PCNami was last adjusted in Patch 26.7 (). Across 55 patches, Nami has received 18 buffs, 6 nerfs, 30 adjustments since release in Patch 1.0.0.152.
AbilitiesLeague Wiki
We're nerfing another one of the most powerful supports to bring her in line with other options. Nami often excels in extremely aggressive early lanes, utilizing W self cast to bounce damage to enemies and getting high value out of both effects in a single cast. Now she will need to be more intentional about whether she wants the heal or the damage more.
Ebb and Flow
- Base bounce modifier reduced to -20% from -10%.
- Bounce modifier AP ratio increased 15% per 100 AP from 10% per 100 AP.
Tidecaller's Blessing
- New Effect: Cast now has a forgiveness radius of 175 units.
Base attack damage increased. W mana cost reduced at higher ranks. R slow increased at lower ranks.
Stats
- Base attack damage increased to 54 from 51.
Ebb and Flow
- Mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110.
Tidal Wave
- Slow increased to 70% at all ranks from 50/60/70%.
W magic damage decreased, healing increased, and bounce fall off reduced. E magic damage decreased.
Ebb and Flow
- Initial base damage reduced to 60/95/130/165/200 from 60/100/140/180/220.
- Initial damage AP ratio reduced to 50% AP from 55% AP.
- Initial base heal increased to 55/80/105/130/155 from 55/75/95/115/135.
- Initial heal AP ratio increased to 40% AP from 25% AP.
- Base bounce effectiveness reduced to -10% from -15%.
- Bounce effectiveness AP ratio increased to 10% per 100 AP from 7.5% per 100 AP.
Tidecaller's Blessing
- Base damage per hit reduced to 20/30/40/50/60 from 20/35/50/65/80.
- Total base damage reduced to 60/90/120/150/180 from 60/105/150/195/240.
Tidal Wave
- New Effect: Missile now spawns from slightly behind her.
Tidecaller's Blessing
- Damage now triggers Nami's own damage effects but still grants kill credit to the ally applying it.
Coven
- Tidal Wave
- Bug Fix: Ability SFX is now properly audible when it is launched from the fog of war.
General
- Updated ability icons.
Passive bonus movement speed increased. Q base damage increased.
Surging Tides
- Base bonus movement speed increased to 100 from 90.
- AP ratio increased 25% AP from 20% AP.
Aqua Prison
- Base damage increased to 90/145/200/255/310 from 75/130/185/240/295.
Aqua Prison
- Bug Fix: Red ring indicator in the enemy's perspective is much clearer.
Ebb and Flow
- Base damage reduced to 60/100/140/180/220 from 70/110/150/190/230.
- Damage AP ratio increased to 55% AP from 50% AP.
Tidecaller's Blessing
- Base damage per hit reduced to 20/35/50/65/80 from 25/40/55/70/85.
E electrocute interaction removed.
Tidecaller's Blessing
- Removed: Subsequent damage instances are no longer considered separate applications for the purposes of Electrocute and Phase Rush.
Stats
- Base health increased to 560 from 490.
- Health growth increased to 88 from 74.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 1.3 from 0.5.
General
- Updated visual effects.
Ebb and Flow
- Base heal reduced to 55/75/95/115/135 from 60/85/110/135/160.
- Heal AP ratio reduced to 25% AP from 30% AP.
Original
- Complete overhaul.
Koi
- Recolored from base.
River Spirit
- Recolored from base.
Urf the Nami-tee
- Same as new base.
Deep Sea
- Changes to mirror new base.
SKT T1
- Changes to mirror new base.
Program
- Minor changes.
E on-hit base damage reverted.
Tidecaller's Blessing
- Base damage per hit increased to 25/40/55/70/85 from 20/35/50/65/80.
Passive initial bonus move speed increased and now decays over duration. E on-hit base damage reduced.
Surging Tides
- Base bonus movement speed increased to 90 from 45.
- Base bonus movement speed granted by Tidal Wave increased to 180 from 90.
- New Effect: Bonus movement speed now decays over the duration.
Tidecaller's Blessing
- Base damage per hit reduced to 20/35/50/65/80 from 25/40/55/70/85.
Base health increased. W mana cost decreased late.
Stats
- Base health increased to 490 from 475.
Ebb and Flow
- Mana cost reduced to 70/80/90/100/110 from 70/85/100/115/130.
Stats
- Base attack damage reduced to 51 from 51.208.
Ebb and Flow
- Bug Fix: Now properly grants allies with movement speed from Surging Tides.
Ebb and Flow
- Bug Fix: Corrected the AP ratio in the tooltip from 150% AP to 50% AP.
Tidecaller's Blessing
- Bug Fix: When she kills the Rift Scuttler using an empowered basic attack, the Speed Shrine is no longer treated as her ability, stopping allied champions from receiving buffs like Summon Aery by walking through it.
Base health and mana reduced. Passive movement speed reduced.
Stats
- Base health reduced to 475 from 489.32.
- Base mana reduced to 365 from 377.24.
Surging Tides
- Base bonus movement speed reduced to 45 from 60.
E now also empowers the target's abilities.
Tidecaller's Blessing
- New Effect: Now also empowers abilities to deal bonus magic damage and apply the slow.
- New Effect: Empowered area-of-effect abilities only deal 33 to 66% (based on level) of the bonus damage to non-champions.
Tidal Wave
- Removed: No longer uses minimap targeting.
Ebb and Flow
- Base heal reduced to 60/85/110/135/160 from 65/95/125/155/185.
Deep Sea
- Bug Fix: No longer leaves her spine behind while moving during her recall animation.
General
- Bug Fix: Laugh VFX once again play properly when emote is used.
SKT T1
- Bug Fix: Recall signature has been restored.
Stats
- Base health regeneration increased to 5.5 from 5.424.
Ebb and Flow
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
River Spirit
- Tidecaller's Blessing
- Bug Fix: Orbs are no longer offset during rotation.
River Spirit
- Tidecaller's Blessing
- Bug Fix: On-hit SFX has been restored.
Tidecaller's Blessing
- Bug Fix: Base skin and all her other skins properly play the correct SFX for auto-attacks empowered by Tidecaller's Blessing. The audio has actually been tweaked and made more apparent as well.
River Spirit
- Bug Fix: No longer has misplaced VFX on her staff.
Aqua Prison
- Cooldown reduced to 12/11/10/9/8 seconds from 14/13/12/11/10.
SKT T1
- Bug Fix: Hair no longer twitches at the start of one of her idle animations.
General
- New Effect: Attack animations have received non-gameplay impacting adjustments.
- New Effect: Basic attack visual and sound effects have been adjusted.
Tidecaller's Blessing
- New Effect: Nami now uses crit animation while under the effect of Tidecaller's Blessing.
Urf the Nami-tee
- Bug Fix: Fixed a bug where her side fins bent outwards during her recall animation.
Deep Sea
- Bug Fix: Head fin no longer bends into her shoulder.
General
- Bug Fix: The mirror reflection of River Spirit Nami's staff is now reattached to the staff's surface, rather than the ground.
General
- Bug Fix: River Spirit Nami's right tail fin no longer disappears in several of her animations.
- Bug Fix: Koi Nami's chromas now properly use her skin-specific water particles during her walk animation.
General
- Bug Fix: Deep Sea Nami no longer keeps talking when Voice Volume is disabled.
General
- Bug Fix: Koi Nami's chromas now properly use her ability particle effects, rather than Classic Nami's.
General
- Base movement speed bonus increased to 60 from 40.
- Ability power scale increased to 20% AP from 10% AP.
- New Effect: The bonus movement speed is doubled for allies hit by Tidal Wave.
Stats
- Movement speed reduced to 335 from 340.
Ebb and Flow
- Cooldown increased to 10 seconds from 9 seconds.
General
- Bugfix: Fixed a bug where this champion's recall animation would occasionally cancel.
Aqua Prison
- Fixed a bug where Aqua Prison could stun targets who were supposed to be immune to crowd control.
General
- New recommended items.
Tidal Wave
- Cooldown now starts when the ability finishes casting, instead of at the start (i.e. dying during the cast time will no longer put the ability on cooldown).
Surging Tides
- Movement speed bonus now scales with (+10% AP).
Aqua Prison
- Ability power ratio reduced to 50% from 65%.
Ebb and Flow
- Damage reduction changed from a flat 15% reduction per bounce to a −15% (+7.5% per 100 AP) damage modifier with each bounce. The damage modifier can become positive, leading to increased damage.
Tidecaller's Blessing
- On-hit movement speed slow now scaled with (+5% per 100 AP).
Tidal Wave
- Ability power ratio reduced to 60% from 70%.
Aqua Prison
- Fixed a bug where the stun sometimes lasted longer than intended.
General
- Basic attack missile speed increased to 1500 from 1350
Surging Tides
- Bonus movement speed increased to 40 from 30.
Aqua Prison
- Stun duration increased to 1.5 seconds from 1.25.
Tidal Wave
- Range increased to 2750 from 2500.
- Cooldown reduced to 120/110/100 seconds from 140/120/100.
- Mana cost reduced to 100 at all ranks from 100/150/200.
Tidecaller's Blessing
- Added new visual effects to better communicate the amount of charges left.
- Duration increased to 6 seconds from 5.
These changes are aimed at improving Nami's early laning phase by giving her a movement speed advantage and enabling her to play more aggressively.
General
- Nami's basic attack should now feel more responsive.
Stats
- Base movement speed increased to 340 from 335.
Stats
- Base movement speed increased to 335 from 330.
Aqua Prison
- Cooldown reduced to 14/13/12/11/10 seconds from 16/14.5/13/11.5/10.
Tidal Wave
- Missile speed increased to 850 from 750.
Nami added to League of Legends
Released December 7
Surging Tides (Innate)
- Allied champions hit by Nami's abilities have their movement speeds increased for a short duration.
Aqua Prison (Q)
- Nami sends a bubble of water into the air to a targeted location that deals magic damage and stuns enemies hit by the bubble.
Ebb and Flow (W)
- Unleashes a surge of water that can target an enemy or allied champion. The water can bounce from champion to champion and deals magic damage to enemy champions and heals allied champions.
Tidecaller's Blessing (E)
- Nami buffs an allied champion, adding extra magic damage and a slow to their attacks.
Tidal Wave (Ultimate)
- Nami summons a massive Tidal Wave from her position. The wave knocks enemies hit into the air, deals magic damage and slows all enemy units it passes through. Enemies closest to the initial spawn point are slowed for a shorter duration than those farther away, but all are slowed for a significant length of time and Tidal Wave has a large range.
