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Sett LoL Patch HistoryPC

Sett

Fighter / Tank

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Sett was last buffed in Patch 25.17 (). Across 28 patches, Sett has received 7 buffs, 6 nerfs, 14 adjustments since release in Patch 10.1.

Abilities
Pit GritPC
Passive - Pit Grit

Innate - Heart of the Half-Beast: Sett regenerates an additional 0.075 / 0.25 / 0.5 / 1 / 1.025 / 1.05 health every 0.5 seconds per 5% of his missing health.

Innate - Heavy Hands: Sett's basic attacks alternate between his Left Punch and a Right Punch on-attack. Sett begins attacking with his Left Punch, and will reset back to it after 2 seconds of not performing a Right Punch.

Sett's Right Punch is empowered to gain 50 bonus range (unless Knuckle Down is active), attack at 8 times the Left Punch's attack speed, and deal 5 - 100 (based on level) (+ 55% bonus AD) bonus physical damage.

Knuckle DownPC
Q - Knuckle Down
CD: 9 / 8 / 7 / 6 / 5
Cast Time: None

Active: Sett empowers his next two basic attacks within 5 seconds to gain 50 bonus range and deal bonus physical damage, capped at 400 total damage of each attack against monsters.

Bonus Physical Damage: 10 / 20 / 30 / 40 / 50 (+ 1% (+ 1 / 1.5 / 2 / 2.5 / 3% per 100 AD) of target's maximum health)
Total Bonus Physical Damage: 20 / 40 / 60 / 80 / 100 (+ 2% (+ 2 / 3 / 4 / 5 / 6% per 100 AD) of target's maximum health)

For 1.5 seconds, Sett also gains 30% bonus movement speed while facing sight enemy champions within 2000 units.

Knuckle Down basic attack reset Sett's basic attack timer. The empowered attacks are guaranteed to be a Left Punch followed by a Right Punch, resetting Sett's current Pit Grit state (if applicable) and ignoring the usual time-out period for a follow-up Right Punch.

HaymakerPC
W - Haymaker
Cost: 100% Current Grit
CD: 18 / 16.5 / 15 / 13.5 / 12
Cast Time: 0.75
Range: er -25 - 720

Passive: Sett stores 100% of post-mitigation damage taken as Grit on his resource bar, up to a cap of 50% of his maximum health. Each instance of stored Grit decays in value by 30% every second after 4 seconds.

Damage: 80 / 100 / 120 / 140 / 160 (+ 25% (+ 25% per 100 bonus AD) of expended Grit)

Active: Sett charges up a strike over the cast time. Additionally, he immediately consumes all of his stored Grit to grant himself a shield at the start of the cast time that is equal to the expended Grit for 3 seconds, decaying in strength over the duration after 0.75 seconds.

After the cast time, he unleashes a massive blast in an area in the target direction, dealing physical damage to enemies hit; those hit in a line in the middle are dealt true damage instead.

FacebreakerPC
E - Facebreaker
CD: 16 / 14.5 / 13 / 11.5 / 10
Cast Time: 0.25
Range: 450

Active: Sett airborne enemies at his front and back along the target direction, dealing physical damage and slow them by 70% for 0.5 seconds. Facebreaker deals 125 to 250 bonus physical damage to monsters.

Physical Damage: 50 / 70 / 90 / 110 / 130 (+ 60% AD)

If Facebreaker affects at least one enemy on each side, all enemies are stun for 1 second upon landing.

Sett becomes lockout to move or attack for 0.25 seconds after Facebreaker's cast time.

The Show StopperPC
R - The Show Stopper
CD: 120 / 100 / 80
Cast Time: None
Range: 400
Effect Radius: 600

Active: Sett suppression and true sight the target enemy champion while dash with displacement immunity to their location and attach them to himself upon arrival. He leaps another 600 units in the same direction to slam the target into the ground, creating a massive shockwave and quickly dash forward 250 units beyond the impact.

Physical Damage: 200 / 300 / 400 (+ 120% bonus AD) (+ 40 / 50 / 60% of primary target's bonus health)
Reduced Damage: 50 / 75 / 100 (+ 30% bonus AD) (+ 10 / 12.5 / 15% of primary target's bonus health)

Enemies within the epicenter take physical damage, and other enemies hit by the shockwave take physical damage that is reduced by up to 75% based on proximity. All targets hit are slow by 99% for 1 second.

The leap will end and create the impact prematurely upon encountering terrain that cannot be dashed through, whether by distance or invalid space.

Base Stats

Health: 670
Health Per Level: 114
Attack Damage: 60
AD Per Level: 4
Attack Speed: 0.625
AS Per Level: 1.75
Armor: 33
Armor Per Level: 4.7
Magic Resist: 28
MR Per Level: 2.05
Movement Speed: 340
Range: 125
Health Regen: 7
HP Regen Per Level: 0.5
Patch 25.17buff

E monster damage increased.

Knuckle Down

  • New Effect: Now also does spell damage in addition to basic damage.

Facebreaker

  • Bonus monster damage increased to 125 to 250 (based on level) from 100 at all levels.
Patch 25.14nerf

Armor growth decreased.

Stats

  • Armor growth reduced to 4.7 from 5.2.
Patch 14.10buff

E deals bonus damage to monsters.

Facebreaker

  • New Effect: Now deals 100 bonus damage to monsters.
Patch 14.5buff

Knuckle Down

  • New Effect: Now triggers spell effects upon dealing damage.
Patch 14.4change

Knuckle Down

  • Bug Fix: Damage cap against monsters is now properly applied to the total damage and not just the bonus damage.
Patch 13.17change

The Show Stopper

  • Bug Fix: Spell shield now properly removes the suppression effect after blocking the attachment.
Patch 13.14change

Mecha Kingdoms

  • Bug Fix: On-hit critical strike VFX now uses the correct VFX instead of the classic one.

Obsidian Dragon

  • Bug Fix: Recall VFX no longer renders in front of impassable terrain.
Patch 13.3change

The Show Stopper

  • Bug Fix: Impact VFX no longer causes graphical issues with the VFX of other certain abilities such as Wild Growth.
Patch 12.20change

Base magic resist decreased. Passive health regeneration decreased early, right punch AD ratio increased.

Stats

  • Base magic resistance reduced to 28 from 32.

Pit Grit

  • Bonus health regeneration reduced to 0.15/0.5/1/2 (at level 1/6/11/16) from 0.25/0.5/1/2 (at level 1/6/11/16).
  • Right Punch bonus AD ratio increased to 55% bonus AD from 50%.
Patch 12.17buff

W AD ratio increased. E slow increased.

Haymaker

  • Bonus AD ratio increased to 25% per 100 bonus AD from 20%.

Facebreaker

  • Slow increased to 70% from 50%.

The Show Stopper

  • Bug Fix: No longer disables the target's Hexflash and Flash permanently.
Patch 12.16change

General

  • Bug Fix: Joke voice line is now properly played.
Patch 12.10buff

Stats

  • Base health increased to 670 from 600.
  • Health growth increased to 114 from 100.
  • Armor growth increased to 5.2 from 4.
  • Magic resistance growth increased to 2.05 from 1.25.
Patch 12.8change

Facebreaker

  • Bug Fix: Inputting a cast for the spell while it was on cooldown no longer interrupts the user's attack and movement commands.
Patch 12.5change

The Show Stopper

  • Bug Fix: Caster no longer becomes locked out of their basic abilities if they are performing The Show Stopper while Berserk and their target dies in the process.
Patch 12.4buff

Health growth increased.

Stats

  • Health growth increased to 100 from 93.
Patch 11.9buff

W damage ratio increased. R damage ratio increased.

Haymaker

  • Bonus AD ratio increased to 20% per 100 bonus AD from 10%.

The Show Stopper

  • Bonus AD ratio increased to 120% bonus AD from 100%.
Patch 11.8nerf

Pit Grit

  • Undocumented/Bug Fix: No longer uses the icon of Carnivore (Cho'Gath passive) in the enemy's Death Recap.

Knuckle Down

  • Removed: Damage is no longer capped at 400 per punch against minions.
Patch 10.18change

Passive right punch changed to scale with bonus attack damage. Q bonus damage ratio of target’s maximum health now fixed; bonus damage ratio per 100 total attack damage now scales.

Pit Grit

  • AD ratio changed to 50% bonus AD from 15% total AD.

Knuckle Down

  • Base health ratio reduced to 1% of target's maximum health at all ranks from 1/2/3/4/5%.
  • AD ratio increased to 1/1.5/2/2.5/3% per 100 AD from 1% per 100 AD at all ranks.

The Show Stopper

  • Bug Fix: Casting it on Yone during the very end of Fate Sealed no longer suppresses Yone as he blinks to another enemy champion.
Patch 10.16nerf

W base damage decreased later. E base damage decreased later.

Haymaker

  • Base damage reduced to 80/100/120/140/160 from 80/105/130/155/180.

Facebreaker

  • Base damage reduced to 50/70/90/110/130 from 50/80/110/140/170.
Patch 10.14change

Facebreaker

  • Bug Fix: Displacing minions or jungle monsters no longer extends their hitboxes.
Patch 10.10change

The Show Stopper

  • Bug Fix: Now properly completes the slam on champion clones even as they're about to expire.
Patch 10.9change

The Show Stopper

  • Bug Fix: Is no longer interrupted by player-generated terrain (e.g. Cataclysm) when casting it.
Patch 10.8nerf

W base damage decreased.

Haymaker

  • Base damage reduced to 80/105/130/155/180 from 90/120/150/180/210.
Patch 10.6change

The Show Stopper

  • Bug Fix: When suppressed by The Show Stopper, LeBlanc will not return to her Distortion marker, and it will last the appropriate amount of time.
Patch 10.5nerf

Base armor, health regen, and health regen growth decreased. R slow duration decreased.

Stats

  • Base armor reduced to 33 from 37.
  • Base health regeneration reduced to 7 from 8.
  • Health regeneration growth reduced to 0.5 from 0.75.

The Show Stopper

  • Slow duration reduced to 1 second from 1.5.
  • Bug Fix: Now properly gets assist credit even when the target dies while suppressed.
Patch 10.4change

Facebreaker

  • Bug Fix: Now only stuns enemies if he successfully grabs one on each side.

The Show Stopper

  • Bug Fix: Now properly becomes unstoppable and suppresses Tahm Kench when casting The Show Stopper while Tahm Kench casts Devour.
Patch 10.3nerf

Base health regen decreased. W cooldown increased; base damage decreased later.

Stats

  • Base health regeneration reduced to 8 from 9.25.

Haymaker

  • New Effect: Tooltip now displays the maximum damage.
  • Cooldown increased to 18/16.5/15/13.5/12 seconds from 16/14/12/10/8.
  • Base damage reduced to 90/120/150/180/210 from 90/125/160/195/230.
  • Bug Fix: If he has no points in Haymaker, Test of Spirit will now properly extrude his vessel.

The Show Stopper

  • Bug Fix: Is no longer able to suppress Mordekaiser as he casts Realm of Death.
Patch 10.1new

Sett added to League of Legends

The Boss

Pit Grit (Innate)

  • Innate - Heavy Hands: Sett's basic attacks alternate between a left punch then a right punch. Sett begins attacking with a left punch, and will reset back to it after 2 seconds of not performing a right punch.
  • Sett's right punch gains 50 bonus range, attacks at 8 times the left punch's attack speed, and deals 5 to 90 (based on level) (+ 15% AD) bonus physical damage.
  • Innate - Heart of the Half-Beast: Sett gains 0.25/0.5/1/2 (at level 1/6/11/16) health regeneration per second for every 5% of his missing health.

Knuckle Down (Q)

  • Active: Sett gains 30% bonus movement speed within 1.5 seconds while moving towards enemy champions.
  • Sett's next two basic attacks within 5 seconds each deal 10/20/30/40/50 (+ 1/2/3/4/5% (+ 1% per 100 AD) of target's maximum health) bonus physical damage, capped at 400 damage per punch against minions and monsters. Consuming an attack will refresh the timer.
  • Knuckle Down resets Sett's basic attack timer.
  • Cooldown: 9/8/7/6/5 seconds.

Haymaker (W)

  • Passive: Sett stores 100% of post-mitigation damage taken as Grit on his secondary resource bar, up to 50% of his maximum health. Each instance of accumulated Grit decays by 30% every second after 4 seconds.
  • Active: Sett blasts an area in the target direction, dealing 90/125/160/195/230 (+ 25% (+ 10% per 100 bonus AD) of expended Grit) physical damage to enemies hit. Enemies hit through the center take true damage instead.
  • Down but not out: Sett also gains a rapidly decaying shield for 3 seconds equal to the Grit expended.
  • Cost: 100% of current Grit.
  • Cooldown: 16/14/12/10/8 seconds.
  • Target Range: 790.
  • Width: 805 / 180.
  • Angle: 27 degrees.
  • Cast Time: 0.75 seconds.

Facebreaker (E)

  • Active: Sett airborne enemies at his front and back, dealing 50/80/110/140/170 (+ 60% AD) physical damage and slow them by 50% for 0.5 seconds.
  • If Facebreaker affects at least one enemy on each side, all enemies are stun for 1 second upon landing.
  • Cooldown: 16/14.5/13/11.5/10 seconds.
  • Target Range: 490.
  • Width: 350.

The Show Stopper (R)

  • Active: Sett suppression the target enemy champion and then dashes with displacement immunity at a fixed distance toward it, airborne it along for 1.5 seconds before slamming it into the ground.
  • Enemies within the impact area take 200/300/400 (+ 100% bonus AD) (+ 40/50/60% of primary target's bonus health) physical damage, reduced by up to 40% on the edges, and are slow by 99% for 1.5 seconds.
  • The dash will prematurely end upon reaching a wall that cannot be dashed through.
  • Cooldown: 120/110/100/90/80 seconds.
  • Target Range: 400.
  • Effect Radius: 600.