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Camille LoL Patch HistoryPC

Camille

Fighter / Assassin

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Camille was last buffed in Patch 26.4 (). Across 38 patches, Camille has received 12 buffs, 11 nerfs, 14 adjustments since release in Patch 6.24.

Abilities
Adaptive DefensesPC
Passive - Adaptive Defenses

Innate: Periodically, Camille's next basic attack on-hit against an enemy champion grants her a shield equal to 20% of her maximum health, lasting for 2 seconds and absorbing damage from either exclusively physical damage or magic damage, based on which type the target has previously dealt most of against champions as well as on Camille's current armor and magic resistance.

Precision ProtocolPC
Q - Precision Protocol
Cost: 25 Mana
CD: 9 / 8 / 7 / 6 / 5
Cast Time: None

Active: Camille empowers her next basic attack within 4 seconds to have an uncancellable windup, gain 50 bonus range, deal bonus physical damage and grant her bonus movement speed for 1 second. This attack cannot critically strike.

Bonus Physical Damage: 20 / 25 / 30 / 35 / 40% AD
Bonus Movement Speed: 25 / 30 / 35 / 40 / 45%
Increased Mixed Damage: 40 / 50 / 60 / 70 / 80% AD

After 0.25 seconds of using the empowered attack, Precision Protocol can then be recast within the next 3.5 seconds at no additional cost.

Recast: Camille mimics the first cast's effects. If Precision Protocol is recast after 1.5 seconds of the first attack, then the bonus damage is doubled, and 40% - 100% (based on level) of the attack's total damage will be dealt as true damage.

Both casts of Precision Protocol basic attack reset Camille's basic attack timer. Camille is able to cast Tactical Sweep, Hookshot, or The Hextech Ultimatum during the windup of Precision Protocol's empowered attack without cancelling it.

Tactical SweepPC
W - Tactical Sweep
Cost: 50 / 55 / 60 / 65 / 70 Mana
CD: 15 / 14 / 13 / 12 / 11
Cast Time: None
Effect Radius: 325 / 650

Active: Camille sweeps her leg in a cone in the target direction over 1.1 seconds, during which she is ghosted and unable to declare basic attacks. Afterwards, she deals physical damage to all enemies within.

Physical Damage: 60 / 85 / 110 / 135 / 160 (+ 60% bonus AD)
Outer Cone Additional Damage: 6 / 6.5 / 7 / 7.5 / 8% (+ 2.5% per 100 bonus AD) of target's maximum health
Non-Epic Monster Damage: 30 / 42.5 / 55 / 67.5 / 80 (+ 30% bonus AD)
Bonus Non-Epic Monster Damage: 3 / 3.25 / 3.5 / 3.75 / 4% (+ 1.25% per 100 bonus AD) of target's maximum health

Enemies hit by the outer half of the cone take additional physical damage, capped at 300 against monsters, and are slow by 80% decaying over 2 seconds. Camille is healing for 100% of this additional damage post-mitigation against enemy champions in the outer half.

Non-epic monsters take 50% damage from Tactical Sweep.

Other abilities can be cast during the animation without cancelling it.

HookshotPC
E - Hookshot
Cost: 70 Mana
CD: 16 / 15 / 14 / 13 / 12
Cast Time: None
Range: 800

Active: Camille fires a grapple in the target direction. If the grapple collides with terrain, Camille will dash toward and attach to the terrain for 0.75 seconds, during which she gains the ability to cast Wall Dive.

Camille will be knockdown by any immobilize or polymorph crowd control during the dash.

Other abilities can be cast during the ability. Casting The Hextech Ultimatum will cause the grapple to disappear if it is in flight.

Wall DivePC
E - Wall Dive
Cast Time: None
Range: 400 / 800
Effect Radius: 130

Active: Camille dashes in the target direction, dealing physical damage to enemies near the landing location. Wall Dive's range is doubled towards enemy champions within 1400 units. Camille grants ghosted to non-champions she passes through for 4 seconds. After dashing, Camillle gains bonus attack speed for 5 seconds.

Physical Damage: 60 / 90 / 120 / 150 / 180 (+ 75% bonus AD)
Bonus Attack Speed: 40 / 45 / 50 / 55 / 60%

Camille stops prematurely upon colliding with an enemy champion, airborne all nearby enemy champions, though not through terrain, as well as stun them for 0.75 seconds.

Wall Dive may be also cast with movement or attack commands. Other abilities besides The Hextech Ultimatum can be cast while grappled or during the dash.

The Hextech UltimatumPC
R - The Hextech Ultimatum
Cost: 100 Mana
CD: 140 / 115 / 90
Cast Time: None
Range: 475
Effect Radius: 425

Active: Camille becomes untargetable and dash with displacement immunity towards the target enemy champion over 0.5 seconds, standard sight them for the duration and disrupt their ongoing channel.

Zone Duration: 2.5 / 3.25 / 4 seconds
Bonus Magic Damage: 4 / 6 / 8% of target's current health

Upon landing on the target, she becomes targetable again and creates a hexagonal zone around her current location for a duration, airborne all other nearby enemies on impact, though not through terrain.

The target cannot escape the zone through any means. While within the zone, Camille's basic attacks against the target deal bonus magic damage.

The Hextech Ultimatum ends automatically within 1 second if Camille leaves the area or dies.

Base Stats

Health: 650
Health Per Level: 99
Mana: 339
Mana Per Level: 52
Attack Damage: 68
AD Per Level: 3.8
Attack Speed: 0.644
AS Per Level: 2.5
Armor: 35
Armor Per Level: 4.5
Magic Resist: 32
MR Per Level: 2.05
Movement Speed: 340
Range: 125
Health Regen: 8.5
HP Regen Per Level: 0.8
Mana Regen: 8.15
Mana Regen Per Level: 0.75
Patch 26.4buff

Though Camille is statistically balanced, she's so feast or famine that she doesn't feel like it. We're giving her some extra reliability this patch by granting her Hookshot's attack speed any time she successfully dashes off of the wall, regardless of whether or not she hits her enemies. This should help her more generally so she can succeed in a wider variety of situations.

Wall Dive

  • New Effect: Bonus attack speed is now granted after dashing instead of upon hitting an enemy champion.
Patch 26.2change

Precision Protocol

  • Bug Fix: Fixed a bug that caused the Q2 VFX to not appear correctly.
Patch 25.20change

In her current state, Camille's laning phase is very hit or miss: Either she can comfortably beat her opponent with her passive, or she can't really engage with the lane and loses. While she appears powerful in the hands of most players we don't think this shape is healthy for her as a whole, so we're giving her W some additional power that will give her some more strength to play around early while balancing that with reduced base stats, which shouldn't feel particularly noticeable.

Stats

  • Armor growth reduced to 4.5 from 5.

Tactical Sweep

  • Base damage increased to 60/85/110/135/160 from 50/75/100/125/150.
  • Cooldown reduced to 15/14/13/12/11 seconds from 17/15.5/14/12.5/11.
Patch 14.21nerf

Base Health reduced. W damage reduced. E damage reduced. R damage reduced.

Stats

  • Base health reduced to 650 from 670.

Tactical Sweep

  • Base damage reduced to 50/75/100/125/150 from 70/100/130/160/190.
  • Tooltip updated to reflect the 300 damage cap against monsters on the outer half.

Wall Dive

  • Bonus AD ratio reduced to 75% bonus AD from 90%.

The Hextech Ultimatum

  • Removed: No longer has a base on-hit damage of 5/10/15.
Patch 14.19change

Tactical Sweep

  • Bug Fix: No longer fails to grant the healing if the damage is mitigated by a shield.
Patch 14.15change

Precision Protocol

  • Bug Fix: True damage is no longer mitigated by some effects.
Patch 14.11nerf

Q move speed reduced. R on-hit damage reduced.

Precision Protocol

  • Bonus movement speed reduced to 25/30/35/40/45% from 30/35/40/45/50%.

The Hextech Ultimatum

  • Base damage reduced to 5/10/15 from 20/30/40.
Patch 14.7buff

Q bonus move speed increased, cooldown decreased. W outer cone damage increased. E damage decreased.

Precision Protocol

  • Bonus movement speed increased to 30/35/40/45/50% from 30/32.5/35/37.5/40%.
  • Cooldown reduced to 9/8/7/6/5 seconds from 9/8.25/7.5/6.75/6.

Tactical Sweep

  • Outer cone base damage increased to 6/6.5/7/7.5/8% of target's maximum health from 5/5.5/6/6.5/7%.

Wall Dive

  • Base damage reduced to 60/90/120/150/180 from 80/110/140/170/200.
Patch 14.2buff

Base health increased. Passive cooldown decreased. Q bonus movement speed increased.

Stats

  • Base health increased to 670 from 646.

Adaptive Defenses

  • Cooldown reduced to 18/14/10 from 20/15/10.

Precision Protocol

  • Movement speed increased to 30/32.5/35/37.5/40% from 20/25/30/35/40%.
Patch 13.17change

Adaptive Defenses

  • Bug Fix: Shield type indicator now uses the correct color for an enemy Neeko disguised as a champion that uses a different damage type from hers.
Patch 13.15buff

AD growth increased. R on-hit damage increased.

Stats

  • Attack damage growth increased to 3.8 from 3.5.

The Hextech Ultimatum

  • Base damage increased to 20/30/40 from 5/10/15.
Patch 12.23change

Program

  • Bug Fix: Voice lines will no longer be played globally for allies and enemies as long as she was visible to them.
Patch 12.22nerf

Stats

  • Base magic resistance reduced to 32 from 32.1.
Patch 12.17buff

Passive shields increased. E damage increased.

Adaptive Defenses

  • Shield health ratio increased to 20% maximum health from 17%.

Wall Dive

  • Base damage increased to 80/110/140/170/200 from 60/95/130/165/200.
  • Bonus AD ratio increased to 90% bonus AD from 75%.
Patch 12.10buff

Stats

  • Base health increased to 646 from 576.
  • Health growth increased to 99 from 85.
  • Armor growth increased to 5 from 3.8.
  • Magic resistance growth increased to 2.05 from 1.25.

Adaptive Defenses

  • Shield health ratio reduced to 17% maximum health from 20%.
Patch 11.24nerf

W damage decreased. E cooldown increased late.

Tactical Sweep

  • Outer cone base damage reduced to 5/5.5/6/6.5/7% maximum health from 6/6.5/7/7.5/8%.
  • Outer cone bonus AD ratio reduced to 2.5% per 100 bonus AD from 3.3%.

Hookshot

  • Cooldown increased to 16/15/14/13/12 seconds from 16/14.5/13/11.5/10.
Patch 11.21buff

Precision Protocol

  • New Effect: Now trigger spell effects when dealing damage.
Patch 11.18nerf

Passive cooldown increased early.

Adaptive Defenses

  • Cooldown increased to 20/15/10 seconds from 16/13/10.

Hookshot

  • Bug Fix: Fixed a bug where it would get cancelled upon using any consumables.
Patch 11.5change

Tactical Sweep

  • Bug Fix: Heal now properly takes into account her outer cone bonus damage, not the inner cone damage.
Patch 11.4nerf

W cooldown increased.

Tactical Sweep

  • Cooldown increased to 17/15.5/14/12.5/11 seconds from 15/13.5/12/10.5/9.
Patch 11.1change

Stats

  • Base health increased to 576 from 575.6.
  • Base magic resistance reduced to 32 from 32.1.
Patch 10.23buff

Stats

  • Mana growth increased to 52 from 32.
Patch 10.21nerf

E bonus attack speed decreased later.

Wall Dive

  • Bonus attack speed reduced to 40/45/50/55/60% from 40/50/60/70/80%.
Patch 10.8change

Hookshot

  • Indicator added to show recast ability timer.
  • Indicator added to show empowerment timer.

The Hextech Ultimatum

  • Indicator added to show empowerment timer.
Patch 9.17change

Hookshot

  • Bug Fix: Is now properly disabled when ground.
Patch 9.8buff

Stats

  • Base attack speed increased to 0.644 from 0.625.
Patch 9.3nerf

E no longer stuns minions or monsters.

Hookshot

  • Removed: No longer stun minions or monsters for 0.75 seconds.
Patch 8.24nerf

Stats

  • Base attack speed reduced to 0.625 from 0.644.
Patch 8.13nerf

Hookshot

  • Base damage reduced to 60/95/130/165/200 from 75/120/175/210/255.
Patch 7.24buff

Adaptive Defenses

  • Shield duration increased to 2 seconds from 1.5.

Precision Protocol

  • Time to use second cast increased to 3.5 seconds from 3.
  • New Effect: Timer displays on icon showing second cast availability.
Patch 7.22buff

Tactical Sweep

  • Base damage increased to 70/100/130/160/190 from 65/95/125/155/185.

Hookshot

  • Base damage increased to 75/120/175/210/255 from 70/115/160/205/250.
Patch 7.12buff

Adaptive Defenses

  • Cooldown reduced to 16/13/10 (at level 1/7/13) seconds from 20/15/10 (at level 1/7/13).

Precision Protocol

  • Empowered second attack bonus damage increased to 100% from 80%.
Patch 7.7nerf

Tactical Sweep

  • Removed: Outer half healing against minions and monsters. Now only heals against enemy champions.

The Hextech Ultimatum

  • Duration reduced to 2.5/3.25/4 seconds from 4 at all ranks.
Patch 7.4change

Hookshot

  • Bug Fix: Fixed a bug where the second cast of Hookshot wasn't granting attack speed on hitting an enemy champion if she buffered her The Hextech Ultimatum.
Patch 7.3change

Precision Protocol

  • Bonus damage on second hit reduced to 80% from 100%.

Tactical Sweep

  • New Effect: Now decays fully to 0% over the duration.
  • Slow reduced to 80% from 90%.

Hookshot

  • Mana cost increased to 70 from 50.
  • Stun duration reduced to 0.75 seconds from 1.
  • New Effect: Now only grants attack speed if she hits an enemy champion.

The Hextech Ultimatum

  • Removed: No longer persists for its full remaining duration after Camille dies.
  • New Effect: Now dissipates within 1 second after Camille dies.
Patch 7.2change

Precision Protocol

  • Bug Fix: Second cast now correctly damages wards at level 16 and higher.
Patch 7.1change

Stats

  • Health growth reduced to 85 from 95

Adaptive Defenses

  • Duration reduced to 1.5 seconds from 1.5/2/2.5 (at level 1/7/13).

Hookshot

  • Slightly increased radius where Camille will reveal herself if Hookshotting near enemies while she is in Fog of War.

The Hextech Ultimatum

  • Knockaway speed increased to 1000 from 600.
  • Knockaway stun now only lasts until the target lands, rather than a 1-second fixed duration.
  • Bug Fix: Border no longer disappears under elevated terrain.
  • Bug Fix: The green triangle patterning on the ground during Program Camille's The Hextech Ultimatum no longer fails to appear if the camera moved away during the cast time.
Patch 6.24new

Camille added to League of Legends

Adaptive Defenses - Innate

  • Camille's next basic attack against enemy champions is periodically enhanced to shield her for 20% maximum health against the target's most lethal damage type. If the target is liable to inflict more magic damage than physical damage against Camille, the shield exclusively blocks magic damage, otherwise, the shield exclusively blocks physical damage.
  • Static Cooldown: 20/15/10 (at level 1/7/13)

Precision Protocol - Q spell

  • Camille's next basic attack deals 20/25/30/35/40% AD bonus physical damage and grants her 20/25/30/35/40% bonus movement speed for 1 second. Precision Protocol can then be recast within the next 3 seconds at no extra cost. If recast at least 1.5 seconds after the first attack, Precision Protocol's damage is doubled and 55 to 100 (based on level)% of the damage is dealt as true damage. Both casts of Precision Protocol reset Camille's autoattack timer.
  • Cooldown: 9/8.25/7.5/6.75/6
  • Cost: 25

Tactical Sweep - W spell

  • After a brief delay, Camille sweeps her leg to deal 65/95/125/155/185 (+ 60% bonus AD) physical damage all enemies in a cone in front of her. Enemies hit by the outer half of the cone are slow by 90%, decaying over 2 seconds, and take 6/6.5/7/7.5/8% (+ 3% per 100 bonus AD) of target's maximum health bonus physical damage, healing Camille for the same amount, capped at 10% of her maximum health against non-champions. Non-epic monsters take 50% reduced damage from Tactical Sweep.
  • Cooldown: 15/13.5/12/10.5/9
  • Cost: 50/55/60/65/70

Hookshot - E spell

  • First Cast: Camille fires a hookshot in the target direction that attaches to terrain, causing her to dash to it and enabling the second cast.
  • Second Cast - Wall Dive: Camille dashes to the target location, range doubled if she is leaping toward an enemy champion. Upon colliding with the first enemy struck or finishing the dash, Camille deals 70/115/160/205/250 (+ 75% bonus AD) physical damage to all nearby enemies and stun them for 1 second. If Camille strikes an enemy on the second cast of Hookshot, she gains 40/50/60/70/80% bonus attack speed for 5 seconds.
  • Cooldown: 16/14.5/13/11.5/10
  • Cost: 50

The Hextech Ultimatum - R spell

  • Camille dashes toward the target enemy champion, becoming untargetable during the leap. When she lands, she creates a locked, hexagonal zone around the target for 4 seconds, airborne all other nearby enemies on impact. The target can move freely inside the zone, but cannot escape it through any means. While within the zone, Camille's basic attacks deal 5/10/15 (+ 4/6/8% of target's current health) bonus magic damage. The Hextech Ultimatum's effects end automatically if Camille leaves the area.
  • Cooldown: 140/115/90
  • Cost: 100