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Lee Sin LoL Patch HistoryPC

Lee Sin

Fighter / Assassin

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Lee Sin was last buffed in Patch 26.5 (). Across 84 patches, Lee Sin has received 25 buffs, 18 nerfs, 40 adjustments since release in Patch 1.0.0.114.

Abilities
FlurryPC
Passive - Flurry

Innate: After casting an ability, Lee Sin's next 2 basic attacks on-hit within 3 seconds gain 40% bonus attack speed and restore energy. The first attack restores 20 / 30 / 40 energy and the second attack restores 10 / 15 / 20 energy.

Sonic WavePC
Q - Sonic Wave
Cost: 50 Energy
CD: 10 / 9 / 8 / 7 / 6
Cast Time: 0.25
Range: 1200
Effect Radius: sight 400

Active: Lee Sin fires a sonic blast in the target direction that deals physical damage to the first enemy hit and marks them for 3 seconds, during which they are true sight.

Physical Damage: 65 / 95 / 125 / 155 / 185 (+ 95% bonus AD)

While the target is marked, Lee Sin can cast Resonating Strike.

Resonating StrikePC
Q - Resonating Strike
Cost: 25 Energy
Cast Time: None
Range: 1250

Active: Lee Sin dashes to the nearby enemy marked by Sonic Wave. Upon arrival, he consumes the mark and deals physical damage, increased by 0% - 100% (based on level).

Minimum Physical Damage: 65 / 95 / 125 / 155 / 185 (+ 95% bonus AD)
Maximum Physical Damage: 130 / 190 / 250 / 310 / 370 (+ 190% bonus AD)

The marked enemy must be within range in order to cast this ability. Iron Will and Cripple can be cast during the dash.

SafeguardPC
W - Safeguard
Cost: 50 Energy
CD: 12
Cast Time: None
Range: 700

Active: Lee Sin dashes to the target allied unit's location. If the ally is a champion upon arrival, both they and Lee Sin gain a shield for 2 seconds and Safeguard's cooldown is halved. Lee Sin can self-cast Safeguard to shield himself.

Shield Strength: 70 / 115 / 160 / 205 / 250 (+ 80% AP)

After Safeguard is cast, Lee Sin can cast Iron Will within the next 3 seconds.

Iron Will and Cripple can be cast during the dash.

Iron WillPC
W - Iron Will
Cost: 25 Energy
Cast Time: None

Active: Lee Sin gains omnivamp for 4 seconds.

Omnivamp: 10 / 14 / 18 / 22 / 26%
TempestPC
E - Tempest
Cost: 50 Energy
CD: 8
Cast Time: 0.25
Effect Radius: 450

Active: Lee Sin smashes the ground beneath him, dealing magic damage to nearby enemies, marking them for 4 seconds and, if they are not invisible when struck, true sight them for the same duration.

Magic Damage: 35 / 60 / 85 / 110 / 135 (+ 100% AD)

If Tempest hits an enemy, Lee Sin can cast Cripple within the next 3 seconds after a 0.1 -second delay.

CripplePC
E - Cripple
Cost: 25 energy
Cast Time: None
Effect Radius: 550 / 600

Active: Lee Sin slow nearby enemies marked by Tempest, decaying over 4 seconds.

Slow: 35 / 45 / 55 / 65 / 75%

A nearby marked enemy is required to cast this ability.

Dragon's RagePC
R - Dragon's Rage
CD: 110 / 85 / 60
Cast Time: 0.25
Range: 375

Active: Lee Sin root the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and airborne up to 800 units over 0.8 seconds, rendering them airborne for 1 second.

Physical Damage: 175 / 400 / 625 (+ 200% bonus AD)
Collision Physical Damage: 175 / 400 / 625 (+ 200% bonus AD) (+ 12 / 15 / 18% of primary target's bonus health)

Enemies that collide with the displaced enemy while it is airborne take the same damage plus bonus physical damage and are airborne for 1 second.

Base Stats

Health: 645
Health Per Level: 108
Mana: 200
Attack Damage: 66
AD Per Level: 3.7
Attack Speed: 0.651
AS Per Level: 3
Armor: 36
Armor Per Level: 4.5
Magic Resist: 32
MR Per Level: 2.05
Movement Speed: 345
Range: 125
Health Regen: 7.5
HP Regen Per Level: 0.7
Mana Regen: 50
Patch 26.5buff

Lee Sin has lost some of his skill and flair as of late and could use some help, so we’re increasing his damage in a way that will benefit more skilled Lee Sin players (aka those that hit their Q’s).

Sonic Wave

  • Base damage increased to 65/95/125/155/185 from 60/90/120/150/180.

Resonating Strike

  • Minimum base damage increased to 65/95/125/155/185 from 60/90/120/150/180.
Patch 26.4change

Right now Lee Sin's W2 is the only ability in the game that grants both Life Steal and Spell Vamp. We're looking to combine those into Omnivamp along with a couple other systemic changes to maintain similar gameplay with clearer wording.

Iron Will

  • Removed: Gain 10/14/18/22/26% life steal and spell vamp for 4 seconds.
  • New Effect: Gain 10/14/18/22/26% omnivamp for 4 seconds.
Patch 25.19change

Lee Sin is a very performant jungler at almost all levels of play but is suspiciously absent from pro. Our goal with this patch is a series of power-neutral adjustments that should give him a sharp early game strategic niche without significantly changing his win rate.

Stats

  • Armor growth reduced to 4.5 from 4.9.

Sonic Wave

  • Base damage increased to 60/90/120/150/180 from 55/80/105/130/155.
  • Bonus AD ratio reduced to 95% bonus AD from 115%.

Resonating Strike

  • Minimum base damage increased to 60/90/120/150/180 from 55/80/105/130/155.
  • Maximum base damage increased to 120/180/240/300/360 from 110/160/210/260/310.
  • Minimum bonus AD ratio reduced to 95% bonus AD from 115%.
  • Maximum bonus AD ratio reduced to 190% bonus AD from 230%.
Patch 25.14nerf

Base AD decreased.

Stats

  • Base attack damage reduced to 66 from 69.
Patch 25.12buff

E cooldown decreased, slow amount decreased.

Tempest

  • Cooldown reduced to 8 seconds from 9.

Cripple

  • Slow changed to 35/45/55/65/75% from 20/35/50/65/80%.
Patch 14.20buff

Base AD increased.

Stats

  • Base attack damage increased to 69 from 66.
Patch 14.14change

Sonic Wave

  • Bug Fix: No longer incorrectly reveals nearby wards and traps.
Patch 14.13buff

Health Growth increased. W shield increased at lower ranks.

Stats

  • Health growth increased to 108 from 105.

Sonic Wave

  • New Effect: Now grants vision in a small radius around the target.

Safeguard

  • Base shield increased to 70/115/160/205/250 from 50/100/150/200/250.
Patch 14.10change

Dragon's Rage

  • Bug Fix: No longer repeats its damage on every frame that the missile collides with another enemy unit which has crowd control immunity.
Patch 14.9change

General

  • Complete visual update across all skins.
  • New splash artwork for Traditional, Acolyte, Muay Thai, Dragon Fist, and Knockout.
  • Tweaked splash artwork for Original, Pool Party, SKT T1, God Fist, Playmaker, Nightbringer, Prestige Nightbringer, FPX, Storm Dragon, and Zenith Games.
  • New lore.
  • New voice-over.
  • Updated sound effects.
  • Traditional cost increased to 750 from 520.
  • Dragon Fist cost increased to 1350 from 975.

Resonating Strike

  • Bonus AD ratio increased to 200% bonus AD from 115%.

Cripple

  • New Effect: Now applies the debuff to Tempest targets directly.
  • Removed: No longer apples the debuff through an (unblockable) targeted missile.
  • Bug Fix: An inconsistency with the debuff's application that caused it to overcompensate its value has been resolved, which would previously grant targets a positive bonus at the last stat update tick.
Patch 13.19change

Base armor increased. W lifesteal and spell vamp increased. E magic damage decreased.

Stats

  • Base armor increased to 36 from 34.

Iron Will

  • Life steal and spell vamp changed to 10/14/18/22/26% from 5/10.5/16/21.5/27%.

Tempest

  • Base damage reduced to 35/60/85/110/135 from 35/65/95/125/155.
Patch 13.18change

General

  • Updated ability icons.
Patch 13.13buff

Q damage increased.

Sonic Wave

  • Bonus AD ratio increased to 115% bonus AD from 110%.

Resonating Strike

  • Bonus AD ratio increased to 115% bonus AD from 110%.
Patch 13.9change

Safeguard

  • Bug Fix: Now properly self-casts if quick cast is enabled.
Patch 13.7nerf

Base AD decreased, base armor decreased.

Stats

  • Base attack damage reduced 66 from 68.
  • Base armor reduced to 34 from 36.
Patch 13.5change

Dragon's Rage

  • Bug Fix: Knocked back target now properly knocks up allies they collide with at all times.
Patch 13.4change

Safeguard

  • Bug Fix: Now properly grants the allied target champion a shield even after dashing into Baron Nashor hit box with Resonating Strike.
Patch 13.3buff

Q AD ratio increased. E base damage decreased, slow increased.

Sonic Wave

  • Bonus AD ratio increased to 110% bonus AD from 100%.

Resonating Strike

  • Bonus AD ratio increased to 110% bonus AD from 100%.

Tempest

  • Base damage reduced to 35/65/95/125/155 from 100/130/160/190/220.
  • AD ratio increased to 100% total AD from 100% bonus AD.

Cripple

  • Slow increased to 20/35/50/65/80% from 20/30/40/50/60%.
Patch 13.1change

General

  • Bug Fix: No longer displays debug text in his tooltips on the ability bar and death recap.
Patch 12.18buff

Health growth increased. W lifesteal and spellvamp increased.

Stats

  • Health growth increased to 105 from 99.

Iron Will

  • Life steal and spell vamp increased to 5/10.5/16/21.5/27% from 5/9.5/14/18.5/23%.
Patch 12.15buff

Q, W, and E reactivation energy costs decreased.

Resonating Strike

  • Energy cost reduced to 25 from 30.

Iron Will

  • Energy cost reduced to 25 from 30.

Cripple

  • Energy cost reduced to 25 from 30.
Patch 12.11buff

Base AD increased. Q damage increased.

Stats

  • Base attack damage increased to 68 from 66.

Sonic Wave

  • Base damage increased to 55/80/105/130/155 from 50/75/100/125/150.

Resonating Strike

  • Base damage increased to 55/80/105/130/155 from 50/75/100/125/150.
Patch 12.10change

Stats

  • Base health increased to 645 from 575.
  • Health growth increased to 99 from 85.
  • Armor growth increased to 4.9 from 3.7.
  • Magic resistance growth increased to 2.05 from 1.25.

Safeguard

  • Base shield reduced to 50/100/150/200/250 from 55/110/165/220/275.

Iron Will

  • Life steal and spell vamp reduced to 5/9.5/14/18.5/23% from 5/10/15/20/25%.
Patch 12.7nerf

Base AD decreased. Q base damage decreased.

Stats

  • Base attack damage reduced to 66 from 68.

Sonic Wave

  • Base damage reduced to 50/75/100/125/150 from 55/80/105/130/155.
  • Bug Fix: Tooltip now displays the accurate damage values.

Resonating Strike

  • Base damage reduced to 50/75/100/125/150 from 55/80/105/130/155.
Patch 11.23change

Flurry

  • Bug Fix: Now properly takes effect even after using Resonating Strike or Cripple while winding up a basic attack.
Patch 11.18nerf

Base attack damage decreased.

Stats

  • Base attack damage reduced to 68 from 70.
Patch 11.16nerf

W omnivamp decreased.

Iron Will

  • Life steal and spell vamp reduced to 5/10/15/20/25% from 10/15/20/25/30%.
Patch 11.13nerf

E base damage decreased later.

Tempest

  • Base damage reduced to 100/130/160/190/220 from 100/140/180/220/260.
Patch 11.11nerf

E cooldown increased.

Tempest

  • Cooldown increased to 9 seconds from 8.
Patch 11.8buff

E cooldown decreased.

Tempest

  • Cooldown reduced to 8 seconds from 10.
Patch 11.4buff

Q cooldown decreased.

Sonic Wave

  • Cooldown reduced to 10/9/8/7/6 seconds from 11/10/9/8/7.
Patch 11.1nerf

Stats

  • Base magic resistance reduced to 32 from 32.1.
Patch 10.25buff

Base armor increased. W cooldown decreased. E base damage increased.

Stats

  • Base armor increased to 36 from 33.

Safeguard

  • Cooldown reduced to 12 seconds from 14.

Tempest

  • Base damage increased to 100/140/180/220/260 from 80/120/160/200/240.
Patch 10.21buff

Base attack damage growth increased.

Stats

  • Attack damage growth increased to 3.7 from 3.2.
Patch 10.15nerf

W cooldown increased.

Safeguard

  • Cooldown increased to 14 seconds from 12.
Patch 10.9change

Safeguard

  • Bug Fix: Now properly treats allied clones as champions and shields them properly when he dashes to one.

Dragon's Rage

  • Bug Fix: Enemy-attached indicator is no longer visible through Fog of War.
Patch 10.3change

Prestige Nightbringer

  • Bug Fix: Minimized model's neck stretching during several animations (Idle1, Idle2, and Run).
Patch 9.18buff

Base health and attack damage increased. R damage increased.

Stats

  • Base health increased to 575 from 570.8.
  • Base attack damage increased to 70 from 69.18.

Dragon's Rage

  • Base damage increased to 175/400/625 from 150/375/600.
Patch 9.17change

Resonating Strike

  • Bug Fix: Dash speed is now at its proper speed.
Patch 9.16change

Resonating Strike

  • Bug Fix: Hitbox will no longer warp across the map when casting it.
Patch 9.15buff

Sonic Wave

  • Base damage increased to 55/80/105/130/155 from 50/75/100/125/150.

Resonating Strike

  • Minimum base damage increased to 55/80/105/130/155 from 50/75/100/125/150.
Patch 9.14change

General

  • New voice over.
Patch 8.19change

General

  • Basic attack and ability visual effects have been updated for base skin and all skins using base VFX.
  • Non-VO audio has been updated for base skin and all skins using base SFX.

Pool Party

  • Resonating Strike
  • Bug Fix: Marker has been updated.

Knockout

  • Safeguard
  • Bug Fix: Shield VFX have been updated.

God Fist

  • Tempest
  • Bug Fix: VFX more clearly indicate the hitbox.
Patch 8.17change

General

  • Updated store assets for the Dragon Fist chromas.
Patch 8.15change

Sonic Wave

  • Base damage reduced to 50/75/100/125/150 from 55/85/115/145/175.
  • Bonus AD ratio increased to 100% bonus AD from 90%.

Resonating Strike

  • Base damage reduced to 50/75/100/125/150 from 55/85/115/145/175.
  • Bonus AD ratio increased to 100% bonus AD from 90%.
  • Removed: Damage no longer scales with 8% of target's missing health.
  • New Effect: Damage is now increased by 0% to 100% (based on target's missing health), up to a maximum of 100/150/200/250/300 (+ 200% bonus AD).
Patch 8.14change

General

  • Updated mixing and mastering for current SFX.
Patch 8.13change

Playmaker

  • Bug Fix: Shields and bindings on his model are now appropriately sized.
Patch 8.12buff

Safeguard

  • Cooldown reduced to 12 seconds from 14.

Tempest

  • Base damage increased to 80/120/160/200/240 from 70/105/140/175/210.
Patch 8.11change

Flurry

  • Energy restored on first hit increased to 20/30/40 (at level 1/7/13) from 20/25/30 (at level 1/7/13).
  • Energy restored on second hit increased to 10/15/20 (at level 1/7/13) from 10/12.5/15 (at level 1/7/13).

Sonic Wave

  • New Effect: Timer displays on icon, showing second cast availability.
  • New Effect: Cooldown reduction now also applies for the duration of the reactivation time.

Safeguard

  • New Effect: Timer displays on icon, showing second cast availability.
  • New Effect: Cooldown reduction now also applies for the duration of the reactivation time.

Tempest

  • New Effect: Timer displays on icon, showing second cast availability.
  • New Effect: Cooldown reduction now also applies for the duration of the reactivation time.
Patch 8.6buff

Flurry

  • Energy restored on first hit increased to 20/25/30 (at level 1/7/13) from 20 at all levels.
  • Energy restored on second hit increased to 10/12.5/15 (at level 1/7/13) from 10 at all levels.

Resonating Strike

  • Range increased to 1200 from 1100.

Dragon's Rage

  • Base damage increased to 150/375/600 from 150/300/450.
Patch 8.3buff

Stats

  • Base health regeneration increased to 7.5 from 7.426.
Patch 8.2buff

Dragon's Rage

  • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
Patch 7.24change

Safeguard

  • Bug Fix: Fixed a bug where it being cast on a champion with Summon Aery would cause Aery would jump to the caster of that ability.
Patch 7.22buff

Sonic Wave / Resonating Strike

  • Base damage increased to 55/85/115/145/175 from 50/80/110/140/170.

Tempest

  • Base damage increased to 70/105/140/175/210 from 60/95/130/165/200.
Patch 7.19change

Dragon Fist

  • Dragon's Rage
  • Bug Fix: No longer loses Gargoyle Stoneplate active overlay VFX when Dragon's Rage is in use.

God Fist

  • Bug Fix: Death shadow no longer persists.
Patch 7.18buff

Safeguard

  • Base shield strength changed to 55/105/165/220/275 from 40/100/160/220/280.
Patch 7.14change

Resonating Strike

  • Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
Patch 7.11change

Safeguard

  • New Effect: Cast can now be buffered when placing wards, allowing Lee Sin to quickly place and hop to wards on high-latency environments.
  • Removed: No longer works with the Quick + Selfcast setting. We're looking into restoring this functionality in a later patch.

Dragon Fist

  • Back design of his shirt changed to yellow from red.
  • Dragon's Rage
  • New Effect: Shirt changes to yellow when casting Dragon's Rage.
Patch 7.10nerf

Stats

  • Base movement speed reduced to 345 from 350.

Dragon's Rage

  • Cooldown increased to 110/85/60 seconds from 90/75/60.
Patch 7.1nerf

Tempest

  • No longer reveals invisible targets.
  • Now only reveals targets damaged by Tempest (no longer reveals nearby allies of damaged targets).

Dragon's Rage

  • Base damage reduced to 150/300/450 from 200/400/600.
Patch 6.21change

Resonating Strike

  • Bug Fix: Resonating Strike and Safeguard once again drop Lee Sin directly on top of his target.
Patch 6.19change

Resonating Strike

  • Bug Fix: Resonating Strike and Safeguard no longer cause him to dash directly on top of his target.
Patch 6.18buff

Sonic Wave

  • Bug Fix: When Sonic Wave target dies before Lee Sin can cast Resonating Strike, it now cancels Resonating Strike 3-second cast window instantly rather than waiting out the remainder of the duration.

Iron Will

  • Sustain values increased to 10/15/20/25/30% from 5/10/15/20/25%.
Patch 6.17change

Resonating Strike

  • Bug Fix: Fixed a bug where Resonating Strike dealt no damage if cast while dashing via Safeguard.
Patch 6.14buff

General

  • Bug Fix: Removed a few seam lines on Muay Thai Lee Sin's model at Very Low settings.

Safeguard

  • Base shield health increased to 40/100/160/220/280 from 40/80/120/160/200.
Patch 5.16buff

Flurry

  • Energy refund changed to 20 on the first attack and 10 on the second, from 15 on both.

Dragon's Rage

  • New Effect: Enemies hit by the kicked enemy take bonus physical damage equal to 12/15/18% of kicked enemy's bonus health.
Patch 4.20nerf

Stats

  • Base armor reduced to 24.216 from 26.216.
  • Heath regeneration reduced to 7.45 per 5 seconds from 9.45.
Patch 4.15change

General

  • Fixed a bug where abilities that give true sight of enemy champions would reveal stealth wards under certain circumstances.
Patch 4.13change

Stats

  • Base health regen increased to 8.95 from 6.95.

Safeguard

  • Shield duration reduced to 2 seconds from 4 seconds.

Cripple

  • No longer reduces enemy attack speed (reduced to 0% from 20/30/40/50/60%).
Patch 4.5nerf

Safeguard

  • Cooldown increased to 14 seconds from 9.
  • Cooldown is now reduced by 50% if the target was an allied champion (including self).
  • Shield duration reduced to 4 seconds from 5.
  • Will now only shield allied champion targets (can still target any ally).

Iron Will

  • Buff duration reduced to 4 seconds from 5.
Patch 3.15change

Safeguard

  • Now only shields the target if the ally is a champion.
Patch 3.7change

Flurry

  • Now will display the current stacks remaining.
Patch 1.0.0.154nerf

Safeguard

  • Fixed a bug where the tooltip incorrectly stated that Lee Sin regained energy when the shield was broken.

Iron Will

  • No longer grants armor while active.
  • Life steal and spell vamp increased to 5/10/15/20/25% from 5/9/13/17/21%.

Cripple

  • Slow amount reduced to 20/30/40/50/60% from 30/37.5/45/52.5/60%.
  • Range reduced to 600 from 800.
Patch 1.0.0.139nerf

Safeguard

  • Cooldown increased to 9 seconds from 8.

Iron Will

  • Life steal and spell vamp reduced to 5/9/13/17/21% from 5/10/15/20/25%.
Patch 1.0.0.133nerf

Flurry

  • Attack speed bonus reduced to 40% from 50%.

Sonic Wave

  • Missing health to bonus damage ratio reduced to 8% from 10%
Patch 1.0.0.126nerf

Sonic Wave

  • Cooldown increased to 11/10/9/8/7 from 10/9/8/7/6.
  • Attack damage scaling reduced to 90% from 100%.

Safeguard

  • Range reduced to 700 from 750.
Patch 1.0.0.124change

Resonating Strike

  • Will now only automatically attempt to attack champions rather than all enemies.
Patch 1.0.0.123change

Resonating Strike

  • Lee Sin will now attempt to attack the target after dashing to a champion.
Patch 1.0.0.121change

Safeguard

  • Now can target wards again, but will now reveal wards for two seconds when used in this manner.
Patch 1.0.0.119change

General

  • Fixed a bug where Tempest could be activated twice.
Patch 1.0.0.118buff

General

  • Energy costs on all spells reduced to 50/30 from 60/40.

Tempest

  • Range increased to 450 from 400.

Safeguard

  • Fixed a bug where Lee Sin's energy was restored when its shield was destroyed.
Patch 1.0.0.116change

Resonating Strike

  • Fixed a bug where it could follow the target over indefinite distance.
  • Improved to fail dash less often.

Safeguard

  • Improved to fail dash less often.
Patch 1.0.0.115nerf

Sonic Wave

  • Base damage reduced to 50/80/110/140/170 from 60/90/120/150/180.
  • Made missile match the effect better.

Resonating Strike

  • Base damage reduced to 50/80/110/140/170 from 60/90/120/150/180.

Safeguard

  • Range increased to 750 from 700.

Iron Will

  • Lifesteal and spell vamp bonus reduced to 5/10/15/20/25% from 10/15/20/25/30%.
Patch 1.0.0.114new

Lee Sin added to League of Legends

Sonic Wave : Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.

  • Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.

Safeguard : Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.

  • Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains lifesteal, spell vamp, and armor.

Tempest : Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.

  • Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration.