PCRedemption
League of Legends (PC) Redemption in Wild Rift
Redemption Current Status
Redemption has been changed in 17 League of Legends patches. 3 buffs, 7 nerfs, 6 adjustments. Most recently adjusted in Patch 26.1 ().
Redemption Changes
Patch 26.1
changeRedemption has been an extremely broadly appealing item for supports recently, especially in pro play. When it was first made we had many fewer tank support items and it was intended to be purchasable for both enchanters and tank supports. In the current day, we don't need Redemption to be as broadly appealing so we're pushing it more towards the enchanter space to make sure it works very well for them and making it a higher opportunity cost for tank supports to pick up so that it's not first slot for almost every support every game.
General
- New Recipe: Fiendish Codex + Forbidden Idol + 850 gold = 2250 gold.
- Old Recipe: Kindlegem + Forbidden Idol + 900 gold = 2300 gold.
- Health reduced to 0 from 200.
- Ability power increased to 30 from 0.
Patch 25.19
nerfRedemption has found its place as a near unanimous first item for tank supports in pro play. We’re looking to pull back on Redemption’s power to allow items like Locket and Knight’s Vow to compete.
General
- Heal reduced to 150 to 350 (based on target's level) from 200 to 400 (based on target's level).
Patch 14.19
nerfGeneral
- Combine cost increased to 900 gold from 700 gold.
- Total cost unchanged.
- Heal and shield power reduced to 10% from 15%.
Patch 14.1
nerfGeneral
- New Recipe: Kindlegem + Forbidden Idol + 700 gold = 2300 gold.
- Old Recipe: Chalice of Blessing + Forbidden Idol + 550 gold = 2300 gold.
- New Stats: 200 health, 100% base mana regeneration, 15 ability haste, 15% heal and shield power.
- Old Stats: 250 health, 100% base mana regeneration, 15% heal and shield power.
- Removed Unique Passive - Harmony: Gain 25% base health regeneration for every additional 25% base mana regeneration.
Patch 13.10
buffRedemption is another item that’s seeing some recipe adjustments and getting a bit more strength for its healing.
General
- New Recipe: Chalice of Blessing + Forbidden Idol + 550 gold = 2300 gold.
- Old Recipe: Kindlegem + Forbidden Idol + 700 gold = 2300 gold.
- New Stats: 250 health, 100% base mana regeneration, 15% heal and shield power.
- Old Stats: 200 health, 15 ability haste, 100% base mana regeneration, 16% heal and shield power.
- New Passive - Harmony: Gain 25% base health regeneration for every additional 25% base mana regeneration.
- Intervention heal increased to 200 to 400 (based on target's level) froml 180 to 340 (based on target's level).
Patch 12.14
nerfGeneral
- Heal and shield power reduced to 16% from 20%.
Patch 12.10
nerfGeneral
- Heal reduced to 180 to 340 (based on level) from 200 to 400 (based on level).
Patch 12.7
changeGeneral
- Bug Fix: Cooldown indicator now accurately reflects the actual cooldown timer.
Patch 11.16
buffRedemption is being overshadowed by the other Enchanter items and has struggled to find its niche this season. We’re increasing the power and availability of its exciting moments so that it can be more effective in more team fights.
General
- Intervention heal increased to 200 to 400 (based on level) from 180 to 360 (based on level).
- Intervention cooldown reduced to 90 seconds from 120.
Patch 10.23
nerfGeneral
- Updated icon.
New
- Recipe: Kindlegem + Forbidden Idol + 700 gold = 2300 gold.
- Stats: 100% base mana regeneration, 15 ability haste, 200 health, 20% heal and shield power.
- Unique Active - Intervention: You sight the target area for 3 seconds. After a 2.5 second delay, a beam of light strikes the ground. Allies within the area are heal for 180 to 360 (based on target's level), while enemy champion take 10% of target's maximum health true damage (120 second cooldown). Can be used while dead.
- Limits: This effect is halved if the target has been affected by another Redemption in the last 12 seconds.
- Limited to 1 Redemption.
Old
- Recipe: Forbidden Idol + Crystalline Bracer + 650 gold = 2100 gold.
- Stats: 150% base mana regeneration, 10% cooldown reduction, 200 health, 50% base health regeneration.
- Unique: +10% heal and shield power.
- Unique Active: You sight the target area for 3 seconds. After a 2.5 second delay, a beam of light strikes the ground. Allies within the area are heal for 30 to 370 (based on target's level), which is increased by 3x your heal power, while enemy champion take 10% of target's maximum health true damage and enemy minions take 250 true damage (120 second cooldown). Can be used while dead.
- Limits: This effect is halved if the target has been affected by another Redemption in the last 12 seconds.
- Living Forge item: Salvation.
- Stats: 200% base mana regeneration, 10% cooldown reduction, 300 health, 150% base health regeneration.
- Unique: +10% heal and shield power.
Patch 10.22
changeGeneral
- Now has an "incoming health" UX added to the health bar, so players can see how much health they will receive from Redemption's heal.
Patch 8.24b
buffGeneral
- Heal and shield power increased to 10% from 8%.
Patch 8.12
nerfGeneral
- Heal and shield power reduced to 8% from 10%.
Patch 7.17
changeGeneral
- Bug Fix: Active is now correctly amplified by its own +10% bonus healing and shielding power passive while the casting champion is dead.
Patch 7.12
changeGeneral
- Health reduced to 200 from 300.
- Base health regeneration reduced to 50% from 75%.
- Base mana regeneration increased to 150% from 125%.
- Heal reduced to 30 to 370 (based on target's level) from 65 to 490 (based on target's level).
- New Effect: Heal is affected 3 times as much by Increased Healing and Shieling power amplifiers.
- Considering increased +30% (10%x3) healing, heal reduced to 39 to 481 (based on level) from 65 to 490 (based on target's level).
Patch 7.9
changeGeneral
- New Effect: Tooltip now mentions how healing and damage you've done.
- Bug Fix: No longer erroneously counts as a spellcast for effects like Tear of the Goddess.
Patch 7.2
newRedemption added to League of Legends
General
- Health reduced to 300 from 400.
- Mana regeneration increased to 125% from 75%.
- Active heal reduced to 65 to 490 (based on target's level) from 150 to 490 (based on target's level).
