PCNocturne was last buffed in Patch 26.5 (). Across 63 patches, Nocturne has received 24 buffs, 16 nerfs, 22 adjustments since release in Patch 1.0.0.113.
AbilitiesLeague Wiki
Nocturne’s underperforming considering how easy to pick up and play he is, so he’s made the cut for buffs in this patch. In an effort to help him succeed in moderate fight durations, we’re upgrading his ability to stick to his enemies under the Dusk Trail and run them down with basic attacks.
Umbra Blades
- Cooldown reduced to 12 seconds from 13.
Duskbringer
- Bonus movement speed increased to 20/25/30/35/40% from 15/20/25/30/35%.
Paranoia
- Removed: No longer stops tracking the target if the target moves beyond 3500/4250/5000 (based on Paranoia's rank) units.
Armor growth decreased. Q bonus AD decreased.
Stats
- Armor growth reduced to 4.2 from 4.7.
Duskbringer
- Bonus attack damage reduced to 15/25/35/45/55 from 20/30/40/50/60.
Unspeakable Horror
- Bug Fix: Now properly grants the passive effect while facing flee targets.
Umbra Blades
- Bug Fix: The VFX that indicates it is active no longer persists through use if the ability's cooldown ended while under the effects of polymorph.
Unspeakable Horror
- Tether now innately checks every 0.05 seconds for valid range conditions, and no longer waits for every 8th server tick.
Duskbringer
- New Effect: Now checks for and hits targets 25 units outside of the missile's maximum range.
- New Effect: Large monsters hit now leave behind a Dusk Trail when they move.
Paranoia
- Bug Fix: No longer applies the nearsight debuff to Neeko while she is disguised as a non-champion with I.
Base attack speed increased. Passive cooldown decreased.
Stats
- Attack speed ratio increased to 0.721 from 0.668.
Umbra Blades
- Cooldown reduced to 13 seconds from 14.
Passive adjusted.
Umbra Blades
- Removed: No longer deals 50% reduced damage against minions that are the primary target.
Stats
- Base health increased to 655 from 585.
- Health growth increased to 109 from 95.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.55 from 0.75.
Umbra Blades
- Base heal reduced to 13 to 30 (based on level) from 15 to 40 (based on level).
- Heal AP ratio increased to 30% AP from 15% AP.
Paranoia
- Bug Fix: Voice line that plays to all players is no longer louder than intended if they had visibility of more than 1 champion affected by the nearsight debuff.
Paranoia
- Bug Fix: Voice line that is played to all players when the ability is activated is no longer louder than intended.
Health growth increased. Q damage ratio increased.
Stats
- Health growth increased to 95 from 85.
Duskbringer
- Bonus AD ratio increased to 85% bonus AD from 75%.
Old God
- Renamed to Old God Nocturne from Elderwood Nocturne.
Umbra Blades
- Bug Fix: Now correctly heals for the full amount against pets.
Passive damage decreased against minions.
Umbra Blades
- New Effect: Damage and healing are now reduced by 50% against minions.
Q and R cooldowns decreased.
Duskbringer
- Cooldown reduced to 8 seconds from 10.
Paranoia
- Cooldown reduced to 140/115/90 from 150/125/100.
Stats
- Base magic resistance reduced to 32 from 32.1.
General
- Updated visual effects.
- New basic attacks swipes and target effects.
Umbra Blades
- New effect to clearly show the area of effect. His blades now glow when his passive is ready.
Duskbringer
- Updated missile effects and rebalanced darkness trail.
Shroud of Darkness
- More thematic spell shield and new attack speed buff effect.
Unspeakable Horror
- Updated beam and shadow effects to show the timing more clearly.
Paranoia
- New dash effect when Nocturne casts the ability. Updated trail and impact effects. Enemies affected by the spell get a shadowy screen space effect.
Frozen Terror
- All VFX updated with a winter thematic.
Haunting
- All VFX updated with a spooky thematic.
Eternum
- All VFX updated with a sci-fi thematic.
Passive cooldown increased; enemy champions and monsters on-hit cooldown refund increased.
Umbra Blades
- Cooldown increased to 14 seconds from 10.
- Cooldown reduction against champions and monsters increased to 3 seconds from 2.
Bugfix on Umbra Blades cooldown. Passive now always procs against monsters.
Umbra Blades
- New Effect: Cooldown reduction is now doubled against monsters.
- Bug Fix: Fixed a bug where the cooldown would always refund 1 second, instead of 1 or 2 seconds based on the target.
Paranoia
- Indicator added to show recast ability timer.
Base health regen and magic resist growth decreased.
Stats
- Base health regeneration reduced to 7 from 8.5.
- Magic resistance growth reduced to 0.75 from 1.25.
Stats
- Base armor increased to 38 from 36.
- Base health increased to 585 from 582.8.
- Base mana increased to 275 from 273.8.
- Base mana regeneration increased to 7 from 6.756.
Shroud of Darkness
- Bonus attack speed increased to 30/35/40/45/50% from 20/25/30/35/40%.
- Increased bonus attack speed increased to 60/70/80/90/100% from 40/50/60/70/80%.
Paranoia
- New Effect: Can now ping whether the ability is within range or not.
Unspeakable Horror
- Bug Fix: Fearing a champion with Unspeakable Horror no longer interrupts his attacks.
Stats
- Base attack reduced to 62 from 65.
Paranoia
- Bonus AD ratio reduced to 120% bonus AD from 150%.
Stats
- Base attack damage reduced to 65 from 67.21.
- New: Now has 8% bonus attack speed at level 1.
Duskbringer
- Trail bonus attack damage increased to 20/30/40/50/60 from 15/25/35/45/55.
Shroud of Darkness
- New Effect: Tooltip now mentions that it remains active during Paranoia flight.
Paranoia
- Base damage increased to 150/275/400 from 150/250/350.
- Bonus AD ratio increased to 150% bonus AD from 120%.
Umbra Blades
- Base heal changed to 15 to 40 (based on level) from 10/18/26 (at level 1/7/13).
- New Effect: Basic attacks against enemy champion now instead reduces the cooldown by 2 seconds per hit.
Duskbringer
- Missile speed increased to 1600 from 1400.
Shroud of Darkness
- New Effect: If Shroud of Darkness is active when Nocturne re-casts Paranoia to dash to a target, it'll stay active until Nocturne reaches his target.
Paranoia
- Enemy nearsight and recast duration increased to 6 seconds from 4.
Stats
- Base health regeneration increased to 8.5 from 8.26.
Unspeakable Horror
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
Paranoia
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
Duskbringer
- Base damage increased to 65/110/155/200/245 from 60/105/150/195/240.
Shroud of Darkness
- Now block only the first ability that hits, rather than every ability that hits at the same time the shield is broken.
Paranoia
- Bug Fix: If a teammate becomes invisible or camouflaged while hidden from you by Paranoia, you now still properly gain vision of them if they enter your reduced vision radius before Paranoia ends.
Unspeakable Horror
- New Effect: Added indicator (visible to Nocturne only) to show tether range.
Paranoia
- New Effect: Added pre and on-hit animations which sync with Paranoia's damage.
Shroud of Darkness
- Void Nocturne and Frozen Nocturne now use the base skin's particle for their spell shields.
General
- Terrify duration increased to 1.25/1.5/1.75/2/2.25 seconds from 1/1.25/1.5/1.75/2.
Umbra Blades
- New Effect: Heal now scales with 15% AP.
Unspeakable Horror
- Revival effects will now break the tether upon being triggered (e.g. Guardian's Angel).
Paranoia
- Range increase to 2500/3250/4000 from 2000/2750/3500.
Unspeakable Horror
- Base damage increased to 80/125/170/215/260 from 50/100/150/200/250.
- Fixed a bug where the bonus movement speed wasn't triggering on fears other than Nocturne's.
Paranoia
- Cooldown reduced to 150/125/100 seconds from 180/140/100.
Shroud of Darkness
- Fixed a bug where the spell shield reduced damage from all sources when blocking a spell.
Unspeakable Horror
- New Passive: Nocturne gains substantially increased movement speed while moving toward feared enemies.
Duskbringer
- The particles for Dusk Trail no longer obscure other particle effects.
Duskbringer
- Fixed a bug where the trail bonus was applying inconsistently.
Paranoia
- Fixed a bug where Nocturne wouldn't automatically chase his target after using it.
Umbra Blades
- Tooltip updated.
Shroud of Darkness
- Shield duration reduced to 1.5 seconds from 2.
Paranoia
- Cooldown increased to 180/140/100 seconds from 160/130/100.
Umbra Blades
- Heal per target hit adjusted to 10/18/26 from 15/20/25.
Unspeakable Horror
- Fixed a bug where the Ravager was not visually applying the fear tether.
Umbra Blades
- Now displays a cooldown timer.
Unspeakable Horror
- Cast range reduced to 425 from 500.
- Leash range reduced to 465 from 525.
Unspeakable Horror
- Leash range reduced to 525 from 550.
Paranoia
- Nocturne will now attempt to attack the target after using Paranoia.
- Paranoia no longer grants assists for limiting enemy vision.
Paranoia
- Added minimap range indicator.
Duskbringer
- Base damage reduced to 60/105/150/195/240 from 60/110/160/210/260.
Paranoia
- Base damage reduced to 150/250/350 from 150/300/450.
- Fixed a bug where it caused a glitch the first time it was used.
Paranoia
- Fixed a bug where it would follow targets over variable amounts of distance depending on spell rank.
- Improved to fail dash less often.
Duskbringer
- Attack damage bonus reduced to 15/25/35/45/55 from 20/30/40/50/60.
Unspeakable Horror
- Cast range reduced to 475 from 500.
- Leash range reduced to 550 from 600.
- Fixed a bug where breaking the leash near the end of the duration would still trigger the fear.
- Fixed a bug where adding a spell shield like Banshee's Veil while the leash was active would block the fear effect.
Paranoia
- Dash range reduced to 2000/2750/3500 from 2500/3250/4000.
Shroud of Darkness
- Shield is now brighter and easier to see.
Nocturne added to League of Legends
Umbra Blades (Innate)
- Every 10 seconds, Nocturne's next attack strikes surrounding enemies for physical damage and heals himself for each target hit. Nocturne's physical attacks reduce this cooldown by 1 second.
Duskbringer (Q)
- Nocturne throws a shadow blade which deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage.
Shroud of Darkness (W)
- Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy spell and doubles his passive attack speed if successful.
Unspeakable Horror (E)
- Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration.
Paranoia (Ultimate)
- Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
