PCTaric
Support / Tank
League of Legends (PC)
Taric was last adjusted in Patch 25.15 (). Across 50 patches, Taric has received 12 buffs, 11 nerfs, 26 adjustments since release in Patch 0.9.22.15.
AbilitiesLeague Wiki
Bastion
- Bug Fix: Tether no longer persists and functions without a range limitation on a linked ally after Taric successfully survives and exits Realm of Death.
Taric isn't looking as fabulous as one would expect in a 2v2 mode. While we are aware that small changes can have a massive impact on Taric's power level, we think we can cautiously walk back some of his Arena-specific changes.
General
- Q reverting Arena's changes to Base healing values : 20 → 25
- R Duration : 1.75 → 2s
W bonus armor decreased.
Bastion
- Armor ratio reduced to 6/7/8/9/10% of Taric's armor from 9/10/11/12/13%.
Bastion
- New Effect: Cast now has a forgiveness radius of 175 units.
Starlight's Touch
- Bug Fix: No longer fails to cast on an ally tethered by Bastion at max tether range.
- Bug Fix: Using Navori Flickerblade Transcendence no longer incorrectly increases its current cooldown.
Bastion
- Bug Fix: No longer fails to cast on an ally tethered by Bastion at max tether range.
- Bug Fix: Self-casting after a previously tethered ally has died no longer seeks for ally corpse targets instead of only alive allies.
- Bug Fix: Tether link and unlink SFX now has a delay to prevent it from repeatedly playing when the tethered ally also repeatedly enters and exits the tether's max range.
Dazzle
- New Effect: Now grants ghosting to nearby units during the windup.
Base magic resist decreased. E cooldown increased.
Stats
- Base magic resistance reduced to 28 from 32.
Dazzle
- Cooldown increased to 16/15/14/13/12 seconds from 15/14/13/12/11.
Q healing increased, mana cost decreased and no longer increases with rank. E cooldown decreased, stun duration increased.
Starlight's Touch
- Heal health ratio per stack increased to 1% of his maximum health from 0.75%.
- Mana cost reduced to 60 at all ranks from 65/70/75/80/85.
Dazzle
- Stun duration increased to 1.5 seconds from 1.25.
- Cooldown reduced to 15/14/13/12/11 seconds from 17/16/15/14/13.
Stats
- Base health increased to 645 from 575.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.6 from 3.4.
- Magic resistance growth increased to 2.05 from 1.25.
Starlight's Touch
- Base heal per stack reduced to 25 from 30.
- Heal AP ratio per stack reduced to 15% AP from 20% AP.
- Heal health ratio per stack reduced to 0.75% of his maximum health from 1%.
Bastion
- Shield health ratio reduced to 7/8/9/10/11% maximum health from 8/9/10/11/12%.
Q cost decreased. E cost decreased.
General
- Undocumented/Bug Fix: First move voice line now always triggers.
- Undocumented/Bug Fix: Generic item purchase lines have been restored.
- Undocumented/Bug Fix: Missing item specific voice interactions have been repurposed.
Starlight's Touch
- Mana cost reduced to 65/70/75/80/85 from 70/75/80/85/90.
Dazzle
- Mana cost reduced to 40 from 60.
Cosmic Radiance
- Undocumented/Bug Fix: Voice lines have been made more frequent to trigger.
Q cost decreased later. Updated tether interaction with Master Yi.
Starlight's Touch
- Mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110.
Bastion
- Removed: Bound allies no longer mimic abilities if they are vanish via Alpha Strike, Hallucinate, Rappel, or Void Rush. Mimicked abilities will be removed if the ally becomes vanished via those abilities as well.
Stats
- Base magic resistance reduced to 32 from 32.1.
General
- Bug Fix: With Moonstone Renewer, now properly heals ally champions only once per attack or ability cast in combat.
General
- Bug Fix: Gems above his right shoulder no longer disappears after he dies for the first time in a game.
Base health growth decreased. W bonus armor ratio decreased later.
Stats
- Health growth reduced to 85 from 90.
Bastion
- Bonus armor reduced to 10/11/12/13/14% of Taric's armor from 10/12.5/15/17.5/20%.
Cosmic Radiance
- Bug Fix: If he casts it and dies during the cast window, the cooldown will now reflect the proper time and not reflect his Bastion cooldown.
General
- Default adaptive damage changed to physical from magic.
Bastion
- Bug Fix: Fixed a bug where it was granting more armor than intended.
Dazzle
- Base damage reduced to 90/130/170/210/250 from 105/150/195/240/285.
- Bonus armor ratio increased to 50% bonus armor from 30%.
Cosmic Radiance
- Cooldown increased to 180/150/120 seconds from 160/130/100.
Stats
- Base armor reduced to 40 from 45.
Bastion
- Bug Fix: Now correctly grants the shield from Summon Aery when cast on an ally.
Bravado
- Base damage increased to 25 to 93 (based on level) from 22 to 90 (based on level).
Dazzle
- Base damage increased to 105/150/195/240/285 from 100/145/190/235/280.
Stats
- Base mana regeneration increased to 8.5 from 5.
- Mana regeneration growth reduced to 0.8 from 1.
Starlight's Touch
- Base heal per charge changed to 30 at all ranks from 20/30/40/50/60.
- Health ratio per charge changed to 1% maximum health from 1.5% bonus health.
- Maximum charges changed to 1/2/3/4/5 from 3 at all ranks.
- Mana cost changed to 70/80/90/100/110 from 60/80/100/120/140.
- New Effect: Now has a 3-second cooldown. Recharge time unchanged.
- Removed: Bravado empowered attacks reduces Starlight's Touch's recharge timer.
- New Effect: Bravado empowered attacks now grant 1 charge of Starlight's Touch and reduce Starlight's Touch's cooldown by 1 second.
Dazzle
- Base damage increased to 100/145/190/235/280 from 60/105/150/195/240.
- Cooldown changed to 17/16/15/14/13 seconds from 15 at all ranks.
- Stun duration changed to 1.25 seconds at all ranks from 1/1.125/1.25/1.375/1.5.
General
- Bug Fix: Pool Party Taric no longer briefly reappears after diving into the floor at the end his recall animation.
Cosmic Radiance
- Clarity: Added a brighter particle that plays when units affected by Cosmic Radiance become invulnerable.
Stats
- Base mana increased to 300 from 250.
- Mana growth reduced to 60 from 75.
Bastion
- Cast range reduced to 800 from 1100.
- Tether range reduced to 1300 from 1600.
Dazzle
- Range reduced to 575 from 650.
- Width reduced to 140 from 150.
General
- Visual upgrade across all skins.
- New splash artwork for all skins.
- Original
- Emerald
- Armor of the Fifth Age
- Bloodstone
- New voice over.
- New lore.
- New ability icons.
- Title changed to the Shield of Valoran from the Gem Knight.
Stats
- Attack range increased to 150 from 125.
- Base health reduced to 575 from 619.2.
- Base health regen reduced to 6 from 7.94.
- Base mana reduced to 250 from 349.08.
- Mana growth increased to 75 from 56.
- Base mana regen reduced to 5 from 8.5.
- Mana regen growth increased to 1 from 0.8.
- Base armor reduced to 25 from 25.876.
- Armor growth reduced to 3.4 from 3.7.
- Base attack damage reduced to 55 from 57.88.
Gemcraft (Innate)
- Renamed Bravado.
- Number of empowered attacks increased to 2 from 1.
- Damage adjusted to 22 to 90 (based on level) (+ 15% bonus Armor) from 20% total armor.
- On-hit cooldown reduction reduced to 1 - 0.55 second from 2.
- Removed: On-hit cooldown reduction reducing his ultimate.
- New Effect: On-hit cooldown reduction is increased to 6 - 3.3 seconds toward his Starlight's Touch cooldown.
- New Effect: Taric gains 100% total attack speed for the two attacks.
Starlight's Touch (Q)
- New Active: Taric expends all his current charges to heal himself and surrounding allied champion, as well as those surrounding his Bastion-protected champion, for 20/30/40/50/60 (+ 20% AP) (+ 1.5% bonus Health) per charge. Taric can store up to 3 charges, for a maximum heal of 60/90/120/150/180 (+ 60% AP) (+ 4.5% bonus Health).
- Cost: 60/80/100/120/140 mana
- Recharge time: 15 seconds
Bastion (W)
- New Passive: Taric's and Bastion-protected champion's armor are increased by 10/12.5/15/17.5/20 % of Taric's total Armor.
- New Active: Taric shields himself and the target allied champion for 8/9/10/11/12% of their maximum health for 2.5 seconds and grant them Bastion, which lasts so long as they remain in range or Taric selects a new champion. Taric's abilities will also cast from nearby ally protected by Bastion, but the effects do not stack.
- Taric can target himself to gain a shield, which will remove his current Bastion.
- Cost: 60 mana
- Cooldown: 15 seconds
Dazzle (E)
- New Active: Taric and his Bastion-protected champion project beams of starlight toward the target location, which persists in the given direction for the next 1 second. After that time, the beams erupt dealing 60/105/150/195/240 (+ 50% AP) (+ 30% bonus Armor) magic damage to enemies hit and stunning them for 1/1.125/1.25/1.375/1.5 seconds.
- Cost: 60 mana
- Cooldown: 15 seconds
Cosmic Radiance (R)
- New Active: After a 2.5 second delay, cosmic energy radiates outward from Taric and his Bastion, granting invulnerability to all allied champions hit for 2.5 seconds.
- Cost: 100 mana
- Cooldown: 160/130/100 seconds
General
- Armor growth increased to 3.7 from 3.2.
General
- Mana cost lowered to 60/70/80/90/100 from 60/80/100/120/140.
Gemcraft
- Armor scaling reduced to 20% from 30%.
Shatter
- Fixed a bug where Shatter's aura was granting 15% of Taric's armor instead of the intended 12%.
- Armor scaling on the damage reduced to 20% from 30%.
- Shred reduced to 5/10/15/20/25 from 10/15/20/25/30.
- Armor scaling on the shred reduced to 5% from 10%.
Gemcraft
- New Passive: After using an ability, Taric's next basic attack deals bonus magic damage equal to 30% of Taric's armor and reduces his abilities' cooldown by 2 seconds.
Imbue
- Cooldown reduced to 18/17/16/15/14 seconds from 20/19/18/17/16.
- Mana cost reduced to 60/80/100/120/140 from 80/95/110/125/140.
- Heal ability power ratio reduced to 30% from 60%.
- Heal now additionally scales with (+5% Taric's bonus health).
- Cooldown reduction on autoattacks removed (moved to passive).
Shatter
- Damage changed to 40/80/120/160/200 (+50% armor) from 50/90/130/170/210 (+60% AP)(+20% armor).
Dazzle
- AP ratio reduced to 20–40% from 40–80%.
- Cooldown increased to 18/17/16/15/14 seconds from 14/13/12/11/10.
Radiance
- Ability power ratio reduced to 50% from 70%.
- Cooldown increased to 75 seconds from 60.
General
- Undocumented: Damage armor ratio decreased to 30% of his armor from 50%.
Last patch's changes opened up different playstyles for Taric but did not effectively address his power level. These changes reduce Taric's lane dominance by lowering his burst damage and forcing him to make more tradeoffs when choosing which spells to level up.
Shatter
- Damage reduced to 50/90/130/170/210 from 60/105/150/190/240.
- Armor damage ratio reduced to 20% from 30%.
Dazzle
- Stun duration adjusted to 1.2/1.3/1.4/1.5/1.6 seconds from 1.5 at all ranks.
These changes provide opponents with early lane counterplay to Taric by reducing the amount of passive armor granted by Shatter. In return, Taric is gaining meaningful ways to potentially scale into the later game, new itemization options and better ability to engage his opponents at close range.
Stats
- Base attack damage reduced to 57 from 62.
Gemcraft - Remade
- Taric's basic attacks deal bonus magic damage equal to 2% of his maximum Mana; this bonus damage is doubled against champions.
Shatter
- Passive armor aura adjusted to 12% of Taric's armor from 10/15/20/25/30 (Taric's self-armor bonus remains 10/15/20/25/30).
- Active damage now additionally scales with 30% of Taric's armor.
- Mana cost reduced to 50 at all ranks from 50/60/70/80/90.
Dazzle
- Mana cost reduced to 75 from 95.
Stats
- Magic resist per level increased to 1.25 from 0.
Shatter
- Ability power ratio increased to 0.6 from 0.4.
Radiance
- Ability power ratio increased to 0.7 from 0.6.
Radiance
- Cooldown reduced to 60 at all ranks from 100/90/80.
Imbue
- Cast range increased to 750 from 625.
Shatter
- Base damage reduced to 60/105/150/195/240 from 100/150/200/250/300.
- Ability power ratio reduced to 0.4 from 0.5.
- Cooldown reduced to 10 seconds from 16.
- Armor aura range increased to 1000 from 600.
- Taric now loses the passive armor bonus instead of the armor aura upon activation.
Dazzle
- Stun duration is now always 1.5 seconds from ranging between 1 and 2.
- Minimum base damage increased to 40/70/100/130/160 from 20/40/60/80/100.
- Minimum damage ability power ratio increased to 0.4 from 0.2.
- Maximum base damage reduced to 80 from 80/160/240/320/400.
- Maximum damage ability power ratio reduced to 0.8 from 1.0.
- Cast range reduced to 625 from 650.
- Missile speed increased to 1400 from 1050.
Radiance - Remade
- (Active) Taric slams the ground dealing 150/250/350 (+0.6 ability power) magic damage to nearby enemies. For the next 10 seconds, Taric gains 30/50/70 attack damage and ability power and grants nearby allies half the bonuses.
- 100/90/80 second cooldown
- 100 mana cost
- Old: (Toggle) Taric emits a brilliant light, healing himself each second by 30/40/50 (+0.2 per ability power) and increasing his attack damage by 30/60/90. Additionally, it grants half the attack damage bonus to nearby allied champions and 5/10/15 attack damage bonus to minions. The cost to sustain Radiance increases each second.
- 20 seconds cooldown
- 20 initial mana cost
- 4/7/10 additional mana cost per second
Stats
- Base attack speed increased to 0.625 from 0.613.
Imbue
- Ability power ratio reduced to 0.6 from 1.1.
- Cooldown increased to 20/19/18/17/16 seconds from 16/15/14/13/12 seconds.
- Cooldown reduction on autoattacks is now 3 seconds if attacking champions and 1 second if attacking non-champion instead of being 2 seconds regardless of target.
General
- Original splash art has been adjusted.
General
- Original splash art has been updated.
Radiance
- Fixed a bug where it would cause performance issues while on.
Imbue
- Heal reduced to 60/100/140/180/220 from 70/110/150/190/230.
- Mana cost increased to 80/95/110/125/140 from 70/85/100/115/130.
Radiance
- Now has a brief cooldown when activated with the goal of preventing quick cancellation after initiation.
Imbue
- Base heal reduced to 80/120/160/200/240 from 100/145/190/235/280.
- Ability power ratio increased to 1.1 from 0.9.
Imbue
- Base heal reduced to 100/145/190/235/280 from 100/150/200/250/300.
Dazzle
- Fixed a bug where it could stun for longer than 2 seconds.
Stats:
- Base damage increased to 58 from 56.
- Damage per level increased to 3.5 from 3.3.
Dazzle
- Minimum stun duration increased to 1.0 seconds from 0.5.
Imbue
- Cooldown reduced to 16/15/14/13/12 from 20/19/18/17/16.
- Base heal amount increased to 100/150/200/250/300 from 70/120/170/220/270.
Dazzle
- Fixed a bug that was incorrectly calculating minimum damage.
Radiance
- Radiance no longer heals surrounding allied units.
- Upkeep mana reduced to 4/7/10 from 10/15/20.
- Startup mana cost increased to 20 from 10.
Radiance
- Fixed a bug where it was providing too little damage.
Radiance
- Now a true heal and should now be affected by healing reduction effects.
Imbue
- Heal reduced to 70/120/170/220/270 from 90/135/180/225/270.
Radiance
- Cooldown increased to 20 seconds from 15.
Imbue
- Heal increased to 90/135/180/225/270 from 90/130/170/210/240.
- Self heal component increased to 40% from 25%.
- Cooldown reduction on hit reduced to 2 seconds at all ranks from 2/2.25/2.5/2.75/3.
- Cooldown reduced to 20/19/18/17/16 seconds from 20 at all ranks.
Shatter
- It now always yields +10/15/20/25/30 armor to Taric, regardless of if it is on cooldown.
- While available, the skill provides a +10/15/20/25/30 armor aura to allies and himself.
- Activating the ability deals damage and reduces opponents armor by -10/15/20/25/30.
Dazzle
- Cooldown increased to 14/13/12/11/10 from 13/12/11/10/9.
- Damage now scales by range (more damage the closer you are).
- Increased damage to 80/160/240/320/400 from 80/130/180/230/280.
- Max stun reduced to 2 from 2.5.
- Made tooltip easier to understand.
Radiance
- Mana cost modified so it now costs 10 + a cumulative 10/15/20 per second it is on.
- Now instant cast.
- Made tooltip easier to understand.
Taric added to League of Legends
Gemcraft (Innate)
- Taric loves to socket magical gems into all of his weapons, resulting in his melee attacks replenishing his mana for 7.5% of damage dealt.
Imbue (Q)
- Taric channels earthen energy to heal his target. As the magic flows through him he is healed for the same amount. If Taric heals only himself, the total effect will be 1.25X the base heal amount.
Shatter (W)
- Taric increases the armor of his nearby allies. He may choose to activate this ability to deal damage and decrease the armor of his nearby enemies at the cost of this benefit.
Dazzle (E)
- Taric emits a brilliant ball of prismatic light from his gemmed shield, dazzling his enemies.
Radiance (Ultimate)
- Taric emits a brilliant light, healing his allies and increasing their physical damage.
