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Corki LoL Patch HistoryPC

Corki

Marksman / Mage

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Corki was last nerfed in Patch 26.1 (). Across 82 patches, Corki has received 26 buffs, 24 nerfs, 31 adjustments since release in Patch 0.9.25.21.

Abilities
Hextech MunitionsPC
Passive - Hextech Munitions

Innate: Corki's basic attacks deal bonus true damage equal to 20% AD. This damage is affected by critical strike modifiers.

Phosphorus BombPC
Q - Phosphorus Bomb
Cost: 60 / 65 / 70 / 75 / 80 mana
CD: 9 / 8.5 / 8 / 7.5 / 7
Cast Time: 0.25
Range: 825
Effect Radius: 275 / sight 500

Active: Corki launches a bomb at the target location that briefly grants sight of its surroundings as it travels and explodes upon impact, dealing magic damage to enemies hit.

Magic Damage: 60 / 105 / 150 / 195 / 240 (+ 125% bonus AD) (+ 100% AP)

The bomb also grants sight of the impact area for 6 seconds and standard sight enemy champions hit for the same duration.

ValkyriePC
W - Valkyrie
Cost: 80 / 85 / 90 / 95 / 100 mana
CD: 20 / 18 / 16 / 14 / 12
Cast Time: None
Range: 300 / 600
Effect Radius: 200

Active: Corki dashes to the target location and drops bombs that leave up to 3 blazing patches along his path, depending on the distance traveled. Each patch lasts 2.5 seconds.

Magic Damage Per Tick: 30 / 45 / 60 / 75 / 90 (+ 40% bonus AD) (+ 30% AP)
Total Magic Damage: 150 / 225 / 300 / 375 / 450 (+ 200% bonus AD) (+ 150% AP)

Enemies within the patches are dealt magic damage every 0.5 seconds, lingering for 1 second.

Gatling Gun can be cast during the dash.

Gatling GunPC
E - Gatling Gun
Cost: 50 / 55 / 60 / 65 / 70 mana
CD: 12
Cast Time: None
Effect Radius: 690

Active: Corki sprays bullets in a cone toward his facing direction for 4 seconds, dealing physical damage every 0.25 seconds to all enemies hit and applying a stack to them at the same tick rate for 2 seconds, refreshing with subsequent hits and stacking up to 4 times. Each stack reduces the target's armor and magic resistance.

Physical Damage Per Tick: 5 / 8.12 / 11.25 / 14.38 / 17.5 (+ 15% bonus AD)
Total Physical Damage: 80 / 130 / 180 / 230 / 280 (+ 240% bonus AD)
Resistances Reduction Per Stack: 3 / 3.5 / 4 / 4.5 / 5
Total Resistances Reduction: 12 / 14 / 16 / 18 / 20
Missile BarragePC
R - Missile Barrage
Cost: 35 mana + 1 Ammo
CD: 2
Cast Time: 0.175
Range: 1300 / 1500
Effect Radius: 150 / 300

Passive: Basic attacks on-hit against champions reduce Missile Barrage's remaining recharge time by 2 - 4 (based on level) seconds.

Physical Damage: 90 / 170 / 250 (+ 85% bonus AD)

Active: Corki fires a missile in the target direction that explodes upon the first enemy hit, dealing physical damage to enemies within the area.

Corki periodically stocks a Missile Barrage charge, up to a maximum of 4. He gains 2 charges upon learning the ability and maximum charges upon respawning.

Every third missile Corki fires is a Big One, dealing 100% increased damage as well as gaining increased range and explosion radius.

Base Stats

Health: 610
Health Per Level: 100
Mana: 350
Mana Per Level: 40
Attack Damage: 52
AD Per Level: 2
Attack Speed: 0.644
AS Per Level: 2.8
Armor: 27
Armor Per Level: 4.5
Magic Resist: 30
MR Per Level: 1.3
Movement Speed: 325
Range: 550
Health Regen: 5.5
HP Regen Per Level: 0.55
Mana Regen: 7.4
Mana Regen Per Level: 0.7
Patch 26.1nerf

Corki isn't particularly strong at the moment, so while this is a nerf on paper, we expect Corki will be overall stronger at the start of the season. This nerf is aimed at weakening his ability to crush a minion wave right before a Recall.

Valkyrie

  • Base damage per tick reduced to 30/45/60/75/90 from 40/55/70/85/100.
Patch 25.19nerf

Corki is becoming a little stale in pro play so we’re delivering a nerf to open up the bot lane metagame for Worlds this year. We’re hoping to pro-skew this nerf by removing some of his trivial wave pushing.

Phosphorus Bomb

  • Base damage reduced to 60/105/150/195/240 from 70/115/160/205/250.
  • Bonus AD ratio reduced to 125% bonus AD from 130%.
Patch 25.15buff

Q damage formula adjusted. R damage increased.

Phosphorus Bomb

  • Base damage reduced to 70/115/160/205/250 from 70/120/170/220/270.
  • Bonus AD ratio increased to 130% bonus AD from 120%.

Missile Barrage

  • Bonus AD ratio increased to 85% bonus AD from 80%.
  • Big One bonus AD ratio increased to 170% bonus AD from 160%.
Patch 25.6nerf

Base armor decreased.

Stats

  • Base armor reduced to 27 from 30.
Patch 14.24nerf

E damage decreased.

Gatling Gun

  • Base damage per tick reduced to 5/8.125/11.25/14.375/17.5 from 6.25/9.375/12.5/15.625/18.75.
  • Total base damage reduced to 80/130/180/230/280 from 100/150/200/250/300.
  • Bonus AD ratio per tick reduced to 15% bonus AD from 15.625%.
  • Total bonus AD ratio reduced to 240% bonus AD from 250%.
Patch 14.22nerf

AD Growth and Mana Growth decreased.

Stats

  • Attack damage growth reduced to 2 from 2.5.
  • Mana growth reduced to 40 from 54.
Patch 14.21buff

Passive damage increased. W damage increased. R damage increased.

Hextech Munitions

  • AD ratio increased to 20% AD from 15% AD.

Valkyrie

  • Base damage per tick increased to 40/55/70/85/100 from 30/45/60/75/90.
  • Total base damage increased to 200/275/350/425/500 from 150/225/300/375/450.
  • Bonus AD ratio per tick increased to 40% bonus AD from 30%.
  • Total bonus AD ratio increased to 200% bonus AD from 150%.

Missile Barrage

  • Base damage increased to 90/170/250 from 80/160/240.
  • Big One base damage increased to 180/340/500 from 160/320/480.
  • Bonus AD ratio increased to 80% bonus AD from 70%.
  • Big One bonus AD ratio increased to 160% bonus AD from 140%.
Patch 14.20buff

Q mana cost decreased. W damage increased. E mana cost decreased.

Phosphorus Bomb

  • Mana cost reduced to 60/65/70/75/80 from 80 at all ranks.

Valkyrie

  • New Effect: Now scales with 150% bonus AD.

Gatling Gun

  • Mana cost reduced to 50/55/60/65/70 from 50/60/70/80/90.
Patch 14.18nerf

Q damage decreased. R damage decreased.

Phosphorus Bomb

  • Base damage reduced to 70/115/160/205/250 from 70/120/170/220/270.

Missile Barrage

  • Base damage reduced to 80/160/240 from 80/180/280.
  • Bonus AD ratio reduced to 70% bonus AD from 80%.
Patch 14.16nerf

Q mana cost and cooldown increased.

Phosphorus Bomb

  • Cooldown increased to 9/8.5/8/7.5/7 seconds from 8/7.5/7/6.5/6.
  • Mana cost increased to 80 at all ranks from 60/65/70/75/80.
Patch 14.14nerf

Recommended skill ordering updated. Base health decreased.

Stats

  • Base health reduced to 610 from 640.
Patch 14.12change

Base AD decreased, Attack Speed growth increased. Q damage increased, cooldown decreased. E damage decreased, Armor and MR shred cap decreased, mana cost increased.

Stats

  • Base attack damage reduced to 52 from 55.
  • Attack speed growth increased to 2.8% from 2.3%.

Phosphorus Bomb

  • Base damage increased to 70/120/170/220/270 from 50/100/150/200/250.
  • AP ratio increased to 100% AP from 70% AP.
  • Cooldown reduced to 8/7.5/7/6.5/6 seconds from 9/8.5/8/7.5/7.

Gatling Gun

  • Mana cost increased to 50/60/70/80/90 from 50/55/60/65/70.
  • Base damage per tick reduced to 6.25/9.0625/11.875/14.6875/17.5 from 6.25/9.375/12.5/15.625/18.75.
  • Total damage reduced to 100/145/190/235/280 from 100/150/200/250/300.
  • Resistance reduction per stack reduced to 3/3.5/4/4.5/5 from 3/3.75/4.5/5.25/6.
  • Total resistances reduction reduced to 12/14/16/18/20 from 12/15/18/21/24.
Patch 14.11change

These were all adjustments we made in the mid patch for 14.10 but noting again for visibility. These are already live.

Missile Barrage

  • Bug Fix: After leveling up, the visual ammo count no longer desyncs from his actual ammo count.
  • Bug Fix: Upon learning the ability, the visual ammo count now properly displays the ammo Corki receives (two rockets).
Patch 14.10change

The Package has been removed, Corki's passive now deals bonus true damage, and most of his abilities have been buffed and converted to physical damage.

Stats

  • Base health reduced to 610 from 640.
  • Health growth reduced to 100 from 103.
  • Mana regeneration growth increased to 0.7 from 0.55
  • Base attack damage reduced to 55 from 61.
  • Base attack speed increased to 0.644 from 0.638.
  • Attack speed ratio increased to 0.644 from 0.638.
  • Attack windup increased to 11.6% from 10%.
  • Base armor increased to 30 from 28.
  • Armor growth reduced to 4.5 from 4.7.
  • Acquisition radius increased to 550 units from 500.

General

  • Basic attacks re-timed to launch the attack at a more appropriate frame of his attack animation. Basic attacks come out slightly more slowly.

Hextech Munitions

  • Removed: Corki's basic attacks are no longer modified to deal 80% AD magic damage and 20% AD physical damage.
  • New Effect: Corki's basic attacks and Spellblade effects now deal 15% bonus true damage.

The Package - Removed Innate

  • Removed: After 10:00, The Package is delivered to both corners of the allied fountain, which can be selected by Corki to pick up after channeling for 1 second. Upon completion of the channel, Corki gains one cast of Special Delivery for 45 seconds, replacing Valkyrie for the duration. While holding the The Package, Corki gains 40% bonus movement speed out of combat and ghosting. Corki cannot start the channel to pick up The Package while he is unable to cast abilities.
  • Removed Ability - Special Delivery:
  • Active: Corki dashes with displacement immunity to the target location, knocking aside all enemies in his path 500 units and leaving behind a trail of fire for 5 seconds, which grants sight of the area for its duration and for 3 seconds afterwards. Casting Special Delivery instantly resets Valkyrie cooldown.
  • Enemies hit by Corki's dash or within the trail are burned and slowed by 90% for 2 seconds, refreshing every 0.25 seconds while inside the area. The burn deals 7.5 to 25 (based on level) (+ 50% bonus AD) (+ 6% AP) magic damage every 0.25 seconds.

Phosphorus Bomb

  • Cooldown changed to 9/8.5/8/7.5/7 seconds from 8 at all ranks.
  • Mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100.
  • Missile speed increased to 1100 from 1000.
  • Minimum travel time reduced to 0.227 seconds from 0.25.
  • Base damage reduced to 70/110/150/190/230 from 75/120/165/210/255.
  • Bonus AD ratio increased to 120% bonus AD from 70%.
  • AP ratio increased to 70% AP from 50% AP.

Valkyrie

  • Mana cost increased to 80/85/90/95/100 from 80 at all ranks.
  • Tick rate changed to 0.5 seconds from 0.25.
  • Removed: Enemies can no longer take damage from multiple zones.
  • New Effect: Now has a minimum dash range of 300.
  • New Effect: Damage over time now lingers for 1 second after the target leaves the zone.
  • Particle effects have been scaled up to match the damage radius.
  • Damage particles have been made less spammy.

Gatling Gun

  • Cooldown reduced to 12 seconds from 16.
  • Mana cost increased to 50/55/60/65/70 from 50 at all ranks.
  • Damage type changed to physical from 50% physical and 50% magic.
  • Base damage per tick reduced to 6.25/9.375/12.5/15.625/18.75 from 7.5/10.625/13.75/16.875/20.
  • Maximum base damage reduced to 100/150/200/250/300 from 120/170/220/270/320.
  • Bonus AD ratio per tick reduced to 12.5% bonus AD from 15%.
  • Maximum bonus AD ratio reduced to 200% bonus AD from 240% bonus AD.
  • Maximum number of stacks reduced to 4 from 8.
  • Resistance reduction per stack increased to 3/3.75/4.5/5.25/6 from 1/1.375/1.75/2.125/2.5.
  • Maximum resistance reduction increased to 12/15/18/21/24 from 8/11/14/17/20.

Missile Barrage

  • Recharge timer increased to 20 seconds at all ranks from 12/11/10.
  • Mana cost increased to 35 from 20.
  • Maximum ammo reduced to 4 from 7.
  • Damage type changed to physical from magic.
  • Stock upon learning the ability increased to 2 from 1.
  • New Effect: Basic attacks on-hit against champions refund 2 to 4 (based on critical strike chance) seconds of recharge time.
  • Base damage increased to 80/180/280 from 80/115/150.
  • Big One base damage increased to 160/360/560 from 160/230/300.
  • AD ratio changed to 70% bonus AD from 25/50/75% total AD.
  • Big One AD ratio changed to 140% bonus AD from 50/100/150% total AD.
  • Removed: No longer scales with 12% AP, increased to 24% AP for the Big One.
Patch 14.3buff

Package duration decreased. W cooldown decreased, mana cost decreased, damage increased. Malignance no longer counts towards Eclipse’s passive.

Valkyrie

  • Cooldown reduced to 20/18/16/14/12 seconds from 20/19/18/17/16.
  • Mana cost reduced to 80 from 100.
  • AP ratio per second increased to 60% AP from 40% AP.

Special Delivery

  • Package duration reduced to 45 seconds from 60.
Patch 13.23change

General

  • Now replaces Aftershock with Grasp of the Undying.
  • Now replaces Glacial Augment with First Strike.
  • Now replaces Font of Life with Demolish.
Patch 12.22nerf

Stats

  • Base mana regeneration reduced to 7.4 from 7.42.
Patch 12.21buff

Health growth increased, AD growth increased.

Stats

  • Attack damage growth increased to 2.8 from 2.5.
  • Health growth increased to 105 from 101.
Patch 12.13change

E AD scaling increased. R base damage decreased, AP scaling decreased.

Gatling Gun

  • Bonus AD ratio per tick increased to 15% bonus AD from 10%.
  • Total bonus AD ratio increased to 240% bonus AD from 160%.

Missile Barrage

  • Base damage reduced to 80/115/150 from 90/125/160.
  • Big One base damage reduced to 160/230/300 from 180/250/320.
  • AP ratio reduced to 12% AP from 20% AP.
  • Big One AP ratio reduced to 24% AP from 40% AP.
Patch 12.10buff

Stats

  • Base health increased to 588 from 518.
  • Health growth increased to 101 from 87.
  • Armor growth increased to 4.7 from 3.5.
  • Magic resistance growth increased to 1.3 from 0.5.
Patch 12.3buff

First package delayed and restock cooldown increased.

Hextech Munitions

  • Package spawn time increased to 10:00 from 8:00.
  • Package respawn timer increased to 300 seconds from 240.
Patch 11.8change

Gatling Gun

  • Bug Fix: Corrected the tooltip to properly match its actual values.
Patch 10.23change

Stats

  • Base mana reduced to 350 from 350.16.
  • Mana growth increased to 54 from 34.
Patch 10.21buff

Q bonus damage ratio increased.

Phosphorus Bomb

  • Bonus AD ratio increased to 70% bonus AD from 50%.
Patch 10.7buff

W direct hit burn duration increased.

Special Delivery

  • Minimum DoT duration increased to 2 seconds from 1.5.
Patch 10.3buff

W damage per second ratio increased; burn duration increased; now slows.

Special Delivery

  • AD ratio increased to 50% bonus AD from 37.5%.
  • AP ratio increased to 6% AP from 5%.
  • Minimum DoT duration increased to 1.5 seconds from 1.
  • New Effect: Now slow champions that are directly hit and airborne for 1.5 seconds.
Patch 10.1buff

R base damage increased later.

Missile Barrage

  • Base damage increased to 90/125/160 from 90/115/140.
Patch 9.16nerf

Stats

  • Base attack damage reduced to 55 from 60.
  • Attack damage growth reduced to 2.5 from 3.
Patch 9.14change

Hextech Munitions

  • Bug Fix: The Package no longer spawns only in Realm of Death if Corki was banished there at the time of its spawn.
Patch 9.13change

Hextech Munitions

  • ARAM first package spawn time reduced to 5:00 from 8:00.
  • ARAM package cooldown reduced to 150 seconds from 240.

Missile Barrage

  • Left missile is now always the next to fire, with new charges loading in from the right.
Patch 9.1buff

Gatling Gun

  • New Effect: Ability icon HUD now shows the remaining duration of the ability.
Patch 8.24bbuff

Missile Barrage

  • Base damage increased to 90/115/140 from 75/100/125.
Patch 8.14buff

Gatling Gun

  • Total base damage increased to 120/170/220/270/320 from 80/140/200/260/320.
  • Total resistance reduction increased to 8/11/14/17/20 from 4/8/12/16/20.
Patch 8.12change

General

  • Bug Fix: Bolts from Runaan's Hurricane are now properly converted to partial true damage against champions when they critically strike while he has Infinity Edge, and no longer partially convert to true damage against non-champions.
Patch 8.6change

Fnatic

  • The Package
  • Bug Fix: VFX are no longer misplaced when picked up.
Patch 8.3buff

Stats

  • Base health regeneration increased to 5.5 from 5.424.
Patch 7.24change

Hextech Munitions

  • Bug Fix: Fixed a bug where the additional damage to minions is also being factored into Hextech Munitions.
Patch 7.24bnerf

Stats

  • Base attack damage reduced to 60 from 63.
  • Attack damage growth reduced to 3 from 3.5.

Phosphorus Bomb

  • Base damage reduced to 75/115/155/195/235 from 75/120/165/210/255.
Patch 7.22buff

Phosphorus Bomb

  • Base damage increased to 75/120/165/210/255 from 70/115/160/205/250.
Patch 7.16nerf

Stats

  • Base attack damage reduced to 55 from 58.

Arcade

  • Gatling Gun
  • Bug Fix: Visuals no longer shoot sideways when under the effect of Whimsy.
Patch 7.12buff

Stats

  • Base attack speed increased to 0.638 from 0.625.
  • Base attack damage increased to 58 from 56.

Hextech Munitions

  • Basic attacks now deal 80% magic damage and 20% physical damage from 50% on both types.

Valkyrie

  • New Effect: Phosphorus Bomb and Missile Barrage can now be buffered during Valkyrie's travel time.
Patch 7.6change

Arcade

  • Gatling Gun
  • Bug Fix: VFX have been toned down to be less overwhelming.
  • Missile Barrage
  • Bug Fix: VFX have been updated to be more recognizable.
Patch 7.4change

Arcade

  • Bug Fix: Fixed a bug where his model didn't immediately reappear after his recall animation.

Missile Barrage

  • Base damage reduced to 75/100/125 from 100/130/160.
  • AD ratio reduced to 15/45/75% AD from 20/60/100% AD.
  • AP ratio reduced to 20% AP from 30% AP.
  • Big One bonus damage increased to 100% from 50%.
  • Big One base damage increased 150/200/250 from 150/195/240.
  • Big One AD ratio unchanged at 30/90/150% AD.
  • Big One AP ratio reduced to 40% AP from 45% AP.
  • New Effect: The number of missiles Corki has stored is now shown in his secondary resource bar. The resource bar turns red when the next missile is a Big One.
Patch 6.19buff

Stats

  • Attack damage growth increased to 3.5 from 2.5.
Patch 6.17change

Hextech Munitions

  • Attacking wards no longer removes the Package's out of combat movement speed.
Patch 6.15buff

Hextech Munitions

  • Package cooldown reduced to 240 seconds from 300.
Patch 6.12buff

Valkyrie

  • Cooldown changed to 20/19/18/17/16 seconds from 26/23/20/17/14.

Gatling Gun

  • Base damage increased to 80/140/200/260/320 from 80/128/176/224/312.
  • Damage ticks per second increased to 4 from 2. Stacking resistance reduction cap unchanged.
Patch 6.11buff

Missile Barrage

  • AD ratio increased to 20/60/100% AD from 20/50/80% AD.
Patch 6.7nerf

Hextech Munitions

  • Removed: 10% increased damage.
Patch 6.3nerf

Phosphorus Bomb

  • Base damage reduced to 70/115/160/205/250 from 80/130/180/230/280.

Missile Barrage

  • Recharge time increased to 12/11/10 seconds from 12/10/8.
Patch 5.23change

General

  • Special Delivery sound effects have been adjusted.
Patch 5.18change

Valkyrie

  • Fixed a bug where Valkyrie was dealing damage too frequently.
Patch 5.1nerf

Valkyrie

  • Mana cost increased to 100 from 50.
Patch 4.21nerf

Phosphorus Bomb

  • Missile speed reduced to 1000 from 1125.
Patch 4.16change

Valkyrie

  • Fixed a bug where Valkyrie being interrupted would halt Corki's movement but still extend Valkyrie's damage field.
Patch 4.3change

Phosphorus Bomb

  • Added (+50% bonus AD) scaling.
  • Area of effect indicator is now shown for allied players.
Patch 3.14buff

Phosphorus Bomb

  • Mana cost reduced to 60/70/80/90/100 from 80/90/100/110/120.
  • Now lobs a bomb through the air that explodes at the end location, instead of instantly damaging the area.
  • Cast range increased to 825 from 600.
  • Now additionally grants vision while the missile is in the air.

Gatling Gun

  • Mana cost reduced to 50 at all ranks from 60/65/70/75/80.

Missile Barrage

  • Total attack damage ratio increased to 20/30/40% from 20%.
Patch 3.13nerf

Stats

  • Base attack speed reduced to 0.625 from 0.658.

Missile Barrage

  • Cooldown increased to 2 seconds from 1.2.
  • Cooldown is now a static cooldown.
  • Base damage reduced to 100/180/260 from 120/190/260.
Patch 3.9buff

Valkyrie

  • Mana cost reduced to 50 from 100.

Missile Barrage

  • Mana cost reduced to 20 at all ranks from 30/35/40.
Patch 3.8change

Missile Barrage

  • Fixed a bug where Missile Barrage would sometimes fail to deal damage.
Patch 3.6change

Missile Barrage

  • Fixed a bug where using Missile Barrage restarted the cooldown for gaining another missile.
Patch 3.5 (Balance update)nerf

General

  • Now fires a Big One every 3rd missile instead of every 4th.
  • Missile charge rate reduced to 12/10/8 seconds from 12 at all ranks.
Patch 1.0.0.154buff

Gatling Gun

  • Mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100.
Patch 1.0.0.146change

Hextech Shrapnel Shells

  • No longer benefits from critical strikes.

Valkyrie

  • Cooldown increased to 26/23/20/17/14 seconds from 20/18/16/14/12.

Missile Barrage

  • Missile charge time increased to 12 seconds from 10.
Patch 1.0.0.143change

Valkyrie

  • Targeting indicator now scales with distance from Corki.
Patch 1.0.0.141change

Missile Barrage

  • Area of effect and particle are now properly centered around the point of impact.
  • Spell icon is now tinted when "The Big One" is ready.
Patch 1.0.0.129buff

Phosphorus Bomb

  • Base damage increased to 80/130/180/230/280 from 70/120/170/220/270
  • Now reveals non-stealthed champions for 6 seconds in addition to revealing the area for 6 seconds.
Patch 1.0.0.127change

Gatling Gun

  • Added a base damage of 20/32/44/56/68 per second.
  • Duration changed to 4 seconds at all ranks.
  • Scaling changed to 0.4 bonus attack damage ratio per second from 0.4 total attack damage per second.
Patch 1.0.0.123change

Missile Barrage

  • The cooldown before Corki's next charge and his current stacks are now shown in the same buff.
Patch 1.0.0.122nerf

Phosphorus Bomb

  • No longer blinds.
  • Damage reduced to 70/120/170/220/270 from 80/130/180/230/280.

Gatling Gun

  • Attack damage ratio reduced to 20% from 25%.

Missile Barrage

  • Big One bonus damage reduced to 50% from 60%.
Patch 1.0.0.118change

Valkyrie

  • Fixed a bug that was causing the line missile targeting display to be offset.

Missile Barrage

  • Fixed a bug that was causing the line missile targeting display to be offset.
Patch 1.0.0.106nerf

Stats

  • Base movement speed reduced to 300 from 310.

Phosphorus Bomb

  • No longer reveals stealthed units.

Gatling Gun

  • Fixed a bug where it could hit unseen, non-champion stealthed targets like wards.
  • Fixed a bug where it was dealing too much damage.

Missile Barrage

  • Fixed a tooltip typo.
Patch 1.0.0.105nerf

Valkyrie

  • Fixed level-up tooltip to show the effects of Corki's current cooldown reduction.

Gatling Gun

  • Cleaned up tooltip.

Missile Barrage

  • Base damage reduced to 120/190/260 from 125/200/275.
  • Mana cost increased to 30/35/40 from 25/30/35.
  • Big Ones bonus damage reduced to 60% from 100%.
  • Cleaned up tooltip.
Patch 1.0.0.104change

Valkyrie

  • Range increased to 800 from 700.
  • Base speed increased to 650 from 500.

Missile Barrage

  • It now scales off 20% of his total attack damage in addition to the 0.3 ability power ratio.
  • Updated the tooltip to reflect that a Big One deals twice as much damage as a normal missile.
  • Time to store a missile is now reduced by cooldown reduction effects.
  • Time to store next missile does not progress while you are at maximum missiles stored.
  • Corki now respawns with 4 missiles.
Patch 1.0.0.103buff

Phosphorus Bomb

  • Mana cost reduced to 80/90/100/110/120 from 90/100/110/120/130.

Gatling Gun

  • Mana cost reduced to 60/70/80/90/100 from 60/75/90/105/120.
Patch 1.0.0.100change

Stats

  • Attack range increased to 550 from 500.
  • Attack speed gain per level increased to +2.3% from +1.86%.

Valkyrie

  • No longer be cast while root.

Missile Barrage

  • Reload time reduced to 10 from 14.
Patch 1.0.0.94change

Missile Barrage

  • Added a counter indicating how close to the Big One you are.
  • One missile is now granted when you first put a point into it.
  • Now reloads while dead and will no longer reset the stack count upon death.
Patch 1.0.0.72change

Valkyrie

  • Animation improved.
Patch 1.0.0.63nerf

Phosphorus Bomb

  • Area of effect reduced to 225 from 250.
  • Mana cost increased to 90/100/110/120/130 from 70/85/100/115/130.
  • Fixed a bug causing Phosphorus Bomb's particle to show above the fog of war, even without vision of that area.
  • Fixed a bug where Phosphorus Bomb placed a buff on Corki saying he would miss on attacks.
  • Fixed a bug where the vision granted by Phosphorus Bomb disappeared upon using a basic attack.

Valkyrie

  • Cast range reduced to 700 from 900.
  • Mana cost increased to 100 at all ranks from 100/90/80/70/60.

Missile Barrage

  • Small missile area of effect reduced to 200 from 225.
  • Large missile area of effect reduced to 300 from 350.
  • Mana cost increased to 25/30/35 from 20/25/30.
Patch 1.0.0.61nerf

Phosphorus Bomb

  • Blind duration reduced to 3 from 4.

Valkyrie

  • Cast range reduced to 900 from 1000.
Patch 0.9.25.24nerf

Stats

  • Base mana regen reduced to 0.8 from 0.88.
  • Mana regen per level reduced to 0.07 from 0.08.

Phosphorus Bomb

  • Blind miss chance reduced to 35% from 50%.
  • Mana cost increased to 70/85/100/115/130 from 60/75/90/105/120.

Gatling Gun

  • Base damage reduced to 25% Total AD from 33%.

Valkyrie

  • Ability power ratio reduced to 0.4 from 0.8.

Missile Barrage

  • Missile charge time to 14 seconds from 12.
  • Mana cost increased to 20/25/30 from 15/20/25.
Patch 0.9.25.21new

Corki added to League of Legends

Hextech Shrapnel Shells (Innate)

  • Corki’s basic attacks deal 20% additional true damage.

Phosphorus Bomb (Q)

  • Corki fires a bomb at a target location. In addition to dealing damage, the blast reduces an enemy's chance to hit by 50% and reveals nearby stealthed units for 4 seconds.

Valkyrie (W)

  • Corki surges to target location, dropping bombs that create a trail of destruction for opponents who remain in the fire.

Gatling Gun (E)

  • Corki's gatling gun fires rapidly, dealing 40% of his total damage twice a second in an area in front of him, and shredding the armor of enemies who are under continuous fire.

Missile Barrage (Ultimate)

  • Corki fires a missile towards his target location that will collide with the first enemy it hits, dealing damage to units around the target. Corki stores one missile every 12 seconds up to 7 missiles total. Every 4th missile will be a Big One.