PCGlacial AugmentRune Patch History
Inspiration - Keystone · League of Legends (PC)Also in: Glacial Augment in Wild Rift
Glacial Augment Current Status
Holding steady - Glacial Augment's last 3 changes were balance adjustments. Glacial Augment has been changed in 9 League of Legends patches. 3 buffs, 6 adjustments. Most recently adjusted in Patch 14.2 ().
Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you and other nearby champions, creating frozen zones for 3 (+ the immobilizing effect's duration) seconds that slow enemies for 20% (+90% per 100% Heal and Shield Power) (+6% per 100 Ability Power) (+7% per 100 bonus Attack Damage) and reduce their damage by 15% against your allies (not including yourself).
Cooldown: 25s
Glacial Augment Changes
Patch 14.2
changeGlacial Augment
- Bug Fix: Ice ray missiles no longer are consumed by spell shield.
Patch 13.15
changeGlacial Augment
- Base slow reduced to 20% from 30%.
- Bonus AD ratio increased to 7% per 100 bonus AD from 4%.
- AP ratio increased to 6% per 100 AP from 3%.
Patch 12.10
changeGlacial Augment
- Bug Fix: Is now correctly replaced by First Strike on all champions that do not have any compatible form of crowd control.
Patch 12.2
changeGlacial Augment
- Bug Fix: Fixed a bug where triggering it would incorrectly count toward triggering Eclipse Ever Rising Moon.
- Bug Fix: Fixed a bug where the slow would sometimes persist much longer than it was supposed to.
Patch 11.24
buffGlacial Augment
- Base slow reduced to 30% from 35%.
- Slow bonus AD ratio increased to 4% per 100 bonus AD from 2%.
- Slow AP ratio increased to 3% per 100 AP from 2%.
- Slow heal and shield power ratio increased to 7% per 10% from 5% per 10%.
- Slow heal and shield power ratio increased to 9% per 10% from 7% per 10%.
Patch 11.23
buffGlacial Augment
- New Effect:
- immobilize an enemy champion will cause 3 glacial rays to emanate from them towards you and other nearby enemy champions, creating icy zones that slow enemies within by 35% (+ 2% per 100 AP) (+ 2% per 100 bonus AD) (+ 5% per 10% heal and shield power) and reducing their damage by 15% against your allies, excluding yourself, for 3 (+ 100% of the immobilizing effect's duration) seconds.
- Cooldown: 25 seconds.
- Old Effect:
- Glacial Augment: Basic attacks on-hit slow enemy champions by 45 to 55 for 2 seconds, which increases in effectiveness over the duration. This effect cannot occur on the same target more than once every few seconds.
- Cooldown: 7/6/5/4 (per target) seconds.
- Freeze Ray: slow an enemy champion with an item active creates a 600-unit frozen line in their direction for 5 seconds, slow all enemies within by 60%. The Freeze Ray can fire upon any number of champions concurrently, and has no cooldown.
Patch 10.13
changeGlacial Augment
- Bug Fix: Tooltip no longer references targets hit by Energized-empowered attacks.
Patch 8.2
buffGlacial Augment
- Minimum ranged attack slow increased to 30% from 20%.
- Minimum melee attack slow increased to 45% from 40%.
- Maximum melee attack slow increased to 55% from 50%.
- Freeze ray slow increased to 60% from 50%.
Patch 8.1
changeGlacial Augment
- Bug Fix: Now has ally/enemy color differentiation.
