PCLee Sin was last buffed in Patch 26.5 (). Across 84 patches, Lee Sin has received 25 buffs, 18 nerfs, 40 adjustments since release in Patch 1.0.0.114.
AbilitiesLeague Wiki
Lee Sin has lost some of his skill and flair as of late and could use some help, so we’re increasing his damage in a way that will benefit more skilled Lee Sin players (aka those that hit their Q’s).
Sonic Wave
- Base damage increased to 65/95/125/155/185 from 60/90/120/150/180.
Resonating Strike
- Minimum base damage increased to 65/95/125/155/185 from 60/90/120/150/180.
Right now Lee Sin's W2 is the only ability in the game that grants both Life Steal and Spell Vamp. We're looking to combine those into Omnivamp along with a couple other systemic changes to maintain similar gameplay with clearer wording.
Iron Will
- Removed: Gain 10/14/18/22/26% life steal and spell vamp for 4 seconds.
- New Effect: Gain 10/14/18/22/26% omnivamp for 4 seconds.
Lee Sin is a very performant jungler at almost all levels of play but is suspiciously absent from pro. Our goal with this patch is a series of power-neutral adjustments that should give him a sharp early game strategic niche without significantly changing his win rate.
Stats
- Armor growth reduced to 4.5 from 4.9.
Sonic Wave
- Base damage increased to 60/90/120/150/180 from 55/80/105/130/155.
- Bonus AD ratio reduced to 95% bonus AD from 115%.
Resonating Strike
- Minimum base damage increased to 60/90/120/150/180 from 55/80/105/130/155.
- Maximum base damage increased to 120/180/240/300/360 from 110/160/210/260/310.
- Minimum bonus AD ratio reduced to 95% bonus AD from 115%.
- Maximum bonus AD ratio reduced to 190% bonus AD from 230%.
E cooldown decreased, slow amount decreased.
Tempest
- Cooldown reduced to 8 seconds from 9.
Cripple
- Slow changed to 35/45/55/65/75% from 20/35/50/65/80%.
Sonic Wave
- Bug Fix: No longer incorrectly reveals nearby wards and traps.
Health Growth increased. W shield increased at lower ranks.
Stats
- Health growth increased to 108 from 105.
Sonic Wave
- New Effect: Now grants vision in a small radius around the target.
Safeguard
- Base shield increased to 70/115/160/205/250 from 50/100/150/200/250.
Dragon's Rage
- Bug Fix: No longer repeats its damage on every frame that the missile collides with another enemy unit which has crowd control immunity.
General
- Complete visual update across all skins.
- New splash artwork for Traditional, Acolyte, Muay Thai, Dragon Fist, and Knockout.
- Tweaked splash artwork for Original, Pool Party, SKT T1, God Fist, Playmaker, Nightbringer, Prestige Nightbringer, FPX, Storm Dragon, and Zenith Games.
- New lore.
- New voice-over.
- Updated sound effects.
- Traditional cost increased to 750 from 520.
- Dragon Fist cost increased to 1350 from 975.
Resonating Strike
- Bonus AD ratio increased to 200% bonus AD from 115%.
Cripple
- New Effect: Now applies the debuff to Tempest targets directly.
- Removed: No longer apples the debuff through an (unblockable) targeted missile.
- Bug Fix: An inconsistency with the debuff's application that caused it to overcompensate its value has been resolved, which would previously grant targets a positive bonus at the last stat update tick.
Base armor increased. W lifesteal and spell vamp increased. E magic damage decreased.
Stats
- Base armor increased to 36 from 34.
Iron Will
- Life steal and spell vamp changed to 10/14/18/22/26% from 5/10.5/16/21.5/27%.
Tempest
- Base damage reduced to 35/60/85/110/135 from 35/65/95/125/155.
General
- Updated ability icons.
Q damage increased.
Sonic Wave
- Bonus AD ratio increased to 115% bonus AD from 110%.
Resonating Strike
- Bonus AD ratio increased to 115% bonus AD from 110%.
Safeguard
- Bug Fix: Now properly self-casts if quick cast is enabled.
Base AD decreased, base armor decreased.
Stats
- Base attack damage reduced 66 from 68.
- Base armor reduced to 34 from 36.
Dragon's Rage
- Bug Fix: Knocked back target now properly knocks up allies they collide with at all times.
Safeguard
- Bug Fix: Now properly grants the allied target champion a shield even after dashing into Baron Nashor hit box with Resonating Strike.
Q AD ratio increased. E base damage decreased, slow increased.
Sonic Wave
- Bonus AD ratio increased to 110% bonus AD from 100%.
Resonating Strike
- Bonus AD ratio increased to 110% bonus AD from 100%.
Tempest
- Base damage reduced to 35/65/95/125/155 from 100/130/160/190/220.
- AD ratio increased to 100% total AD from 100% bonus AD.
Cripple
- Slow increased to 20/35/50/65/80% from 20/30/40/50/60%.
General
- Bug Fix: No longer displays debug text in his tooltips on the ability bar and death recap.
Health growth increased. W lifesteal and spellvamp increased.
Stats
- Health growth increased to 105 from 99.
Iron Will
- Life steal and spell vamp increased to 5/10.5/16/21.5/27% from 5/9.5/14/18.5/23%.
Q, W, and E reactivation energy costs decreased.
Resonating Strike
- Energy cost reduced to 25 from 30.
Iron Will
- Energy cost reduced to 25 from 30.
Cripple
- Energy cost reduced to 25 from 30.
Base AD increased. Q damage increased.
Stats
- Base attack damage increased to 68 from 66.
Sonic Wave
- Base damage increased to 55/80/105/130/155 from 50/75/100/125/150.
Resonating Strike
- Base damage increased to 55/80/105/130/155 from 50/75/100/125/150.
Stats
- Base health increased to 645 from 575.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.9 from 3.7.
- Magic resistance growth increased to 2.05 from 1.25.
Safeguard
- Base shield reduced to 50/100/150/200/250 from 55/110/165/220/275.
Iron Will
- Life steal and spell vamp reduced to 5/9.5/14/18.5/23% from 5/10/15/20/25%.
Base AD decreased. Q base damage decreased.
Stats
- Base attack damage reduced to 66 from 68.
Sonic Wave
- Base damage reduced to 50/75/100/125/150 from 55/80/105/130/155.
- Bug Fix: Tooltip now displays the accurate damage values.
Resonating Strike
- Base damage reduced to 50/75/100/125/150 from 55/80/105/130/155.
Flurry
- Bug Fix: Now properly takes effect even after using Resonating Strike or Cripple while winding up a basic attack.
W omnivamp decreased.
Iron Will
- Life steal and spell vamp reduced to 5/10/15/20/25% from 10/15/20/25/30%.
E base damage decreased later.
Tempest
- Base damage reduced to 100/130/160/190/220 from 100/140/180/220/260.
Q cooldown decreased.
Sonic Wave
- Cooldown reduced to 10/9/8/7/6 seconds from 11/10/9/8/7.
Stats
- Base magic resistance reduced to 32 from 32.1.
Base armor increased. W cooldown decreased. E base damage increased.
Stats
- Base armor increased to 36 from 33.
Safeguard
- Cooldown reduced to 12 seconds from 14.
Tempest
- Base damage increased to 100/140/180/220/260 from 80/120/160/200/240.
Base attack damage growth increased.
Stats
- Attack damage growth increased to 3.7 from 3.2.
Safeguard
- Bug Fix: Now properly treats allied clones as champions and shields them properly when he dashes to one.
Dragon's Rage
- Bug Fix: Enemy-attached indicator is no longer visible through Fog of War.
Prestige Nightbringer
- Bug Fix: Minimized model's neck stretching during several animations (Idle1, Idle2, and Run).
Base health and attack damage increased. R damage increased.
Stats
- Base health increased to 575 from 570.8.
- Base attack damage increased to 70 from 69.18.
Dragon's Rage
- Base damage increased to 175/400/625 from 150/375/600.
Resonating Strike
- Bug Fix: Dash speed is now at its proper speed.
Resonating Strike
- Bug Fix: Hitbox will no longer warp across the map when casting it.
Sonic Wave
- Base damage increased to 55/80/105/130/155 from 50/75/100/125/150.
Resonating Strike
- Minimum base damage increased to 55/80/105/130/155 from 50/75/100/125/150.
General
- New voice over.
General
- Basic attack and ability visual effects have been updated for base skin and all skins using base VFX.
- Non-VO audio has been updated for base skin and all skins using base SFX.
Pool Party
- Resonating Strike
- Bug Fix: Marker has been updated.
Knockout
- Safeguard
- Bug Fix: Shield VFX have been updated.
God Fist
- Tempest
- Bug Fix: VFX more clearly indicate the hitbox.
General
- Updated store assets for the Dragon Fist chromas.
Sonic Wave
- Base damage reduced to 50/75/100/125/150 from 55/85/115/145/175.
- Bonus AD ratio increased to 100% bonus AD from 90%.
Resonating Strike
- Base damage reduced to 50/75/100/125/150 from 55/85/115/145/175.
- Bonus AD ratio increased to 100% bonus AD from 90%.
- Removed: Damage no longer scales with 8% of target's missing health.
- New Effect: Damage is now increased by 0% to 100% (based on target's missing health), up to a maximum of 100/150/200/250/300 (+ 200% bonus AD).
General
- Updated mixing and mastering for current SFX.
Playmaker
- Bug Fix: Shields and bindings on his model are now appropriately sized.
Safeguard
- Cooldown reduced to 12 seconds from 14.
Tempest
- Base damage increased to 80/120/160/200/240 from 70/105/140/175/210.
Flurry
- Energy restored on first hit increased to 20/30/40 (at level 1/7/13) from 20/25/30 (at level 1/7/13).
- Energy restored on second hit increased to 10/15/20 (at level 1/7/13) from 10/12.5/15 (at level 1/7/13).
Sonic Wave
- New Effect: Timer displays on icon, showing second cast availability.
- New Effect: Cooldown reduction now also applies for the duration of the reactivation time.
Safeguard
- New Effect: Timer displays on icon, showing second cast availability.
- New Effect: Cooldown reduction now also applies for the duration of the reactivation time.
Tempest
- New Effect: Timer displays on icon, showing second cast availability.
- New Effect: Cooldown reduction now also applies for the duration of the reactivation time.
Flurry
- Energy restored on first hit increased to 20/25/30 (at level 1/7/13) from 20 at all levels.
- Energy restored on second hit increased to 10/12.5/15 (at level 1/7/13) from 10 at all levels.
Resonating Strike
- Range increased to 1200 from 1100.
Dragon's Rage
- Base damage increased to 150/375/600 from 150/300/450.
Stats
- Base health regeneration increased to 7.5 from 7.426.
Dragon's Rage
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
Safeguard
- Bug Fix: Fixed a bug where it being cast on a champion with Summon Aery would cause Aery would jump to the caster of that ability.
Sonic Wave / Resonating Strike
- Base damage increased to 55/85/115/145/175 from 50/80/110/140/170.
Tempest
- Base damage increased to 70/105/140/175/210 from 60/95/130/165/200.
Dragon Fist
- Dragon's Rage
- Bug Fix: No longer loses Gargoyle Stoneplate active overlay VFX when Dragon's Rage is in use.
God Fist
- Bug Fix: Death shadow no longer persists.
Safeguard
- Base shield strength changed to 55/105/165/220/275 from 40/100/160/220/280.
Resonating Strike
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
Safeguard
- New Effect: Cast can now be buffered when placing wards, allowing Lee Sin to quickly place and hop to wards on high-latency environments.
- Removed: No longer works with the Quick + Selfcast setting. We're looking into restoring this functionality in a later patch.
Dragon Fist
- Back design of his shirt changed to yellow from red.
- Dragon's Rage
- New Effect: Shirt changes to yellow when casting Dragon's Rage.
Stats
- Base movement speed reduced to 345 from 350.
Dragon's Rage
- Cooldown increased to 110/85/60 seconds from 90/75/60.
Tempest
- No longer reveals invisible targets.
- Now only reveals targets damaged by Tempest (no longer reveals nearby allies of damaged targets).
Dragon's Rage
- Base damage reduced to 150/300/450 from 200/400/600.
Resonating Strike
- Bug Fix: Resonating Strike and Safeguard once again drop Lee Sin directly on top of his target.
Resonating Strike
- Bug Fix: Resonating Strike and Safeguard no longer cause him to dash directly on top of his target.
Sonic Wave
- Bug Fix: When Sonic Wave target dies before Lee Sin can cast Resonating Strike, it now cancels Resonating Strike 3-second cast window instantly rather than waiting out the remainder of the duration.
Iron Will
- Sustain values increased to 10/15/20/25/30% from 5/10/15/20/25%.
Resonating Strike
- Bug Fix: Fixed a bug where Resonating Strike dealt no damage if cast while dashing via Safeguard.
General
- Bug Fix: Removed a few seam lines on Muay Thai Lee Sin's model at Very Low settings.
Safeguard
- Base shield health increased to 40/100/160/220/280 from 40/80/120/160/200.
Flurry
- Energy refund changed to 20 on the first attack and 10 on the second, from 15 on both.
Dragon's Rage
- New Effect: Enemies hit by the kicked enemy take bonus physical damage equal to 12/15/18% of kicked enemy's bonus health.
Stats
- Base armor reduced to 24.216 from 26.216.
- Heath regeneration reduced to 7.45 per 5 seconds from 9.45.
General
- Fixed a bug where abilities that give true sight of enemy champions would reveal stealth wards under certain circumstances.
Stats
- Base health regen increased to 8.95 from 6.95.
Safeguard
- Shield duration reduced to 2 seconds from 4 seconds.
Cripple
- No longer reduces enemy attack speed (reduced to 0% from 20/30/40/50/60%).
Safeguard
- Cooldown increased to 14 seconds from 9.
- Cooldown is now reduced by 50% if the target was an allied champion (including self).
- Shield duration reduced to 4 seconds from 5.
- Will now only shield allied champion targets (can still target any ally).
Iron Will
- Buff duration reduced to 4 seconds from 5.
Safeguard
- Now only shields the target if the ally is a champion.
Flurry
- Now will display the current stacks remaining.
Safeguard
- Fixed a bug where the tooltip incorrectly stated that Lee Sin regained energy when the shield was broken.
Iron Will
- No longer grants armor while active.
- Life steal and spell vamp increased to 5/10/15/20/25% from 5/9/13/17/21%.
Cripple
- Slow amount reduced to 20/30/40/50/60% from 30/37.5/45/52.5/60%.
- Range reduced to 600 from 800.
Safeguard
- Cooldown increased to 9 seconds from 8.
Iron Will
- Life steal and spell vamp reduced to 5/9/13/17/21% from 5/10/15/20/25%.
Flurry
- Attack speed bonus reduced to 40% from 50%.
Sonic Wave
- Missing health to bonus damage ratio reduced to 8% from 10%
Sonic Wave
- Cooldown increased to 11/10/9/8/7 from 10/9/8/7/6.
- Attack damage scaling reduced to 90% from 100%.
Safeguard
- Range reduced to 700 from 750.
Resonating Strike
- Will now only automatically attempt to attack champions rather than all enemies.
Resonating Strike
- Lee Sin will now attempt to attack the target after dashing to a champion.
Safeguard
- Now can target wards again, but will now reveal wards for two seconds when used in this manner.
General
- Fixed a bug where Tempest could be activated twice.
General
- Energy costs on all spells reduced to 50/30 from 60/40.
Tempest
- Range increased to 450 from 400.
Safeguard
- Fixed a bug where Lee Sin's energy was restored when its shield was destroyed.
Resonating Strike
- Fixed a bug where it could follow the target over indefinite distance.
- Improved to fail dash less often.
Safeguard
- Improved to fail dash less often.
Sonic Wave
- Base damage reduced to 50/80/110/140/170 from 60/90/120/150/180.
- Made missile match the effect better.
Resonating Strike
- Base damage reduced to 50/80/110/140/170 from 60/90/120/150/180.
Safeguard
- Range increased to 750 from 700.
Iron Will
- Lifesteal and spell vamp bonus reduced to 5/10/15/20/25% from 10/15/20/25/30%.
Lee Sin added to League of Legends
Sonic Wave : Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
- Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.
Safeguard : Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
- Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains lifesteal, spell vamp, and armor.
Tempest : Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
- Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration.
