PCMortal Reminder
League of Legends (PC) Mortal Reminder in Wild Rift
Mortal Reminder Current Status
Mortal Reminder has been changed in 23 League of Legends patches. 10 buffs, 7 nerfs, 5 adjustments. Most recently adjusted in Patch 26.1 ().
Mortal Reminder Changes
Patch 26.1
changeWe're doing a pass on crit Last Whisper items here to help make marksman crit damage a little lower against squishy targets and a bit better against tankier targets.
General
- Total cost reduced to 3000 gold from 3300 gold.
- Combine cost reduced to 150 gold from 450 gold.
- Armor penetration reduced to 30% from 35%.
Patch 25.S1.2
changeGeneral
- Total cost increased to 3300 gold from 3200 gold.
- Combine cost reduced to 450 gold from 350 gold.
- Armor penetration increased to 35% from 30%.
Patch 14.19
nerfAs mentioned earlier in the fighter system, Grievous Wounds items only need to be slot efficient and don't need to be strong competition with other items. Mortal Reminder will be clearly worse than LDR with an increased price and lower armor penetration as recompense for the healing reduction.
General
- Total cost increased to 3200 gold from 3000 gold.
- Combine cost increased to 350 gold from 150 gold.
- Armor penetration reduced to 30% from 35%.
Patch 14.10
buffMortal Reminder is getting the crit chance stat update as well.
General
- Critical strike chance increased to 25% from 20%.
Patch 14.6
buffIn this patch we’re updating the rules around Doran’s Blade/Ring/Shield, World Atlas, Runic Compass, and the Jungle egg “Starter” items. Owning one Starter item listed here precludes you from buying the others. This means supports who start with a Doran’s Blade or Doran’s Ring will be unable to buy their support quests without first selling their Doran’s item and Junglers will be unable to buy an early Doran’s until they finish evolving their pet. We’re doing this to maintain Doran’s items as exclusive tools for laners as a way of giving them early agency over other roles (jungle and support) who aren't innately tied to being in lane and thus are more easily able to 2v1 or 3v1 their opponents. For more context, make sure to read about the support item changes below.
General
- Armor penetration increased to 35% from 30%.
Patch 14.1
nerfGeneral
- Unique passive renamed to Grievous Wounds from Sepsis.
- No longer limits the user to 1 Last Whisper item.
- Now limits the user to 1 Fatality item.
Patch 13.10
buffMortal Reminder fares much, much worse than Lord Dominik’s Regards and feels like a punishment if a crit user is the one applying Grievous Wounds. A simple stat buff hopefully brings it closer to parity with LDR.
General
- Attack damage increased to 40 from 35.
Patch 13.7
buffGeneral
- New Effect: Now applies Grievous Wounds even if the damage dealt was completely mitigated by a shield.
Patch 13.1b
changeGeneral
- New Recipe: Executioner's Calling + Last Whisper + Cloak of Agility + 150 gold = 3000 gold.
- Old Recipe: Executioner's Calling + Zeal + 750 gold = 2600 gold.
- Grievous Wounds strength increased to 40% from 25%.
- Attack speed reduced to 0% from 20%.
- Armor penetration increased to 30% from 0%.
- Movement speed reduced to 0% from 7%.
- Now limited to 1 Last Whisper item.
Unique Passive - Sepsis
- New Effect: Dealing physical damage to enemy champions inflicts them with 40% Grievous Wounds for 3 seconds.
- Old Effect: Dealing physical damage to enemy champions inflicts them with 25% Grievous Wounds for 3 seconds. Basic attacking a champion 2 times while they remain affected by Grievous Wounds increases their effect to 40%, and dealing physical damage to a target affected by 40% Grievous Wounds will refresh the empowered effect.
Patch 12.20
nerfWhile we've buffed Mortal Reminder to be a better Grievous Wounds item, it still competes directly with Phantom Dancer in terms of stats for ADC's weighing their options. We're emphasizing its AD component more so it can stand out against Phantom Dancer’s attack speed and move speed offerings.
General
- Total cost increased to 2600 gold from 2500 gold.
- Combine cost increased to 750 gold from 650 gold.
- Attack damage increased to 35 from 25.
- Attack speed reduced to 20% from 25%.
Patch 12.11
nerfGeneral
- Grievous Wounds strength reduced to 25% from 30%.
- Enhanced Grievous Wounds strength reduced to 40% from 50%.
- Number of basic attacks to trigger enhanced Grievous Wounds reduced to 2 from 3.
Patch 12.10
nerfGeneral
- Grievous Wounds strength reduced to 30% from 40%.
- Enhanced Grievous Wounds strength reduced to 50% from 60%.
Patch 11.8
buffGeneral
- New Effect: Is now called out in chat to notify when the item is purchased.
Patch 11.4
buffGeneral
- Attack damage increased to 25 from 20.
Patch 11.1
buffGeneral
- Grievous Wounds duration increased to 3 seconds from 2.
Patch 10.25
buffGeneral
- Total cost reduced to 2500 gold from 2700 gold.
- Combine cost reduced to 650 gold from 700 gold.
Patch 10.23
changeNo longer grants Armor Penetration. Now builds from Zeal. Now offers improved Grievous Wounds.
General
- Updated icon.
New
- Recipe: Executioner's Calling + Zeal + 700 gold = 2700 gold.
- Stats: 20 attack damage, 25% attack speed, 20% critical strike chance, 7% movement speed.
- Unique Passive - Sepsis: Dealing physical damage to enemy champions inflicts them with 40% Grievous Wounds for 2 seconds. Attacking a champion 3 consecutive times increases this effect to 60% until it ends.
- Limited to 1 Mortal Reminder.
Old
- Recipe: Executioner's Calling + Last Whisper + 550 gold = 2800 gold.
- Stats: 45 attack damage.
- Unique Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.
- Unique Passive - Last Whisper: +25% total armor penetration.
Patch 9.3
buffGeneral
- Combine cost reduced to 550 gold from 700 gold.
- Total cost unchanged.
- Attack damage increased to 45 from 40.
Patch 8.11
nerfGeneral
- Total cost increased to 2800 gold from 2600 gold.
- Combine cost increased to 700 gold from 500 gold.
- Attack damage reduced to 40 from 50.
- Armor penetration changed to 25% total armor from 35% bonus armor.
Patch 7.9
changeGeneral
- Total cost reduced to 2600 gold from 2700 gold.
- Combine cost reduced to 500 gold from 600 gold.
- Bonus armor penetration reduced to 35% from 45%.
Patch 6.12
buffGeneral
- Attack damage increased to 50 from 40.
Patch 6.1
newMortal Reminder added to League of Legends
General
- Armor penetration increased to 45% from 40%.
