PCAphelios
Marksman
League of Legends (PC)
Aphelios was last nerfed in Patch 26.4 (). Across 40 patches, Aphelios has received 12 buffs, 13 nerfs, 14 adjustments since release in Patch 9.24.
AbilitiesLeague Wiki
Even after our hotfix nerfs in 26.1, Aphelios remains as one of the most dominant marksmen in the game. We're lowering his damage to make him a little less powerful at all stages of the game.
The Hitman and the Seer
- Bonus attack damage reduced to 4/8/12/16/20/24 from 5/10/15/20/25/30.
Aphelios has a lot of intricacies and some of his abilities try to behave exactly like basic attacks. With that in mind, we're converting Severum's active to total attack damage in line with similar abilities and generally lowering the bonus AD ratios of several abilities that already scale well due to firing off basic attacks that can crit as part of their cast.
Calibrum
- Mark bonus AD ratio reduced to 10% bonus AD from 20%.
Onslaught
- Removed: No longer has a base damage of 10 to 40 (based on level).
- AD ratio changed to 19 to 40% (based on level) total AD from 22 to 40% (based on level) bonus AD.
Duskwave
- Base damage changed to 20 to 110 (based on level) from 25 to 65 (based on level).
- Bonus AD ratio reduced to 10 to 16% (based on level) bonus AD from 56 to 80% (based on level).
Sentry
- Bonus AD ratio reduced to 30 to 42% (based on level) bonus AD from 42 to 60% (based on level).
Moonlight Vigil
- New Effect: Critical damage now scales with critical strike chance and bonus critical damage.
- New: 100 to 130% (based on critical strike chance) (+ Infinity Edge 0 to 9% (based on critical strike chance))
- Old: 175% (+ 100% bonus critical damage from other sources) with a -55% penalty to the base modifier, for a base critical damage of 120%
Level 1 attack speed increased. Severum movement speed increased. Calibrum damage increased.
Stats
- Base attack speed increased to 0.665 from 0.64.
Moonshot
- Base damage increased to 70 to 160 (based on level) from 60 to 160 (based on level).
Onslaught
- Base bonus movement speed increased to 25% from 20%.
Moonshot
- Bug Fix: Casting Binding Eclipse no longer causes the next Moonshot to clamp its targeting to the opposite direction of the selected one.
Base health increased. Passive bonus AD increased.
Stats
- Base health increased to 600 from 580.
The Hitman and the Seer
- Bonus attack damage increased to 5/10/15/20/25/30 from 4.5/9/13.5/18/22.5/27.
Binding Eclipse, Sentry, and Onslaught damage increased.
Onslaught
- Bonus AD ratio increased to 22 to 40% (based on level) bonus AD from 20 to 35% (based on level).
Binding Eclipse
- Base damage increased to 50 to 140 (based on level) from 50 to 110 (based on level).
- Bonus AD ratio increased to 32 to 50% (based on level) bonus AD from 26 to 35% (based on level).
Sentry
- Base damage increased to 35 to 125 (based on level) from 31 to 100 (based on level).
- Bonus AD ratio increased to 42 to 60% (based on level) bonus AD from 40 to 60.1% (based on level).
General
- Bug Fix: Model no longer twitches unexpectedly during his weapon's idle animations.
Gravitum
- Bug Fix: Slow VFX now correctly rotates around the target.
Severum life steal decreased. Gravitum slow duration decreased. Crescendum base attack speed decreased.
Gravitum
- Slow duration reduced to 2.5 seconds from 3.5.
Severum
- Basic attacks heal reduced to 2 to 7.1% (based on level) from 2.5 to 9% (based on level).
- Abilities heal reduced to 5 to 17.75% (based on level) from 8.33 to 30% (based on level).
Sentry
- Turret attack speed reduced to 0.64 from 0.8.
Passive bonus AD decreased.
The Hitman and the Seer
- Bonus attack damage reduced to 4.5/9/13.5/18/22.5/27 from 5/10/15/20/25/30.
Passive bonus attack speed increased.
The Hitman and the Seer
- Bonus attack speed increased to 9/18/27/36/45/54% from 7.5/15/22.5/30/37.5/45%.
Binding Eclipse
- Bug Fix: Now is properly blocked by spell shield.
Passive attack speed and Lethality with rank up increased.
The Hitman and the Seer
- Bonus attack speed increased to 7.5/15/22.5/30/37.5/45% from 6/12/18/24/30/36%.
- Lethality increased to 5.5/11/16.5/22/27.5/33 from 4.5/9/13.5/18/22.5/27.
Stats
- Base health increased to 580 from 510.
- Health growth increased to 102 from 88.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
Severum
- Basic attacks heal reduced to 2.5 to 9% (based on level) from 3 to 10% (based on level).
- Abilities heal reduced to 8.3325 to 29.997% (based on level) from 9 to 30% (based on level).
Moonlight Vigil
- Severum heal reduced to 250/350/450 from 275/400/525.
Phase
- Bug Fix: Cast SFX is no longer audible to enemies from the fog of war.
Phase
- Bug Fix: Cast bar near the HUD now properly animates upon cast.
Sentry
- Undocumented - Estimated / Bug Fix: Casting it no longer grants a stack of Tear of the Goddess Mana Charge.
General
- Bug Fix: Champion model no longer becomes stuck in a certain pose if he is killed shortly after performing a basic attack.
Passive bonus damage and lethality increased.
The Hitman and the Seer
- Bonus attack damage increased to 5/10/15/20/25/30 from 4/8/12/16/20/24.
- Lethality increased to 4.5/9/13.5/18/22.5/27 from 3.5/7/10.5/14/17.5/21.
Moonlight Vigil
- Bug Fix: Fixed a bug where he would heal from spells instead of basic attacks when using it with Severum.
Base magic resist and AD growth increased. Severum’s maximum number of attacks decreased; on-hit damage increased; healing from basic attacks decreased; healing from abilities increased. Crescendum’s mini Chakram damage decreased; sentry damage increased.
Stats
- Base magic resistance increased to 30 from 26.
- Attack damage growth increased to 3 from 2.4.
Severum
- Healing from basic attacks reduced to 3 to 10% (based on level) from 3 to 20% (based on level).
- Healing from spells increased to 9 to 30% (based on level) from 3 to 20% (based on level).
Onslaught
- Attack speed ratio reduced to 2 per 100% bonus attack speed from 3.
- Base damage increased to 10 to 40 (based on level) from 10 to 30 (based on level).
- Bonus AD ratio changed to 20 to 35% (based on level) bonus AD from 21 to 30% (based on level).
Crescendum
- Bonus damage reduced to 0 to 138.5% (based on number of Chakrams) AD from 0 to 164% (based on number of Chakrams) AD.
Sentry
- Base damage increased to 31 to 100 (based on level) from 25 to 85 (based on level).
- Bonus AD ratio increased to 40 to 60.1% (based on level) bonus AD) from 35 to 50% (based on level).
Passive lethality increased. R main weapon effects strengthened.
The Hitman and the Seer
- Lethality increased to 3.5/7/10.5/14/17.5/21 from 3/6/9/12/15/18.
Moonlight Vigil
- Calibrum mark damage increased to 50/80/110 from 40/70/100.
- Severum heal increased to 275/400/525 from 250/375/500.
- Gravitum empowered root duration increased to 1.35 seconds from 1.25.
- Infernum splash damage increased to 90% from 85%.
- Crescendum bonus chakrams increased to 5 from 4.
- Total chakrams generated increased to 6 from 5.
Onslaught
- Undocumented: On-hit damage (including Kraken Slayer) now properly reduced on hits with Gravitum or Infernum.
Onslaught
- Bug Fix: Now properly modifies damage dealt by Kraken Slayer Bring It Down.
Phase
- Bug Fix: No longer consumes charges of Tear of the Goddess when he swaps his weapons.
Sentry
- Bug Fix: Sentries are no longer pushed towards Sion when he casts Roar of the Slayer.
Passive lethality increased. R Calibrum additional mark damage increased; Severum heal increased, Gravitum root duration increased, Infernum splash damage ratio increased, Crescendum additional chakrams returned increased.
The Hitman and the Seer
- Lethality increased to 3/6/9/12/15/18 from 2/4/6/8/10/12.
Moonlight Vigil
- Calibrum mark damage increased to 40/70/100 from 20/45/70.
- Severum heal increased to 250/375/500 from 200/300/400.
- New Effect: Now increases Binding Eclipse root duration to 1.25 seconds if slowed while empowered by Gravitum.
- Infernum splash damage increased to 85% from 75%.
- Bonus Crescendum chakrams increased to 4 from 3.
Q sentry activation radius decreased; sentry activation time increased. Q Runaan’s bolt pass-through effect removed; Infernum critical AoE splash missile count decreased; Infernum Runaan’s AoE splash missile count decreased; Infernum critical Runaan’s AoE splash missile count reduced; Infernum Runaan’s AoE splash missiles size reduced.
Sentry
- Turret attack range reduced to 500 units from 575.
- Turret arm time increased to 0.35 seconds from 0.25.
- Bug Fix: Now properly applies Manaflow Band.
Infernum
- Removed: Runaan's Hurricane bolts no longer damage enemies they pass through.
- Critical strike splash missiles reduced to 6 from 8.
- Runaan's Hurricane splash missiles reduced to 3 from 4.
- Critical strike Runaan's Hurricane splash missiles reduced to 5 from 8.
- New Effect: Runaan's Hurricane splash missile lengths are now reduced by 100 units.
Moonlight Vigil
- Bug Fix: No longer deals damage without going on cooldown if killed when casting.
Moonlight Vigil
- Bug Fix: Damage now properly matches the ability's tooltip when used with critical strike items.
Base attack damage growth decreased. Q Chakram reset removed for Epic Monsters; turret range indicators no longer visible in Spectator. R follow-up attack critical damage decreased.
Stats
- Attack damage growth reduced to 2 from 2.2.
Crescendum
- Removed: Attacking epic monsters no longer refreshes spectral chakram duration.
Sentry
- Turret range indicators no longer show in Spectator mode.
Moonlight Vigil
- Bonus critical strike damage reduced to (20% + Infinity Edge) AD from (50% + Infinity Edge) AD.
Stats
- Base health increased to 530 from 500.
- Health growth increased to 88 from 86.
Passive bonus armor penetration removed, lethality added. Q ability level scaling takes longer for base damage and cooldowns, damage ratio increased.
The Hitman and the Seer
- Removed: No longer grants 3/6/9/12/15/18% bonus-armor penetration.
- New Effect: Now grants 2/4/6/8/10/12 lethality.
Moonshot
- Base damage reduced to 60 to 160 (based on level) from 60/85/110/135/160.
- Cooldown increased to 10 to 8 (based on level) seconds from 10/9.5/9/8.5/8.
- Bonus AD ratio reduced to 42 to 60% (based on level) bonus AD from 60% at all levels.
Onslaught
- Base damage reduced to 10 to 30 (based on level) from 10/15/20/25/30.
- Cooldown increased to 10 to 8 (based on level) seconds from 10/9.5/9/8.5/8.
- Bonus AD ratio reduced to 21 to 30% (based on level) bonus AD from 30% at all levels.
Binding Eclipse
- Base damage reduced to 50 to 110 (based on level) from 50/65/80/95/110.
- Cooldown increased to 12 to 10 (based on level) seconds from 12/11.5/11/10.5/10.
- Bonus AD ratio reduced to 26 to 35% (based on level) bonus AD from 35% at all levels.
Duskwave
- Base damage reduced to 25 to 65 (based on level) from 25/35/45/55/65.
- Cooldown increased to 9 to 6 (based on level) seconds from 9/8.25/7.5/6.75/6.
- Bonus AD ratio reduced to 56 to 80% (based on level) bonus AD from 80% at all levels.
Sentry
- Base damage reduced to 25 to 85 (based on level) from 25/40/55/70/85.
- Cooldown increased to 9 to 6 (based on level) seconds from 9/8.25/7.5/6.75/6.
- Bonus AD ratio reduced to 35 to 50% (based on level) bonus AD from 50% at all levels.
Severum's innate heal and Infernum's innate damage to minions decreased. Crescendum's empowered damage decreased.
Severum
- Healing reduced to 3 to 20% (based on level) from 8 to 25% (based on level).
Infernum
- Secondary damage to minions reduced to 23/30% AD from 34/45% AD.
Crescendum
- Bonus damage reduced to 0 to 164% (based on number of Chakrams) AD from 0 to 173% (based on number of Chakrams) AD.
Players can now see both of Aphelios' guns. Calibrum no longer resets basic attack timer after consuming a mark. Crescendum sentries die faster. R range decreased.
Weapons of the Faithful
- New Effect: Players can now see both guns he is holding next to his health bar.
Calibrum
- Removed: No longer resets Aphelios' basic attack timer 0.2 seconds after triggering the mark.
Sentry
- Range indicator is now red for enemies when inactive.
- Base number of attacks reduced to 3 from 4.
- Turret damage taken from ranged attacks increased to 3 from 2.
- Turret damage taken from AoE abilities increased to 4 from 2.
- Bug Fix: No longer occasionally dies upon being activated.
Moonlight Vigil
- Visual effects adjusted to be clearer in game.
- Target range reduced to 1300 units from 1600.
Q marked enemy attack range no longer infinite.
Calibrum
- New Effect: Marks now have a maximum range of 1800 units, instead of a global range.
Calibrum basic attack mark damage now flat; Calibrum Q cooldown increased. Crescendum mirror Chakrams do less damage after the first one. Severum onslaught damage ratio decreased.
Calibrum
- Mark base damage reduced to 15 at all levels from 20/25/30/35/40.
- Mark bonus AD ratio reduced to 20% bonus AD from 30%.
Moonshot
- Cooldown increased to 10/9.5/9/8.5/8 seconds from 9/8.25/7.5/6.75/6.
Onslaught
- Bonus AD ratio reduced to 30% bonus AD from 35%.
Crescendum
- Bonus damage reduced to 0 to 173% (based on number of Chakrams) AD from 0 to 224.25% (based on number of Chakrams) AD.
Base movement speed and health decreased. Infernum R AoE damage decreased on secondary targets.
Stats
- Movement speed reduced to 325 from 330.
- Base health reduced to 500 from 530.
Moonlight Vigil
- Infernum splash damage reduced to 75% from 100%.
Calibrum mark bugfixed; marked damage ratio decreased. Infernum R damage ratio and explosion radius decreased.
Calibrum, the Sniper Rifle
- BUGFIX: Attacks that consume Calibrum marks no longer apply on-hit effects an additional time
- MARKED DAMAGE RATIO: 0.4 bonus attack damage → 0.3 bonus attack damage
R - Moonlight Vigil
- INFERNUM EMPOWERED DAMAGE RATIO: 0.4 bonus attack damage → 0.3 bonus attack damage
- INFERNUM EMPOWERED EXPLOSION RADIUS: 500 range → 400 range
Aphelios added to League of Legends
The Weapon of the Faithful
The Hitman and the Seer (Innate)
- Innate: Aphelios has access to an arsenal of 5 Moonstone Weapons, created by his sister Alune. He equips two weapons at any one time, one as his main weapon and one as his off-hand. Each weapon has a unique basic attack and passive effect.
- Aphelios begins the game with Calibrum as his main weapon and Severum in his off-hand, with Gravitum, Infernum, and Crescendum queued in reserve. The queue order can be rearranged based on weapon usage.
- Moonlight: Weapons spawn with 50 Moonlight for ammunition, which is consumed on basic attacks or to cast his . Abilities that cause Aphelios to attack do not cost additional Moonlight on top of their ability cost. Once his main weapon is exhausted of Moonlight, it is moved to the end of the queue and Aphelios equips the next available weapon from his reserve.
- Weapon Master: Aphelios cannot improve his abilities with skill points. He starts the game with Phase and gains access to at level 2. He gains access to Moonlight Vigil at level 6, which improves automatically at levels 11 and 16. Instead, Aphelios may spend his skill points to gain bonus attack damage, bonus attack speed or armor penetration.
- Bonus Attack Damage: 4/8/12/16/20/24.
- Bonus Attack Speed: 6/12/18/24/30/36%.
- Armor Penetration: 3/6/9/12/15/18%.
Weapons of the Faithful (Q)
- The active effect of Aphelios' ability varies based on his current main hand weapon.
- The individual actives do not share a cooldown.
Calibrum (R1)
- Innate: Aphelios gains 100 bonus range while Calibrum is his main weapon.
- Precision: Enemies damaged by Calibrum via an ability are marked for 4.5 seconds, sight them for the duration. Aphelios's next basic attack against a marked target uses the current off-hand weapon and gains global range.
- This attack will consume all marks, dealing 20/25/30/35/40 (+ 40% bonus AD) physical damage per mark to the initial target. If Calibrum is the current off-hand weapon, the empowered attack uses the main weapon instead.
- Cost: 1 Moonlight per attack.
Moonshot (Q1)
- Calibrum - Active: Aphelios fires a bolt of energy in a line, dealing 60/85/110/135/160 (+ 60% bonus AD) (+ 100% AP) physical damage to the first enemy hit.
- Cost: 10 Moonlight + 60 mana.
- Cooldown: 9/8.25/7.5/6.75/6 seconds.
Severum (R2)
- Basic attacks with Severum don't use projectiles.
- Resurgent: Severum's attacks heal him for 8 to 25% (based on level) of damage dealt.
- Healing from Severum in excess of Aphelios' maximum health is converted into a shield for an amount of up to 10 to 140 (based on level) (+ 6% maximum health), lasting for up to 30 seconds.
- Cost: 1 Moonlight per attack.
Onslaught (Q2)
- Severum - Active: For 1.75 seconds, Aphelios gains 20% (+ 10% per 100 AP) bonus movement speed and autonomously performs up to 6 (+ 3 per 100% bonus attack speed) attacks over the duration to the nearest enemy, prioritizing enemy champions.
- Attacks alternate between Severum and his current off-hand weapon, each dealing 10/15/20/25/30 (+ 35% bonus AD) physical damage, 25% on-hit damage and can critically strike. This will consume Moonlight from Severum regardless of whether the attacks are used.
- Cost: 10 Moonlight + 60 mana.
- Cooldown: 10/9/8 seconds.
Gravitum (R3)
- Innate - Binding: Gravitum applies a 30% slow that decays over 3.5 seconds.
- Cost: 1 Moonlight per attack.
Binding Eclipse (Q3)
- Gravitum - Active: Aphelios expunges all enemies affected by Gravitum's slow, dealing 50/65/80/95/110 (+ 35% bonus AD) (+ 70% AP) magic damage and root them for 1 second.
- Cost: 10 Moonlight + 60 mana.
- Cooldown: 12/11.5/11/10.5/10 seconds.
- Effect Radius: Global.
Infernum (R4)
- Innate - Incendiary: Infernum deals 110% AD physical damage to the target and spray four firebolts in a cone behind them, each dealing 75/100% AD physical damage to enemies hit, reduced to 34/45% AD physical damage against minion.
- critical strike spray eight firebolts over a X% wider cone and deal bonus damage.
- Cost: 1 Moonlight per attack.
Duskwave (Q4)
- Infernum - Active: Aphelios unleashes a wave of energy in a cone, dealing 25/35/45/55/65 (+ 80% bonus AD) (+ 70% AP) physical damage to all enemies hit and locking on to each of them. After a delay, Aphelios then fires a volley of basic attacks from his current off-hand weapon, one at each locked-on enemy. There is no range limit for locked-on targets.
- Cost: 10 Moonlight + 60 mana.
- Cooldown: 9/8/7/6 (at level 1/3/7/9) seconds.
Crescendum (R5)
- Innate: Basic attacks with Crescendum hurl the blade at the target, which lingers for 0.25 seconds before homing back to Aphelios. He is disarm until he retrieves Crescendum, but the attack timer is reset once caught.
- Arcing: Whenever Aphelios casts an ability that would require him to throw Crescendum, he instead throws a spectral Chakram at his target that similarly returns to him. Aphelios accumulates the Chakrams he catches, up to 20, which last for 5 seconds. Attacks against champions and epic monsters will refresh the lifespan on Chakrams.
- Basic attacks with Crescendum deal 30/X% AD (at level 1/20) (based on number of Chakrams) bonus physical damage. The bonus damage from Chakrams can critically strike.
- Cost: 1 Moonlight per attack.
- Speed: 600 (+ 75 per 10% bonus attack speed).
Sentry (Q5)
- Crescendum - Active: Aphelios deploys a lunar sentry for up to 20 seconds, reduced to 4 seconds after it starts attacking. Deploying a new sentry reduces the eldest's duration to 4 seconds. A sentry has 3 health, enemies can attack the sentry with basic attacks, dealing 1 damage per hit.
- The sentry autonomously attacks the nearest enemy in range with a clone of Aphelios' current off-hand weapon, dealing 25/40/55/70/85 (+ 50% bonus AD) (+ 50% AP) physical damage. The sentry can critically strike and benefits from Aphelios' attack speed and critical strike chance.
- Cost: 10 Moonlight + 60 mana.
- Cooldown: 9/8.25/7.5/6.75/6 seconds.
Phase (W)
- Active: Aphelios switches between his main weapon and off-hand weapon.
- Static Cooldown: 0.8 seconds.
Weapon Queue System (E)
- The icon of this ability reflects the next weapon that is in reserve.
- Active: Alune verbally notifies which weapon she will create next.
Moonlight Vigil (R)
- Active: Aphelios casts forth a lunar spotlight that stops upon illuminating an enemy champion. Alune smites the area centered on the illuminated enemy, dealing 125/175/225 (+ 20% bonus AD) (+ 100% AP) physical damage and locking-on to each enemy hit.
- After a delay, basic attacks will begin raining from the sky based on Aphelios' current main weapon, one upon each enemy locked-on by Moonlight Vigil. These attacks can critically strike for (50% + Infinity Edge) AD bonus physical damage. There is no range limit for locked-on targets.
- Calibrum: Applies an empowered mark that deals 20/45/70 additional physical damage per mark.
- Severum: If at least one enemy is hit, Aphelios heals for 200/300/400 health.
- Gravitum: Enemies are slow by 99% for the same duration.
- Infernum: The initial blast deals an additional 50/100/150 (+ 40% bonus AD) physical damage. Attacks splash damage in a circle instead of a cone. Enemies will take damage from overlapping areas.
- Crescendum: 3 additional spectral chakrams return to Aphelios from the first enemy hit, for a total of 4, on top of those from other enemies hit.
- Mana Cost: 100 mana.
- Cooldown: 120/110/100 seconds.
