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Jayce LoL Patch HistoryPC

Jayce

Fighter / Marksman

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Jayce was last adjusted in Patch 26.3 (). Across 56 patches, Jayce has received 20 buffs, 11 nerfs, 24 adjustments since release in Patch 1.0.0.145.

Abilities
Hextech CapacitorPC
Passive - Hextech Capacitor

Innate: Whenever Jayce switches between either Transform Mercury Hammer: or Transform Mercury Cannon: , he gains ghosting and 40 bonus movement speed for 0.75 seconds.

Hextech Capacitor 2PC
Passive - Hextech Capacitor 2Watch

Innate: Whenever Jayce switches between either Transform Mercury Hammer: or Transform Mercury Cannon: , he gains ghosting and 40 bonus movement speed for 0.75 seconds.

To the Skies!PC
Q - To the Skies!
Cost: 40 Mana
CD: 16 - 6 (based on level)
Cast Time: None
Range: 600
Effect Radius: 300

Active: Jayce dash to the target enemy's location over 0.5 seconds. Upon arrival, he smashes his hammer to the ground to deal physical damage to all enemies within an area and slow them for 2 seconds.

Physical Damage: 60 - 310 (based on level) (+ 135% bonus AD)
Slow: 35 - 60 (based on level) %

To the Skies! deals 10 bonus physical damage to monsters.

Lightning Field can be cast during the dash.

Shock BlastPC
Q - Shock Blast
Cost: 55 - 80 (based on level) Mana
CD: 8
Cast Time: 0.2143
Range: 1050 / 1600
Effect Radius: 170 / 250 / sight 160 / 250

Active: Jayce fires an electric bolt in the target direction that detonates upon hitting an enemy or reaching maximum range, dealing physical damage to nearby enemies and granting sight of the area for 1.25 seconds.

Physical Damage: 80 - 285 (based on level) (+ 130% bonus AD)
Increased Damage: 112 - 399 (based on level) (+ 182% bonus AD)

If the bolt passes through Acceleration Gate, it becomes supercharged: increasing its damage by 40% as well as its speed, range and explosion radius.

Shock Blast deals 10 bonus physical damage to monsters.

Lightning FieldPC
W - Lightning Field
Cost: 40 Mana
CD: 10
Cast Time: None
Effect Radius: 350

Passive: Jayce's basic attacks restore mana on-hit.

Mana Restored: 15 - 25 (based on level)
Magic Damage Per Tick: 35 - 110 (based on level) (+ 25% AP)
Total Magic Damage: 140 - 440 (based on level) (+ 100% AP)

Active: Jayce surrounds himself with an electric field for 4 seconds that deals magic damage every second to nearby enemies.

Hyper ChargePC
W - Hyper Charge
Cost: 40 Mana
CD: 13 - 5 (based on level)
Cast Time: None

Active: Jayce empowers his next 3 basic attacks within 4 seconds to deal modified physical damage and gain 360% bonus attack speed. Hyper Charge's total damage is affected by critical strike modifiers.

Physical Damage: 70 - 110 (based on level) % AD
Total Physical Damage: 210 - 330 (based on level) % AD

Hyper Charge basic attack reset Jayce's basic attack timer.

Thundering BlowPC
E - Thundering Blow
Cost: 55 Mana
CD: 20 - 10 (based on level)
Cast Time: 0.25
Range: 240

Active: Jayce root the target enemy over the cast time, then swings his hammer at them to deal magic damage, capped against monsters, and airborne 600 units.

Magic Damage: 8 - 22 (based on level) % of target's maximum health (+ 100% bonus AD)
Capped Monster Damage: 200 - 700 (based on level)

Jayce is unable to cast To the Skies! or Shock Blast for 0.4 seconds after Thundering Blow's cast time.

Acceleration GatePC
E - Acceleration Gate
Cost: 50 Mana
CD: 16
Cast Time: None
Range: 650

Active: Jayce deploys an energy gate centered at the target location, lasting for 4 seconds and granting sight of its surroundings. Jayce and all allied champions can move through it to gain bonus movement speed that decays over 3 seconds.

Bonus Movement Speed: 35 - 60 (based on level) %

The buff is continuously refreshed while inside the gate.

Transform Mercury CannonPC
R - Transform Mercury Cannon
CD: 6
Cast Time: None

Active: Jayce transforms into Cannon Stance: , receiving access to its abilities, becoming ranged with 500 attack range, and empowering his next basic attack to reduce the target's armor and magic resistance by 20% / 25% / 30% / 35% for 5 seconds.

Transform Mercury HammerPC
R - Transform Mercury Hammer
CD: 6
Cast Time: None

Active: Jayce transforms into Hammer Stance: , receiving access to its abilities, becoming melee with 125 attack range, gaining 5 / 15 / 25 / 35 (+ 7.5% bonus AD) bonus armor and bonus magic resistance, and empowering his next basic attack to deal 25 / 60 / 95 / 130 (+ 30% bonus AD) bonus magic damage.

Jayce begins the game with Transform but cannot increase its rank. Instead, his basic abilities each have 6 ranks.

Base Stats

Health: 590
Health Per Level: 109
Mana: 375
Mana Per Level: 45
Attack Damage: 59
AD Per Level: 4.25
Attack Speed: 0.658
AS Per Level: 3
Armor: 22
Armor Per Level: 5
Magic Resist: 30
MR Per Level: 1.3
Movement Speed: 335
Range: 125
Health Regen: 6
HP Regen Per Level: 0.6
Mana Regen: 6
Mana Regen Per Level: 0.8
Patch 26.3change

Jayce's build has bounced around a lot over time. He's been a tank, he's been (and currently is) a lethality burst mage, and he's been a fighter. We'd like if Jayce were an AD fighter, caring about both his damage output and durability to stick it out in melee once in a while. He's also still better in the jungle than in the top lane after last patch's nerf, so we're here to re-visit him. Ultimately our goals for Viktor's better half are to give him a viable fighter build and a viable but not overbearing jungle role. To achieve these goals, we're reducing his reliance on bonus AD and shifting power from his poke into his melee damage and follow-up.

To the Skies!

  • Base damage increased to 60/110/160/210/260/310 from 60/105/150/195/240/285.
  • Bonus monster damage reduced to 10 from 25.

Shock Blast

  • Base damage reduced to 80/121/162/203/244/285 from 80/126/172/218/264/310.
  • Bonus AD ratio reduced to 130% bonus AD from 140%.
  • Bonus monster damage reduced to 10 from 25.

Transform Mercury Cannon

  • Resistance reduction increased to 20/25/30/35% from 10/15/20/25%.
Patch 26.2nerf

Jayce jungle (AKA Jungle Jayce) has become extremely popular and is also much too strong. One of those two things is awesome and the other isn’t. We’d like to retain JJ as a viable option in the jungle, but without him dominating the competition. So we’re delivering a light nerf that’s intended to bring him more in line with other junglers.

To the Skies!

  • Bonus monster damage reduced to 25 from 50.

Shock Blast

  • Bonus monster damage reduced to 25 from 50.
Patch 25.23buff

We think Jayce jungle is a bit of a longshot but there's a chance he's got a real player base in this new role, so we're delivering some buffs to make his first clear more comfortable and watching to see how many players are interested.

To the Skies!

  • New Effect: Now deals 50 bonus physical damage to monsters.

Shock Blast

  • New Effect: Now deals 50 bonus physical damage to monsters.
Patch 25.18buff

Q damage increased.

Shock Blast

  • Base damage increased to 80/126/172/218/264/310 from 60/110/160/210/260/310.
  • Acceleration Gate damage increased to 112/176.4/240.8/305.2/369.6/434 from 84/154/224/294/364/434.
Patch 25.17change

General

  • Bug Fix: Other players no longer see a debug icon on his status bar in his target frame.

Arcane Inventor

  • Transform Mercury Cannon
  • Bug Fix: Restored empowered attack primed SFX.
Patch 25.14change

General

  • Default range type changed to ranged from melee.
  • [Note: Jayce starts the game in melee form, so this is automatically overriden.]
Patch 25.4buff

W attack speed increased.

Shock Blast

  • Bug Fix: Corrected the projectile's rendering when it passes over impassable terrain and structures.

Hyper Charge

  • Bonus attack speed increased to 360% from 300%.
Patch 25.S1.3change

Q damage decreased in both forms. W damage decreased. R damage decreased.

To the Skies!

  • Base damage reduced to 60/105/150/195/240/285 from 60/110/160/210/260/310.
  • Bonus AD ratio increased to 135% bonus AD from 120% bonus AD.

Shock Blast

  • Base damage reduced to 60/110/160/210/260/310 from 60/115/170/225/280/335.
  • Increased base damage reduced to 84/171.5/259/346.5/434 from 84/180.25/276.5/372.75/469.
  • Bonus AD ratio increased to 140% bonus AD from 125% bonus AD.
  • Increased bonus AD ratio increased to 196% bonus AD from 175% bonus AD

Lightning Field

  • Base damage per tick reduced to 35/50/65/80/95/110 from 40/55/70/85/100/115.
  • Total damage reduced to 140/200/260/320/380/440 from 160/220/280/340/400/460.

Transform Mercury Hammer

  • On-hit base damage reduced to 25/60/95/130 from 25/65/105/145.
  • On-hit bonus AD ratio increased to 30% bonus AD from 25% bonus AD.
Patch 25.S1.1change

General

  • Now swaps Axiom Arcanist with Nimbus Cloak.
Patch 14.24change

General

  • Bug Fix: No longer has a "jayceismelee" buff on the status bar, which also had an empty icon, while in Hammer form.

Arcane Inventor

  • Renamed to Arcane Inventor from Arcane.
Patch 14.18buff

Q slow increased. E bonus movement speed increased.

To the Skies!

  • Slow increased to 35/40/45/50/55/60% from 30/35/40/45/50/55%.

Acceleration Gate

  • Bonus movement speed increased to 35/40/45/50/55/60% from 30/35/40/45/50/55%.
Patch 14.14buff

Cannon form Q damage increased.

Shock Blast

  • Base damage increased to 60/115/170/225/280/335 from 55/110/165/220/275/330.
  • Bonus AD ratio increased to 125% bonus AD from 120%.

Thundering Blow

  • Bug Fix: Now always turns him to face its target upon using the ability.
Patch 14.9buff

Stats

  • Selection radius increased to 120 units from 75.
Patch 14.4buff

Base AD increased. W mana restoration increased and magic damage increased. E now roots enemies on initial cast.

Stats

  • Base attack damage increased to 59 from 57.

Lightning Field

  • Mana restoration increased to 15/17/19/21/23/25 from 10/12/14/16/18/20.
  • Base damage per tick increased to 40/55/70/85/100/115 from 35/50/65/80/95/110.
  • Total base damage increased to 160/220/280/340/400/460 from 140/200/260/320/380/440.

Thundering Blow

  • New Effect: Now root the target during the cast time.
Patch 14.2change

Thundering Blow

  • Knock back distance increased to 600 units from 500.
  • Removed: No longer has a fixed displacement location for the target.
Patch 13.18change

General

  • Updated ability icons.
Patch 13.1buff

Base AD increased. Q (Hammer Form) base damage increased. W (Hammer Form) damage increased.

Stats

  • Base attack damage increased to 57 from 54.

To the Skies!

  • Base damage increased to 60/110/160/210/260/310 from 55/100/145/190/235/280.

Lightning Field

  • Base damage per tick increased to 35/50/65/80/95/110 from 25/40/55/70/85/100.
  • Total base damage increased to 140/200/260/320/380/440 from 100/160/220/280/340/400.
Patch 12.20buff

W mana restoration increased. R bonus magic resist and armor now scales with bonus attack damage.

Lightning Field

  • Mana restore increased to 10/12/14/16/18/20 from 6/8/10/12/14/16.

Transform Mercury Hammer

  • New Effect: Bonus resistances now scale with 7.5% bonus AD.
Patch 12.16buff

Hammer form Q damage increased. Hammer form E damage based on target’s maximum health increased.

To the Skies!

  • Base damage increased to 55/100/145/190/235/280 from 55/95/135/175/215/255.

Thundering Blow

  • Base damage increased to 8/10.8/13.6/16.4/19.2/22% of target's maximum health from 8/10.4/12.8/15.2/17.6/20%.
Patch 12.10buff

Stats

  • Base health increased to 590 from 520.
  • Health growth increased to 109 from 95.
  • Armor growth increased to 5 from 3.8.
  • Magic resistance growth increased to 1.3 from 0.5.
Patch 12.7change

Base health decreased, health growth increased, and armor adjusted.

Stats

  • Base health reduced to 520 from 560.
  • Base armor reduced to 22 from 27.
  • Health growth increased to 95 from 90.
  • Armor growth increased to 3.8 from 3.5.
Patch 11.22nerf

General

  • Updated sound and visual effects.
  • Base Jayce's voice lines have been remastered for clarity and quality.
  • Basic attack missiles and hits are now unique between ranged and melee stances. Added new critical hit VFX.
  • New Recall SFX.

Hextech Capacitor

  • Modernized visuals for reduced noise and clarity.

To the Skies!

  • Modernized visuals. Added clarity to match AoE size.

Shock Blast

  • New projectiles and explosions. Added burst when projectile supercharges.

Lightning Field

  • Modernized visuals with better defined AoE edge. Reduced noise to match damage level.

Hyper Charge

  • Removed noise.

Thundering Blow

  • Modernized visuals; added directionality on knockback

Acceleration Gate

  • Modernized visuals.
Patch 11.18nerf

Passive duration decreased.

Hextech Capacitor

  • Bonus movement speed and ghosting duration reduced to 0.75 seconds from 1.25.
Patch 11.9change

Hyper Charge

  • Bug Fix: Fixed bug where it would not update his attack speed correctly.
Patch 11.8change

Transform Mercury Cannon

  • Bug Fix: Kraken Slayer Bring it Down now properly triggers in ranged form's basic attacks.

Acceleration Gate

  • Undocumented: Rescripted. Shock Blast no longer searches for allied minions to find the effect area.
Patch 10.4buff

Base mana and mana growth increased. Q base damage increased.

Stats

  • Base mana increased to 375 from 357.2.
  • Mana growth increased to 45 from 37.

To the Skies!

  • Base damage increased to 55/95/135/175/215/255 from 45/80/115/150/185/220.
Patch 10.3change

Transform Mercury Cannon / Transform Mercury Hammer

  • Bug Fix: Cooldown now properly reduces by 10% when he has the Cloudbringer's Grace buff.
Patch 10.1buff

Cannon Q base damage increased later.

Shock Blast

  • Base damage increased to 55/110/165/220/275/330 from 55/105/155/205/255/305.
Patch 9.18change

Acceleration Gate

  • Bug Fix: Now properly functions when cast on top of him.
Patch 9.15change

Acceleration Gate

  • Bug Fix: No longer causes small hitches to characters on or sometimes off-screen when cast.
Patch 9.14change

Stats

  • Base attack damage reduced to 54 from 58.
  • Attack damage growth increased to 4.25 from 3.5.

Shock Blast

  • Base damage changed to 55/105/155/205/255/305 from 70/115/160/205/250/295.
  • Bonus AD ratio increased to 120% bonus AD from 100%.
Patch 9.11nerf

Shock Blast

  • Base damage reduced to 70/115/160/205/250/295 from 70/120/170/220/270/320.
  • Bonus AD ratio reduced to 100% bonus AD from 120%.
Patch 9.8change

To the Skies!

  • Bug Fix: Range/cast indicator now appears correctly.

Thundering Blow

  • Bug Fix: Range/cast indicator now appears correctly.
Patch 9.6nerf

Stats

  • Base health reduced to 560 from 576.
  • Health growth reduced to 90 from 95.
  • Base health regeneration reduced to 6 from 7.5.
  • Health regeneration growth reduced to 0.6 from 0.8.

Lightning Field

  • New Effect: Now triggers effects that are triggered by DoT AoE abilities.
Patch 9.2change

General

  • Bug Fix: Ranged basic attack animation has been fixed to synchronize with the attack's actual wind-up and launch.
Patch 9.1buff

Q+E combo can now be buffered.

Acceleration Gate

  • New Effect: If Jayce casts Acceleration Gate during Shock Blast cast time, he'll now ignore movement commands until both abilities have been cast.
Patch 8.24change

General

  • Bug Fix: Fixed a bug causing the audio on his basic attacks to sometimes be missing.
Patch 8.3buff

Stats

  • Base health regeneration increased to 7.5 from 7.344.
Patch 8.2buff

To the Skies!

  • New Effect: Now draws nearby minion aggro when targeting an enemy champion.

Thundering Blow

  • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
  • Bug Fix: No longer disables Flash and Hexflash when used on a champion with Hextech Flashtraption shortly after they have flashed.
Patch 7.24bnerf

Shock Blast

  • Base damage reduced to 70/120/170/220/270/320 from 80/130/180/230/280/330.

Thundering Blow

  • Cooldown increased to 20/18/16/14/12/10 seconds from 15/14/13/12/11/10.
Patch 7.23change

Full Metal

  • Thundering Blow
  • Bug Fix: Once again uses proper VFX, as opposed to classic.
Patch 7.22buff

To the Skies!

  • Base damage increased to 45/80/115/150/185/220 from 35/70/105/140/175/210.

Shock Blast

  • Base damage increased to 80/130/180/230/280/330 from 70/120/170/220/270/320.

Transform Mercury Hammer

  • Bonus damage increased to 25/65/105/145 (at level 1/6/11/16) from 20/60/100/140 (at level 1/6/11/16).
Patch 7.16nerf

Transform Mercury Cannon / Transform Mercury Hammer

  • Removed: On-hit effects procing against wards.
Patch 7.15change

Full Metal

  • Hyper Charge
  • Bug Fix: Custom VFX have been restored.
Patch 7.12change

Forsaken

  • Bug Fix: Fixed a bug where his recall audio desynced from the animation when enemies lost and then regained vision of him during the channel.

Jayce Brighthammer

  • Acceleration Gate
  • Bug Fix: Now correctly plays the electric buzz SFX for the spawning and despawning of his Acceleration Gate.
Patch 7.3nerf

To the Skies!

  • Base damage reduced to 35/70/105/140/175/210 from 40/80/120/160/200/240.

Thundering Blow

  • Mana cost increased to 55 from 40.

Transform Mercury Hammer

  • Bonus AD ratio reduced to 25% bonus AD from 40% bonus AD.
Patch 6.17buff

Thundering Blow

  • Mana cost reduced to 40 at all ranks from 40/50/60/70/80/90.

Transform Mercury Cannon / Transform Mercury Hammer

  • Hammer Stance bonus damage ratio changed to 40% bonus AD from 40% AP.
  • Bug Fix: Fixed a bug where Jayce could be locked out of basic attacking for a short duration upon swapping to Mercury Hammer.
Patch 6.6buff

To the Skies!

  • Mana cost reduced to 40 at all ranks from 40/45/50/55/60/65.
  • Bonus AD ratio increased to 120% bonus AD from 100% bonus AD.
  • Base damage increased to 40/80/120/160/200/240 from 30/70/110/150/190/230.
Patch 6.1change

Transform Mercury Hammer

  • Bug Fix: Bonus magic damage upon transforming would consume against structures without dealing damage if Hyper Charge was active.
Patch 5.13change

Transform Mercury Cannon / Transform Mercury Hammer

  • Fixed a bug where the ability was improving at levels 5 / 10 / 15 instead of 6 / 11 / 16.
Patch 5.11nerf

General

  • New Efect: Transform Mercury Cannon / Transform Mercury Hammer can no longer be ranked and will automatically improve at levels 6, 11 and 16. Values unchanged.
  • Each of Jayce's basic abilities now has 6 ranks.

To the Skies!

  • Base damage changed to 30/70/110/150/190/230 from 20/65/110/155/200.
  • slow percentage progression remains unchanged and is 30/35/40/45/50/55%.
  • Cooldown progression remains unchanged and is 16/14/12/10/8/6 seconds.
  • Mana cost progression remains unchanged and is 40/45/50/55/60/65 mana.

Lightning Field

  • Base damage changed to 100/160/220/280/340/400 from 100/170/240/310/380.
  • Mana refund per basic attack progression is unchanged and is 6/8/10/12/14/16.

Thundering Blow

  • Damage ratio changed to (+ 8/10.4/12.8/15.2/17.6/20% of target's max. health) from (+ 8/11/14/17/20% of target's max. health).
  • Cooldown changed to 15/14/13/12/11/10 seconds from 14/13/12/11/10.
  • Mana cost progression remains unchanged and is 40/50/60/70/80/90 mana.
  • Max damage to monster progression remains unchanged and is 200/300/400/500/600/700.

Shock Blast

  • Base damage changed to 70/120/170/220/270/320 from 60/115/170/225/280.
  • Mana cost progression remains unchanged and is 55/60/65/70/75/80 mana.

Hyper Charge

  • Damage modifier changed to 70/78/86/94/102/110% from 70/80/90/100/110%.
  • Cooldown changed to 13/11.4/9.8/8.2/6.6/4 from 13/11/9/7/5.

Acceleration Gate

  • Movement speed bonus progression remains unchanged and is 30/35/40/45/50/55%.
Patch 5.1nerf

Hyper Charge

  • Damage modifier reduced to 70 / 80 / 90 / 100 / 110% from 70 / 85 / 100 / 115 / 130%.
Patch 4.21buff

Hyper Charge

  • Cooldown reduced to 13 / 11 / 9 / 7 / 5 seconds from 14 / 12 / 10 / 8 / 6.
  • Cooldown now begins after the attacks have been used, rather than on activation.
Patch 3.9change

Shock Blast

  • Basic missile speed increased to 1450 from 1350. (Accelerated Shock Blast missile speed remains the same.)

Acceleration Gate

  • Cooldown increased to 16 seconds at all ranks from 14/13/12/11/10.
Patch 1.0.0.150nerf

Thundering Blow

  • Flat damage component removed; damage changed to 8/11/14/17/20% of target's maximum health (+100% bonus AD) from 40/70/100/130/160 (+100% bonus AD) plus 8/11/14/17/20% of target's maximum health.
  • Fixed: Stun no longer sometimes lasts beyond the knock-back duration.

Acceleration Gate

  • Mana cost increased to 50 from 30.
Patch 1.0.0.145new

Jayce added to League of Legends

General

  • Improved the responsiveness of his basic attacks, primarily in Hammer stance.
  • Fixed: The first basic attack after swapping to Mercury Cannon is now more responsive