PCTwisted Fate was last adjusted in Patch 26.7 (). Across 88 patches, Twisted Fate has received 24 buffs, 20 nerfs, 43 adjustments since release in Patch 0.8.22.115.
AbilitiesLeague Wiki
Pick a Card
- Bug Fix: Fixed a bug that caused it to consume a stack of Fiendhunter Bolts even though the attack cannot critically strike.
Q damage decreased.
Wild Cards
- Base damage reduced to 60/105/150/195/240 from 70/115/160/205/250.
R cooldown increased.
Destiny
- Cooldown increased to 170/140/110 seconds from 160/130/100.
E bonus attack speed increased. R cooldown decreased.
Stacked Deck
- Bonus attack speed increased to 15/25/35/45/55% from 10/20/30/40/50%.
Destiny
- Cooldown reduced to 160/130/100 seconds from 180/150/120.
Q damage increased.
Wild Cards
- Base damage increased to 70/115/160/205/250 from 60/105/150/195/240.
General
- Recommended runes updated.
- Electrocute to Arcane Comet.
Q damage increased.
Wild Cards
- Base damage increased to 60/105/150/195/240 from 60/100/140/180/220.
AD growth decreased. Q damage decreased. W mana cost increased, mana restored from Blue Card increased.
Stats
- Attack damage growth reduced to 2.5 from 3.3.
Wild Cards
- AP ratio reduced to 85% AP from 90% AP.
Pick a Card
- Mana cost increased to 50/55/60/65/70 from 30/40/50/60/70.
- Blue card mana restore increased to 70/90/110/130/150 from 50/75/100/125/150.
Pick a Card
- New Effect: Can now be recast during cast times (Recall or Hex-gate).
E bonus attack speed and damage decreased.
Stacked Deck
- Bonus attack speed reduced to 10/20/30/40/50% from 10/22.5/35/47.5/60%.
- Bonus AD ratio reduced to 20% bonus AD from 75%.
Attack speed growth decreased. W blue card damage decreased. E damage decreased.
Stats
- Attack speed growth reduced to 2.5% from 3%.
Pick a Card
- Blue card AP ratio reduced to 100% AP from 115% AP.
Stacked Deck
- AP ratio reduced to 40% AP from 50% AP.
Stacked Deck
- Bug Fix: Now properly grants stacks from attacks against inhibitors and the Nexus.
Multiple adjustments to support more itemization options.
Stats
- Base attack speed reduced to 0.625 from 0.651.
- Attack speed growth reduced to 3% from 3.22%.
Loaded Dice
- New Effect: Now has a chance equal to his critical strike chance to roll another dice, weighted towards 1 gold.
Wild Cards
- New Effect: Damage now scales with 50% bonus AD.
Pick a Card
- New Effect: Blue card damage is now increased by 0 to 57.5% (based on critical strike chance).
- New Effect: Red card damage is now increased by 0 to 35% (based on critical strike chance).
- New Effect: Gold card damage is now increased by 0 to 25% (based on critical strike chance).
- New Effect: Recasting to lock in a card now resets his basic attack timer.
- New Effect: Empowered attack is now consumed against both inhibitors and the Nexus, rather than only turrets, to deal damage.
Stacked Deck
- Bonus attack speed increased to 10/22.5/35/47.5/60% from 10/17.5/25/32.5/40%.
- New Effect: Damage now scales with 75% bonus AD.
- New Effect: Stacks can now be consumed against structures to deal 50% damage.
- New Effect: Now grants maximum stacks upon learning the skill and on respawn.
Stats
- Attack windup reduced to 20% from 24.403562%.
Q damage increased.
Wild Cards
- AP ratio increased to 90% AP from 80% AP.
Destiny
- Bug Fix: Eyeball VFX now lasts for the correct duration according to the ability's rank, instead of always using the equivalent of rank 3's duration.
W cooldown decreased, no longer decreases with rank.
Pick a Card
- Cooldown reduced to 6 seconds at all ranks from 8/7.5/7/6.5/6.
Q cooldown now decreases with rank. W Blue Card and Red Card AP ratios increased.
Wild Cards
- Cooldown reduced to 6/5.75/5.5/5.25/5 seconds from 6 at all ranks.
Pick a Card
- Blue card AP ratio increased to 115% AP from 90% AP.
- Red card AP ratio increased to 70% AP from 60% AP.
Q AP ratio increased. W mana cost decreased.
Wild Cards
- AP ratio increased to 80% AP from 70% AP.
Pick a Card
- Mana cost reduced to 30/40/50/60/70 from 40/55/70/85/100.
Stats
- Base health increased to 604 from 534.
- Health growth increased to 108 from 94.
- Armor growth increased to 4.35 from 3.15.
- Magic resistance growth increased to 1.3 from 0.5.
General
- Updated visual effects.
Original
- Complete overhaul.
PAX, Jack of Hearts, Tango, Musketeer, Red Card
- Same as new base.
The Magnificent
- Complete overhaul.
High Noon
- Complete overhaul.
Underworld
- Complete overhaul.
Cutpurse
- Changes to mirror new base.
Blood Moon
- Changes to mirror new base.
Pulsefire
- Minor changes.
Odyssey
- Minor changes.
Crime City Nightmare
- Minor changes.
Q damage ratio increased; base damage decreased late. E bonus attack speed decreased early.
Wild Cards
- Base damage reduced to 60/100/140/180/220 from 60/105/150/195/240.
- AP ratio increased to 70% AP from 65% AP.
Stacked Deck
- Bonus attack speed reduced to 10/17.5/25/32.5/40% from 20/25/30/35/40%.
Crime City Nightmare
- New unique sound effect for basic attacks.
- Heavier sound effects for empowered basic attacks.
Stats
- Mana growth increased 39 from 19.
W cooldown increased early and now scales.
Pick a Card
- Cooldown increased to 8/7.5/7/6.5/6 seconds from 6 at all ranks.
Base attack damage and armor increased. R mana cost decreased.
Stats
- Base attack damage increased to 52 from 49.954.
- Base armor increased to 21 from 20.542.
Destiny
- Mana cost reduced to 100 at all ranks from 150/125/100.
W blue and red cards’ AP ratios increased.
Pick a Card
- Blue card AP ratio increased to 90% AP from 50% AP.
- Red card AP ratio increased to 60% AP from 50% AP.
Destiny
- Bug Fix: No longer blocks projectiles (like turret or dragon attacks) if it is interrupted.
E attack speed increased; base damage increased.
Stacked Deck
- Bonus attack speed increased to 20/25/30/35/40% from 10/15/20/25/30%.
- Base damage increased to 65/90/115/140/165 from 55/80/105/130/155.
General
- Bootless walk animation added.
- Cape turns more realistically as he moves.
Pick a Card
- New Effect: Ability icon now shows the remaining time to recast the ability.
Destiny
- New Effect: Ability icon now shows the remaining time to recast the ability.
Gate
- New Effect: Can now ping whether the ability is within range or not.
Stacked Deck
- Bug Fix: No longer breaks if he uses the empowered attack on a Noxious Trap.
Stacked Deck
- Bug Fix: Empowered attacks now correctly deal their bonus damage if he dies while they are traveling.
- Bug Fix: Counter no longer gets confused after he is affected by a revival effect.
Pulsefire
- Bug Fix: Updates have been made to increase gameplay clarity.
Stats
- Base mana increased to 333 from 265.84.
- Mana growth reduced to 19 from 38.
- Base mana regeneration increased to 8 from 6.
Blood Moon
- Bug Fix: Recall animation no longer has missing pixels.
Stats
- Base health regeneration reduced to 5.5 from 5.508.
Pick a Card
- Bug Fix: Empowered basic attacks no longer consume all Energized buff charges.
Stats
- Base movement speed increased to 335 from 330.
Pick a Card
- Bug Fix: Colorblind readability improvements.
Stacked Deck
- Bug Fix: No longer cancels Recall when pressing the hotkey for Stacked Deck at ranks 2 or higher.
Pick a Card
- Bug Fix: Pick a Card didn't refund mana when used on objects like Noxious Trap or Prophet of an Elder God.
Pick a Card
- Bug Fix: The cards in the overhead indicator of Cutpurse weren't dimming out as the ability cycled, making it difficult to tell which card would be locked if Pick a card was reactivated.
Wild Cards
- Base damage reduced to 60/105/150/195/240 from 60/110/160/210/260.
General
- New ability icons.
Easter Egg
- Using Destiny while being affected by Smoke Screen or Paranoia will grant Twisted Fate the cosmetic debuff "Destiny, Interrupted: Betting blind. Literally".
Stacked Deck
- Now builds up on turrets, but still does not apply on structures.
Destiny
- Now automatically sends an "On My Way" ping at Twisted Fate's target location, similar to Void Rush.
General
- Fixed a bug where abilities that give true sight of enemy champions would reveal stealth wards under certain circumstances.
Pick a Card
- Card selection window reduced to 6 seconds from 8.
- Card usage window increased to 6 seconds from 4.
Pick a Card
- AP ratio increased to 50% from 40%.
Stacked Deck
- AP ratio increased to 50% from 40%.
General
- New selection particle.
Wild Cards
- Updated targeting reticle.
Loaded Dice remade
- Upon killing a unit, Twisted Fate rolls his dice, gaining anywhere from 1 to 6 (based on probability). Naturally, Twisted Fate has a higher chance to receive a larger bonus.
Pick a Card
- Now has 8 seconds to lock the card and 4 seconds to throw it instead of 10 seconds to do both.
Pick a Card
- Blue Card
- Now restores 50/75/100/125/150 mana instead of 26/39/52/65/78 (+0.6 total attack damage).
Stacked Deck
- No longer grants cooldown reduction.
- Bonus attack speed increased to 10/15/20/25/30% from 3/6/9/12/15%
Destiny
- Cooldown increased to 180/150/120 seconds from 150/135/120.
- Tooltips updated.
Gate
- Channel time reduced to 1.5 seconds from 2.
Pick a Card
- Tooltip now describes the correct behavior in regards to Blue Card mana restoration.
Pick a Card
- Now damages wards properly.
General
- Twisted Fate has received a [http://forums.na.leagueoflegends.com/board/showthread.php?t=2634351 visual upgrade].
General
- Fixed a bug where Jack of Hearts name did not display properly during loading.
Loaded Dice
- Now shows total gold earned by the skill on a per-unit basis on the buff tooltip.
Stats
- Basic attack range increased to 525 from 510
Pick a Card
- Will no longer randomly attack targets once a card has been picked and will not stop attacking if Twisted Fate is given an attack command or is already attacking a target.
Gate
- Range reduced to 5500 from having global range.
Loaded Dice
- Is now deactivated while Twisted Fate is dead.
Blue Card
- Mana restore is no longer reduced if the damage taken is absorbed by shields.
Gate
- Fixed a bug where activating Zhonya's Hourglass during the channel time would not interrupt it.
General
- Original splash art has been updated.
Stacked Deck
- Added a gray version of the charging icon.
- Twisted Fate will no longer automatically attack targets when Pick a Card is locked. (reverted)
Blue Card
- Damage to mana restore ratio increased to 65% from 50%.
General
- Tango
- Run animation has been fixed to look more natural.
Pick a Card
- Now deals entirely magic damage, rather than normal physical damage plus bonus magic damage.
- Updated the 'Lock Card' tooltip with more detailed damage information.
- Fixed a bug where the spell's locked particles wouldn't show to enemies after leaving brush.
- Blue Card
- Now restores mana equal to 50% of the damage dealt.
- Red Card
- Fixed a bug where it would sometimes fail to damage targets that were moving away from Twisted Fate.
- Fixed a bug where its damage did not match the tooltip.
- Gold Card
- Fixed a bug where its damage did not match the tooltip.
Destiny
- Fixed a bug where it would show allies that it was ready to cast even if it wasn't.
- Fixed a bug where the duration was not being properly reflected in the tooltip (6/8/10 seconds).
- Now shows a buff so twisted Fate knows how long he has to teleport.
Gate
- Fixed a bug where the channel could be dispelled by Cleanse or Quicksilver Sash, teleporting him immediately.
Pick a Card
- Fixed a bug where various 'modified attacks' were not firing while taunted or silenced.
Destiny
- Fixed a bug where the teleport spell was not being cancelled by suppression effects.
Blue Card
- Base damage and base mana return increased to 40/60/80/100/120 from 30/45/60/75/90.
Gate
- No longer be cast while root; Destiny can still be cast while root.
Pick a Card
- Fixed a bug where it would cause the queued up effect to play the sound and particle during each attack against inhibitors.
Pick a Card
- Attacks are no longer subject to dodge or miss chances.
- Blue Card
- Fixed a bug where it would restore mana even if the target died before the card hit.
Wild Cards
- Ability power ratio increased to 0.65 from 0.5.
Pick a Card
- Fixed the tooltip to correctly indicate that Gold Card's damage is based on the bonus damage of Red Card and Blue Card, not their base damage.
- Red Card
- Fixed a bug where the AoE damage was doing significantly more or less damage than intended.
- Fixed a bug where the slowing effects are renewed by Lizard Elder's slowing debuff.
Stacked Deck
- Attack speed gain reduced to 3/6/9/12/15% from 6/12/18/24/30.
- Bonus damage reduced to 55/80/105/130/155 from 60/90/120/150/180.
- Ability power ratio increased to 0.4 from 0.3.
Destiny
- Fixed a bug where Twisted Fate was able to continue channeling Destiny when stun, taunt, or fear.
Pick a Card
- Fixed a bug where Red Card's AoE would penetrate spell shields.
Loaded Dice
- Fixed the description for his innate in the character pane. It should now reflect the correct functionality.
Stacked Deck
- Fixed a bug where its bonus damage worked against towers.
- Unique sound added.
Loaded Dice (Innate)
- Twisted Fate and his allies receive an additional 2 gold per kill.
- Second Sight removed.
Wild Cards (Q)
- Ability power ratio reduced to 0.5 from 0.75.
- Cooldown increased to 6 seconds from 5.
Pick a Card (W)
- Cooldown increased to 6 seconds from 5.
- Effects will no longer trigger if a target is missed or if the attack is dodged.
- Fixed a bug where a card's effect or part of the effect would still apply upon hitting a spell shield.
- Added different colored icons in the spell slot to display which card you can lick while it is rotating.
- Blue Card
- Now deals 40/60/80/100/120 bonus damage plus 0.4 per ability power.
- Now restores mana equivalent to the bonus damage.
- Red Card
- Now deals 30/45/60/75/90 bonus damage plus 0.4 per ability power to an area.
- Now applies a 30/35/40/45/50% slow for 2.5 seconds.
- The attack speed reduction has been removed.
- Gold Card
- Now deals 15 bonus damage plus 0.4 per ability power.
- Now stuns the target for 1.2/1.4/1.6/1.8/2 seconds.
Stacked Deck (E)
- Every 4th attack, Twisted Fate deals 90/120/150/180/210 bonus damage plus 0.3 per ability power.
- Passive: Grants 6/12/18/24/30% attack speed.
- Passive: Grants 3/6/9/12/15% cooldown reduction.
Gate
- Removed as a basic spell and linked to Destiny new implementation.
Destiny
- While Destiny is active, Twisted Fate can teleport to any location on the map.
- Slow has been removed.
- Duration increased to 6 seconds from 4/5/6.
- Cooldown increased to 150/135/120 seconds from 130/110/90.
- Mana cost reduced to 150/125/100 from 150 at all ranks.
Wild Cards
- Mana cost increased to 50/65/80/95/110 from 40/55/70/85/100.
Pick a Card
- Mana cost increased to 60/70/80/90/100 from 40/50/60/70/80.
- Gold Card
- Base damage reduced to 40/80/120/160/200 from 50/100/150/200/250.
- Ability power ratio increased to 0.5 from 0.4.
- No longer slows.
- Red Card
- Ability power ratio increased to 0.5 from 0.4.
Gate
- Cooldown increased to 135/120/105/90/75 seconds from 120/105/90/75/60.
Destiny
- Slow reduced to 30% from 45%.
Pick a Card
- Gold Card now only stuns the unit directly hit (they will now slow surrounding units instead of stunning them).
- Duration reduced to 10 seconds from 15.
Destiny
- No longer reveals Twisted Fate to enemies when cast.
Gate
- Cooldown increased to 120/105/90/75/60 seconds from 90/75/60/45/30.
- Mana cost increased to 80 at all ranks from 80/70/60/50/40.
Destiny
- Duration reduced to 4/5/6 seconds from 4/6/8.
General
- Fixed a bug where Twisted Fate's particles would not appear in some games.
- PAX will now properly display in game.
Gate
- Now has the proper team color indicators.
- Will no longer create a vision bubble at the target location.
Gate
- Added team color indicators to particle effect.
- Fixed a bug that allowed instant Gates after using Wild Cards.
General
- Updated secondary/critical strike animations.
Pick a Card
- Blue cards now properly lock and cause a redraw when used.
- Mana cost reduced to 40/50/60/70/80 from an unintended 40/60/80/100/120.
- Cooldown increased to 5 seconds from 3.
- Fixed a bug causing the mana cost of Pick a Card to be doubled.
- Fixed an issue allowing for infinite Blue Card.
- Fixed an issue that would cause Gold Card particles to play, but not have an effect.
Pick a Card
- Fixed double red/gold carding issues.
- Added an ability power ratio.
Pick a Card Reworked
- Activate to start the slot wheel effect, hit it again to "set" the card (Pick a Card will no longer activate unless you set it).
- Ability power ratio bonus of 0.4 added on AoE effects (Red Card/Twisted Fate).
Wild Cards
- Ability power ratio reduced to 0.6 from 0.75.
Destiny
- Duration reduced to 4/6/8 seconds from 5/7/9.
Stats
- Attack range increased to 510 from 450.
Pick a Card
- Fixed multiple bugs.
Wild Cards
- Damage reduced to 60/110/160/210/260 from 60/120/180/240/300.
Wild Cards
- Ability power ratio reduced to 0.75 from 1.
- Cooldown increased to 5 seconds from 4.
- Range reduced to 1450 from 1750.
Twisted Fate added to League of Legends
Destiny
- Fixed a bug that caused him to be stunned if he canceled Gate.
Pick a Card
- Now triggers cooldown after 15 seconds of Pick a Card being active, or after a Red Card or Gold Card is used.
- Gold Card stun duration increased slightly.
- You can no longer store cards indefinitely – while you can lock a card by starting and cancelling an attack, this card will go away after the spell's duration has finished.
Wild Cards
- Changed to be a targeted spell.
