PCTwisted Fate Win Rate
Twisted Fate Current Status
Twisted Fate was last adjusted in Patch 26.10 (). Across 89 patches, Twisted Fate has received 23 buffs, 20 nerfs, 45 adjustments since release in Patch 0.8.22.115.
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Twisted Fate Changes
Patch 26.10
changeDestiny
- Bug Fix: Fixed a bug where friendly projectiles such as Triumph healing missile may be destroyed by it.
Patch 26.7
changePick a Card
- Bug Fix: Fixed a bug that caused it to consume a stack of Fiendhunter Bolts even though the attack cannot critically strike.
Patch 25.14
nerfQ damage decreased.
Wild Cards
- Base damage reduced to 60/105/150/195/240 from 70/115/160/205/250.
Patch 25.13
nerfR cooldown increased.
Destiny
- Cooldown increased to 170/140/110 seconds from 160/130/100.
Patch 25.12
buffE bonus attack speed increased. R cooldown decreased.
Stacked Deck
- Bonus attack speed increased to 15/25/35/45/55% from 10/20/30/40/50%.
Destiny
- Cooldown reduced to 160/130/100 seconds from 180/150/120.
Patch 25.11
buffQ damage increased.
Wild Cards
- Base damage increased to 70/115/160/205/250 from 60/105/150/195/240.
Patch 14.21
changeGeneral
- Recommended runes updated.
- Electrocute to Arcane Comet.
Patch 14.17
buffQ damage increased.
Wild Cards
- Base damage increased to 60/105/150/195/240 from 60/100/140/180/220.
Patch 14.12
nerfAD growth decreased. Q damage decreased. W mana cost increased, mana restored from Blue Card increased.
Stats
- Attack damage growth reduced to 2.5 from 3.3.
Wild Cards
- AP ratio reduced to 85% AP from 90% AP.
Pick a Card
- Mana cost increased to 50/55/60/65/70 from 30/40/50/60/70.
- Blue card mana restore increased to 70/90/110/130/150 from 50/75/100/125/150.
Patch 14.6
buffPick a Card
- New Effect: Can now be recast during cast times (Recall or Hex-gate).
Patch 14.5
nerfE bonus attack speed and damage decreased.
Stacked Deck
- Bonus attack speed reduced to 10/20/30/40/50% from 10/22.5/35/47.5/60%.
- Bonus AD ratio reduced to 20% bonus AD from 75%.
Patch 14.4
nerfAttack speed growth decreased. W blue card damage decreased. E damage decreased.
Stats
- Attack speed growth reduced to 2.5% from 3%.
Pick a Card
- Blue card AP ratio reduced to 100% AP from 115% AP.
Stacked Deck
- AP ratio reduced to 40% AP from 50% AP.
Patch 14.3
changeStacked Deck
- Bug Fix: Now properly grants stacks from attacks against inhibitors and the Nexus.
Patch 14.2
changeMultiple adjustments to support more itemization options.
Stats
- Base attack speed reduced to 0.625 from 0.651.
- Attack speed growth reduced to 3% from 3.22%.
Loaded Dice
- New Effect: Now has a chance equal to his critical strike chance to roll another dice, weighted towards 1 gold.
Wild Cards
- New Effect: Damage now scales with 50% bonus AD.
Pick a Card
- New Effect: Blue card damage is now increased by 0 to 57.5% (based on critical strike chance).
- New Effect: Red card damage is now increased by 0 to 35% (based on critical strike chance).
- New Effect: Gold card damage is now increased by 0 to 25% (based on critical strike chance).
- New Effect: Recasting to lock in a card now resets his basic attack timer.
- New Effect: Empowered attack is now consumed against both inhibitors and the Nexus, rather than only turrets, to deal damage.
- Bug Fix: Red Card now properly slows the primary target again.
Stacked Deck
- Bonus attack speed increased to 10/22.5/35/47.5/60% from 10/17.5/25/32.5/40%.
- New Effect: Damage now scales with 75% bonus AD.
- New Effect: Stacks can now be consumed against structures to deal 50% damage.
- New Effect: Now grants maximum stacks upon learning the skill and on respawn.
Patch 13.17
buffQ damage increased.
Wild Cards
- AP ratio increased to 90% AP from 80% AP.
Destiny
- Bug Fix: Eyeball VFX now lasts for the correct duration according to the ability's rank, instead of always using the equivalent of rank 3's duration.
Patch 13.11
buffW cooldown decreased, no longer decreases with rank.
Pick a Card
- Cooldown reduced to 6 seconds at all ranks from 8/7.5/7/6.5/6.
Patch 13.1
buffQ cooldown now decreases with rank. W Blue Card and Red Card AP ratios increased.
Wild Cards
- Cooldown reduced to 6/5.75/5.5/5.25/5 seconds from 6 at all ranks.
Pick a Card
- Blue card AP ratio increased to 115% AP from 90% AP.
- Red card AP ratio increased to 70% AP from 60% AP.
Patch 12.17
buffQ AP ratio increased. W mana cost decreased.
Wild Cards
- AP ratio increased to 80% AP from 70% AP.
Pick a Card
- Mana cost reduced to 30/40/50/60/70 from 40/55/70/85/100.
Patch 12.10
buffStats
- Base health increased to 604 from 534.
- Health growth increased to 108 from 94.
- Armor growth increased to 4.35 from 3.15.
- Magic resistance growth increased to 1.3 from 0.5.
General
- Updated visual effects.
Original
- Complete overhaul.
PAX, Jack of Hearts, Tango, Musketeer, Red Card
- Same as new base.
The Magnificent
- Complete overhaul.
High Noon
- Complete overhaul.
Underworld
- Complete overhaul.
Cutpurse
- Changes to mirror new base.
Blood Moon
- Changes to mirror new base.
Pulsefire
- Minor changes.
Odyssey
- Minor changes.
Crime City Nightmare
- Minor changes.
Patch 12.3
changeQ damage ratio increased; base damage decreased late. E bonus attack speed decreased early.
Wild Cards
- Base damage reduced to 60/100/140/180/220 from 60/105/150/195/240.
- AP ratio increased to 70% AP from 65% AP.
Stacked Deck
- Bonus attack speed reduced to 10/17.5/25/32.5/40% from 20/25/30/35/40%.
Pick a Card
- Bug Fix: Now properly uses a 0.25-second cast time for the empowered attack.
Patch 11.18
changeCrime City Nightmare
- New unique sound effect for basic attacks.
- Heavier sound effects for empowered basic attacks.
Patch 10.23
buffStats
- Mana growth increased 39 from 19.
Patch 10.15
nerfW cooldown increased early and now scales.
Pick a Card
- Cooldown increased to 8/7.5/7/6.5/6 seconds from 6 at all ranks.
Patch 10.10
buffBase attack damage and armor increased. R mana cost decreased.
Stats
- Base attack damage increased to 52 from 49.954.
- Base armor increased to 21 from 20.542.
Destiny
- Mana cost reduced to 100 at all ranks from 150/125/100.
Patch 10.6
buffW blue and red cards’ AP ratios increased.
Pick a Card
- Blue card AP ratio increased to 90% AP from 50% AP.
- Red card AP ratio increased to 60% AP from 50% AP.
Patch 9.22
changeDestiny
- Bug Fix: No longer blocks projectiles (like turret or dragon attacks) if it is interrupted.
Patch 9.19
buffE attack speed increased; base damage increased.
Stacked Deck
- Bonus attack speed increased to 20/25/30/35/40% from 10/15/20/25/30%.
- Base damage increased to 65/90/115/140/165 from 55/80/105/130/155.
Patch 9.4
changeGeneral
- Bootless walk animation added.
- Cape turns more realistically as he moves.
Patch 9.1
buffPick a Card
- New Effect: Ability icon now shows the remaining time to recast the ability.
Destiny
- New Effect: Ability icon now shows the remaining time to recast the ability.
Gate
- New Effect: Can now ping whether the ability is within range or not.
Patch 8.22
changeStacked Deck
- Bug Fix: No longer breaks if he uses the empowered attack on a Noxious Trap.
Patch 8.14
changeStacked Deck
- Bug Fix: Empowered attacks now correctly deal their bonus damage if he dies while they are traveling.
- Bug Fix: Counter no longer gets confused after he is affected by a revival effect.
Pulsefire
- Bug Fix: Updates have been made to increase gameplay clarity.
Patch 8.9
changeStats
- Base mana increased to 333 from 265.84.
- Mana growth reduced to 19 from 38.
- Base mana regeneration increased to 8 from 6.
Patch 8.8
changeBlood Moon
- Bug Fix: Recall animation no longer has missing pixels.
Patch 8.3
nerfStats
- Base health regeneration reduced to 5.5 from 5.508.
Patch 7.17
changePick a Card
- Bug Fix: Empowered basic attacks no longer consume all Energized buff charges.
Patch 7.15
buffStats
- Base movement speed increased to 335 from 330.
Patch 7.6
changePick a Card
- Bug Fix: Colorblind readability improvements.
Patch 6.16
changeStacked Deck
- Bug Fix: No longer cancels Recall when pressing the hotkey for Stacked Deck at ranks 2 or higher.
Patch 6.7
changePick a Card
- Bug Fix: Pick a Card didn't refund mana when used on objects like Noxious Trap or Prophet of an Elder God.
Patch 6.5
changePick a Card
- Bug Fix: The cards in the overhead indicator of Cutpurse weren't dimming out as the ability cycled, making it difficult to tell which card would be locked if Pick a card was reactivated.
Patch 5.24
nerfWild Cards
- Base damage reduced to 60/105/150/195/240 from 60/110/160/210/260.
Patch 5.6
buffGeneral
- New ability icons.
Easter Egg
- Using Destiny while being affected by Smoke Screen or Paranoia will grant Twisted Fate the cosmetic debuff "Destiny, Interrupted: Betting blind. Literally".
Patch 5.3
changeStacked Deck
- Now builds up on turrets, but still does not apply on structures.
Destiny
- Now automatically sends an "On My Way" ping at Twisted Fate's target location, similar to Void Rush.
Patch 4.15
changeGeneral
- Fixed a bug where abilities that give true sight of enemy champions would reveal stealth wards under certain circumstances.
Patch 4.5
changePick a Card
- Card selection window reduced to 6 seconds from 8.
- Card usage window increased to 6 seconds from 4.
Patch 4.4
buffPick a Card
- AP ratio increased to 50% from 40%.
Stacked Deck
- AP ratio increased to 50% from 40%.
Patch 4.3
changeGeneral
- New selection particle.
Patch 4.1
changeWild Cards
- Updated targeting reticle.
Patch 3.10
changeLoaded Dice remade
- Upon killing a unit, Twisted Fate rolls his dice, gaining anywhere from 1 to 6 (based on probability). Naturally, Twisted Fate has a higher chance to receive a larger bonus.
Pick a Card
- Now has 8 seconds to lock the card and 4 seconds to throw it instead of 10 seconds to do both.
Patch 3.7
changePick a Card
- Blue Card
- Now restores 50/75/100/125/150 mana instead of 26/39/52/65/78 (+0.6 total attack damage).
Stacked Deck
- No longer grants cooldown reduction.
- Bonus attack speed increased to 10/15/20/25/30% from 3/6/9/12/15%
Destiny
- Cooldown increased to 180/150/120 seconds from 150/135/120.
- Tooltips updated.
Gate
- Channel time reduced to 1.5 seconds from 2.
Patch 1.0.0.151
changePick a Card
- Tooltip now describes the correct behavior in regards to Blue Card mana restoration.
Patch 1.0.0.150
changePick a Card
- Now damages wards properly.
Patch 1.0.0.149
changeGeneral
- Twisted Fate has received a [http://forums.na.leagueoflegends.com/board/showthread.php?t=2634351 visual upgrade].
Patch 1.0.0.142
changeGeneral
- Fixed a bug where Jack of Hearts name did not display properly during loading.
Patch 1.0.0.140
changeLoaded Dice
- Now shows total gold earned by the skill on a per-unit basis on the buff tooltip.
Patch 1.0.0.131
buffStats
- Basic attack range increased to 525 from 510
Pick a Card
- Will no longer randomly attack targets once a card has been picked and will not stop attacking if Twisted Fate is given an attack command or is already attacking a target.
Patch 1.0.0.122
nerfGate
- Range reduced to 5500 from having global range.
Patch 1.0.0.120
nerfLoaded Dice
- Is now deactivated while Twisted Fate is dead.
Blue Card
- Mana restore is no longer reduced if the damage taken is absorbed by shields.
Gate
- Fixed a bug where activating Zhonya's Hourglass during the channel time would not interrupt it.
Patch 1.0.0.119
changeGeneral
- Original splash art has been updated.
Patch 1.0.0.118
changeStacked Deck
- Added a gray version of the charging icon.
- Twisted Fate will no longer automatically attack targets when Pick a Card is locked. (reverted)
Patch 1.0.0.116
buffBlue Card
- Damage to mana restore ratio increased to 65% from 50%.
Patch 1.0.0.115
changeGeneral
- Tango
- Run animation has been fixed to look more natural.
Pick a Card
- Now deals entirely magic damage, rather than normal physical damage plus bonus magic damage.
- Updated the 'Lock Card' tooltip with more detailed damage information.
- Fixed a bug where the spell's locked particles wouldn't show to enemies after leaving brush.
- Blue Card
- Now restores mana equal to 50% of the damage dealt.
- Red Card
- Fixed a bug where it would sometimes fail to damage targets that were moving away from Twisted Fate.
- Fixed a bug where its damage did not match the tooltip.
- Gold Card
- Fixed a bug where its damage did not match the tooltip.
Destiny
- Fixed a bug where it would show allies that it was ready to cast even if it wasn't.
- Fixed a bug where the duration was not being properly reflected in the tooltip (6/8/10 seconds).
- Now shows a buff so twisted Fate knows how long he has to teleport.
Gate
- Fixed a bug where the channel could be dispelled by Cleanse or Quicksilver Sash, teleporting him immediately.
Patch 1.0.0.106
changePick a Card
- Fixed a bug where various 'modified attacks' were not firing while taunted or silenced.
Patch 1.0.0.105
changeDestiny
- Fixed a bug where the teleport spell was not being cancelled by suppression effects.
Patch 1.0.0.103
buffBlue Card
- Base damage and base mana return increased to 40/60/80/100/120 from 30/45/60/75/90.
Patch 1.0.0.100
nerfGate
- No longer be cast while root; Destiny can still be cast while root.
Patch 1.0.0.97
changePick a Card
- Fixed a bug where it would cause the queued up effect to play the sound and particle during each attack against inhibitors.
Patch 1.0.0.96
changePick a Card
- Attacks are no longer subject to dodge or miss chances.
- Blue Card
- Fixed a bug where it would restore mana even if the target died before the card hit.
Patch 1.0.0.87
changeWild Cards
- Ability power ratio increased to 0.65 from 0.5.
Pick a Card
- Fixed the tooltip to correctly indicate that Gold Card's damage is based on the bonus damage of Red Card and Blue Card, not their base damage.
- Red Card
- Fixed a bug where the AoE damage was doing significantly more or less damage than intended.
- Fixed a bug where the slowing effects are renewed by Lizard Elder's slowing debuff.
Stacked Deck
- Attack speed gain reduced to 3/6/9/12/15% from 6/12/18/24/30.
- Bonus damage reduced to 55/80/105/130/155 from 60/90/120/150/180.
- Ability power ratio increased to 0.4 from 0.3.
Patch 1.0.0.86
changeDestiny
- Fixed a bug where Twisted Fate was able to continue channeling Destiny when stun, taunt, or fear.
Patch 1.0.0.83
changePick a Card
- Fixed a bug where Red Card's AoE would penetrate spell shields.
Patch 1.0.0.82
changeLoaded Dice
- Fixed the description for his innate in the character pane. It should now reflect the correct functionality.
Stacked Deck
- Fixed a bug where its bonus damage worked against towers.
- Unique sound added.
Patch 1.0.0.79
nerfLoaded Dice (Innate)
- Twisted Fate and his allies receive an additional 2 gold per kill.
- Second Sight removed.
Wild Cards (Q)
- Ability power ratio reduced to 0.5 from 0.75.
- Cooldown increased to 6 seconds from 5.
Pick a Card (W)
- Cooldown increased to 6 seconds from 5.
- Effects will no longer trigger if a target is missed or if the attack is dodged.
- Fixed a bug where a card's effect or part of the effect would still apply upon hitting a spell shield.
- Added different colored icons in the spell slot to display which card you can lick while it is rotating.
- Blue Card
- Now deals 40/60/80/100/120 bonus damage plus 0.4 per ability power.
- Now restores mana equivalent to the bonus damage.
- Red Card
- Now deals 30/45/60/75/90 bonus damage plus 0.4 per ability power to an area.
- Now applies a 30/35/40/45/50% slow for 2.5 seconds.
- The attack speed reduction has been removed.
- Gold Card
- Now deals 15 bonus damage plus 0.4 per ability power.
- Now stuns the target for 1.2/1.4/1.6/1.8/2 seconds.
Stacked Deck (E)
- Every 4th attack, Twisted Fate deals 90/120/150/180/210 bonus damage plus 0.3 per ability power.
- Passive: Grants 6/12/18/24/30% attack speed.
- Passive: Grants 3/6/9/12/15% cooldown reduction.
Gate
- Removed as a basic spell and linked to Destiny new implementation.
Destiny
- While Destiny is active, Twisted Fate can teleport to any location on the map.
- Slow has been removed.
- Duration increased to 6 seconds from 4/5/6.
- Cooldown increased to 150/135/120 seconds from 130/110/90.
- Mana cost reduced to 150/125/100 from 150 at all ranks.
Patch 1.0.0.75
nerfWild Cards
- Mana cost increased to 50/65/80/95/110 from 40/55/70/85/100.
Pick a Card
- Mana cost increased to 60/70/80/90/100 from 40/50/60/70/80.
- Gold Card
- Base damage reduced to 40/80/120/160/200 from 50/100/150/200/250.
- Ability power ratio increased to 0.5 from 0.4.
- No longer slows.
- Red Card
- Ability power ratio increased to 0.5 from 0.4.
Gate
- Cooldown increased to 135/120/105/90/75 seconds from 120/105/90/75/60.
Patch 1.0.0.74
nerfDestiny
- Slow reduced to 30% from 45%.
Patch 1.0.0.63
nerfPick a Card
- Gold Card now only stuns the unit directly hit (they will now slow surrounding units instead of stunning them).
- Duration reduced to 10 seconds from 15.
Destiny
- No longer reveals Twisted Fate to enemies when cast.
Gate
- Cooldown increased to 120/105/90/75/60 seconds from 90/75/60/45/30.
- Mana cost increased to 80 at all ranks from 80/70/60/50/40.
Patch 1.0.0.61
nerfDestiny
- Duration reduced to 4/5/6 seconds from 4/6/8.
Patch 1.0.0.52
changeGeneral
- Fixed a bug where Twisted Fate's particles would not appear in some games.
- PAX will now properly display in game.
Gate
- Now has the proper team color indicators.
- Will no longer create a vision bubble at the target location.
Patch 1.0.0.32
changeGate
- Added team color indicators to particle effect.
- Fixed a bug that allowed instant Gates after using Wild Cards.
Patch 0.9.25.34
changeGeneral
- Updated secondary/critical strike animations.
Pick a Card
- Blue cards now properly lock and cause a redraw when used.
- Mana cost reduced to 40/50/60/70/80 from an unintended 40/60/80/100/120.
- Cooldown increased to 5 seconds from 3.
- Fixed a bug causing the mana cost of Pick a Card to be doubled.
- Fixed an issue allowing for infinite Blue Card.
- Fixed an issue that would cause Gold Card particles to play, but not have an effect.
Patch 0.9.25.24
changePick a Card
- Fixed double red/gold carding issues.
- Added an ability power ratio.
Patch 0.9.25.21
nerfPick a Card Reworked
- Activate to start the slot wheel effect, hit it again to "set" the card (Pick a Card will no longer activate unless you set it).
- Ability power ratio bonus of 0.4 added on AoE effects (Red Card/Twisted Fate).
Wild Cards
- Ability power ratio reduced to 0.6 from 0.75.
Destiny
- Duration reduced to 4/6/8 seconds from 5/7/9.
Patch 0.9.22.15
buffStats
- Attack range increased to 510 from 450.
Pick a Card
- Fixed multiple bugs.
Patch 0.9.22.9
nerfWild Cards
- Damage reduced to 60/110/160/210/260 from 60/120/180/240/300.
Patch 0.9.22.7
nerfWild Cards
- Ability power ratio reduced to 0.75 from 1.
- Cooldown increased to 5 seconds from 4.
- Range reduced to 1450 from 1750.
Twisted Fate added to League of Legends
Destiny
- Fixed a bug that caused him to be stunned if he canceled Gate.
Pick a Card
- Now triggers cooldown after 15 seconds of Pick a Card being active, or after a Red Card or Gold Card is used.
- Gold Card stun duration increased slightly.
- You can no longer store cards indefinitely – while you can lock a card by starting and cancelling an attack, this card will go away after the spell's duration has finished.
Wild Cards
- Changed to be a targeted spell.
