 5 from 3.8.
- •Magic resistance growth increased to 2.05 from 1.25.
Prophet of an Elder God
- •Heal per tentacle hit reduced to 4.5% missing health from 5%.
Stats
- •Base health increased to 590 from 520.
- •Health growth increased to 124 from 110.
- •Armor growth increased to 4.2 from 3.
- •Magic resistance growth increased to 2.05 from 1.25.
Bladesurge
- •Heal reduced to 7/8/9/10/11% AD from 8/10/12/14/16% AD.
Stats
- •Base health increased to 685 from 615.
- •Health growth increased to 99 from 85.
- •Armor growth increased to 4.2 from 3.
- •Magic resistance growth increased to 2.05 from 1.25.
Stats
- •Base health increased to 590 from 520.
- •Health growth increased to 109 from 95.
- •Armor growth increased to 5 from 3.8.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 655 from 585.
- •Health growth increased to 107 from 93.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 630 from 560.
- •Health growth increased to 100 from 86.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 604 from 534.
- •Health growth increased to 114 from 100.
- •Armor growth increased to 5.2 from 4.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 620 from 550.
- •Health growth increased to 101 from 87.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 646 from 576.
- •Health growth increased to 119 from 105.
- •Armor growth increased to 4 from 2.8.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 672 from 602.
- •Health growth increased to 108 from 94.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 2.05 from 1.25.
Death Lotus
- •Grievous Wounds strength reduced to 50% from 60%.
Stats
- •Base health increased to 611 from 541.
- •Health growth increased to 98 from 84.
- •Armor growth increased to 4.95 from 3.75.
- •Magic resistance growth increased to 1.3 from 0.5.
Electrical Surge
- •Undocumented: Effect radius reduced to 775 units from 1600.
Stats
- •Base health increased to 643 from 573.
- •Health growth increased to 99 from 85.
- •Armor growth increased to 4.2 from 3.
- •Magic resistance growth increased to 2.05 from 1.25.
Void Spike
- •Base heal reduced to 55/75/95/115/135 from 60/85/110/135/160.
Stats
- •Base health increased to 635 from 565.
- •Health growth increased to 99 from 85.
- •Armor growth increased to 4.45 from 3.25.
- •Magic resistance growth increased to 1.3 from 0.5.
Icathian Surprise
- •Bug Fix: No longer triggers his own Immortal Shieldbow passive.
Stats
- •Base health increased to 598 from 528.
- •Health growth increased to 111 from 97.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 646 from 576.
- •Health growth increased to 101 from 87.
- •Armor growth increased to 4.8 from 3.6.
- •Magic resistance growth increased to 2.05 from 1.25.
Stats
- •Base health increased to 641 from 571.
- •Health growth increased to 100 from 86.
- •Armor growth increased to 4.2 from 3.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 560 from 490.
- •Health growth increased to 99 from 85.
- •Armor growth increased to 5.2 from 4.
- •Magic resistance growth increased to 1.3 from 0.5.
Prismatic Barrier
- •Base shield per hit reduced to 40/55/70/85/100 from 45/65/85/105/125.
Stats
- •Base health increased to 644 from 574.
- •Health growth increased to 104 from 90.
- •Armor growth increased to 4.95 from 3.75.
- •Magic resistance growth increased to 2.05 from 1.25.
Granite Shield
- •Shield health ratio reduced to 9% maximum health from 10%.
Stats
- •Base health increased to 580 from 510.
- •Health growth increased to 101 from 87.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 1.3 from 0.5.
Void Shift
- •Bug Fix: Crowd control immunity is no longer consumed by Blast Cone triggered by allies.
Stats
- •Base health increased to 669 from 599.
- •Health growth increased to 106 from 92.
- •Armor growth increased to 4.2 from 3.
- •Magic resistance growth increased to 2.05 from 1.25.
Stats
- •Base health increased to 640 from 570.
- •Health growth increased to 107 from 93.
- •Armor growth increased to 4.2 from 3.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 645 from 575.
- •Health growth increased to 104 from 90.
- •Armor growth increased to 4.2 from 3.
- •Magic resistance growth increased to 2.05 from 1.25.
Indestructible
- •Shield to healing reduced to 35/37.5/40/42.5/45% from 40/42.5/45/47.5/50%.
Stats
- •Base health increased to 630 from 560.
- •Health growth increased to 104 from 90.
- •Armor growth increased to 5 from 3.8.
- •Magic resistance growth increased to 1.3 from 0.5.
Soul Siphon
- •Healing reduced to 18% from 20%.
Black Shield
- •Bug Fix: Crowd control immunity is no longer consumed by Blast Cone triggered by allies.
Stats
- •Base health increased to 631 from 561.
- •Health growth increased to 104 from 90.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 2.05 from 1.25.
Soul Eater
- •Life steal reduced to 9/14/19% from 10/16/22%.
Stats
- •Base health increased to 610 from 540.
- •Health growth increased to 104 from 90.
- •Armor growth increased to 5.2 from 4.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 655 from 585.
- •Health growth increased to 109 from 95.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 1.55 from 0.75.
Umbra Blades
- •Base heal reduced to 13 to 30 (based on level) from 15 to 40 (based on level).
- •Heal AP ratio increased to 30% AP from 15% AP.
Stats
- •Base health increased to 645 from 575.
- •Health growth increased to 119 from 105.
- •Armor growth increased to 4.2 from 3.
- •Magic resistance growth increased to 2.05 from 1.25.
Berserker Rage
- •Maximum health threshold increased to 77.5% missing health from 70%.
Tough It Out
- •Base shield reduced to 10/40/70/100/130 from 10/45/80/115/150.
- •Shield health ratio reduced to 22.5% missing health from 25%.
Stats
- •Base health increased to 660 from 590.
- •Health growth increased to 109 from 95.
- •Armor growth increased to 5.2 from 4.
- •Magic resistance growth increased to 2.05 from 1.25.
Stats
- •Base health increased to 650 from 580.
- •Health growth increased to 109 from 95.
- •Armor growth increased to 4.95 from 3.75.
- •Magic resistance growth increased to 2.05 from 1.25.
Stats
- •Base health increased to 610 from 540.
- •Health growth increased to 104 from 90.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 2.05 from 1.25.
Iron Ambassador
- •Shield health ratio reduced to 13/15.5/18% of her maximum health from 15/17.5/20%.
Stats
- •Base health increased to 590 from 520.
- •Health growth increased to 124 from 110.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 2.05 from 1.25.
Stats
- •Base health increased to 603 from 533.
- •Health growth increased to 99 from 85.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 634 from 564.
- •Health growth increased to 94 from 80.
- •Armor growth increased to 5.5 from 4.3.
- •Magic resistance growth increased to 2.05 from 1.25.
Stats
- •Base health increased to 640 from 570.
- •Health growth increased to 99 from 85.
- •Armor growth increased to 4.95 from 3.75.
- •Magic resistance growth increased to 2.05 from 1.25.
Stats
- •Base health increased to 595 from 525.
- •Health growth increased to 94 from 80.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 1.3 from 0.5.
Loyalty Program
- •Base shield reduced to 50/65/80/95/110 from 50/70/90/110/130.
Stats
- •Base health increased to 659 from 589.
- •Health growth increased to 99 from 85.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 1.55 from 0.75.
Scrap Shield
- •Base shield reduced to 60/90/120/150/180 from 60/75/90/105/120.
- •Shield AP ratio reduced to 45% AP from 50% AP.
Stats
- •Base health increased to 645 from 575.
- •Health growth increased to 124 from 110.
- •Armor growth increased to 4.2 from 3.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 600 from 530.
- •Health growth increased to 108 from 94.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 630 from 560.
- •Health growth increased to 114 from 100.
- •Armor growth increased to 5.45 from 4.25.
- •Magic resistance growth increased to 2.05 from 1.25.
Stats
- •Base health increased to 670 from 600.
- •Health growth increased to 114 from 100.
- •Armor growth increased to 5.2 from 4.
- •Magic resistance growth increased to 2.05 from 1.25.
Stats
- •Base health increased to 630 from 560.
- •Health growth increased to 103 from 89.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 2.05 from 1.25.
Stats
- •Base health increased to 665 from 595.
- •Health growth increased to 109 from 95.
- •Armor growth increased to 4.55 from 3.35.
- •Magic resistance growth increased to 2.05 from 1.25.
Twin Bite
- •New Effect: Now grants 25 bonus attack range.
- •Bug Fix: Dragon Form Twin Bite now correctly strikes twice against inhibitors and nexus.
Stats
- •Base health increased to 650 from 580.
- •Health growth increased to 99 from 85.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 2.05 from 1.25.
Insanity Potion
- •Poison Trail Grievous Wounds strength reduced to 30% from 40%.
Stats
- •Base health increased to 615 from 545.
- •Health growth increased to 87 from 73.
- •Armor growth increased to 4.2 from 3.
- •Magic resistance growth increased to 2.05 from 1.25.
Soul Furnace
- •Shield health ratio reduced to 8/9/10/11/12% maximum health from 10/11/12/13/14%.
Roar of the Slayer
- •Bug Fix: Can no longer knockback Rift Herald.
- •This includes the player-summoned Rift Herald which is otherwise not immune to CC.
Stats
- •Base health increased to 632 from 562.
- •Health growth increased to 104 from 90.
- •Armor growth increased to 4.45 from 3.25.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 650 from 580.
- •Health growth increased to 99 from 85.
- •Armor growth increased to 5 from 3.8.
- •Magic resistance growth increased to 2.05 from 1.25.
Crystalline Exoskeleton
- •Base shield reduced to 9/10/11/12/13% maximum health from 10/11/12/13/14%.
Stats
- •Base health increased to 593 from 523.
- •Health growth increased to 104 from 90.
- •Armor growth increased to 4.6 from 3.4.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 570 from 500.
- •Health growth increased to 104 from 90.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 1.3 from 0.5.
General
- •Bug Fix: Fixed several bugs that prevented her from queueing her spells correctly.
Threaded Volley
- •Bug Fix: Refixed a bug where it would not always go on the correct cooldown if cast on Worked Ground.
- •Bug Fix: Fixed a few SFX bugs with Worked Ground interactions.
Stats
- •Base health increased to 658 from 588.
- •Health growth increased to 109 from 95.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 2.05 from 1.25.
Noxian Diplomacy
- •Base heal reduced to 9 to 55 (based on level) from 10 to 70 (based on level).
Stats
- •Base health increased to 598 from 528.
- •Health growth increased to 104 from 90.
- •Armor growth increased to 4.95 from 3.75.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 600 from 530.
- •Health growth increased to 115 from 95.
- •Magic resistance growth increased to 1.3 from 0.5.
Dark Passage
- •Base shield reduced to 50/75/100/125/150 from 60/90/120/150/180.
Stats
- •Base health increased to 670 from 600.
- •Health growth increased to 102 from 88.
- •Armor growth increased to 4.2 from 3.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 686 from 616.
- •Health growth increased to 110 from 96.
- •Armor growth increased to 3.9 from 2.7.
- •Magic resistance growth increased to 2.05 from 1.25.
King's Tribute
- •Heal health ratio reduced to 1.8 to 5.5% (based on level) of target's maximum health from 2 to 7% (based on level).
Stats
- •Base health increased to 604 from 534.
- •Health growth increased to 108 from 94.
- •Armor growth increased to 4.35 from 3.15.
- •Magic resistance growth increased to 1.3 from 0.5.
General
- •Updated visual effects.
Original
- •Complete overhaul.
PAX, Jack of Hearts, Tango, Musketeer, Red Card
- •Same as new base.
The Magnificent
- •Complete overhaul.
High Noon
- •Complete overhaul.
Underworld
- •Complete overhaul.
Cutpurse
- •Changes to mirror new base.
Blood Moon
- •Changes to mirror new base.
Pulsefire
- •Minor changes.
Odyssey
- •Minor changes.
Crime City Nightmare
- •Minor changes.
Stats
- •Base health increased to 682 from 612.
- •Health growth increased to 100 from 86.
- •Armor growth increased to 4.2 from 3.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 600 from 530.
- •Health growth increased to 105 from 91.
- •Armor growth increased to 4.6 from 3.4.
- •Magic resistance growth increased to 1.3 from 0.5.
Hail of Arrows
- •Grievous Wounds strength reduced to 30% from 40%.
Stats
- •Base health increased to 585 from 515.
- •Health growth increased to 103 from 89.
- •Armor growth increased to 4.6 from 3.4.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 575 from 505.
- •Health growth increased to 108 from 94.
- •Armor growth increased to 5.2 from 4.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 590 from 520.
- •Health growth increased to 102 from 88.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 655 from 585.
- •Health growth increased to 99 from 85.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 2.05 from 1.25.
Blast Shield
- •Shield health ratio reduced to 13% maximum health from 15%.
Stats
- •Base health increased to 620 from 550.
- •Health growth increased to 99 from 85.
- •Armor growth increased to 4.4 from 3.2.
- •Magic resistance growth increased to 2.05 from 1.25.
Jaws of the Beast
- •Heal reduced to 25/37.5/50/62.5/75% from 30/45/60/75/90%.
Stats
- •Base health increased to 610 from 540.
- •Health growth increased to 99 from 85.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 2.05 from 1.25.
Stats
- •Base health increased to 660 from 590.
- •Health growth increased to 102 from 88.
- •Armor growth increased to 4.2 from 3.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 596 from 526.
- •Health growth increased to 106 from 92.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 590 from 520.
- •Health growth increased to 101 from 87.
- •Armor growth increased to 4.6 from 3.4.
- •Magic resistance growth increased to 2.05 from 1.25.
Way of the Wanderer
- •Base shield reduced to 100 to 475 (based on level) from 115 to 525 (based on level).
Stats
- •Base health increased to 650 from 580.
- •Health growth increased to 114 from 100.
- •Armor growth increased to 5.2 from 4.
- •Magic resistance growth increased to 2.05 from 1.25.
Last Rites
- •Base heal reduced to 10 to 68 (based on level) from 12 to 82 (based on level).
Dark Procession
- •Bug Fix: Fixed minor VFX inconsistencies.
Mourning Mist
- •Bug Fix: Fixed minor VFX inconsistencies.
Stats
- •Base health increased to 654 from 584.
- •Health growth increased to 99 from 85.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 2.05 from 1.25.
Stats
- •Base health increased to 600 from 530.
- •Health growth increased to 109 from 95.
- •Armor growth increased to 4.2 from 3.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 606 from 536.
- •Health growth increased to 106 from 92.
- •Armor growth increased to 4.5 from 3.3.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 574 from 504.
- •Health growth increased to 96 from 82.
- •Armor growth increased to 5 from 3.8.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 630 from 560.
- •Health growth increased to 106 from 92.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 574 from 504.
- •Health growth increased to 93 from 79.
- •Armor growth increased to 4.2 from 3.
- •Magic resistance growth increased to 1.3 from 0.5.
Stats
- •Base health increased to 650 from 580.
- •Health growth increased to 104 from 90.
- •Armor growth increased to 4.45 from 3.25.
- •Magic resistance growth increased to 2.05 from 1.25.
Umbral Dash
- •Healing reduced to 18/20/22/24/26% from 20/22.5/25/27.5/30%.
- •Healing during World Ender reduced to 25/30/35/40/45% from 26/32/38/44/50%.
World Ender
- •Healing amplification reduced to 25/40/55% from 30/45/60%.
Stats
- •Base health increased to 570 from 500.
- •Health growth increased to 96 from 82.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 1.3 from 0.5.
Essence Theft
- •Base heal reduced to 35 to 95 (based on level) from 40 to 120 (based on level).
- •Heal AP ratio reduced to 20% AP from 25% AP.
- •Champion base heal reduced to 75 to 165 (based on level) from 80 to 200 (based on level).
- •Champion AP ratio reduced to 30% AP from 35% AP.
Stats
- •Base health increased to 630 from 560.
- •Health growth increased to 104 from 90.
- •Armor growth increased to 4.2 from 3.
- •Magic resistance growth increased to 1.3 from 0.5.
Dirty Fighting
- •Base shield reduced to 40 to 280 (based on level) from 40 to 300 (based on level).
- •Shield bonus AD ratio reduced to 35% bonus AD from 40%.
Stats
- •Base health increased to 670 from 600.
- •Health growth increased to 120 from 106.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 2.05 from 1.25.
Triumphant Roar
- •Base heal reduced to 23 to 142 (based on level) from 25 to 161 (based on level).
- •Ally heal reduced to 46 to 284 (based on level) from 50 to 362 (based on level).
Stats
- •Base health increased to 594 from 524.
- •Health growth increased to 102 from 88.
- •Armor growth increased to 5.2 from 4.
- •Magic resistance growth increased to 1.3 from 0.5.
Molten Shield
- •Base shield reduced to 40/85/130/175/220 from 40/90/140/190/240.
- •Shield AP ratio reduced to 35% AP from 40% AP.
Stats
- •Base health increased to 580 from 510.
- •Health growth increased to 102 from 88.
- •Armor growth increased to 4.2 from 3.
- •Magic resistance growth increased to 1.3 from 0.5.
Severum
- •Basic attacks heal reduced to 2.5 to 9% (based on level) from 3 to 10% (based on level).
- •Abilities heal reduced to 8.3325 to 29.997% (based on level) from 9 to 30% (based on level).
Moonlight Vigil
- •Severum heal reduced to 250/350/450 from 275/400/525.
Stats
- •Base health increased to 622 from 552.
- •Health growth increased to 119 from 105.
- •Armor growth increased to 4.2 from 3.
- •Magic resistance growth increased to 1.3 from 0.5.
Shifting Sands
- •Base shield reduced to 70/110/150/190/230 from 80/120/160/200/240.
- •Shield AP ratio reduced to 60% AP from 70% AP.
Stats
- •Base health increased to 630 from 560.
- •Health growth increased to 103 from 89.
- •Armor growth increased to 5.2 from 4.
- •Magic resistance growth increased to 1.3 from 0.5.
Caretaker's Shrine
- •Minimum base heal reduced to 25/50/75/100/125 from 30/60/90/120/150.
- •Maximum base heal reduced to 50/87.5/125/162.5/200 from 60/105/150/195/240.
Stats
- •Base health increased to 640 from 570.
- •Health growth increased to 109 from 95.
- •Armor growth increased to 4.3 from 3.1.
- •Magic resistance growth increased to 2.05 from 1.25.
Pale Cascade
- •Base shield reduced to 25/40/55/70/85 from 30/45/60/75/90.
- •Shield AP ratio reduced to 25% AP from 30% AP.
- •Shield health ratio reduced to 9% bonus health from 10%.
Stats
- •Base health increased to 650.4 from 580.4.
- •Health growth increased to 106 from 92.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 1.3 from 0.5.
Bountiful Harvest
- •Healing against champions reduced to 25/32.5/40/47.5/55% from 30/40/50/60/70%.
- •Healing against monsters reduced to 45% from 50%.
Stats
- •Base health increased to 620 from 550.
- •Health growth increased to 99 from 85.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 2.05 from 1.25.
Duelist's Dance
- •Base heal reduced to 35 to 100 (based on level) from 40 to 115 (based on level).
Grand Challenge
- •Base heal per second reduced to 75/100/125 from 80/110/140.
Stats
- •Base health increased to 640 from 570.
- •Health growth increased to 104 from 90.
- •Armor growth increased to 4.2 from 3.
- •Magic resistance growth increased to 2.05 from 1.25.
Remove Scurvy
- •Base heal reduced to 45/70/95/120/145 from 50/75/100/125/150.
- •Health ratio reduced to 13% missing health from 15%.
Stats
- •Base health increased to 690 from 620.
- •Health growth increased to 98 from 84.
- •Armor growth increased to 4.2 from 3.
- •Magic resistance growth increased to 1.55 from 0.75.
Courage
- •Base shield reduced to 65/85/105/125/145 from 70/95/120/145/170.
- •Shield health ratio reduced to 18% bonus health from 20%.
Stats
- •Base health increased to 660 from 590.
- •Health growth increased to 109 from 95.
- •Armor growth increased to 5.2 from 4.
- •Magic resistance growth increased to 2.05 from 1.25.
A Thousand Cuts
- •Healing reduced to 60% from 70%.
- •Maximum base heal reduced to 10 to 25 (based on level) from 12 to 30 (based on level).
- •Maximum heal AP ratio reduced to 6.5% AP from 7% AP.
Stats
- •Base health increased to 655 from 585.
- •Health growth increased to 99 from 85.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 2.05 from 1.25.
Triggerseed
- •Base shield reduced to 70/100/130/160/190 from 80/115/150/185/220.
- •Shield AP ratio reduced to 75% AP from 80% AP.
Stats
- •Base health increased to 570 from 500.
- •Health growth increased to 84 from 70.
- •Armor growth increased to 5 from 3.8.
- •Magic resistance growth increased to 1.3 from 0.5.
Eye of the Storm
- •Base shield reduced to 75/100/125/150/175 from 80/110/140/170/200.
- •Shield AP ratio reduced to 60% AP from 65% AP.
Monsoon
- •Base heal per second reduced to 90/145/200 from 100/150/200.
- •Heal AP ratio per second reduced to 45% AP from 50% AP.
Stats
- •Base health increased to 640 from 570.
- •Health growth increased to 104 from 90.
- •Armor growth increased to 4.8 from 3.6.
- •Magic resistance growth increased to 2.05 from 1.25.
Golden Aegis
- •Base shield reduced to 60/80/100/120/140 from 60/85/110/135/160.
- •Health ratio per champion hit reduced to 1.3% maximum health from 1.5%.
Stats
- •Base health increased to 670 from 600.
- •Health growth increased to 102 from 88.
- •Armor growth increased to 4.2 from 3.
- •Magic resistance growth increased to 1.3 from 0.5.
Killer Instinct
- •Base shield reduced to 70/90/110 from 75/100/125.
- •AD ratio reduced to 90/135/180% AD from 100/150/200% AD.
- •AP ratio reduced to 90% AP from 100% AP.
Stats
- •Base health increased to 604 from 534.
- •Health growth increased to 109 from 95.
- •Armor growth increased to 5 from 3.8.
- •Magic resistance growth increased to 1.3 from 0.5.
Renewal
- •Base heal reduced to 17% missing health from 20%.
Inspire
- •Base shield reduced to 80/120/160/200/240 from 90/135/180/225/270.
- •Shield AP ratio reduced to 45% AP from 50% AP.
Defiance
- •Bonus base shield reduced to 25/75/125/175 from 25/80/135/190.
- •Bonus shield AP ratio reduced to 45% AP from 50% AP.
Stats
- •Base health increased to 670 from 600.
- •Health growth increased to 99 from 85.
- •Armor growth increased to 4.2 from 3.
- •Magic resistance growth increased to 1.3 from 0.5.
Celestial Blessing
- •Base heal reduced to 55/80/105/130/155 from 60/90/120/150/180.
- •Heal AP ratio reduced to 25% AP from 30% AP.
Stats
- •Base health increased to 655 from 585.
- •Health growth increased to 99 from 85.
- •Armor growth increased to 4.5 from 3.3.
- •Magic resistance growth increased to 2.05 from 1.25.
The Darkin Scythe
- •Darkin healing reduced to 25 to 35% (based on level) from 30 to 40% (based on level).
Shadow Step
- •Base heal reduced to 90/100/110/120/130 from 100/115/130/145/160.
- •Bonus AD ratio reduced to 35% bonus AD from 40%.
Umbral Trespass
- •Darkin base heal reduced to 9.75% of the target's maximum health from 10.5%.
- •Darkin heal bonus AD ratio reduced to 8.45% per 100 bonus AD from 9.1%.
Stats
- •Base health increased to 610 from 540.
- •Health growth increased to 99 from 85.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 1.3 from 0.5.
Wolf's Frenzy
- •Maximum base heal reduced to 47 to 81 (based on level) from 49 to 100 (based on level).
Lamb's Respite
- •Base heal reduced to 225/300/375 from 250/325/400.
Stats
- •Base health increased to 410 from 340.
- •Health growth increased to 84 from 70.
- •Armor growth increased to 5.2 from 4.
- •Magic resistance growth increased to 2.05 from 1.25.
Dismounted Skaarl the Cowardly Lizard
- •Health upon remount reduced to 45/55/65/75% of Skaarl's maximum health from 50/60/70/80%.
Bear Trap on a Rope
- •Grievous Wounds strength reduced to 50% from 60%.
Chaaaaaaaarge!!!
- •Bug Fix: No longer causes his location to occasionally desync from the enemy's perspective.
Stats
- •Base health increased to 645 from 575.
- •Health growth increased to 99 from 85.
- •Armor growth increased to 4.9 from 3.7.
- •Magic resistance growth increased to 2.05 from 1.25.
Safeguard
- •Base shield reduced to 50/100/150/200/250 from 55/110/165/220/275.
Iron Will
- •Life steal and spell vamp reduced to 5/9.5/14/18.5/23% from 5/10/15/20/25%.
Stats
- •Base health increased to 650 from 580.
- •Health growth increased to 104 from 90.
- •Armor growth increased to 5.2 from 4.
- •Magic resistance growth increased to 1.55 from 0.75.
Dream-Laden Bough
- •Base heal against monsters reduced to 24 to 75 (based on level) from 27 to 103.5 (based on level).
- •Heal AP ratio against monsters reduced to 5.4% AP from 6% AP.
- •Base heal against champions reduced to 10.5 to 124.5 (based on level) from 12 to 139.5 (based on level).
- •Heal AP ratio against champions reduced to 18% AP from 20.4% AP.
Stats
- •Base health increased to 620 from 550.
- •Health growth increased to 104 from 90.
- •Armor growth increased to 4.9 from 3.7.
- •Magic resistance growth increased to 1.3 from 0.5.
Frozen Tomb
- •Minimum base heal reduced to 90/140/190 from 100/150/200.
- •Minimum heal AP ratio reduced to 25% AP from 30% AP.
Stats
- •Base health increased to 595 from 525.
- •Health growth increased to 88 from 74.
- •Armor growth increased to 4.9 from 3.7.
- •Magic resistance growth increased to 1.3 from 0.5.
Help, Pix!
- •Base shield reduced to 75/110/145/180/215 from 80/120/160/200/240.
- •Shield AP ratio reduced to 55% AP from 60% AP.
Wild Growth
- •Base bonus health reduced to 275/425/575 from 300/450/600.
- •AP ratio reduced to 45% AP from 50% AP.
Stats
- •Base health increased to 635 from 565.
- •Health growth increased to 109 from 95.
- •Armor growth increased to 5.2 from 4.
- •Magic resistance growth increased to 2.05 from 1.25.
Sap Magic
- •Base heal reduced to 5 to 45 (based on level) from 5 to 65 (based on level).
- •Heal health ratio reduced to 4.5 to 11% (based on level) maximum health from 5 to 15% (based on level).
Stats
- •Base health increased to 560 from 490.
- •Health growth increased to 88 from 74.
- •Armor growth increased to 5.2 from 4.
- •Magic resistance growth increased to 1.3 from 0.5.
General
- •Updated visual effects.
Ebb and Flow
- •Base heal reduced to 55/75/95/115/135 from 60/85/110/135/160.
- •Heal AP ratio reduced to 25% AP from 30% AP.
Original
- •Complete overhaul.
Koi
- •Recolored from base.
River Spirit
- •Recolored from base.
Urf the Nami-tee
- •Same as new base.
Deep Sea
- •Changes to mirror new base.
SKT T1
- •Changes to mirror new base.
Program
- •Minor changes.
Stats
- •Base health increased to 646 from 576.
- •Health growth increased to 100 from 86.
- •Armor growth increased to 4.95 from 3.75.
- •Magic resistance growth increased to 2.05 from 1.25.
Titan's Wrath
- •Base shield reduced to 40/50/60/70/80 from 45/55/65/75/85.
- •Shield health ratio reduced to 8/9/10/11/12% maximum health from 9/10/11/12/13%.
Stats
- •Base health increased to 610 from 540.
- •Health growth increased to 109 from 95.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 1.3 from 0.5.
Primal Surge
- •Minimum base heal reduced to 35/50/65/80/95 from 35/55/75/95/115.
- •Minimum heal AP ratio reduced to 27.5% AP from 32.5% AP.
Stats
- •Base health increased to 610 from 540.
- •Health growth increased to 90 from 76.
- •Armor growth increased to 4.2 from 3.
- •Magic resistance growth increased to 2.05 from 1.25.
Consume
- •Base heal reduced to 65/95/125/155/185 from 75/110/145/180/215.
- •Heal AP ratio reduced to 70% AP from 90% AP.
- •Heal health ratio reduced to 6% bonus health from 10%.
Stats
- •Base health increased to 600 from 530.
- •Health growth increased to 105 from 91.
- •Armor growth increased to 4.2 from 3.
- •Magic resistance growth increased to 1.3 from 0.5.
Command: Protect
- •Base shield reduced to 55/90/125/160/195 from 60/100/140/180/220.
- •Shield AP ratio reduced to 45% AP from 50% AP.
Stats
- •Base health increased to 670 from 600.
- •Health growth increased to 104 from 90.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 2.05 from 1.25.
Gift of the Drowned Ones
- •Base damage stored reduced to 9% from 10%.
- •Damage stored per lethality reduced to 0.2% from 0.25%.
- •Base damage stored near multiple enemies reduced to 40% from 45%.
- •Damage stored per lethality near multiple enemies reduced to 0.4% from 0.5%.
- •Grey health upper cap reduced to 55% maximum health from 60%.
Ghostwater Dive
- •Bug Fix: Fixed a bug where casting and ending it during an a enemy Paranoia would remove the red tint effect from your screen.
Stats
- •Base health increased to 610 from 540.
- •Health growth increased to 99 from 85.
- •Armor growth increased to 5.1 from 3.9.
- •Magic resistance growth increased to 2.05 from 1.25.
Fey Feathers
- •Base shield reduced to 30 to 225 (based on level) from 33 to 254 (based on level).
- •Shield AP ratio reduced to 85% AP from 90% AP.
Gleaming Quill
- •Base heal reduced to 18 to 90 (based on level) from 18 to 120 (based on level).
- •Heal AP ratio reduced to 55% AP from 70% AP.
Battle Dance
- •Base shield reduced to 35/60/85/110/135 from 40/65/90/115/140.
- •Shield AP ratio reduced to 70% AP from 80% AP.
Stats
- •Base health increased to 610 from 540.
- •Health growth increased to 104 from 90.
- •Armor growth increased to 4.2 from 3.
- •Magic resistance growth increased to 2.05 from 1.25.
Shattering Strike
- •Heal health ratio reduced to 4% missing health from 5%.
Ferromancy: Crash Down
- •Base shield reduced to 35/60/85/110/135 from 40/70/100/130/160.
- •Shield health ratio reduced to 12% maximum health from 13%.
Stats
- •Base health increased to 660 from 590.
- •Health growth increased to 111 from 97.
- •Armor growth increased to 5.2 from 4.
- •Magic resistance growth increased to 2.05 from 1.25.
Cull the Meek
- •Heal bonus AD ratio reduced to 2% bonus AD from 3%.
- •Empowered heal bonus AD ratio reduced to 6% bonus AD from 9%.
- •Champion base heal reduced to 10/14/18/22/26 from 12/18/24/30/36.
- •Champion heal bonus AD ratio reduced to 15% bonus AD from 16%.
- •Empowered champion base heal reduced to 30/42/54/66/78 from 36/54/72/90/108.
- •Empowered champion heal bonus AD ratio reduced to 45% bonus AD from 48%.
Stats
- •Base health increased to 630 from 560.
- •Health growth increased to 100 from 86.
- •Armor growth increased to 4.4 from 3.2.
- •Magic resistance growth increased to 2.05 from 1.25.
Valor
- •Base shield reduced to 80/105/130/155/180 from 85/115/145/175/205.
- •Shield bonus AD ratio reduced to 110% bonus AD from 120%.
Stats
- •Base health increased to 590 from 520.
- •Health growth increased to 89 from 75.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 1.3 from 0.5.
Piercing Darkness
- •Base heal reduced to 40/55/70/85/100 from 40/60/80/100/120.
- •Heal bonus AD ratio reduced to 30% bonus AD from 40%.
Dawning Shadow
- •Base shield reduced to 100/150/200 from 120/160/200.
Stats
- •Base health increased to 570 from 500.
- •Health growth increased to 104 from 90.
- •Armor growth increased to 4.2 from 3.
- •Magic resistance growth increased to 1.3 from 0.5.
Surround Sound
- •Base shield reduced to 50/70/90/110/130 from 60/80/100/120/140.
- •Shield AP ratio reduced to 35% AP from 40% AP.
- •Heal AP ratio reduced to 0.6% per 100 AP from 0.75% per 100 AP.
Stats
- •Base health increased to 610 from 540.
- •Health growth increased to 99 from 85.
- •Armor growth increased to 4.2 from 3.
- •Magic resistance growth increased to 2.05 from 1.25.
Ki Barrier
- •Shield health ratio reduced 12% bonus health from 14%.
Stand United
- •Minimum base shield reduced to 130/290/450 from 140/320/500.
- •Minimum shield health ratio reduced to 16% bonus health from 17.5%.
Stats
- •Base health increased to 550 from 480.
- •Health growth increased to 91 from 77.
- •Armor growth increased to 4.2 from 3.
- •Magic resistance growth increased to 1.3 from 0.5.
Aria of Perseverance
- •Base heal reduced to 30/45/60/75/90 from 30/50/70/90/110.
- •Heal AP ratio reduced to 15% AP from 20% AP.
- •Base shield reduced to 25/45/65/85/105 from 25/50/75/100/125.
- •Shield AP ratio reduced to 25% AP from 30% AP.
Stats
- •Base health increased to 605 from 535.
- •Health growth increased to 88 from 74.
- •Armor growth increased to 5 from 3.8.
- •Magic resistance growth increased to 1.3 from 0.5.
Astral Infusion
- •Base heal reduced to 90/110/130/150/170 from 100/130/160/190/220.
- •Heal AP ratio reduced to 50% AP from 65% AP.
Wish
- •Base heal reduced to 125/200/275 from 130/215/300.
- •Heal AP ratio reduced to 50% AP from 55% AP.
Stats
- •Base health increased to 595 from 525.
- •Health growth increased to 99 from 85.
- •Armor growth increased to 5.2 from 4.
- •Magic resistance growth increased to 1.3 from 0.5.
Ravenous Flock
- •Heal health ratio reduced to 3.5/4.5/5.5/7% of his maximum health from 4/5.5/7/9%.
Demonic Ascension
- •New Effect: Champion takedown now fully restore Demonic Energy.
- •New Effect: Now automatically casts Demonflare when Demonic Ascension expires. This will not occur if Demonic Ascension ends due to Swain's death.
- •Base heal per second reduced to 15/30/45 from 15/40/65.
- •Heal AP ratio per second reduced to 20% AP from 25% AP.
Stats
- •Base health increased to 595 from 525.
- •Health growth increased to 129 from 115.
- •Armor growth increased to 5.2 from 4.
- •Magic resistance growth increased to 2.55 from 1.75.
Kingslayer
- •Minimum base heal reduced to 20/40/60/80/100 from 25/50/75/100/125.
- •Minimum heal AP ratio reduced to 35% AP from 40% AP.
Stats
- •Base health increased to 640 from 570.
- •Health growth increased to 109 from 95.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 2.05 from 1.25.
Tongue Lash
- •Base heal reduced to 10/12.5/15/17.5/20 from 10/15/20/25/30.
- •Heal health ratio reduced to 3/3.5/4/4.5/5% missing health from 4/4.5/5/5.5/6%.
Thick Skin
- •Damage stored reduced to 13/21/29/37/45% from 15/25/35/45/55%.
- •Damage stored near multiple enemies reduced to 40/42.5/45/47.5/50% from 45/50/55/60/65%.
Stats
- •Base health increased to 645 from 575.
- •Health growth increased to 99 from 85.
- •Armor growth increased to 4.6 from 3.4.
- •Magic resistance growth increased to 2.05 from 1.25.
Starlight's Touch
- •Base heal per stack reduced to 25 from 30.
- •Heal AP ratio per stack reduced to 15% AP from 20% AP.
- •Heal health ratio per stack reduced to 0.75% of his maximum health from 1%.
Bastion
- •Shield health ratio reduced to 7/8/9/10/11% maximum health from 8/9/10/11/12%.
Stats
- •Base health increased to 696 from 626.
- •Health growth increased to 112 from 98.
- •Armor growth increased to 4.3 from 3.1.
- •Magic resistance growth increased to 2.05 from 1.25.
Bloodlust
- •Base heal reduced to 25/33/41/49/57 from 30/40/50/60/70.
- •Base heal per fury reduced to 0.45/0.75/1.05/1.35/1.65 from 0.5/0.95/1.4/1.85/2.3.
Stats
- •Base health increased to 664 from 594.
- •Health growth increased to 106 from 92.
- •Armor growth increased to 5.2 from 4.
- •Magic resistance growth increased to 2.05 from 1.25.
Turtle Stance
- •Base shield reduced to 60/90/120/150/180/210 from 60/95/130/165/200/235.
- •Shield AP ratio reduced to 45% AP from 50% AP.
- •Heal health ratio reduced to 2 to 4% (based on missing health) of his maximum health from 2.5 to 5%.
Stats
- •Base health increased to 655 from 585.
- •Health growth increased to 102 from 88.
- •Armor growth increased to 5.45 from 4.25.
- •Magic resistance growth increased to 2.05 from 1.25.
Disdain
- •Base shield reduced to 55/75/95/115/135 from 60/80/100/120/140.
- •Shield bonus AD ratio reduced to 135% bonus AD from 150%.
- •Shield health ratio reduced to 13.5% bonus health from 15%.
Stats
- •Base health increased to 590 from 520.
- •Health growth increased to 104 from 90.
- •Armor growth increased to 4.45 from 3.25.
- •Magic resistance growth increased to 1.3 from 0.5.
Personal Space
- •Base shield reduced to 50/75/100/125/150 from 50/80/110/140/170.
- •Shield AP ratio reduced to 75% AP from 80% AP.
Stats
- •Base health increased to 630 from 560.
- •Health growth increased to 109 from 95.
- •Armor growth increased to 5.2 from 4.
- •Magic resistance growth increased to 2.05 from 1.25.
Sovereign's Domination
- •Base heal reduced to 2.5% of target's maximum health from 3%.
- •Heal bonus AD ratio reduced to 2.5% per 100 bonus AD from 3%.
Blade of the Ruined King
- •Healing reduced to 135% from 150%.
- •Healing against monsters reduced to 145% from 155%.
Stats
- •Base health increased to 600 from 530.
- •Health growth increased to 104 from 90.
- •Armor growth increased to 5.2 from 4.
- •Magic resistance growth increased to 1.3 from 0.5.
Siphon Power
- •Base shield reduced to 27 to 105 (based on level) from 30 to 115 (based on level).
- •Shield AP ratio reduced to 18% AP from 20% AP.
Stats
- •Base health increased to 607 from 537.
- •Health growth increased to 110 from 96.
- •Armor growth increased to 4.5 from 3.3.
- •Magic resistance growth increased to 1.3 from 0.5.
Transfusion
- •Heal AP ratio reduced to 30% AP from 35% AP.
- •Empowered heal AP ratio reduced to 3.5% per 100 AP from 4% per 100 AP.
- •Empowered healing against minions reduced to 30% from 35%.
Hemoplague
- •Subsequent heal modifier reduced to 40% from 50%.
Stats
- •Base health increased to 650 from 580.
- •Health growth increased to 104 from 90.
- •Armor growth increased to 5.2 from 4.
- •Magic resistance growth increased to 2.05 from 1.25.
Frenzied Maul
- •Heal health ratio reduced to 7/8.5/10/11.5/13% missing health from 8/10/12/14/16%.
Sky Splitter
- •Base shield reduced to 14% maximum health from 15%.
- •Shield AP ratio reduced to 75% AP from 80% AP.
Stormbringer
- •Bonus health reduced to 175/350/525 from from 200/400/600.
Stats
- •Base health increased to 640 from 570.
- •Health growth increased to 106 from 92.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 2.05 from 1.25.
Determination
- •Base heal reduced to 6 to 74 (based on level) from 7 to 92 (based on level).
- •Heal AD ratio reduced to 7% AD from 10% AD.
Stats
- •Base health increased to 620 from 550.
- •Health growth increased to 99 from 85.
- •Armor growth increased to 4.6 from 3.4.
- •Magic resistance growth increased to 2.05 from 1.25.
Spirit Cleave
- •Base shield reduced to 35 to 55 (based on level) from 40 to 60 (based on level).
- •Shield bonus AD ratio reduced to 55% bonus AD from 60%.
Stats
- •Base health increased to 550 from 480.
- •Health growth increased to 84 from 70.
- •Armor growth increased to 4.2 from 3.
- •Magic resistance growth increased to 1.1 from 0.3.
Bop 'n' Block
- •Base shield reduced to 56 to 360 (based on level) from 60 to 400 (based on level).
- •AP ratio reduced to 25% AP from 30% AP.
Zoomies
- •Base heal reduced to 65/90/115/140/165 from 70/100/130/160/190.
- •Heal AP ratio reduced to 25% AP from 35% AP.
Stats
- •Base health increased to 685 from 615.
- •Health growth increased to 109 from 95.
- •Armor growth increased to 4.7 from 3.5.
- •Magic resistance growth increased to 2.05 from 1.25.
Cell Division
- •Heal per chunk reduced to 4/4.75/5.5/6.25% (based on Let's Bounce!'s rank) of his maximum health from 5/6/7/8%.
Let's Bounce!
- •Cell Division bonus heal reduced to 0.75/1.5/2.25% maximum health from 1/2/3%.
Items
General
- •Base mana regeneration increased to 115% from 100%.
General
- •Life steal reduced to 7% from 8%.
General
- •Magic penetration reduced to 13% from 15%.
General
- •Shield reduced to 50 to 320 (based on level) from 50 to 350 (based on level).
- •Life steal reduced to 18% from 20%.
General
- •Grievous Wounds strength reduced to 30% from 40%.
General
- •Grievous Wounds strength reduced to 30% from 40%.
- •Enhanced Grievous Wounds strength reduced to 50% from 60%.
General
- •Grievous Wounds strength reduced to 30% from 40%.
- •Enhanced Grievous Wounds strength reduced to 50% from 60%.
General
- •Heal reduced to 140% bonus AD from 175% bonus AD.
General
- •Damage per second reduced to 1.8% of target's maximum health from 2%.
General
- •Spellblade heal reduced to 6% of target's maximum health from 7.8%.
General
- •Omnivamp reduced to 7% from 8%.
- •Base shield reduced to 160 from 180.
- •Shield AD ratio reduced to 35% bonus AD from 40% bonus AD.
- •Syzygy omnivamp reduced to 8% from 10%.
General
- •Healing from damage against champions reduced to 12% from 15%.
General
- •Omnivamp against monsters reduced to 7% from 8%.
General
- •Grievous Wounds strength reduced to 30% from 40%.
General
- •Base shield reduced to 100 to 180 (based on level) from 100 to 200 (based on level).
- •Shield mana ratio reduced to 4.5% current mana from 5%.
General
- •Shield health ratio reduced to 90% bonus health from 100%.
General
- •Omnivamp reduced to 8% from 10%.
- •Heal per champion hit reduced to 8% missing health from 10%.
- •Heal AD ratio reduced to 20% AD from 25% AD.
- •Ceaseless Hunger omnivamp reduced to 12% from 15%.
General
- •Omnivamp against monsters reduced to 7% from 8%.
General
- •Shield reduced to 250/292.222/334.444/376.667/418.889/461.111/503.333/545.556/587.778/630 (at level 1/10/11/12/13/14/15/16/17/18) from 275/322.222/369.444/416.667/463.889/511.111/558.333/605.556/652.778/700 (at level 1/10/11/12/13/14/15/16/17/18).
- •Life steal reduced to 7% from 8%.
- •Bloodward life steal reduced to 8% from 10%.
General
- •Healing conversion reduced to 7% from 8%.
General
- •Armor penetration reduced to 18% from 20%.
General
- •Shield reduced to 180 to 330 (based on level) from 200 to 365 (based on level).
General
- •Armor penetration reduced to 30% from 35%.
General
- •Lifeline omnivamp reduced to 10% from 12%.
General
- •Heal reduced to 100 to 180 (based on level) from 100 to 200 (based on level).
General
- •Heal and shield power per stack reduced to 5% from 6%.
- •Maximum heal and shield power reduced to 25% from 30%.
- •Base heal reduced to 60 from 70.
- •Mythic passive heal reduced to 8 from 10.
General
- •Grievous Wounds strength reduced to 30% from 40%.
- •Enhanced Grievous Wounds strength reduced to 50% from 60%.
General
- •Grievous Wounds strength reduced to 30% from 40%.
- •Enhanced Grievous Wounds strength reduced to 50% from 60%.
General
- •Grievous Wounds strength reduced to 30% from 40%.
General
- •Heal health ratio reduced to 1.6% maximum health from 2%.
General
- •Heal reduced to 180 to 340 (based on level) from 200 to 400 (based on level).
General
- •Omnivamp reduced to 7% from 8%.
- •Icathia's Curse omnivamp reduced to 8% from 10%.
General
- •Mana to healing conversion reduced to 25% from 35%.
General
- •Shield health ratio reduced to 70% bonus health from 75%.
General
- •Bonus Immolate damage per stack reduced to 10% from 12%.
General
- •Grievous Wounds strength reduced to 30% from 40%.
- •Enhanced Grievous Wounds strength reduced to 50% from 60%.
General
- •Life steal reduced to 7% from 8%.
General
- •Magic penetration reduced to 40% from 45%.
General
- •Bug Fix: Cooldown now properly scales with item ability haste.
General
- •Mana regeneration increased to 1 mana per second from 0.75.
- •Mana regeneration in-combat increased to 1.5 mana per second from 1.25.
- •Conversion to healing ratio reduced to 45% from 50%.
General
- •Bug Fix: Now properly increases omnivamp.

Shard of True Ice
Anathema's Chains
Doran's Ring
Spirit Visage