PCVladimir Win Rate
Vladimir Current Status
Vladimir was last nerfed in Patch 25.23 (). Across 62 patches, Vladimir has received 12 buffs, 12 nerfs, 37 adjustments since release in Patch 1.0.0.97.
AbilitiesLeague Wiki
Vladimir Changes
Patch 25.23
nerfWe're continuing to identify ranged top laners who undeservedly gained laning dominance from our recent lane sustain changes, and Vladimir is next on that list of overperforming ranged tops. We're looking to make his matchups more interactive by giving more room for typically-physical melee champions to strike back during Vlad's moments of downtime. Also, the number 607 makes it uncomfortably easy to type 6-7 and we just can't have that.
Stats
- Base health reduced to 600 from 607.
- Base armor reduced to 24 from 27.
Patch 25.16
buffGeneral
- Bug Fix: Recall SFX no longer unintentionally plays for all players in the lobby that have vision of Vladimir regardless of the location of their view.
Crimson Pact
- New Effect: While inside the fountain, now restores health equal to the bonus gained from purchasing items that increment the effect.
Patch 25.11
changeGeneral
- New default Recall animation.
Masque of the Black Rose
- Adjusted splash art.
- Updated models and VFX.
Patch 14.19
buffW healing effectiveness reduced against minions.
Sanguine Pool
- New Effect: Healing is now 60% effective against minions.
- In-game tooltip now clarifies that the healing is based on pre-mitigation damage dealt.
Patch 14.18
changeSanguine Pool
- Bug Fix: No longer improperly takes damage from certain effects despite being untargetable to them.
Patch 14.13
changeSanguine Pool
- Bug Fix: The ability's health scaling is now properly applied to the heal.
Patch 14.12
buffW health cost decreased, healing increased, damage increased.
Sanguine Pool
- Health cost reduced to 15% current health from 20%.
- Health ratio increased to 15% bonus health from 10%.
- Healing increased to 30% of damage dealt from 15%.
Patch 13.13
changeHemoplague
- Bug Fix: Range indicator size is no longer different before and after leveling up the ability.
Patch 13.9
changeTransfusion
- Bug Fix: No longer damages through untargetability.
Patch 13.7
buffTransfusion
- New Effect: Now completes the cast even if the target dies during the cast time.
Patch 12.13
changeTransfusion
- Bug Fix: No longer is shown in the HUD as a temporary buff.
Patch 12.10
changeStats
- Base health increased to 607 from 537.
- Health growth increased to 110 from 96.
- Armor growth increased to 4.5 from 3.3.
- Magic resistance growth increased to 1.3 from 0.5.
Transfusion
- Heal AP ratio reduced to 30% AP from 35% AP.
- Empowered heal AP ratio reduced to 3.5% per 100 AP from 4% per 100 AP.
- Empowered healing against minions reduced to 30% from 35%.
- Heal AP ratio increased to 35% AP from 30% AP.
- Empowered heal ratio increased to 4% per 100 AP from 3% per 100 AP.
- Empowered healing against minions increased to 35% from 30%.
Hemoplague
- Subsequent heal modifier reduced to 40% from 50%.
Patch 11.22
changeTides of Blood
- Bug Fix: Charging SFX has now been restored for all skins.
Patch 11.16
buffPassive AP to bonus health conversion increased; bonus health to AP conversion increased.
Crimson Pact
- Bonus AP increased to 3.3% bonus health from 2.5%.
- Bonus health increased to 160% AP from 140% AP.
Patch 11.10
changeSanguine Pool
- Bug Fix: No longer becomes targetable when it ends after using Zhonya's Hourglass Stasis during the ability.
Patch 11.9
nerfQ cooldown increased later.
Transfusion
- Cooldown increased to 9/7.9/6.8/5.7/4.6 seconds from 9/7.75/6.5/5.25/4.
Patch 11.8
buffQ cooldown decreased later.
Transfusion
- Cooldown reduced to 9/7.75/6.5/5.25/4 seconds from 9/8/7/6/5.
Patch 11.5
changeGeneral
- Undocumented/Bug Fix: Blood Orb particle restored.
Patch 11.3
buffR cooldown now flat.
Hemoplague
- Cooldown reduced to 120 seconds at all ranks from 150/135/120.
Patch 10.25
changeCosmic Devourer
- Bug Fix: Orb now properly reappears upon revival.
Patch 10.23
changeHemoplague
- Bug Fix: Incoming heal indicator now properly appears even when non-champion targets are hit.
Tides of Blood
- Bug Fix: Cooldown now properly starts on cast, rather than on release.
Patch 10.22
changeHemoplague
- Now has an "incoming health" UX added to the health bar, so the player can see how much health they will receive from Hemoplague's delayed heal.
Patch 10.20
changeTransfusion
- Bug Fix: Corrected the tooltip to include information about his healing reduction versus minions.
Patch 8.13
nerfTides of Blood
- Maximum AP ratio reduced to 80% AP from 100% AP.
Patch 8.7
changeBlood Lord
- Bug Fix: Idle blood orb VFX have been restored.
Patch 8.3
nerfStats
- Base health regeneration reduced to 7 from 7.008.
Patch 8.2
buffTransfusion
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
Patch 7.6
changeTides of Blood
- Bug Fix: Attack-moving during it no longer causes it to immediately release.
Patch 7.4
changeBlood Lord
- Bug Fix: Now correctly gets audio quotes when he attacks.
Patch 7.3
buffStats
- Base attack damage increased to 55 from 52.
- Basic attack projectile speed increased to 1600 from 1400.
Transfusion
- AP ratio increased to 60% AP from 55% AP.
- Base damage increased to 80/100/120/140/160 from 75/90/105/120/135.
- Crimson Rush's bonus damage reduced to 85% from 100%.
Patch 6.20
changeTransfusion
- Heal AP ratio increased to 35% AP from 15% AP.
- Crimson Rush bonus heal against minion reduced to 35% from 50%.
Tides of Blood
- Maximum magic damage AP ratio increased to 100% AP from 70% AP.
- Maximum magic damage health ratio reduced to 6% maximum health from 8% maximum health.
- Missile wifth increased to 60 from 40.
- Missiles spawned reduced to 15 from 20.
Patch 6.18
nerfStats
- Base health reduced to 525 from 550.
Transfusion
- Crimson rush healing bonus reduced to 30 to 200 (based on level) from 40 to 240 (based on level).
Tides of Blood
- Maximum health cost/bonus damage reduced to 8% of maximum health from 10%.
- Cooldown increased to 13/11/9/7/5 seconds from 9/8/7/6/5.
Patch 6.15
nerfStats
- Base movement speed reduced to 330 from 335.
Sanguine Pool
- Cooldown increased to 28/25/22/19/16 seconds from 26/23/20/17/14.
Patch 6.14
changeHemoplague
- Bug Fix: Fixed some flickering in Blood Lord Vladimir's Hemoplague cast visuals.
Patch 6.13
changeCrimson Pact
- Bonus AP reduced to 2.5% bonus health from 4% bonus health.
- Bonus health increased to 140% AP from 100% AP.
Transfusion
- Base damage reduced to 75/90/105/120/135 from 80/100/120/140/160.
- AP ratio increased to 55% AP from 45% AP.
Patch 6.11
changeTransfusion and Tides of Blood
- Bug Fix: Restored voiceover lines for these abilities.
Patch 6.10
buffTransfusion
- Crimson Rush's particle now delays until just before Transfusion becomes available.
Tides of Blood
- Releasing Tides of Blood no longer prematurely cancels Sanguine Pool.
Hemoplague
- Heal increased to 100% damage from 50% damage .
- Healing instances reduced to 1 from 1 per champion hit.
- New Effect: Hemoplague's heal increases by 50% for each champion hit beyond the first.
- Max. heal increased to 300% damage from 250% damage .
Patch 6.9
changeGeneral
- New ability icons.
Stats
- Base health increased to 550 from 543.
- Health growth reduced to 84 from 85.
- Base attack damage increased to 52 from 48.
- Base armor increased to 23 from 21.88.
- Armor growth reduced to 3.3 from 3.5.
Crimson Pact
- Bonus AP increased to 4% bonus health from 2.5%.
- Bonus health reduced to 100% AP from 140% AP.
Transfusion
- Base damage reduced to 80/100/120/140/160 from 90/125/160/195/230.
- Damage AP ratio reduced to 45% AP from 60% AP.
- Base heal changed to 20/25/30/35/40 from 15/25/35/45/55.
- Heal AP ratio reduced to 15% AP from 25% AP.
- Undocumented / Bug Fix: Transfusion's heal can no longer be intercepted by Wind Wall.
- New Effect: After two casts, and for the next one, Vladimir gains Crimson Rush for 2.5 seconds. If used before it expires, Vladimir gains bonus movement speed and the empowered cast will deal 100% increased damage as well as heal for an additional 60 to 315 (based on level) (+ 5% (+ 2.5% per 100 AP) missing health) but this healing is reduced to 50% against minions. The empowered cast will also count as the first stack toward the next Crimson Rush.
- Cooldown changed to 9/8/7/6/5 seconds from 10/8.5/7/5.5/4.
- Crimson Rush missing health heal AP ratio increased to 4% per 100 AP from 2.5%.
Sanguine Pool
- Health ratio reduced to 10% bonus health from 15% bonus health.
Tides of Blood - New E
- First Cast: Vladimir begins charging, increasing Tides of Blood's damage while rapidly consuming 10% maximum health over the next second. Vladimir is slowed after this initial second if he continues to charge. After 1.5 or if interrupted, Vladimir will automatically use the second cast.
- Second Cast: Vladimir unleashes the stored blood in a nova of bolts, each dealing between 30/40/50/60/70 (+ 1.5% maximum health) (+ 35% AP) and 60/80/100/120/140 (+ 10% maximum health) (+ 70% AP) magic damage to the first enemy they hit. Enemies can intercept multiple bolts but can only be damaged once. Minions cannot block more than 5 bolts and, if they do get hit by one, the bolt will deal area-of-effect damage that only affects other nearby minions. If charged for at least 1 second, enemies hit are also slowed by 40/45/50/55/60% for a few seconds.
- Tides of Blood's charge-up is not interrupted by casting Sanguine Pool but it will be canceled early if the second cast is used.
- Cooldown increased to 9/8/7/6/5 seconds from 4.5 at all ranks.
- Range: 600
Hemoplague
- Duration reduced to 4 seconds from 5.
- Damage amplification reduced to 10% from 12%.
- New Effect: Vladimir heals for 75/125/175 (+ 35% AP) per champion damaged by the plague's detonation.
Tides of Blood
- Minimum damage increased to 30/45/60/75/90 from 30/40/50/60/70.
- Maximum damage increased to 60/90/120/150/180 from 60/80/100/120/140.
Patch 4.16
changeTides of Blood
- Now correctly increases healing from Vladimir's Spell Vamp (and Lifesteal).
Patch 4.11
changeSanguine Pool
- Vladimir can now cast summoner spells and use items while active.
Patch 4.7
changeSanguine Pool
- Fixed a bug where Vladimir could still be stunned or rooted while untargetable.
- Fixed a typo in the tooltip where it stated the self-healing was 12.5% instead of the actual 15%.
Patch 3.13
changeHemoplague
- Bug fix: The wind-down time on Hemoplague is now 0.5 seconds as intended (was occasionally longer).
Patch 1.0.0.143
changeSanguine Pool
- Movement speed bonus now decays over time.
Patch 1.0.0.138
changeSanguine Pool
- Fixed a bug where Vladimir could occasionally be hit by projectiles while active.
Patch 1.0.0.134
nerfCrimson Pact
- Now will correctly work with all sources of bonus Health (% health runes, Juggernaut mastery).
Tides of Blood
- Healing bonus per stack changed to 4/5/6/7/8% per rank from 8% at all ranks.
Hemoplague
- Damage amplification reduced to 12% from 14%.
Patch 1.0.0.132
buffCrimson Pact
- Bonus health reduced to 140% AP from 180% AP.
Transfusion
- Cooldown reduced to 10/8.5/7/5.5/4 seconds from 12/10/8/6/4.
Tides of Blood
- Cost ramp-up reduced to 25% from 50%.
Hemoplague
- Health cost reduced to 0 from 15% current health.
Patch 1.0.0.129
changeTides of Blood
- Fixed a bug where the display range was much shorter than the actual range.
General
- Now has a new death particle and sound.
Patch 1.0.0.125
changeTransfusion
- Now counts as a single target ability for items such as Rylai's Crystal Scepter.
Patch 1.0.0.120
changeTransfusion
- Cooldown changed to 12/10/8/6/4 from 12/10/8/6/3.
- Base damage changed to 90/125/160/195/230 from 70/115/160/205/250.
Patch 1.0.0.118b
nerfTransfusion
- Heal reduced to 15/25/35/45/55 from 17.5/28.75/40/51.25/62.5.
Patch 1.0.0.116
changePatch 1.0.0.111
nerfCrimson Pact
- Bonus ability power gain reduced to 1 ability power per 40 bonus health from 1 per 25 health.
Sanguine Pool
- It no longer grants the hidden ~25% movement speed bonus on use.
- It fixed a bug where Turrets would sometimes idle while Vladimir was pooled.
- It fixed a bug where it would occasionally not properly draw aggro upon exiting his pool.
Patch 1.0.0.110
changeGeneral
- Fixed a bug where Vladimir in some instances would lose health when leveling.
Sanguine Pool
- Slow reduced to 40% from 50%.
- Slow duration reduced to 1 second from 1.5 seconds.
Tides of Blood
- Health cost reduced to 30/40/50/60/70 from 30/45/60/75/90.
Patch 1.0.0.106
nerfHemoplague
- Base damage reduced to 150/250/350 from 200/300/400.
- Ability power ratio reduced to 0.7 from 0.75.
- Damage amplification effect changed to 14% at all ranks from 10/14/18%.
- Cooldown increased to 150/135/120 seconds from 120.
Tides of Blood
- Fixed a bug where it was not providing Vladimir with enough increased regeneration and healing.
- Fixed a bug where it did not deal full damage if Vladimir had 4 stacks before casting.
Patch 1.0.0.105
nerfTransfusion
- Nw heal Vladimir even if the target is spell immune.
Hemoplague
- No longer damage enemies if it is dispelled.
Patch 1.0.0.102
changeSanguine Pool
- Duration reduced to 2 seconds from 2.5.
- Slow duration increased to 1.5 seconds from 1.
- Damage per second changed to 20/33.75/47.5/61.25/75 retaining the same overall damage.
- Fixed a bug where it wasn't dealing enough damage.
Patch 1.0.0.101
nerfCrimson Pact
- No longer heals Vladimir when his ability power increases.
Transfusion
- Fixed a bug where it was not restoring enough health from Spell Vamp.
- Fixed a bug where its tooltip showed it restoring less health than it did.
Patch 1.0.0.100
changeHemoplague
- Debuff will now grant assists even if it does not deal damage to the target.
Patch 1.0.0.99
changeTransfusion
- Cast range reduced to 600 from 650.
Tides of Blood
- Buff duration increased to 10 seconds from 8.
- Cast range increased to 620 from 570.
Patch 1.0.0.98
changeCrimson Pact
- Tooltip now displays stat bonuses.
Sanguine Pool
- Cooldown increased to 26/23/20/17/14 from 25/22/19/16/13.
Tides of Blood
- Health cost reduced to 30/45/60/75/90 from 40/55/70/85/100.
- It is now blocked by spell shields.
Vladimir added to League of Legends
Crimson Pact (Innate)
- Bonus health gives Vladimir bonus ability power, and every bonus ability power gives Vladimir bonus health (does not stack with itself).
Transfusion
- Vladimir drains the lifeforce of his target, dealing magic damage and healing himself for 25% of that amount.
Sanguine Pool
- Vladimir sinks into a pool of blood for 2.5 seconds, becoming untargetable and slowing enemies above him. Vladmir deals magic damage to targets above him and heals himself for 15% of that amount.
Tides of Blood
- Vladimir unleashes a torrent of blood, damaging surrounding enemies. Additionally, multiple Tides of Blood in a short period of time cause them to cost additional health and deal additional damage, and increases his healing and regeneration by 8%.
Hemoplague (Ultimate)
- Vladimir infects the target area with a virulent plague that increases the damage they take for 5 seconds. After 5 seconds, infected enemies take magic damage.
