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Renata Glasc LoL Patch HistoryPC

Renata Glasc

Support / Mage

League of Legends (PC)

Renata Glasc was last buffed in Patch 25.16 (). Across 16 patches, Renata Glasc has received 2 buffs, 1 nerf, 12 adjustments since release in Patch 12.4.

Abilities
LeveragePC
Passive - Leverage

Innate: Renata's basic attacks are empowered to apply a mark that lasts 6 seconds, refreshes on subsequent hits and expires when attacking a new enemy. If the enemy was unmarked, the attack also deals bonus magic damage equal to 1% - 2% (based on level) (+ 2% per 100 AP) of the target's maximum health.

Allied champions damaging attacks and abilities against a marked target will consume the mark to deal additional bonus magic damage equal to 1% - 2% (based on level) (+ 2% per 100 AP) of the target's maximum health.

Leverage's damage is capped at 150 against epic monsters.

HandshakePC
Q - Handshake
Cost: 80 Mana
CD: 16
Cast Time: 0.25
Range: 900 / 275
Effect Radius: 1200

Active: Renata fires a hook in the target direction that deals magic damage to the first enemy hit and root them for 1 second, during which they are true sight. If the root was applied, Renata forms a tether between her and the target for the same duration, causing Renata to become unable to declare attacks and have her movement speed reduced by 30% .

Magic Damage: 80 / 125 / 170 / 215 / 260 (+ 80% AP)

Handshake can be recast while the tether is active.

Recast: Renata breaks the tether to airborne the target in the target direction, though not through terrain, dealing the same damage to enemies they pass through. If the thrown target is a champion, all secondary targets hit are stun for 0.5 seconds.

BailoutPC
W - Bailout
Cost: 80 Mana
CD: 28 / 27 / 26 / 25 / 24
Cast Time: None
Range: 800
Effect Radius: 1300

Active: Renata infuses herself or the target allied champion with a chemtech formula for 5 seconds, granting the target bonus attack speed and bonus movement speed while they are facing nearby sight enemy champions or minions, with both of the bonuses increasing in effectiveness by 0% - 100% (based on level). Bailout's duration resets whenever the target scores a takedown against an enemy champion within 6 seconds of damaging them.

Bonus Attack Speed: 10 / 15 / 20 / 25 / 30% (+ 1% per 100 AP)
Maximum Bonus Attack Speed: 20 / 30 / 40 / 50 / 60% (+ 2% per 100 AP)
Bonus Movement Speed: 10 / 12.5 / 15 / 17.5 / 20% (+ 1% per 100 AP)
Maximum Bonus Movement Speed: 20 / 25 / 30 / 35 / 40% (+ 2% per 100 AP)

If the target takes death while Bailout is active, they are restored to 100% of their maximum health but suffer a true damage burn equal to 10% of their maximum health every 0.25 until they reach 0 health, during which Bailout's duration is reset every 0.25 seconds. This effect may occur only once per application of Bailout while the target already has the buff and is not burning. The burn will stop once the target scores a takedown against an enemy champion within 6 seconds of damaging them, setting their current health to 20% of their maximum health immediately afterwards.

Loyalty ProgramPC
E - Loyalty Program
Cost: 70 / 80 / 90 / 100 / 110 Mana
CD: 14 / 13 / 12 / 11 / 10
Cast Time: 0.25
Range: 800
Effect Radius: 325 / 225

Active: Renata sends out chemtech rockets from either side of her that instantly strike targets around her. After 0.4 they converge and travel to the target location as a single missile, striking targets along its path and exploding upon reaching the target location.

Magic Damage: 65 / 95 / 125 / 155 / 185 (+ 55% AP)
Shield Strength: 50 / 65 / 80 / 95 / 110 (+ 50% AP)

Renata and allies struck are granted a shield for 3 seconds and enemies struck are dealt magic damage and slow by 30% for 2 seconds.

Hostile TakeoverPC
R - Hostile Takeover
Cost: 100 Mana
CD: 150 / 130 / 110
Cast Time: 0.75
Range: 2000
Effect Radius: sight 750 / 1000

Active: Renata launches a cloud of potent chemicals that travels in the target direction, granting sight of its surroundings. Enemy champions and minions hit become berserk for a duration.

Berserk Duration: 1.25 / 1.75 / 2.25 seconds

Berserked units gain 100% bonus attack speed and 25% increased size. Within their targeting radius, they prioritize attacking the closest unit by the following categories in descending order: # Their allied champions # Allied non-champions # Allied wards # Enemy units (including monster)

Base Stats

Health: 545
Health Per Level: 94
Mana: 350
Mana Per Level: 50
Attack Damage: 49
AD Per Level: 3
Attack Speed: 0.625
AS Per Level: 2.11
Armor: 27
Armor Per Level: 4.7
Magic Resist: 30
MR Per Level: 1.3
Movement Speed: 330
Range: 550
Health Regen: 5.5
HP Regen Per Level: 0.55
Mana Regen: 11.5
Mana Regen Per Level: 0.5
Patch 25.16buff

Renata can have some exciting builds with her passive, so we think it can at least match the rest of League of Legends. We know that this can get out of hand so we'll be keeping an eye on it in case we need to follow up.

General

  • P AP ratio increased from 1% per 100 AP → 2% per 100 AP (matches SR)
Patch 25.14change

Bailout

  • Bug Fix: No longer breaks Kled health bar if he takes fatal damage while affected by Bailout.
  • Bug Fix: No longer shows Skaarl health while its burn is active on Kled only after he takes fatal damage.
Patch 25.13change

Bailout

  • Bug Fix: If a champion affected by Bailout is last-hit by an enemy summon, the summoner is now properly credited the champion kill.

Hostile Takeover

  • Bug Fix: If an enemy Mel damages and kills one of her allies with any number of projectiles via a Searing Brilliance-empowered attack while under the effects of Hostile Takeover, Mel is no longer incorrectly credited the kill instead of Renata Glasc.
Patch 25.11change

Masque of the Black Rose

  • Adjusted splash art.
  • Updated models and VFX.
Patch 25.4change

Hostile Takeover

  • Bug Fix: No longer sometimes bypasses Wind Wall.
Patch 14.7change

Bailout

  • Bug Fix: Champions within Lamb's Respite that are affected by Bailout and reach the threshold after scoring a champion takedown while still inside its area of effect no longer sometimes forcibly die.
Patch 14.4change

Handshake

  • Tether now innately checks every 0.05 seconds for valid range conditions, and no longer waits for every 8th server tick.
Patch 13.22change

Leverage

  • Bug Fix: No longer instantly kills an enemy Zac if her ally attacked one of his Cell Division that was marked with the debuff.
Patch 13.21change

Leverage

  • Damage now triggers Renata Glasc's own damage effects but still grants kill credit to the ally applying it.
Patch 13.19change

Hostile Takeover

  • Bug Fix: Casting it after her running animation no longer causes her model to have visual issues.
Patch 13.7change

Hostile Takeover

  • Bug Fix: Berserk effect no longer causes an enemy Caitlyn to gain kill credit for allies she kills after it interrupted her Ace in the Hole channel.
Patch 12.14nerf

Base health and base AD decreased.

Stats

  • Base health reduced to 545 from 595.
  • Base attack damage reduced to 49 from 51.
Patch 12.10buff

Stats

  • Base health increased to 595 from 525.
  • Health growth increased to 94 from 80.
  • Armor growth increased to 4.7 from 3.5.
  • Magic resistance growth increased to 1.3 from 0.5.

Loyalty Program

  • Base shield reduced to 50/65/80/95/110 from 50/70/90/110/130.
Patch 12.9change

Base armor decreased. Passive damage decreased.

Stats

  • Base armor reduced to 27 from 29.

Leverage

  • Initial base damage reduced to 1 to 2% (based on level) of target's maximum health from 1 to 3.5% (based on level).
  • Initial AP ratio increased to 2% per 100 AP from 1% per 100 AP.
  • Ally base damage reduced to 1 to 2% (based on level) of target's maximum health from 1 to 3.5% (based on level).
  • Ally AP ratio increased to 2% per 100 AP from 1% per 100 AP.
Patch 12.5change

Hostile Takeover

  • Bug Fix: Power Chord empowered basic attack is now properly consumed and applied when used against allied units while Berserk.
  • Bug Fix: Cheap Shot now properly triggers and deals its damage for Berserk champions.
  • Bug Fix: Caster of The Show Stopper no longer becomes locked out of their basic abilities they are performing the ability while Berserk and their target dies in the process.
  • Bug Fix: Several issues have been fixed where champions with certain items and runes would incorrectly receive kill credit and gold for killing their allies while Berserk.
Patch 12.4new

Renata Glasc added to League of Legends

The Chem-Baroness

Leverage (Innate)

  • Innate: Renata's basic attacks mark enemies for 6 seconds, dealing 1 to 5.25% (based on level) (+ 1% per 100 AP) of the target's maximum health bonus magic damage if they were unmarked.
  • Allied champions damaging attacks and abilities against marked targets consume the mark to deal 1 to 5.25% (based on level) (+ 1% per 100 AP) of their maximum health as additional bonus magic damage.
  • Attacking a marked enemy will only refresh their mark's duration. Marking a different enemy will remove the mark from the previous target. Leverage's damage is capped at 150 against monsters.

Handshake (Q)

  • Active: Renata fires a hook out from her robotic arm in the target direction, dealing 80/125/170/215/260 (+ 80% AP) magic damage to the first enemy hit and root them for 1 second, during which they are standard sight and Renata is unable to declare attacks and has her movement speed reduced by 30%. Handshake can be recast while the target is rooted.
  • Recast: Renata airborne the target in the target direction, though not through terrain, dealing the same damage to enemies they pass through and stun them for 0.5 seconds if the thrown target is a champion.
  • Mana Cost: 80.
  • Cooldown: 16 seconds.
  • Range: 900 / 275, Width: 140, Speed: 1450 / X, Cast Time: 0.25 seconds.

Bailout (W)

  • Active: Renata enhances herself or the target allied champion for 5 seconds, granting the target 10/15/20/25/30% (+ 1% per 100 AP) bonus attack speed in addition to 10/12.5/15/17.5/20% (+ 1% per 100 AP) bonus movement speed while they are moving toward nearby sight enemy champions and minions, both increasing in effectiveness by 100% over the duration. Bailout's duration resets whenever the target scores a takedown against an enemy champion within 6 seconds of damaging them.
  • If the target takes death while Bailout is active, they are restored to 100% of their maximum health but begin burning to take true damage equal to 8.3% of their maximum health every 0.25 until they die from reaching 0 health. If they score a takedown against an enemy champion within 6 seconds of damaging them while suffering from the burn, it is stopped prematurely and they are set to 35% of their maximum health. This effect may only occur once per application of Bailout while not already active on the target.
  • Mana Cost: 80.
  • Cooldown: 28/26/24/22/20 seconds.
  • Target Range: 800, Effect Radius: 1300, Cast Time: None.

Loyalty Program (E)

  • Renata sends out a chemtech rocket from either side of her that instantly strike targets around her. After 0.4 they converge and travel to the target location as a single missile, striking targets along its path and exploding upon reaching its target location.
  • Renata and allies struck are granted a 50/70/90/110/130 (+ 50% AP) shield for 3 seconds and enemies struck are dealt 65/95/125/155/185 (+ 55% AP) magic damage and are slow by 30% for 2 seconds.
  • Mana Cost: 70/80/90/100/110.
  • Cooldown: 14/13/12/11/10 seconds.
  • Target Range: 800, Effect Radius: 325 / 225, Width: 220, Speed: 1450, Cast Time: 0.25 seconds.

Hostile Takeover (R)

  • Active: Renata launches a cloud of potent chemicals that spreads out in the target direction, which grants sight of its surroundings and turns all enemy champions and minions it passes over berserk for 1.25/1.75/2.25 seconds.
  • Berserk causes afflicted targets to go insane, granting them 100% bonus attack speed and increased size, and forcing them to basic attack the nearest unit, regardless of being allied, enemy, or neutral. They prioritize attacking their own allies, then neutral units, then Renata's allies, then Renata herself.
  • Renata gains kill credit of enemies killed by their berserked allies through their basic attacks. Berserked units can be forced to attack all units except turret.
  • Mana Cost: 100.
  • Cooldown: 150/130/110 seconds.
  • Range: 2000, Effect Radius: 750, Width: 500, Angle: 14 degrees, Speed: 650 - 1000, Cast Time: 0.75 seconds.