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Vladimir LoL Patch HistoryPC

Vladimir

Mage / Fighter

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Vladimir was last nerfed in Patch 25.23 (). Across 62 patches, Vladimir has received 12 buffs, 13 nerfs, 36 adjustments since release in Patch 1.0.0.97.

Abilities
Crimson PactPC
Passive - Crimson Pact

Innate: Vladimir gains (3. 3% bonus health) as ability power and (160% AP) as bonus health. These two bonuses do not stack with each other.

TransfusionPC
Q - Transfusion
CD: 9 / 7.9 / 6.8 / 5.7 / 4.6
Cast Time: 0.25
Range: 600

Active: Vladimir drains blood from the target enemy, dealing magic damage and heal himself. He then generates 1 point of Fury over the cooldown.

Magic Damage: 80 / 100 / 120 / 140 / 160 (+ 60% AP)
Heal: 20 / 25 / 30 / 35 / 40 (+ 35% AP)
Increased Damage: 148 / 185 / 222 / 259 / 296 (+ 111% AP)

At 2 points of Fury, Vladimir surges, gaining 10% / 20% / 30% / 40% bonus movement speed ms decaying over 0.5 seconds while the Fury depletes over 2.5 seconds. Fury depletes 75% slower during Sanguine Pool, Tides of Blood, or stasis (buff).

Casting Transfusion during the surge consumes all Fury to deal 85% increased damage and heal Vladimir for an additional 30 - 220 (based on level) (+ 5% (+ 4% per 100 AP) of his missing health). The additional healing is reduced to 35% against minions.

Sanguine PoolPC
W - Sanguine Pool
Cost: 15% current health
CD: 28 / 25 / 22 / 19 / 16
Cast Time: None
Effect Radius: 350

Active: Vladimir sinks into a pool of blood, becoming untargetable and ghosted for 2 seconds. He also gains 37.5% bonus movement speed that decays exponentially over 1 second.

Magic Damage Per Tick: 20 / 33.75 / 47.5 / 61.25 / 75 (+ 3.75% bonus health)
Total Magic Damage: 80 / 135 / 190 / 245 / 300 (+ 15% bonus health)

Enemies within the pool are dealt magic damage every 0.5 seconds over the duration and are slow by 40%. Vladimir heals himself for 30% of the pre-mitigation damage dealt, reduced to 18% against minions.

Vladimir cannot use basic attacks nor abilities during Sanguine Pool, but he can still move. If Tides of Blood is charging at the time of Sanguine Pool's activation, that ability may still be recast.

Tides of BloodPC
E - Tides of Blood
Cost: 2 maximum health
CD: 13 / 11 / 9 / 7 / 5
Cast Time: None
Effect Radius: 600

Active: Vladimir channel for up to 1.5 seconds, during which he increases Tides of Blood's damage over the first second of the channel, and becomes slow by 20% afterwards for the remaining duration. Tides of Blood can be recast within the duration, and does so automatically afterwards or if it is interrupt.

Minimum Magic Damage: 30 / 45 / 60 / 75 / 90 (+ 1.5% maximum health) (+ 35% AP)
Maximum Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 6% maximum health) (+ 80% AP)
Slow: 40 / 45 / 50 / 55 / 60%

Recast: Vladimir unleashes a nova of 15 blood bolts around himself that each deal magic damage to the first enemy hit, increased based on charge time up to the first second.

If Tides of Blood was charged for at least 1 second, enemies hit are also slow for 0.5 seconds.

Enemies can intercept multiple bolts, but can be damaged only once.

If Vladimir is below 12% of his maximum health, Tides of Blood will not cost any health.

HemoplaguePC
R - Hemoplague
CD: 120
Cast Time: None
Range: 625
Effect Radius: 375

Active: Vladimir spreads a virulent plague at the target location that infects enemies hit for 4 seconds, increasing the damage they take from all sources by 10%.

Magic damage: 150 / 250 / 350 (+ 70% AP)
Heal: 150 / 250 / 350 (+ 70% AP)
Reduced Heal: 60 / 100 / 140 (+ 28% AP)
Maximum Total Heal: 390 / 650 / 910 (+ 182% AP)

After the duration, the infection bursts to deal magic damage to all affected targets and, after a 0.4 -second delay, heal Vladimir for each infected champion, reduced by 40% for champions beyond the first.

Base Stats

Health: 600
Health Per Level: 110
Mana: 2
Attack Damage: 55
AD Per Level: 3
Attack Speed: 0.658
AS Per Level: 2
Armor: 24
Armor Per Level: 4.5
Magic Resist: 30
MR Per Level: 1.3
Movement Speed: 330
Range: 450
Health Regen: 7
HP Regen Per Level: 0.6
Patch 25.23nerf

We're continuing to identify ranged top laners who undeservedly gained laning dominance from our recent lane sustain changes, and Vladimir is next on that list of overperforming ranged tops. We're looking to make his matchups more interactive by giving more room for typically-physical melee champions to strike back during Vlad's moments of downtime. Also, the number 607 makes it uncomfortably easy to type 6-7 and we just can't have that.

Stats

  • Base health reduced to 600 from 607.
  • Base armor reduced to 24 from 27.
Patch 25.16buff

General

  • Bug Fix: Recall SFX no longer unintentionally plays for all players in the lobby that have vision of Vladimir regardless of the location of their view.

Crimson Pact

  • New Effect: While inside the fountain, now restores health equal to the bonus gained from purchasing items that increment the effect.
Patch 25.11change

General

  • New default Recall animation.

Masque of the Black Rose

  • Adjusted splash art.
  • Updated models and VFX.
Patch 14.19buff

W healing effectiveness reduced against minions.

Sanguine Pool

  • New Effect: Healing is now 60% effective against minions.
  • In-game tooltip now clarifies that the healing is based on pre-mitigation damage dealt.
Patch 14.18change

Sanguine Pool

  • Bug Fix: No longer improperly takes damage from certain effects despite being untargetable to them.
Patch 14.13change

Sanguine Pool

  • Bug Fix: The ability's health scaling is now properly applied to the heal.
Patch 14.12buff

W health cost decreased, healing increased, damage increased.

Sanguine Pool

  • Health cost reduced to 15% current health from 20%.
  • Health ratio increased to 15% bonus health from 10%.
  • Healing increased to 30% of damage dealt from 15%.
Patch 13.13change

Hemoplague

  • Bug Fix: Range indicator size is no longer different before and after leveling up the ability.
Patch 13.9change

Transfusion

  • Bug Fix: No longer damages through untargetability.
Patch 13.7buff

Transfusion

  • New Effect: Now completes the cast even if the target dies during the cast time.
Patch 12.13change

Transfusion

  • Bug Fix: No longer is shown in the HUD as a temporary buff.
Patch 12.10change

Stats

  • Base health increased to 607 from 537.
  • Health growth increased to 110 from 96.
  • Armor growth increased to 4.5 from 3.3.
  • Magic resistance growth increased to 1.3 from 0.5.

Transfusion

  • Heal AP ratio reduced to 30% AP from 35% AP.
  • Empowered heal AP ratio reduced to 3.5% per 100 AP from 4% per 100 AP.
  • Empowered healing against minions reduced to 30% from 35%.

Hemoplague

  • Subsequent heal modifier reduced to 40% from 50%.
Patch 12.8buff

Base armor increased.

Stats

  • Base armor increased to 27 from 23.
Patch 11.22change

Tides of Blood

  • Bug Fix: Charging SFX has now been restored for all skins.
Patch 11.16buff

Passive AP to bonus health conversion increased; bonus health to AP conversion increased.

Crimson Pact

  • Bonus AP increased to 3.3% bonus health from 2.5%.
  • Bonus health increased to 160% AP from 140% AP.
Patch 11.10change

Sanguine Pool

  • Bug Fix: No longer becomes targetable when it ends after using Zhonya's Hourglass Stasis during the ability.
Patch 11.9nerf

Q cooldown increased later.

Transfusion

  • Cooldown increased to 9/7.9/6.8/5.7/4.6 seconds from 9/7.75/6.5/5.25/4.
Patch 11.8buff

Q cooldown decreased later.

Transfusion

  • Cooldown reduced to 9/7.75/6.5/5.25/4 seconds from 9/8/7/6/5.
Patch 11.5change

General

  • Undocumented/Bug Fix: Blood Orb particle restored.
Patch 11.3buff

R cooldown now flat.

Hemoplague

  • Cooldown reduced to 120 seconds at all ranks from 150/135/120.
Patch 10.25change

Cosmic Devourer

  • Bug Fix: Orb now properly reappears upon revival.
Patch 10.23change

Hemoplague

  • Bug Fix: Incoming heal indicator now properly appears even when non-champion targets are hit.
Patch 10.22change

Hemoplague

  • Now has an "incoming health" UX added to the health bar, so the player can see how much health they will receive from Hemoplague's delayed heal.
Patch 10.20change

Transfusion

  • Bug Fix: Corrected the tooltip to include information about his healing reduction versus minions.
Patch 8.13nerf

Tides of Blood

  • Maximum AP ratio reduced to 80% AP from 100% AP.
Patch 8.7change

Blood Lord

  • Bug Fix: Idle blood orb VFX have been restored.
Patch 8.3nerf

Stats

  • Base health regeneration reduced to 7 from 7.008.
Patch 8.2buff

Transfusion

  • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
Patch 7.6change

Tides of Blood

  • Bug Fix: Attack-moving during it no longer causes it to immediately release.
Patch 7.4change

Blood Lord

  • Bug Fix: Now correctly gets audio quotes when he attacks.
Patch 7.3buff

Stats

  • Base attack damage increased to 55 from 52.
  • Basic attack projectile speed increased to 1600 from 1400.

Transfusion

  • AP ratio increased to 60% AP from 55% AP.
  • Base damage increased to 80/100/120/140/160 from 75/90/105/120/135.
  • Crimson Rush's bonus damage reduced to 85% from 100%.
Patch 6.20change

Transfusion

  • Heal AP ratio increased to 35% AP from 15% AP.
  • Crimson Rush bonus heal against minion reduced to 35% from 50%.

Tides of Blood

  • Maximum magic damage AP ratio increased to 100% AP from 70% AP.
  • Maximum magic damage health ratio reduced to 6% maximum health from 8% maximum health.
  • Missile wifth increased to 60 from 40.
  • Missiles spawned reduced to 15 from 20.
Patch 6.18nerf

Stats

  • Base health reduced to 525 from 550.

Transfusion

  • Crimson rush healing bonus reduced to 30 to 200 (based on level) from 40 to 240 (based on level).

Tides of Blood

  • Maximum health cost/bonus damage reduced to 8% of maximum health from 10%.
  • Cooldown increased to 13/11/9/7/5 seconds from 9/8/7/6/5.
Patch 6.15nerf

Stats

  • Base movement speed reduced to 330 from 335.

Sanguine Pool

  • Cooldown increased to 28/25/22/19/16 seconds from 26/23/20/17/14.
Patch 6.14change

Hemoplague

  • Bug Fix: Fixed some flickering in Blood Lord Vladimir's Hemoplague cast visuals.
Patch 6.13change

Crimson Pact

  • Bonus AP reduced to 2.5% bonus health from 4% bonus health.
  • Bonus health increased to 140% AP from 100% AP.

Transfusion

  • Base damage reduced to 75/90/105/120/135 from 80/100/120/140/160.
  • AP ratio increased to 55% AP from 45% AP.
Patch 6.11change

Transfusion and Tides of Blood

  • Bug Fix: Restored voiceover lines for these abilities.
Patch 6.10buff

Transfusion

  • Crimson Rush's particle now delays until just before Transfusion becomes available.

Tides of Blood

  • Releasing Tides of Blood no longer prematurely cancels Sanguine Pool.

Hemoplague

  • Heal increased to 100% damage from 50% damage .
  • Healing instances reduced to 1 from 1 per champion hit.
  • New Effect: Hemoplague's heal increases by 50% for each champion hit beyond the first.
  • Max. heal increased to 300% damage from 250% damage .
Patch 6.9change

General

  • New ability icons.

Stats

  • Base health increased to 550 from 543.
  • Health growth reduced to 84 from 85.
  • Base attack damage increased to 52 from 48.
  • Base armor increased to 23 from 21.88.
  • Armor growth reduced to 3.3 from 3.5.

Crimson Pact

  • Bonus AP increased to 4% bonus health from 2.5%.
  • Bonus health reduced to 100% AP from 140% AP.

Transfusion

  • Base damage reduced to 80/100/120/140/160 from 90/125/160/195/230.
  • Damage AP ratio reduced to 45% AP from 60% AP.
  • Base heal changed to 20/25/30/35/40 from 15/25/35/45/55.
  • Heal AP ratio reduced to 15% AP from 25% AP.
  • Undocumented / Bug Fix: Transfusion's heal can no longer be intercepted by Wind Wall.
  • New Effect: After two casts, and for the next one, Vladimir gains Crimson Rush for 2.5 seconds. If used before it expires, Vladimir gains bonus movement speed and the empowered cast will deal 100% increased damage as well as heal for an additional 60 to 315 (based on level) (+ 5% (+ 2.5% per 100 AP) missing health) but this healing is reduced to 50% against minions. The empowered cast will also count as the first stack toward the next Crimson Rush.
  • Cooldown changed to 9/8/7/6/5 seconds from 10/8.5/7/5.5/4.

Sanguine Pool

  • Health ratio reduced to 10% bonus health from 15% bonus health.

Tides of Blood - New E

  • First Cast: Vladimir begins charging, increasing Tides of Blood's damage while rapidly consuming 10% maximum health over the next second. Vladimir is slowed after this initial second if he continues to charge. After 1.5 or if interrupted, Vladimir will automatically use the second cast.
  • Second Cast: Vladimir unleashes the stored blood in a nova of bolts, each dealing between 30/40/50/60/70 (+ 1.5% maximum health) (+ 35% AP) and 60/80/100/120/140 (+ 10% maximum health) (+ 70% AP) magic damage to the first enemy they hit. Enemies can intercept multiple bolts but can only be damaged once. Minions cannot block more than 5 bolts and, if they do get hit by one, the bolt will deal area-of-effect damage that only affects other nearby minions. If charged for at least 1 second, enemies hit are also slowed by 40/45/50/55/60% for a few seconds.
  • Tides of Blood's charge-up is not interrupted by casting Sanguine Pool but it will be canceled early if the second cast is used.
  • Cooldown increased to 9/8/7/6/5 seconds from 4.5 at all ranks.
  • Range: 600

Hemoplague

  • Duration reduced to 4 seconds from 5.
  • Damage amplification reduced to 10% from 12%.
  • New Effect: Vladimir heals for 75/125/175 (+ 35% AP) per champion damaged by the plague's detonation.
Patch 4.16change

Tides of Blood

  • Now correctly increases healing from Vladimir's Spell Vamp (and Lifesteal).
Patch 4.11change

Sanguine Pool

  • Vladimir can now cast summoner spells and use items while active.
Patch 4.7change

Sanguine Pool

  • Fixed a bug where Vladimir could still be stunned or rooted while untargetable.
  • Fixed a typo in the tooltip where it stated the self-healing was 12.5% instead of the actual 15%.
Patch 3.13change

Hemoplague

  • Bug fix: The wind-down time on Hemoplague is now 0.5 seconds as intended (was occasionally longer).
Patch 1.0.0.143change

Sanguine Pool

  • Movement speed bonus now decays over time.
Patch 1.0.0.138change

Sanguine Pool

  • Fixed a bug where Vladimir could occasionally be hit by projectiles while active.
Patch 1.0.0.134nerf

Crimson Pact

  • Now will correctly work with all sources of bonus Health (% health runes, Juggernaut mastery).

Tides of Blood

  • Healing bonus per stack changed to 4/5/6/7/8% per rank from 8% at all ranks.

Hemoplague

  • Damage amplification reduced to 12% from 14%.
Patch 1.0.0.132buff

Crimson Pact

  • Bonus health reduced to 140% AP from 180% AP.

Transfusion

  • Cooldown reduced to 10/8.5/7/5.5/4 seconds from 12/10/8/6/4.

Tides of Blood

  • Cost ramp-up reduced to 25% from 50%.

Hemoplague

  • Health cost reduced to 0 from 15% current health.
Patch 1.0.0.129change

Tides of Blood

  • Fixed a bug where the display range was much shorter than the actual range.

General

  • Now has a new death particle and sound.
Patch 1.0.0.125change

Transfusion

  • Now counts as a single target ability for items such as Rylai's Crystal Scepter.
Patch 1.0.0.120nerf

Transfusion

  • Cooldown changed to 12/10/8/6/4 from 12/10/8/6/3.
  • Base damage changed to 90/125/160/195/230 from 70/115/160/205/250.
Patch 1.0.0.118bnerf

Transfusion

  • Heal reduced to 15/25/35/45/55 from 17.5/28.75/40/51.25/62.5.
Patch 1.0.0.116change
Patch 1.0.0.111nerf

Crimson Pact

  • Bonus ability power gain reduced to 1 ability power per 40 bonus health from 1 per 25 health.

Sanguine Pool

  • It no longer grants the hidden ~25% movement speed bonus on use.
  • It fixed a bug where Turrets would sometimes idle while Vladimir was pooled.
  • It fixed a bug where it would occasionally not properly draw aggro upon exiting his pool.
Patch 1.0.0.110change

General

  • Fixed a bug where Vladimir in some instances would lose health when leveling.

Sanguine Pool

  • Slow reduced to 40% from 50%.
  • Slow duration reduced to 1 second from 1.5 seconds.

Tides of Blood

  • Health cost reduced to 30/40/50/60/70 from 30/45/60/75/90.
Patch 1.0.0.106nerf

Hemoplague

  • Base damage reduced to 150/250/350 from 200/300/400.
  • Ability power ratio reduced to 0.7 from 0.75.
  • Damage amplification effect changed to 14% at all ranks from 10/14/18%.
  • Cooldown increased to 150/135/120 seconds from 120.

Tides of Blood

  • Fixed a bug where it was not providing Vladimir with enough increased regeneration and healing.
  • Fixed a bug where it did not deal full damage if Vladimir had 4 stacks before casting.
Patch 1.0.0.105nerf

Transfusion

  • Nw heal Vladimir even if the target is spell immune.

Hemoplague

  • No longer damage enemies if it is dispelled.
Patch 1.0.0.102change

Sanguine Pool

  • Duration reduced to 2 seconds from 2.5.
  • Slow duration increased to 1.5 seconds from 1.
  • Damage per second changed to 20/33.75/47.5/61.25/75 retaining the same overall damage.
  • Fixed a bug where it wasn't dealing enough damage.
Patch 1.0.0.101nerf

Crimson Pact

  • No longer heals Vladimir when his ability power increases.

Transfusion

  • Fixed a bug where it was not restoring enough health from Spell Vamp.
  • Fixed a bug where its tooltip showed it restoring less health than it did.
Patch 1.0.0.100change

Hemoplague

  • Debuff will now grant assists even if it does not deal damage to the target.
Patch 1.0.0.99change

Transfusion

  • Cast range reduced to 600 from 650.

Tides of Blood

  • Buff duration increased to 10 seconds from 8.
  • Cast range increased to 620 from 570.
Patch 1.0.0.98change

Crimson Pact

  • Tooltip now displays stat bonuses.

Sanguine Pool

  • Cooldown increased to 26/23/20/17/14 from 25/22/19/16/13.

Tides of Blood

  • Health cost reduced to 30/45/60/75/90 from 40/55/70/85/100.
  • It is now blocked by spell shields.
Patch 1.0.0.97new

Vladimir added to League of Legends