PCOrianna Win Rate
Orianna Current Status
Orianna was last nerfed in Patch 26.12 (). Across 61 patches, Orianna has received 20 buffs, 14 nerfs, 26 adjustments since release in Patch 1.0.0.119.
AbilitiesLeague Wiki
Orianna Changes
Patch 26.12
nerfOften called League's "perfect champ," Orianna in recent years has been doing it all and more: dominating lane, protecting allies, and outputting extremely reliable damage in teamfights. As the highest pro priority in recent patches, we feel like too much of her power is in early lane dominance. She should still show up - just more situationally and for 3k elo shockwaves rather than early game bullying.
Stats
- Base health reduced to 565 from 585.
Clockwork Windup
- Damage increase per stack reduced to 15% from 20%.
Command: Shockwave
- Base damage reduced to 225/350/475 from 250/400/550.
- AP ratio increased to 110% AP from 95% AP.
Patch 26.5
nerfOrianna has been one of the strongest champions in the mid lane as of late, so strong that she’s head and shoulders above the rest of the competition. In the hands of a true expert, her laning phase can feel unassailable, so we’re focusing on her early game in the hope of opening up some weaknesses and making some space for other champions in the mid lane.
Command: Attack
- Cooldown increased to 7/6/5/4/3 seconds from 6/5.25/4.5/3.75/3.
Patch 25.20
nerfAt higher skill levels Orianna's early wave clear is far too safe and her optimized builds make her too tanky for her to be exposed to any real risks, so we're looking to re-introduce some risk to her overall kit. We want to incentivize Orianna to build more damage and less tank, so we're weakening her early wave clear power spikes so she has to pick up more AP to clear waves, something most players are already doing and thus shouldn't be impacted much by.
Command: Dissonance
- Base damage reduced to 70/110/150/190/230 from 70/120/170/220/270.
- AP ratio increased to 80% AP from 70% AP.
Patch 25.9
changeQ mana cost reduced.
Command: Attack
- Mana cost changed to 35 at all ranks from 30/35/40/45/50.
Patch 14.20
buffCommand: Protect
- New Effect: Cast now has a forgiveness radius of 175 units.
Patch 14.3
changeCommand: Shockwave
- Bug Fix: Cast VFX is now properly and consistently tracked in Fog of War, such as when cast on units that are moving very fast before entering vision.
Patch 13.24
nerfStats
- Base health reduced to 585 from 600.
Command: Dissonance
- Movement speed modifier reduced to 20/25/30/35/40% from 30/35/40/45/50%.
Patch 13.22
buffBasic attack missile speed increased.
Stats
- Basic attack missile speed increased to 1500 from 1450.
Patch 13.19
changeCommand: Shockwave
- Bug Fix: No longer is castable beyond its intended range.
Patch 13.18
changeGeneral
- Updated ability icons.
- Bug Fix: Basic attacks no longer improperly cancel when the ball returns to her location.
Patch 13.17
buffHealth growth increased. W base damage increased.
Stats
- Health growth increased to 110 from 105.
Command: Dissonance
- Base damage increased to 70/120/170/220/270 from 60/105/150/195/240.
Patch 13.12
buffR damage increased.
Command: Shockwave
- Base damage increased to 250/400/550 from 250/350/450.
- AP ratio increased to 95% AP from 90% AP.
Patch 13.4
buffBase armor increased. W mana cost decreased.
Stats
- Base armor increased to 20 from 17.
Command: Dissonance
- Mana cost reduced to 60/65/70/75/80 from 70/75/80/85/90.
Command: Shockwave
- Bug Fix: Displacement distance is no longer farther than normal for enemies based on how close they were to the location of the Clockwork Windup.
Patch 13.3
changeCommand: Shockwave
- Bug Fix: Visual effects now properly follow the movement of the unit that the Clockwork Windup is attached to and thereby properly indicate the spell's behaviour.
Patch 13.1b
buffClockwork Windup
- Base damage changed to 10 to 50 (based on level) (linear scaling) from 10 to 50 (based on level) (every 3 levels).
Command: Attack
- Damage against secondary targets changed to 70% for all enemies hit from 100 to 40% (based on enemies hit).
Command: Dissonance
- Mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110.
Command: Shockwave
- Base damage increased to 250/350/450 from 200/275/350.
- AP ratio increased to 90% AP from 80% AP.
Patch 12.19
changeCommand: Shockwave
- Bug Fix: VFX of the ability are no longer improperly displayed on top of the caster if it was cast as Clockwork Windup attached to an ally with Command: Protect.
Patch 12.10
changeStats
- Base health increased to 600 from 530.
- Health growth increased to 105 from 91.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
Command: Protect
- Base shield reduced to 55/90/125/160/195 from 60/100/140/180/220.
- Shield AP ratio reduced to 45% AP from 50% AP.
Patch 12.7
changeWe also have a complete VFX overhaul to improve Orianna's gameplay clarity and modernize her base and older skins.
General
- Updated visual effects.
Command: Shockwave
- Bug Fix: Cast location no longer sometimes originates from the caster's position than the unit that Clockwork Windup is attached to.
Original
- Complete overhaul.
Gothic, Sewn Chaos, TPA
- Same as new base.
Bladecraft
- Recolored from base.
Winter Wonder
- Recolored from base.
Heartseeker
- Complete overhaul.
Dark Star
- Complete overhaul.
Victorious, Pool Party, Orbeeanna
- Updated to match new base.
Patch 11.24
changeGeneral
- Bug Fix: Base voice lines now play more consistently and accurately.
Patch 11.8
nerfE bonus resistances decreased early.
Command: Protect
- Bonus resistances reduced to 6/12/18/24/30 from 10/15/20/25/30.
- Bug Fix: Fixed the tooltip which switched the damage and shield values.
Patch 11.1
nerfStats
- Base attack damage reduced to 40 from 40.368.
- Base armor reduced to 17 from 17.04.
Patch 10.20
changeWinter Wonder
- Command: Shockwave
- Bug Fix: Sparkles VFX no longer render over structures.
Patch 10.8
buffW movement speed modifier increased later. E shield ratio increased.
Command: Dissonance
- Movement speed modifier increased to 30/35/40/45/50% from 20/25/30/35/40%.
Command: Protect
- Shield AP ratio increased to 50% AP from 40% AP.
Patch 9.19
buffR damage increased.
Command: Shockwave
- Base damage increased to 200/275/350 from 150/225/300.
- AP ratio increased to 80% AP from 70% AP.
Patch 9.16
changeCommand Protect
- Bug Fix: Allies with Command: Protect on them will now see an indicator centered on her.
Patch 9.8
changeCommand Protect
- Bug Fix: Range/cast indicator now appears correctly.
Patch 8.16
nerfStats
- Base magic resistance reduced to 26 from 30.
Patch 8.13
buffCommand Dissonance
- Cooldown reduced to 7 seconds from 9.
Patch 8.12
nerfCommand Protect
- Shield duration reduced to 2.5 seconds from 4.
Patch 8.9
changeStats
- Base mana increased to 418 from 334.
- Mana growth reduced to 25 from 50.
- Base mana regeneration increased to 8 from 6.
Patch 8.3
buffStats
- Base health regeneration increased to 7 from 6.874.
Patch 7.23
changeSewn Chaos and TPA
- Bug Fix: Is no longer missing SFX during her taunt animations.
Patch 7.19
buffCommand Attack
- Missile speed increased to 1400 from 1200.
Command Dissonance
- New Effect: If buffered, will fire at the destination when the ball has stopped moving.
Command Shockwave
- New Effect: If buffered, will fire at the destination when the ball has stopped moving.
Patch 7.18
changeDark Star
- Bug Fix: The gems on her ball no longer disappear when moving the camera away and back on lower graphics settings.
Patch 7.16
nerfCommand Dissonance
- Base damage reduced to 60/105/150/195/240 from 70/115/160/205/250.
- While The Ball is moving from Command Attack, queued-up Command Dissonance casts will fire at Q's target location once The Ball is 75 units away from Q's target location, reduced from 275 units away.
- Bug Fix: The ability will not fire at a wildly misleading distance away from The Ball.
- Bug Fix: Command Dissonance and Command Shockwave cast rules while The Ball is traveling now function exactly as they did prior to V7.16.
Command Protect
- Base shield strength reduced to 60/100/140/180/220 from 80/120/160/200/240.
Patch 7.15
changeWinter Wonder
- Bug Fix: Recall poros have been dusted off and now use updated textures.
Patch 7.14
changeHeartseeker
- Bug Fix: Restored custom audio effects for her basic abilities.
Gothic
- Bug Fix: Model textures no longer change slightly depending on whether she's currently holding The Ball or not.
Patch 7.6
buffCommand Protect
- New Effect: If an ally dies while holding the Ball, it now drops in place rather than returning to Orianna.
Patch 7.5
changeWinter Wonder
- Bug Fix: Fixed a bug where poros wouldn't have shadows during her recall animation.
Patch 6.23
changeCommand Dissonance
- Bug Fix: When cast during the travel time of Command Attack, Command Dissonance now waits to fire until the ball reaches its destination.
Patch 6.17
buffCommand Shockwave
- Mana cost reduced to 100 at all ranks from 100/125/150.
- Cooldown reduced to 110/95/80 seconds from 120/105/90.
Patch 6.16
changeGeneral
- Bug Fix: Orianna's ball no longer visually disappears until next spellcast if an ally dies while holding it.
Patch 6.6
buffCommand Attack
- Mana cost reduced to 30/35/40/45/50 from 50.
- Bug Fix: Command Attack had a smaller AP ratio when moved very short distances.
Patch 6.1
changeCommand Protect
- Bug Fix: Passive didn't interact with Windspeaker's Blessing.
Patch 5.11
nerfCommand Shockwave
- The global cooldown on Orianna's abilities when the Ball snaps back to her is increased to 0.75 seconds from 0.5 seconds on Shockwave (ONLY).
Patch 4.16
changeGeneral
- New splash artwork.
Patch 4.14
nerfStats
- Base attack damage reduced to 38 from 44.
Patch 3.9
changeCommand Protect
- Orianna now gains a passive range indicator that shows the range at which Clockwork Windup will return to her when attached to an allied champion.
Patch 1.0.0.143
buffStats
- Attack range changed to 525 at all times.
Command Attack
- Ability power ratio increased to 50% AP from 40% AP.
Command Shockwave
- Now stuns enemies that were in the middle of a movement skill.
Patch 1.0.0.142
changeGeneral
- Global spell cooldown reduced to 0.15 seconds from 0.5.
Clockwork Windup
- Base damage adjusted to 10-50 from 5-30.
- Damage amplification per stack increased to 20% from 15%.
- Maximum stacks reduced to 2 from 3.
- Ability power ratio reduced to 0.15 from 0.2.
Command Attack
- Projectile speed reduced to 1200 from 1275.
- Cooldown reduced at later ranks to 6/5.25/4.5/3.75/3 seconds from 6/5.5/5/4.5/4.
- Damage reduced to 60/90/120/150/180 from 60/100/140/180/220.
- Ability power ratio reduced to 0.4 from 0.6.
- The ball now responds faster to Dissonance and Shockwave commands.
Command Dissonance
- Ability power ratio increased to 0.7 from 0.5.
Command Protect
- Cast range increased by 100.
- Ball leash range increased by 100 when attached to an allied champion.
- The ball will now respond faster to Dissonance and Shockwave commands.
Command Shockwave
- Cast time increased to 0.5 seconds from 0.4.
- Shockwave no longer stuns units for longer than the duration of the movement.
- If the ball forcibly leashes back to Orianna, Command Shockwave will go on a brief cooldown if it is ready.
Patch 1.0.0.138
buffCommand Attack
- Mana cost reduced to 50 at all ranks from 50/55/60/65/70.
Patch 1.0.0.136
changeGeneral
- Improved targeting displays for her spells.
Patch 1.0.0.129
buffStats
- Base mana regeneration per 5 seconds increased to 7.0 from 4.54.
- Mana regeneration per 5 seconds per level increased to 0.5 from 0.45.
Command Attack
- Cast range increased to 825 from 800.
Patch 1.0.0.127
buffStats
- Basic attack range increased to 525 from 500.
Patch 1.0.0.125
nerfStats
- Range reduced to 500 from 550.
Command Attack
- Mana cost increased to 50/55/60/65/70 from 40/45/50/55/60.
- Range reduced to 800 from 900.
Patch 1.0.0.124
nerfCommand Dissonance
- Base damage reduced to 70/115/160/205/250 from 70/120/170/220/270.
Command Protect
- Shield strength ability power ratio reduced to 0.4 from 0.6.
Command Shockwave
- Fixed a bug where it was dealing extra damage at ranks 2 and 3.
Patch 1.0.0.122
nerfCommand Dissonance
- Ability power ratio reduced to 0.5 from 0.6.
- Movement speed slow and boost reduced to 20/25/30/35/40% from 25/30/35/40/45%.
Patch 1.0.0.120
changeGeneral
- Fixed several incorrect interactions with clones or unusual movement types.
Clockwork Windup
- Fixed a display error on the tooltip.
- Fixed a bug which was causing it to add less damage than intended.
Command Protect
- Fixed a bug causing the shield particle to not display.
Orianna added to League of Legends
Command Attack
- Orianna commands her ball to fly towards target location, dealing damage to targets hit but doing reduced damage for each additional target hit. Her ball remains behind at that location afterwards.
Command Dissonance
- Orianna commands her ball to emit a magnetic pulse, dealing damage to units around it. Afterwards, the ball leaves a field behind for a few seconds that speeds up allies and slows enemies.
Command Protect
- (Passive): The allied champion the ball is attached to gains bonus Armor and Magic Resistance.
- (Active): Orianna commands her ball to fly to and attach onto an allied champion, dealing damage to enemies it passes through and shielding the allied champion when it arrives.
Command Shockwave (Ultimate)
- Orianna commands her ball to emit a shockwave after a short delay, flinging affected enemies in the vicinity into the air a set distance towards, and possibly over, her ball.
Clockwork Windup (Innate)
- Orianna’s autoattacks deal additional magic damage every hit, subsequent attacks on the same target within a few seconds will add more damage per hit. This bonus stacks up to three times.
