PCFizz was last buffed in Patch 26.4 (). Across 58 patches, Fizz has received 14 buffs, 10 nerfs, 33 adjustments since release in Patch 1.0.0.129.
AbilitiesLeague Wiki
Fizz jungle made a splash in our big jungle patch last season, but his pick rate quickly dwindled. We know he'll need more than just clear speed to stay afloat, though this change will help us test the waters before making any changes that affect him in both mid and jungle, and hopefully helps some of his new builds with W max and/or Dusk & Dawn thrive.
Seastone Trident
- Bonus monster damage increased to 90 from 60.
Seastone Trident
- Bug Fix: Fixed an issue that caused the basic attacks to be heard from Fog of War.
While Fizz wins an appropriate number of games in mid lane, he's incredibly feast-or-famine and often relies on simply leaving his lane to go kill other champions, so we'd like to make him more robust in playing out his laning phase. In order to do that, we're improving his early resilience so that he can take more trades and compensate elsewhere to make him a little less ult-reliant. We're also taking a swing at enabling jungle Fizz. We think this new role is a bit of a stretch and may not pan out in the end, but we're swinging hard to get his first jungle clear into something comfortable and seeing if players will enjoy him here.
Stats
- Base armor increased 26 from 22.
Nimble Fighter
- New Effect: Damage reduction is now changed to 14 (+ 1% AP) against monsters.
Seastone Trident
- New Effect: Active and on-hit damage now deal 60 bonus magic damage to monsters.
Chum the Waters
- Cooldown increased to 120/100/80 seconds from 100/85/70.
Fizz is a little weak right now (some might say he's floundering) and is incredibly reliant on snowballing, as his base damages are appropriate in the early game but generally don't scale well without gold. We're looking to make some power-positive adjustments to make him less reliant on snowballing while still asking him to build primarily AP assassin items. As a whole, these changes should be positive for his up-front W burst damage, make his ultimate a bit weaker, and open up a few new item choices.
Seastone Trident
- Passive base damage over time per tick increased to 5/7.5/10/12.5/15 from 3.33/5/6.67/8.33/10.
- Total base damage increased to 30/45/60/75/90 from 20/30/40/50/60.
- Passive AP ratio per tick reduced to 4.17% AP from 5% AP.
- Total AP ratio reduced to 25% AP from 30% AP.
- Removed: Passive damage over time no longer applies against structures.
- Active damage is still applied, and at 50% effectiveness.
- Active base damage increased to 50/75/100/125/150 from 50/70/90/110/130.
- Active on-hit base damage increased to 20/25/30/35/40 from 10/15/20/25/30.
- Active on-hit AP ratio reduced to 30% AP from 35% AP.
- Damage text for the passive (damage-over-time) effect now has a cumulative display.
Chum the Waters <!--
- Guppy base damage increased to 180/300/420 from 150/250/350.
- Guppy AP ratio reduced to 60% AP from 80% AP.
- Chomper base damage increased to 225/375/525 from 225/325/425.
- Chomper AP ratio reduced to 75% AP from 100% AP.
- Gigalodon base damage changed to 270/450/630 from 300/400/500.
- Gigalodon AP ratio reduced to 90% AP from 120% AP.
W cooldown reduced at higher ranks. E AP scaling increased.
Seastone Trident
- Cooldown reduced to 7/6/5/4/3 seconds from 7/6.5/6/5.5/5.
Playful / Trickster
- AP ratio increased to 95% AP from 90% AP.
Q and W damage increased.
Urchin Strike
- AP ratio increased to 55% AP from 45% AP.
Seastone Trident
- Active AP ratio increased to 45% AP from 40% AP.
Q damage decreased. W damage decreased.
Urchin Strike
- AP ratio reduced to 45% AP from 50% AP.
Seastone Trident
- Damage over time AP ratio per tick reduced to 5% AP from 6.67% AP.
- Total damage over time AP ratio reduced to 30% AP from 40% AP.
- New Effect: Damage is now applied to structures at 50% damage.
- Includes empowered attack, damage over time, and on-hit effects.
- Damage over time is not applied to inhibitors.
Chum the Waters
- Bug Fix: Water VFX now shows for the player.
W mana restoration increased. E - Playful damage adjusted, mana cost decreased.
Seastone Trident
- Mana restore increased to 30/40/50/60/70 from 20/28/36/44/52.
Playful
- Base damage increased to 80/130/180/230/280 from 70/120/170/220/270.
- Mana cost reduced to 75/80/85/90/95 from 90/95/100/105/110.
Urchin Strike
- Bug Fix: Now properly applies spell effects even while Seastone Trident wasn't learned yet.
Playful
- Bug Fix: Range indicator is now properly shown.
General
- Updated visual effects.
Original
- Complete overhaul.
Atlantean, Tundra, Fisherman
- Same as new base, but with new effects for Seastone Trident and Chum the Waters.
Void
- Complete overhaul.
Cottontail
- Complete overhaul.
Super Galaxy, Omega Squad, Fuzz, Prestige Fuzz, Little Devil
- New passive marker for Seastone Trident.
Health growth decreased. Mana growth increased.
Stats
- Health growth reduced to 106 from 112.
- Mana growth increased to 52 from 37.
Stats
- Base health increased to 640 from 570.
- Health growth increased to 112 from 98.
- Armor growth increased to 4.6 from 3.4.
- Magic resistance growth increased to 2.05 from 1.25.
General
- Base voice lines have been remastered to sound clearer, cleaner, and smoother.
Passive damage reduction against basic attacks removed. W damage reduced. E cooldown decreased late. R damage increased.
Nimble Fighter
- Removed: Damage reduction against champion basic attacks is no longer increased to 8 (+ 2% AP).
Seastone Trident
- On-hit base damage reduced to 10/15/20/25/30 from 20/25/30/35/40.
Playful
- Cooldown reduced to 16/14/12/10/8 seconds from 16/14.5/13/11.5/10.
Chum the Waters
- Guppy base damage increased to 150/250/350 from 150/225/300.
- Chomper base damage increased to 225/325/425 from 200/275/350.
- Gigalodon base damage increased to 300/400/500 from 250/325/400.
- Guppy AP ratio increased to 80% AP from 70% AP.
- Chomper AP ratio increased to 100% AP from 85% AP.
- Gigalodon AP ratio increased to 120% AP from 100% AP.
Passive damage reduction increased against basic attacks. W base damage increased. R damage reduced.
Nimble Fighter
- New Effect: Damage reduction against champion basic attack is increased to 8 (+ 2% AP).
Seastone Trident
- On-hit base damage increased to 20/25/30/35/40 from 10/15/20/25/30.
Chum the Waters
- Guppy base damage reduced to 150/225/300 from 150/250/350.
- Chomper base damage reduced to 200/275/350 from 225/325/425.
- Gigalodon base damage reduced to 250/325/400 from 300/400/500.
- Guppy AP ratio reduced to 70% AP from 80% AP.
- Chomper AP ratio reduced to 85% AP from 100% AP.
- Gigalodon AP ratio reduced to 100% AP from 120% AP.
Nimble Fighter
- Bug Fix: Now properly ignores unit collision even after dying.
Seastone Trident
- Bug Fix: Fixed a bug where he was unable to gain Tear of the Goddess stacks when killing minions.
Stats
- Base attack damage reduced to 58 from 58.04.
- Base armor reduced to 22 from 22.412.
- Base magic resistance reduced to 32 from 32.1.
Seastone Trident
- Bug Fix: Can no longer trigger Tear of the Goddess mana charge twice.
Stats
- Mana growth increased to 57 from 37.
Chum the Waters
- Bug Fix: SFX are no longer audible in Fog of War.
Urchin Strike
- Bug Fix: Now properly breaks spell shields.
Nimble Fighter
- Removed: No longer takes 4 to 14 (based on level) less physical damage from basic attacks, applied before other modifiers.
- New Effect: Now takes 4 (+ 1% AP) less damage from all sources of pre-mitigation damage, up to a maximum of 50% reduction.
Seastone Trident
- Active AP ratio reduced to 50% AP from 60% AP.
- On-hit magic damage AP ratio reduced to 35% AP from 40% AP.
Chum the Waters
- Guppy AP ratio reduced to 80% AP from 90% AP.
- Chomper AP ratio reduced to 100% AP from 110% AP.
- Gigalodon AP ratio reduced to 120% AP from 130% AP.
Seastone Trident
- Active base damage increased to 50/70/90/110/130 from 40/50/60/70/80.
- Active AP ratio increased to 60% AP from 40% AP.
- On-hit magic damage AP ratio increased to 40% AP from 30% AP.
Chum the Waters
- Guppy AP ratio increased to 90% AP from 60% AP.
- Chomper AP ratio increased to 110% AP from 90% AP.
- Gigalodon AP ratio increased to 130% AP from 120% AP.
Urchin Strike
- Removed: No longer applies Seastone Trident bleed effect to units it passes through. Still applies the bleed to its main target.
Seastone Trident
- Active base damage increased to 40/50/60/70/80 from 20/30/40/50/60.
- Cooldown reduced to 7/6.5/6/5.5/5 seconds from 10/9.5/9/8.5/8.
- Mana refund increased to 20/28/36/44/52 from 20/28/36/42/50.
- Removed: Basic attacks no longer marks the target for 6 seconds.
- Removed: Active no longer deals triple damage when hitting a mark-primed target.
- New Effect: If the active doesn't kill its target, Fizz gains 10/15/20/25/30 (+ 30% AP) bonus on-hit magic damage for 5 seconds.
Chum the Waters
- Removed: No longer applies Seastone Trident bleed effect to the enemy the fish attaches to and all enemies affected by the emerging shark.
Stats
- Base health regeneration reduced to 8 from 8.176.
Chum the Waters
- Bug Fix: No longer attaches to spell-shielded champions at max range.
Playful / Trickster
- Cooldown reduced to 16/14.5/13/11.5/10 seconds from 18/16/14/12/10.
Seastone Trident
- Passive AP ratio increased to 40% AP from 33.3% AP.
- Active AP ratio increased to 40% AP from 33.3% AP.
- Charged active AP ratio increased to 120% AP from 100% AP.
- Passive and active base damage reduced to 20/30/40/50/60 from 25/40/55/70/85.
- Charged active base damage reduced to 60/90/120/150/180 from 75/120/165/210/255.
Seastone Trident
- New Effect: Damage-over-time ticks, including the initial application, no longer count as spell hits (matching similar persistent effects like Toxic Shot).
Chum the Waters
- Bug Fix: Fixed a bug where it wouldn't slow enemies properly when the shark erupted.
General
- Bug Fix: Intermediate bot now has a keystone mastery.
Urchin Strike
- AP ratio increased to 55% AP from 35% AP.
Seastone Trident
- Bleed duration reduced to 3 seconds from 4.
- Mark duration increased to 6 seconds from 4.
Chum the Waters
- When fishes reach their target location without attaching to anything, the check for a nearby target to attach to is now less generous.
- Removed: Whiffed fishes are no longer picked up by enemies that walk over them.
Chum the Waters
- Bug Fix: The nearby enemy knockback effect of Chum the Waters no longer knocks back spell shielded targets while still consuming the spell shield.
Seastone Trident
- Bug Fix: Fixed a bug where Seastone Trident's cooldown wasn't refunded if it killed an enemy champion with a post-death form (ex. Karthus, Sion).
Chum the Waters
- Whiffed fishes now display their attachment radius to enemies.
- Whiffed fishes now visually hop onto enemies they attach to, rather than instantly teleporting onto them.
- Fishes that can't attach to enemies (dropped after hitting a spell shield or when the original target dies) don't display the attachment ring and instead flop over onto their bellies.
Playful / Trickster
- Bug Fix: Damage no longer fires if Fizz dies while on top of his pole.
General
- Bug Fix: Cottontail Fizz's health bar has been moved up to match his base skin.
General
- Bug Fix: Put Cottontail Fizz's health bar in the right spot.
Seastone Trident
- Target's missing health damage reduced to 4/4.5/5/5.5/6% from 4/5/6/7/8%.
Playful / Trickster
- Cooldown increased to 18/16/14/12/10 from 16/14/12/10/8.
Chum the Waters
- The shark can no longer be removed (by Cleanse for example, but it will remove the slow).
Urchin Strike
- AP ratio increased to 35% AP from 30% AP.
Seastone Trident
- Active base damage reduced to 10/15/20/25/30 from 10/20/30/40/50.
- Active Ability power ratio increased to 30% AP from 25% AP.
Chum the Waters
- The damage amplifier now only affects magic damage (no longer affects physical damage).
Seastone Trident
- Passive damage scaling added: (+ 4/5/6/7/8% target's missing health).
- Active damage scaling changed to (+ 25% AP) from (+ 4/5/6/7/8% target's missing health).
- Fixed an error in the tooltip. Actual duration is 6 seconds, not 5.
Urchin Strike
- Base magic damage reduced to 10/25/40/55/70 from 10/40/60/100/130.
- Scaling reduced to (+ 30% AP) from (+ 60% AP).
- No longer deals damage if Fizz doesn't enter in contact with the target during the dash.
- Base passive damage over time reduced to 20/30/40/50/60 from 30/40/50/60/70.
- Scaling increased to (+ 45% AP) from (+ 35% AP)(+ 4/5/6/7/8% of target's missing health).
- Active on-hit base damage increased to 10/20/30/40/50 from 10/15/20/25/30.
- Active on-hit scaling changed to (+ 4/5/6/7/8% of target's missing health) from (+ 25% AP).
- Active no longer applies Grievous Wounds.
Chum the Waters
- New Effect: The champion tagged with Chum the Waters will take 20% increased damage from Fizz for 6 seconds. This excludes Chum the Water's damage.
- Damage amplification debuff has its own particle effects for both Classic Fizz and Void Fizz.
Urchin Strike
- Fixed a bug where it wouldn't proc Sheen if used too close to the target.
Playful / Trickster
- Fixed a bug where Fizz could still be stunned or rooted while untargetable.
Seastone Trident
- Active AP ratio increased to 25% from 15%.
Playful / Trickster
- Bug fix: While still descending from Playful, he now only becomes targetable after landing, just like Trickster.
Seastone Trident
- Active magic damage AP ratio reduced to 15% from 35%.
Playful / Trickster
- Fixed a bug that occasionally caused rapid casts to deal no damage.
Playful
- Fixed a bug where it would prevent Fizz from casting spells for longer than intended.
Stats
- Base damage increased to 56 from 54.
- Armor per level increased to 3.4 from 3.1.
Chum the Waters
- Mana cost reduced to 100 from 150.
Chum the Waters
- Implemented the changes stated in V1.0.0.131, but were not actually enabled.
- Added a 3-2-1 timer like Time Bomb.
- No longer hits untargetable units like Vladimir in Sanguine Pool.
- Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling.
- Fixed a bug where it stopped working if Fizz died.
- Using Quicksilver Sash now drops the Fish on the ground instead of causing the shark to emerge immediately.
Stats
- Base health regen per 5 reduced to 7 from 9.
Urchin Strike
- Ability power ratio reduced to 0.6 from 0.7.
Seastone Trident
- Active base damage reduced to 10/15/20/25/30 from 10/20/30/40/50.
Chum the Waters not actually implemented
- Added a 3-2-1 timer like Time Bomb.
- No longer hits untargetable units like Vladimir in Sanguine Pool.
- Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling.
- Fixed a bug where it stopped working if Fizz died.
- Using Quicksilver Sash now drops the Fish on the ground instead of causing the shark to emerge immediately.
Urchin Strike
- Targeting updated to hit targets slightly earlier.
- Damaging component can no longer be dodged.
Fizz added to League of Legends
Nimble Fighter (Innate)
- Fizz's dexterity allows him to ignore unit collision and take less damage from basic attacks.
Urchin Strike (Q)
- Fizz dashes through his target, dealing normal attack damage plus additional magic damage.
Seastone Trident (W)
- Passive: Fizz's attacks rend his target, applying a damage over time effect that strengthens if the opponent is low on life.
- Active: Fizz's attacks are empowered, dealing additional magic damage and causing grievous wounds to his opponents.
Playful (E)
- Fizz hops onto his staff, becoming untargetable. He may then choose to slam the ground or Trickster to another location
Chum the Waters (Ultimate)
- Fizz flings a fish that can bind itself onto enemy champions - After a brief delay, a Shark emerges from the earth to eat the fish, dealing damage and knocking back all enemy champions.
