PCLee Sin Win Rate
Lee Sin Current Status
Lee Sin was last nerfed in Patch 26.12 (). Across 86 patches, Lee Sin has received 25 buffs, 19 nerfs, 41 adjustments since release in Patch 1.0.0.114.
AbilitiesLeague Wiki
Lee Sin Changes
Patch 26.12
nerfThe recent changes taking away some of Lee Sin's kit restrictions have been cool for Lee players, but he's clearly just too powerful now. With more outplay potential, we are nerfing his raw damage to balance him out.
Stats
- Attack damage growth reduced to 3.4 from 3.7.
Sonic Wave
- Base damage reduced to 60/90/120/150/180 from 65/95/125/155/185.
- Bonus AD ratio reduced to 90% bonus AD from 95%.
Resonating Strike
- Minimum base damage reduced to 60/90/120/150/180 from 65/95/125/155/185.
- Minimum bonus AD ratio reduced to 90% bonus AD from 95%.
Patch 26.10
changeOver time, Lee Sin has watched as other champs surpass him in both flair and mobility. We are looking to give him more opportunities to use the tools that allow him to fly around the map while making sure his high moments truly feel like such at all moments in the game.
Safeguard
- Base shield reduced to 60/105/150/195/240 from 70/115/160/205/250.
- Cooldown reduced to 7 seconds from 12.
- Removed: If the targeted ally is a champion upon arrival, Safeguard's cooldown is reduced by 50%.
- New Effect: When targeting an ally minion or ward, Lee Sin now also gains the shield.
Tempest
- AD ratio reduced to 90% AD from 100% AD.
Dragon's Rage
- New Effect: If the primary target dies to the damage, their corpse will now be knocked back, during which it is able to collide with enemies.
Patch 26.5
buffLee Sin has lost some of his skill and flair as of late and could use some help, so we’re increasing his damage in a way that will benefit more skilled Lee Sin players (aka those that hit their Q’s).
Sonic Wave
- Base damage increased to 65/95/125/155/185 from 60/90/120/150/180.
Resonating Strike
- Minimum base damage increased to 65/95/125/155/185 from 60/90/120/150/180.
Patch 26.4
changeRight now Lee Sin's W2 is the only ability in the game that grants both Life Steal and Spell Vamp. We're looking to combine those into Omnivamp along with a couple other systemic changes to maintain similar gameplay with clearer wording.
Iron Will
- Removed: Gain 10/14/18/22/26% life steal and spell vamp for 4 seconds.
- New Effect: Gain 10/14/18/22/26% omnivamp for 4 seconds.
Patch 25.19
changeLee Sin is a very performant jungler at almost all levels of play but is suspiciously absent from pro. Our goal with this patch is a series of power-neutral adjustments that should give him a sharp early game strategic niche without significantly changing his win rate.
Stats
- Armor growth reduced to 4.5 from 4.9.
Sonic Wave
- Base damage increased to 60/90/120/150/180 from 55/80/105/130/155.
- Bonus AD ratio reduced to 95% bonus AD from 115%.
Resonating Strike
- Minimum base damage increased to 60/90/120/150/180 from 55/80/105/130/155.
- Maximum base damage increased to 120/180/240/300/360 from 110/160/210/260/310.
- Minimum bonus AD ratio reduced to 95% bonus AD from 115%.
- Maximum bonus AD ratio reduced to 190% bonus AD from 230%.
Patch 25.12
buffE cooldown decreased, slow amount decreased.
Tempest
- Cooldown reduced to 8 seconds from 9.
Cripple
- Slow changed to 35/45/55/65/75% from 20/35/50/65/80%.
Patch 14.14
changeSonic Wave
- Bug Fix: No longer incorrectly reveals nearby wards and traps.
Patch 14.13
buffHealth Growth increased. W shield increased at lower ranks.
Stats
- Health growth increased to 108 from 105.
Sonic Wave
- New Effect: Now grants vision in a small radius around the target.
Safeguard
- Base shield increased to 70/115/160/205/250 from 50/100/150/200/250.
Patch 14.10
changeDragon's Rage
- Bug Fix: No longer repeats its damage on every frame that the missile collides with another enemy unit which has crowd control immunity.
Patch 14.9
changeGeneral
- Complete visual update across all skins.
- New splash artwork for Traditional, Acolyte, Muay Thai, Dragon Fist, and Knockout.
- Tweaked splash artwork for Original, Pool Party, SKT T1, God Fist, Playmaker, Nightbringer, Prestige Nightbringer, FPX, Storm Dragon, and Zenith Games.
- New lore.
- New voice-over.
- Updated sound effects.
- Traditional cost increased to 750 from 520.
- Dragon Fist cost increased to 1350 from 975.
Resonating Strike
- Bonus AD ratio increased to 200% bonus AD from 115%.
- Bonus AD ratio reduced to 115% bonus AD from 200%.
Cripple
- New Effect: Now applies the debuff to Tempest targets directly.
- Removed: No longer apples the debuff through an (unblockable) targeted missile.
- Bug Fix: An inconsistency with the debuff's application that caused it to overcompensate its value has been resolved, which would previously grant targets a positive bonus at the last stat update tick.
Patch 13.19
changeBase armor increased. W lifesteal and spell vamp increased. E magic damage decreased.
Stats
- Base armor increased to 36 from 34.
Iron Will
- Life steal and spell vamp changed to 10/14/18/22/26% from 5/10.5/16/21.5/27%.
Tempest
- Base damage reduced to 35/60/85/110/135 from 35/65/95/125/155.
Patch 13.18
changeGeneral
- Updated ability icons.
Patch 13.13
buffQ damage increased.
Sonic Wave
- Bonus AD ratio increased to 115% bonus AD from 110%.
Resonating Strike
- Bonus AD ratio increased to 115% bonus AD from 110%.
Patch 13.9
changeSafeguard
- Bug Fix: Now properly self-casts if quick cast is enabled.
Patch 13.7
nerfBase AD decreased, base armor decreased.
Stats
- Base attack damage reduced 66 from 68.
- Base armor reduced to 34 from 36.
Patch 13.5
changeDragon's Rage
- Bug Fix: Knocked back target now properly knocks up allies they collide with at all times.
Patch 13.4
changeSafeguard
- Bug Fix: Now properly grants the allied target champion a shield even after dashing into Baron Nashor hit box with Resonating Strike.
Patch 13.3
buffQ AD ratio increased. E base damage decreased, slow increased.
Sonic Wave
- Bonus AD ratio increased to 110% bonus AD from 100%.
Resonating Strike
- Bonus AD ratio increased to 110% bonus AD from 100%.
Tempest
- Base damage reduced to 35/65/95/125/155 from 100/130/160/190/220.
- AD ratio increased to 100% total AD from 100% bonus AD.
Cripple
- Slow increased to 20/35/50/65/80% from 20/30/40/50/60%.
Patch 13.1
changeGeneral
- Bug Fix: No longer displays debug text in his tooltips on the ability bar and death recap.
Patch 12.18
buffHealth growth increased. W lifesteal and spellvamp increased.
Stats
- Health growth increased to 105 from 99.
Iron Will
- Life steal and spell vamp increased to 5/10.5/16/21.5/27% from 5/9.5/14/18.5/23%.
Patch 12.15
buffQ, W, and E reactivation energy costs decreased.
Resonating Strike
- Energy cost reduced to 25 from 30.
Iron Will
- Energy cost reduced to 25 from 30.
Cripple
- Energy cost reduced to 25 from 30.
Patch 12.11
buffBase AD increased. Q damage increased.
Stats
- Base attack damage increased to 68 from 66.
Sonic Wave
- Base damage increased to 55/80/105/130/155 from 50/75/100/125/150.
Resonating Strike
- Base damage increased to 55/80/105/130/155 from 50/75/100/125/150.
Patch 12.10
changeStats
- Base health increased to 645 from 575.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.9 from 3.7.
- Magic resistance growth increased to 2.05 from 1.25.
Safeguard
- Base shield reduced to 50/100/150/200/250 from 55/110/165/220/275.
Iron Will
- Life steal and spell vamp reduced to 5/9.5/14/18.5/23% from 5/10/15/20/25%.
Patch 12.7
nerfBase AD decreased. Q base damage decreased.
Stats
- Base attack damage reduced to 66 from 68.
Sonic Wave
- Base damage reduced to 50/75/100/125/150 from 55/80/105/130/155.
- Bug Fix: Tooltip now displays the accurate damage values.
Resonating Strike
- Base damage reduced to 50/75/100/125/150 from 55/80/105/130/155.
Patch 11.23
changeFlurry
- Bug Fix: Now properly takes effect even after using Resonating Strike or Cripple while winding up a basic attack.
Patch 11.16
nerfW omnivamp decreased.
Iron Will
- Life steal and spell vamp reduced to 5/10/15/20/25% from 10/15/20/25/30%.
Patch 11.13
nerfE base damage decreased later.
Tempest
- Base damage reduced to 100/130/160/190/220 from 100/140/180/220/260.
Patch 11.4
buffQ cooldown decreased.
Sonic Wave
- Cooldown reduced to 10/9/8/7/6 seconds from 11/10/9/8/7.
Patch 11.1
nerfStats
- Base magic resistance reduced to 32 from 32.1.
Patch 10.25
buffBase armor increased. W cooldown decreased. E base damage increased.
Stats
- Base armor increased to 36 from 33.
Safeguard
- Cooldown reduced to 12 seconds from 14.
Tempest
- Base damage increased to 100/140/180/220/260 from 80/120/160/200/240.
Patch 10.21
buffBase attack damage growth increased.
Stats
- Attack damage growth increased to 3.7 from 3.2.
Patch 10.9
changeSafeguard
- Bug Fix: Now properly treats allied clones as champions and shields them properly when he dashes to one.
Dragon's Rage
- Bug Fix: Enemy-attached indicator is no longer visible through Fog of War.
Patch 10.3
changePrestige Nightbringer
- Bug Fix: Minimized model's neck stretching during several animations (Idle1, Idle2, and Run).
Patch 9.18
buffBase health and attack damage increased. R damage increased.
Stats
- Base health increased to 575 from 570.8.
- Base attack damage increased to 70 from 69.18.
Dragon's Rage
- Base damage increased to 175/400/625 from 150/375/600.
Patch 9.17
changeResonating Strike
- Bug Fix: Dash speed is now at its proper speed.
Patch 9.16
changeResonating Strike
- Bug Fix: Hitbox will no longer warp across the map when casting it.
Patch 9.15
buffSonic Wave
- Base damage increased to 55/80/105/130/155 from 50/75/100/125/150.
Resonating Strike
- Minimum base damage increased to 55/80/105/130/155 from 50/75/100/125/150.
Patch 9.14
changeGeneral
- New voice over.
Patch 8.19
changeGeneral
- Basic attack and ability visual effects have been updated for base skin and all skins using base VFX.
- Non-VO audio has been updated for base skin and all skins using base SFX.
Pool Party
- Resonating Strike
- Bug Fix: Marker has been updated.
Knockout
- Safeguard
- Bug Fix: Shield VFX have been updated.
God Fist
- Tempest
- Bug Fix: VFX more clearly indicate the hitbox.
Patch 8.17
changeGeneral
- Updated store assets for the Dragon Fist chromas.
Patch 8.15
changeSonic Wave
- Base damage reduced to 50/75/100/125/150 from 55/85/115/145/175.
- Bonus AD ratio increased to 100% bonus AD from 90%.
Resonating Strike
- Base damage reduced to 50/75/100/125/150 from 55/85/115/145/175.
- Bonus AD ratio increased to 100% bonus AD from 90%.
- Removed: Damage no longer scales with 8% of target's missing health.
- New Effect: Damage is now increased by 0% to 100% (based on target's missing health), up to a maximum of 100/150/200/250/300 (+ 200% bonus AD).
Patch 8.14
changeGeneral
- Updated mixing and mastering for current SFX.
Patch 8.13
changePlaymaker
- Bug Fix: Shields and bindings on his model are now appropriately sized.
Patch 8.12
buffSafeguard
- Cooldown reduced to 12 seconds from 14.
Tempest
- Base damage increased to 80/120/160/200/240 from 70/105/140/175/210.
Patch 8.11
changeFlurry
- Energy restored on first hit increased to 20/30/40 (at level 1/7/13) from 20/25/30 (at level 1/7/13).
- Energy restored on second hit increased to 10/15/20 (at level 1/7/13) from 10/12.5/15 (at level 1/7/13).
Sonic Wave
- New Effect: Timer displays on icon, showing second cast availability.
- New Effect: Cooldown reduction now also applies for the duration of the reactivation time.
Safeguard
- New Effect: Timer displays on icon, showing second cast availability.
- New Effect: Cooldown reduction now also applies for the duration of the reactivation time.
Tempest
- New Effect: Timer displays on icon, showing second cast availability.
- New Effect: Cooldown reduction now also applies for the duration of the reactivation time.
Patch 8.6
buffFlurry
- Energy restored on first hit increased to 20/25/30 (at level 1/7/13) from 20 at all levels.
- Energy restored on second hit increased to 10/12.5/15 (at level 1/7/13) from 10 at all levels.
Resonating Strike
- Range increased to 1200 from 1100.
Dragon's Rage
- Base damage increased to 150/375/600 from 150/300/450.
Patch 8.3
buffStats
- Base health regeneration increased to 7.5 from 7.426.
Patch 8.2
buffDragon's Rage
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
Patch 7.24
changeSafeguard
- Bug Fix: Fixed a bug where it being cast on a champion with Summon Aery would cause Aery would jump to the caster of that ability.
Patch 7.22
buffSonic Wave / Resonating Strike
- Base damage increased to 55/85/115/145/175 from 50/80/110/140/170.
Tempest
- Base damage increased to 70/105/140/175/210 from 60/95/130/165/200.
Patch 7.19
changeDragon Fist
- Dragon's Rage
- Bug Fix: No longer loses Gargoyle Stoneplate active overlay VFX when Dragon's Rage is in use.
God Fist
- Bug Fix: Death shadow no longer persists.
Patch 7.18
buffSafeguard
- Base shield strength changed to 55/105/165/220/275 from 40/100/160/220/280.
Patch 7.14
changeResonating Strike
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
Patch 7.11
changeSafeguard
- New Effect: Cast can now be buffered when placing wards, allowing Lee Sin to quickly place and hop to wards on high-latency environments.
- Removed: No longer works with the Quick + Selfcast setting. We're looking into restoring this functionality in a later patch.
Dragon Fist
- Back design of his shirt changed to yellow from red.
- Dragon's Rage
- New Effect: Shirt changes to yellow when casting Dragon's Rage.
Patch 7.10
nerfStats
- Base movement speed reduced to 345 from 350.
Dragon's Rage
- Cooldown increased to 110/85/60 seconds from 90/75/60.
Patch 7.1
nerfTempest
- No longer reveals invisible targets.
- Now only reveals targets damaged by Tempest (no longer reveals nearby allies of damaged targets).
Dragon's Rage
- Base damage reduced to 150/300/450 from 200/400/600.
Patch 6.21
changeResonating Strike
- Bug Fix: Resonating Strike and Safeguard once again drop Lee Sin directly on top of his target.
Patch 6.19
changeResonating Strike
- Bug Fix: Resonating Strike and Safeguard no longer cause him to dash directly on top of his target.
Patch 6.18
buffSonic Wave
- Bug Fix: When Sonic Wave target dies before Lee Sin can cast Resonating Strike, it now cancels Resonating Strike 3-second cast window instantly rather than waiting out the remainder of the duration.
Iron Will
- Sustain values increased to 10/15/20/25/30% from 5/10/15/20/25%.
Patch 6.17
changeResonating Strike
- Bug Fix: Fixed a bug where Resonating Strike dealt no damage if cast while dashing via Safeguard.
Patch 6.14
buffGeneral
- Bug Fix: Removed a few seam lines on Muay Thai Lee Sin's model at Very Low settings.
Safeguard
- Base shield health increased to 40/100/160/220/280 from 40/80/120/160/200.
Patch 5.16
buffFlurry
- Energy refund changed to 20 on the first attack and 10 on the second, from 15 on both.
Dragon's Rage
- New Effect: Enemies hit by the kicked enemy take bonus physical damage equal to 12/15/18% of kicked enemy's bonus health.
Patch 4.20
nerfStats
- Base armor reduced to 24.216 from 26.216.
- Heath regeneration reduced to 7.45 per 5 seconds from 9.45.
Patch 4.15
changeGeneral
- Fixed a bug where abilities that give true sight of enemy champions would reveal stealth wards under certain circumstances.
Patch 4.13
changeStats
- Base health regen increased to 8.95 from 6.95.
Safeguard
- Shield duration reduced to 2 seconds from 4 seconds.
Cripple
- No longer reduces enemy attack speed (reduced to 0% from 20/30/40/50/60%).
Patch 4.5
nerfSafeguard
- Cooldown increased to 14 seconds from 9.
- Cooldown is now reduced by 50% if the target was an allied champion (including self).
- Shield duration reduced to 4 seconds from 5.
- Will now only shield allied champion targets (can still target any ally).
Iron Will
- Buff duration reduced to 4 seconds from 5.
Patch 3.15
changeSafeguard
- Now only shields the target if the ally is a champion.
Patch 3.7
changeFlurry
- Now will display the current stacks remaining.
Patch 1.0.0.154
nerfSafeguard
- Fixed a bug where the tooltip incorrectly stated that Lee Sin regained energy when the shield was broken.
Iron Will
- No longer grants armor while active.
- Life steal and spell vamp increased to 5/10/15/20/25% from 5/9/13/17/21%.
Cripple
- Slow amount reduced to 20/30/40/50/60% from 30/37.5/45/52.5/60%.
- Range reduced to 600 from 800.
Patch 1.0.0.139
nerfSafeguard
- Cooldown increased to 9 seconds from 8.
Iron Will
- Life steal and spell vamp reduced to 5/9/13/17/21% from 5/10/15/20/25%.
Patch 1.0.0.133
nerfFlurry
- Attack speed bonus reduced to 40% from 50%.
Sonic Wave
- Missing health to bonus damage ratio reduced to 8% from 10%
Patch 1.0.0.126
nerfSonic Wave
- Cooldown increased to 11/10/9/8/7 from 10/9/8/7/6.
- Attack damage scaling reduced to 90% from 100%.
Safeguard
- Range reduced to 700 from 750.
Patch 1.0.0.124
changeResonating Strike
- Will now only automatically attempt to attack champions rather than all enemies.
Patch 1.0.0.123
changeResonating Strike
- Lee Sin will now attempt to attack the target after dashing to a champion.
Patch 1.0.0.121
changeSafeguard
- Now can target wards again, but will now reveal wards for two seconds when used in this manner.
Patch 1.0.0.119
changeGeneral
- Fixed a bug where Tempest could be activated twice.
Patch 1.0.0.118
buffGeneral
- Energy costs on all spells reduced to 50/30 from 60/40.
Tempest
- Range increased to 450 from 400.
Safeguard
- Fixed a bug where Lee Sin's energy was restored when its shield was destroyed.
Patch 1.0.0.116
changeResonating Strike
- Fixed a bug where it could follow the target over indefinite distance.
- Improved to fail dash less often.
Safeguard
- Improved to fail dash less often.
Patch 1.0.0.115
nerfSonic Wave
- Base damage reduced to 50/80/110/140/170 from 60/90/120/150/180.
- Made missile match the effect better.
Resonating Strike
- Base damage reduced to 50/80/110/140/170 from 60/90/120/150/180.
Safeguard
- Range increased to 750 from 700.
Iron Will
- Lifesteal and spell vamp bonus reduced to 5/10/15/20/25% from 10/15/20/25/30%.
Lee Sin added to League of Legends
Flurry (Innate)
- After Lee Sin uses an ability, his next 2 basic attacks gain 50% Attack Speed and return 10 energy each.
Sonic Wave
- Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
- Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.
Safeguard
- Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
- Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains lifesteal, spell vamp, and armor.
Tempest
- Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
- Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration.
Dragon's Rage (Ultimate)
- Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
