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Emberknife LoL ItemPC

Emberknife

Removed

League of Legends (PC)

Emberknife was removed from the game in Patch 12.22.

November 15, 2022

Emberknife has been changed in 7 League of Legends patches. 2 nerfs, 3 adjustments. Removed in Patch 12.22.

Cost: 350g
UNIQUE Passive - Sear: Damaging monsters burns them for60 (+ 30% AP) (+ 5% bonus AD) (+ 2% bonus health) total magic damage over 5 seconds.Omnivamp against monsters provided by this item is not reduced by [[area of effect]] damage.
UNIQUE Passive - Challenging Path: Using Smite 5 times consumes this item to upgrade the spell into Challenging Smite, doubling its damage, and grants all of this item's effects permanently after a 2.5-second delay.
UNIQUE Passive - Huntsman: Killing large [[monster]]s grants 60 bonus experience. The first large monster killed grants an additional 150 bonus experience, for a total of 210. If you are at least 2 levels below the average level of the game, large monster kills grant 50 bonus experience per level below the average level of all players in the game. If your gold from minions is greater than 40% your gold from monsters, a lane minion will grant 13 less gold and 50% reduced experience. This penalty is removed at 20 minutes.
UNIQUE Passive - Recoup: Regenerate up to 8 to 18 mana per second while in the jungle or river, based on missing mana.
Patch 12.22removed

Removed from the game

General

  • Removed from the game.
  • Replaced by Gustwalker Hatchling, Mosstomper Seedling, and Scorchclaw Pup.
Patch 12.10nerf

General

  • Omnivamp against monsters reduced to 7% from 8%.
Patch 11.10change

General

  • Omnivamp reduced to 8% from 10%.
  • New Effect: Now increases Smite damage to 900 once it's consumed.
  • New Effect: If you are at least 2 levels below the average level of the game, large monster kills grant 50 bonus experience per level below the average level of all players in the game.
Patch 11.2change

General

  • Bug Fix: Fixed a bug where jungle items would be removed from the Recommended items tab if the player purchased a Refillable Potion.
  • Bug Fix: Fixed a bug where Smite five times would not consume the jungle item, allowing the player to sell it for gold.
Patch 10.25nerf

General

  • Enabled on Nexus Blitz.
  • Removed: Basic attacks no longer apply one tick of damage.
Patch 10.24change

We’re opening jungle sustain back up for AoE casters who have been struggling with the recent changes. This comes with a small knock to the number overall, since most junglers are equipped with some form of AoE that will benefit. The AoE allowance only applies specifically to Emberknife and Hailblade.

General

  • Updated icon.
  • Omnivamp reduced to 10% from 12%.
  • New Effect: Monster omnivamp is no longer reduced by AoE damage.
Patch 10.23new

Emberknife added to League of Legends

General

  • Replaces Hunter's Machete and Hunter's Talisman.
  • Requires Smite to buy.
  • Cost: 350 gold.
  • Stats: 12% omnivamp against monsters.
  • Unique Passive - Sear: Damaging monsters burns them for 60 (+ 10% AP) (+ 5% bonus AD) (+ 2% bonus health) magic damage over 5 seconds, basic attacks apply one tick on-hit.
  • Unique Passive - Challenging Path: Using Smite 5 times consumes this item to upgrade your Smite into Challenging Smite and grants all item effects permanently.
  • Unique Passive - Huntsman: Killing large monsters grants 60 bonus experience. The first large monster killed grants 150 bonus experience instead.
  • Unique Passive - Recoup: Regenerate up to 8 to 18 (based on level) mana per second when in the jungle or river, based on missing mana.
  • If your gold from minions is greater than 40% your gold from monsters, a lane minion will grant 13 less gold and 50% reduced experience. This penalty is removed at 20 minutes.
  • Limited to 1 Jungle or Support item.
Patch 10.23new

Emberknife added to League of Legends

The red one. We're also cleaning up Challenging Smite to make it a bit more intuitive.

General

  • COST: 350 gold
  • OMNIVAMP AGAINST MONSTERS: 12%
  • TOOTH & NAIL: Damaging monsters burns them for 60 (+10% AP) (+2% bonus health) (+5% bonus AD) magic damage over 5 seconds.
  • CHALLENGING PATH: Smiting 5 times consumes this item and upgrades your Smite to Challenging Smite
  • HUNTSMAN: Killing large monsters grants bonus experience
  • LEYLINE WALKER: Regen up to 8-18 (levels 1-18) mana per second when in the jungle or river.

Challenging Smite

  • AGAINST CHAMPIONS: When Smiting champions, Challenging Smite marks them for 4 seconds. During this time, your damaging attacks and abilities deal 48-125 bonus true damage to them over 2.5 seconds (refreshing but not stacking) and you take 20% reduced damage from the Smited enemy.
  • ABILITIES: Abilities now apply and refresh the burn alongside basic attacks
  • CLARITY: Challenging Smite's damage reduction now has VFX and displays the amount reduced as combat text