PCDragonsPatch History
League of Legends (PC)Also in: Dragons in Wild Rift
Dragons Current Status
Holding steady - Dragons's last 3 changes were balance adjustments. Dragons has been changed in 51 League of Legends patches. 10 buffs, 9 nerfs, 32 adjustments. Most recently adjusted in Patch 26.1 ().
Dragons Changes
Patch 26.1
changeElder Dragon
- Starting level increased to 13 from 10.
- Health changed to 11500 from 6400 (+ 290 per minute before it spawns).
- Armor changed to 34 from 120 to 189 (based on level).
- Magic resistance changed to 32 from 70 to 113 (based on level).
- Global gold reduced to 150 gold from 250 gold.
- Local experience reduced to 0 from 830.
- Global experience increased to 650 from 500.
- Comeback XP is now linear instead of quadratic but still scales up to 2x at a 4 level deficit.
Dragon
- Health changed to 3625 from 5730 to 10290 (based on level) / 9230 to 13790 (based on level).
- Armor increased to 34 from 21 at all levels.
- Magic resistance increased to 32 from 30 at all levels.
- Kill gold increased to 75 gold from 25 gold.
- Local experience increased to 160 to 400 (based on level) from 150 to 330 (based on level).
- Comeback XP is now linear instead of quadratic but still scales up to 2x at a 4 level deficit.
- Mountain Drake
- New Effect: Now has 15% increased health.
- Removed: No longer has 20 bonus armor and magic resistance.
- Ancient Grudge
- Damage reduction per Dragon Slayer stack increased to 15% from 7%.
- Maximum damage reduction increased to 60% from 28%.
- Removed: No longer grants 20% increased damage per Dragon Slayer stack, up to 80%.
Patch 25.19
changeDragon
- Bug Fix: Minimap icon for the camp being live no longer sometimes duplicates.
Patch 25.12
changeDragon
- Dragon basic attacks now properly have the same interactions as all units' basic attacks (e.g. parries, reactive damage, etc.).
Patch 25.5
changeChemtech Drake
- Bug Fix: Can now once again appear before the Elemental Rift transformation (first and second drake of the game).
Patch 25.S1.3
changeChemtech Dragon Soul
- Damage amplifier increased to 13% from 11%.
- Damage reduction increased to 13% from 11%.
Cloud Dragon Soul
- Normal bonus movement speed reduced to 15% from 20%.
Patch 25.S1.2
changeDragon
- Bug Fix: Hextech Drake attacks are no longer sometimes invisible.
- Bug Fix: Drake spawn/kill announcements no longer sometimes display double announcement banners.
Patch 14.15
changeInfernal Drake
- Undocumented: Cinder cluster spawn cooldown increased to 20 seconds from 14 seconds.
- Undocumented: Ability haste per cinder increased to 1 from 0.6.
- Note: Both changes were later documented in 14.17.
Patch 14.13
changeChemtech Drake
- Bug Fix: Now is properly locked out of movement during its taking flight / knockback spell, like all other drakes. Previously, upon initiating combat it would cast the spell while simultaneously moving, after acquiring the target who initiated combat with it.
Patch 14.6
changeCloud Dragon Soul
- Bug Fix: User no longer loses this buff after triggering a resurrection effect.
Ocean Dragon Soul
- Bug Fix: User no longer loses this buff after triggering a resurrection effect.
Patch 14.5
changeInfernal Drake
- Bug Fix: Infernal Cinder VFX is no longer visible through the Fog of War.
Patch 14.3
changeElder Dragon
- Bug Fix: First spawn timer is now properly 360 seconds instead of 300 seconds.
Patch 14.2
changeElder Dragon
- Undocumented: First spawn timer reduced to 300 seconds after a team has killed their 4th drake from 360 seconds.
- Subsequent respawn timer unchanged at 360 seconds.
Infernal Drake
- Ability haste per cinder increased to 0.6 from 0.3.
Patch 13.20
changeCloud Dragon Soul
- Bonus movement speed increased to 20% from 15%.
Cloudbringer's Grace
- Bonus movement speed reduced to 5/10/15/20% (based on stacks) from 7/14/21/28% (based on stacks).
- Slow resistance reduced to 5/10/15/20% (based on stacks) from 7/14/21/28% (based on stacks).
Hextech Dragon Soul
- Base slow increased to 45% from 40%.
Hextech Prowess
- Ability haste reduced to 5/10/15/20 (based on stacks) from 7.5/15/22.5/30.
- Bonus attack speed reduced to 5/10/15/20% (based on stacks) from 7.5/15/22.5/30%.
Infernal Dragon Soul
- Base damage increased to 100 from 80.
Infernal Might
- Bonus attack damage and ability power reduced to 3/6/9/12% (based on stacks) from 5/10/15/20% (based on stacks).
Mountain Dragon Soul
- Base shield increased to 220 from 180.
Mountainous Vigor
- Bonus resistances reduced to 5/10/15/20% (based on stacks) from 8/16/24/32% (based on stacks).
Ocean Dragon Soul
- Base heal increased to 150 from 130.
- Base mana restore increased to 100 from 80.
Oceanic Will
- Health regeneration reduced to 2/4/6/8% (based on stacks) missing health from 2.5/5/7.5/10% (based on stacks).
Patch 13.19
changeHextech Drake
- Bug Fix: Lightning chain effect on its attacks are now properly triggered.
Patch 13.18
changeGeneral
- Bug Fix: "Taking flight" spell's knock back source is once again Dragon itself, and no longer attributed to whoever triggered the spell by triggering aggro.
Chemtech Drake
- Bug Fix: Sound effects are no longer audible through Fog of War.
Hextech Drake
- Bug Fix: Sound effects are no longer audible through Fog of War.
Hextech Dragon Soul
- Bug Fix: Sound effects are no longer audible through Fog of War.
Patch 13.17
nerfWe're adding the patience bar to all of the dragons this patch! Similar to our other objectives, dragons will now have a visual indicator that shows how far they can be leashed; if the dragon is moved outside of this range then its patience bar will begin depleting. We're hoping that this change will clarify the dragons’ range for those less familiar with it to support a more consistent dragon-taking experience. The only way to get a functioning patience bar and leash indicator was to rebuild the Dragon AI from the ground up, so you’ll see some small differences. This means no more silly behaviors like the Dragon doing jumping squats mid-fight and small differences in leash ranges.
Dragon
- New Effect: Dragons now have a patience bar and leashing range indicator.
- Removed: Dragons no longer instantly reset aggression once they leave their leash range.
DRAGON PATIENCE
- newImpatient Dragons: Added a patience bar and leashing range indicator to all dragons.
Patch 13.16
changeDragon
- Bug Fix: No longer deals more damage than intended to the primary target if there are more targets in area of effect behind them and no damage to those additional targets.
Infernal Dragon Soul
- Bug Fix: No longer fails to function after the buff holder entered and revived from a resurrection effect.
Patch 13.7
buffChemtech Drake
- Bug Fix: Now has the correct amount of total health.
- Pre-elemental rift health increased to 5730 to 10290 (based on level) from 4090 to 6970 (based on level).
- Post-elemental rift health increased to 9230 to 13790 (based on level) from 5790 to 8670 (based on level).
Patch 13.6
nerfHextech Dragon Soul
- Base slow reduced to 40% from 45%.
Hextech Prowess
- Ability haste reduced to 7.5/15/22.5/30 (based on stacks) from 9/18/27/36.
- Bonus attack speed reduced to 7.5/15/22.5/30% (based on stacks) from 9/18/27/36%.
Infernal Might
- Bonus attack damage and ability power reduced to 5/10/15/20% (based on stacks) from 6/12/18/24% (based on stacks).
Mountainous Vigor
- Bonus resistances reduced to 8/16/24/32% (based on stacks) from 9/18/27/36% (based on stacks)
Oceanic Will
- Health regeneration reduced to 2.5/5/7.5/10% (based on stacks) missing health from 3/6/9/12% (based on stacks).
Patch 13.1b
buffChemtech Blight
- Tenacity increased to 6/12/18/24% (based on stacks) from 5/10/15/20% (based on stacks).
- Heal and shield power increased to 6/12/18/24% (based on stacks) from 5/10/15/20% (based on stacks).
Chemtech Dragon Soul
- Bonus damage increased to 11% from 10%.
- Damage reduction increased to 11% from 10%.
Patch 12.22
changeChemtech Drake
- New Effect: While below 50% maximum health, it gains 33% damage reduction and deals 50% increased damage.
- New Effect: Now deals 4% of the target's current health bonus physical damage with its attacks.
Chemtech Blight
- Updated icon.
- New Effect: Gain 5/10/15/20% (based on stacks granted by Chemtech Drake) tenacity and heal and shield power.
- Old Effect: Gain 6/12/18/24% (based on stacks granted by Chemtech Drake) increased damage against enemies with 340 to 1020 (based on target's level) greater current health than you.
Chemtech Dragon Soul
- Updated icon.
- New Effect: Gain 10% damage reduction and increased damage while below 50% maximum health.
- Old Effect: Upon taking lethal damage, enter resurrection for 2 seconds, during which you are invulnerable, untargetable, and lockout, and afterwards heal for 70% base health (+ 40% bonus health) and become a zombie state for up to 3 seconds, during which you gain 75% decaying bonus movement speed, reduce outgoing and incoming damage by 40%, and take true damage equal to a percentage of the amount of health started with that increases every 0.25 seconds.
Patch 12.17
changeDragon Slayer
- Bug Fix: Ancient Grudge buff now properly grants damage reduction against Hextech Drake.
Elder Dragon
- Bug Fix: No longer incorrectly uses the roar SFX of normal Dragon.
Patch 12.14
changeCloud Dragon Soul
- Passive bonus movement speed increased to 15% from 10%.
Cloudbringer's Grace
- Bonus movement speed increased to 7/14/21/28% (based on stacks) from 3.5/7/10.5/14% (based on stacks).
- Slow resistance increased to 7/14/21/28% (based on stacks) from 3.5/7/10.5/14% (based on stacks).
Hextech Prowess
- Ability haste increased to 9/18/27/36 (based on stacks) from 6/12/18/24.
- Bonus attack speed increased to 9/18/27/36% (based on stacks) from 6/12/18/24%.
Infernal Might
- Bonus attack damage and ability power increased to 6/12/18/24% (based on stacks) from 4/8/12/16% (based on stacks).
Mountainous Vigor
- Bonus resistances increased to 9/18/27/36% (based on stacks) from 6/12/18/24% (based on stacks)
Oceanic Will
- Health regeneration increased to 3/6/9/12% (based on stacks) missing health from 2/4/6/8% (based on stacks).
Cloud Drake
- Attack damage reduced to 35 from 50.
- Pre-elemental rift health increased to 5730 to 10290 (based on level) from 4090 to 6970 (based on level).
- Post-elemental rift health increased to 9230 to 13790 (based on level) from 5790 to 8670 (based on level).
- Dragon's Breath health ratio reduced to 5% of target's current health from 7%.
Elder Dragon
- Attack damage reduced to 105 from 150.
- Health per minute increased to 290 from 180.
- Dragon's Breath health ratio reduced to 5% of target's current health from 7%.
Hextech Drake
- Attack damage reduced to 47 from 66.7.
- Pre-elemental rift health increased to 5730 to 10290 (based on level) from 4090 to 6970 (based on level).
- Post-elemental rift health increased to 9230 to 13790 (based on level) from 5790 to 8670 (based on level).
- Dragon's Breath health ratio reduced to 5% of target's current health from 7%.
Infernal Drake
- Attack damage reduced to 70 from 100.
- Pre-elemental rift health increased to 5730 to 10290 (based on level) from 4090 to 6970 (based on level).
- Post-elemental rift health increased to 9230 to 13790 (based on level) from 5790 to 8670 (based on level).
- Dragon's Breath health ratio reduced to 5% of target's current health from 7%.
Mountain Drake
- Attack damage reduced to 105 from 150.
- Pre-elemental rift health increased to 5730 to 10290 (based on level) from 4090 to 6970 (based on level).
- Post-elemental rift health increased to 9230 to 13790 (based on level) from 5790 to 8670 (based on level).
- Dragon's Breath health ratio reduced to 5% of target's current health from 7%.
Ocean Drake
- Attack damage reduced to 70 from 100.
- Pre-elemental rift health increased to 5730 to 10290 (based on level) from 4090 to 6970 (based on level).
- Post-elemental rift health increased to 9230 to 13790 (based on level) from 5790 to 8670 (based on level).
- Dragon's Breath health ratio reduced to 5% of target's current health from 7%.
Changes to All Drakes
- Percent Current Health Damage on Attacks: 7% → 5%
- Health Pre-Rift Transformation: 2650 (+240 per level) → 3450 (+380 per level)
- Health Post-Rift Transformation: 4350 (+240 per level) → 6950 (+380 per level)
Changes to All Drakes - Cloud Drake
- Attack Damage: 50 → 35
- Cloud Drake Dragon Slayer Buff: 3.5% Slow Resist & Out-of-Combat Movespeed → 7% Slow Resist & Out-of-Combat Movespeed
- Cloud Soul Dragon Slayer Buff: 10% bonus move speed and 50% bonus move speed for 6 seconds after casting Ultimate → 15% bonus move speed and 50% bonus move speed for 6 seconds after casting Ultimate
Changes to All Drakes - Hextech Drake
- Attack Damage: 66.7 → 47
- Hextech Drake Dragon Slayer Buff: 6% attack speed and 6 Ability Haste → 9% attack speed and 9 Ability Haste
Changes to All Drakes - Infernal Drake
- Attack Damage: 100 → 70
- Infernal Drake Dragon Slayer Buff: 4% bonus attack damage and ability power → 6% bonus attack damage and ability power
Changes to All Drakes - Mountain Drake
- Attack Damage: 150 → 105
- Mountain Drake Dragon Slayer Buff: 6% bonus armor and magic resist → 9% bonus armor and magic resist
Changes to All Drakes - Ocean Drake
- Attack Damage: 100 → 70
- Ocean Drake Dragon Slayer Buff: 2% missing health per 5 seconds → 3% missing health per 5 seconds
Changes to All Drakes - Elder Dragon
- Health: 6400 (+180 per minute) → 6400 (+290 per minute)
Changes to All Drakes - Rift Herald
- newCHONKY: Rift Herald now has 75% more health when summoned with Eye of the Herald for the second time
- newYOU ALL GET GOLD: Rift Herald now grants 200 local gold to the team that killed it
Patch 12.10
nerfDragon Soul
- Mountain Dragon Soul
- Base shield reduced to 180 from 200.
- Bonus AD ratio reduced to 16% bonus AD from 18%.
- AP ratio reduced to 12% AP from 13.5% AP.
- Health ratio reduced to 12% bonus health from 13.5%.
- Ocean Dragon Soul
- Base heal reduced to 130 from 160.
- Bonus AD ratio reduced to 26% bonus AD from 36%.
- AP ratio reduced to 17% AP from 22.5% AP.
- Health ratio reduced to 7% bonus health from 9%.
Oceanic Will
- Health regeneration reduced to 2/4/6/8% (based on stacks) missing health from 2.5/5/7.5/10% (based on stacks).
Elemental Rift
- Hex-gate
- Bug Fix: Fixed a SFX bug where players would sometimes hear hex-gates being used, even if they were not looking at them.
Patch 12.4
changeElemental Rift
- Hex-gate
- Bug Fix: Champions taking hex-gates are no longer able to cast their non-movement summoner spells after inputting a command for the second dash.
Dragon Soul
- Bug Fix: Tooltip displayed on the scoreboard about the buff has been corrected.
Patch 12.3
buffElemental Rift
- Hextech Drake
- New Effect:
- Champions taking hex-gates channel for 0.75 seconds, then upon completion dash to the other side of the gate over 2.25 seconds while being untargetable. They can additionally choose a direction to blink to 500 units away from the gate upon arrival.
- Champions taking the gate will still always blink to their designated location.
- The location still cannot be chosen over terrain.
- Old Effect:
- Champions taking hex-gates channel for 0.75 seconds, then upon completion blink to the other side of the gate over 2.25 seconds while vanish. They can additionally choose a direction to blink to 500 units away from the gate upon arrival.
Patch 12.2
removedRemoved from the game
Elemental Rift
- Chemtech Fog
- Maximum bonus damage increased to 12% from 10%.
- Stealth timer increased to 2.5 seconds from 1.5.
- New Effect: Camouflage is now based on out of combat timer instead of instantly stealthing upon entering.
- Bug Fix: The exclamation point stealth indicator has been fixed and will correctly reappear above your champion if you are visible to an enemy inside the Chemtech Fog after completing certain stealthing abilities.
Dragon Soul
- Chemtech Dragon Soul
- Bleed out timer reduced to 3 seconds from 4.
- Base health ratio reduced to 70% base health from 80%.
- Bonus health ratio reduced to 40% bonus health from 50%.
- Hextech Dragon Soul
- Base damage reduced to 25 to 50 (based on level) from 25 to 75 (based on level).
Dragon Slayer
- Chemtech Blight - Removed
- Removed from the game.
- Chemtech Dragon Soul - Removed
- Removed from the game.
Chemtech Drake - Removed
- Removed from the game.
Patch 11.24
buffElemental Rift
- Chemtech Fog
- Bug Fix: Stealthed champions within gas zones now properly shimmer when taking damage.
- Bug Fix: Invisibility effects for Mirror Image and Edge of Ixtal Brush with Brush element while they are within gas zones now properly take effect.
- Hex-gate
- Bug Fix: Champions taking hex-gates no longer briefly appear at their destination upon completing the channel.
- Bug Fix: Traveler's Call 2, Spider Queen, and Shepherd of Souls now arrive at their destination with their owner, rather than before them.
- Bug Fix: A Harmless Scarecrow are no longer affected by hex-gates.
Dragon Slayer
- Chemtech Blight
- Bonus damage increased to 6/12/18/24% (based on stacks gained from slaying the Chemtech Drake) from 5/10/15/20%.
- Hextech Prowess
- Ability haste increased to 6/12/18/24 (based on stacks gained from slaying the Hextech Drake) from 5/10/15/20.
- Bonus attack speed increased to 6/12/18/24% (based on stacks gained from slaying the Hextech Drake) from 5/10/15/20%.
Dragon Soul
- Chemtech Dragon Soul
- Outgoing damage reduction increased to 40% from 33%.
- Bleed out timer reduced to 4 seconds from 5.
- New Effect: Revived champions now have a zombie state indicator on their health bar.
Patch 11.23
buffElemental Dragons
- Chemtech Drake - New Elemental Drake
- When the map transforms into the Chemtech Rift, summons foggy zones within each jungle quadrant. Units within these zones are empowered by Chemtech Fog, which grants them camouflage if they haven't declared an attack, casted an ability, or channel within the last 1.5 seconds, and up to 10% increased damage against enemies with 340 to 1020 (based on target's level) greater current health than them.
- Units cannot gain the camouflage while channeling.
- Hextech Drake - New Elemental Drake
- When the map transforms into the Hextech Rift, summons pairs of hex-gates within both team's bases and each jungle quadrant. Hex-gates can be interacted with by champions to channel for 0.75 seconds. Upon completion, they blink to the other side of the gate over 2.25 seconds while vanish. Pairs of hex-gates have a 30-second cooldown after being activated.
- The channel can be interrupted by taking damage, performing another action, as well as becoming ground. If this occurs, the hex-gate is placed on a 1.5-second cooldown.
- The channel cannot be started while unable to cast abilities or ground.
- If no direction is chosen upon arrival, champions will always exit at the gate without blinking an additional time.
- This location cannot be over terrain.
- The gates that lead toward each team's base cannot be interacted with.
Dragon Slayer
- Chemtech Blight - New stacking drake buff
- + 5/10/15/20% (based on stacks gained from slaying the Chemtech Drake) increased damage against enemies with 340 to 1020 (based on level) greater current health than you.
- Hextech Prowess - New stacking drake buff
- + 5/10/15/20 (based on stacks gained from slaying the Hextech Drake) ability haste and 5/10/15/20% (based on stacks gained from slaying the Hextech Drake) bonus attack speed.
- Cloudbringer's Grace
- New Effect: + 3.5/7/10.5/14% (based on stacks gained from slaying the Cloud Drake) slow resist and out-of-combat bonus movement speed.
- Old Effect: + 12/24/36/48 (based on stacks gained from slaying the Cloud Drake) ultimate haste.
Dragon Soul
- Chemtech Dragon Soul - New Dragon Soul
- Upon taking lethal damage, enter resurrection for 2 seconds, and afterwards heal for 80% base health (+ 50% bonus health) and become a zombie state, during which you gain 75% decaying bonus movement speed, reduce outgoing damage by 33% and incoming damage by 40%, and take true damage equal to a percentage of the amount of health started with that increases every 0.25 seconds. (300 second cooldown).
- Hextech Dragon Soul - New Dragon Soul
- Damaging an enemy with an attack or ability causes them to be struck with lightning, dealing 25 to 75 (based on level) bonus true damage and slow them by 45% (+ 3% per 100 bonus AD) (+ 1% per 100 AP) (+ 0.5% per 100 bonus health) decaying over 2 seconds, while chaining the effect to up to 3 enemies (8 second cooldown).
- The slow can stack from multiple sources, and the decay rate is decreased against ranged champions.
- Bug Fix: Fixed a bug where champion clones could trigger the Hextech Dragon soul and ignore it's cooldown.
Patch 11.3
changeDragon Slayer
- Bug Fix: SFX of acquiring the Dragon Soul buff no longer plays after killing Red Brambleback and Blue Sentinel.
- Bug Fix: The Dragon Soul VFX no longer disappears on death and reappears after the player kills a Red Brambleback or Blue Sentinel.
Patch 11.1
buffCloudbringer's Grace
- Ultimate ability haste increased to 12/24/36/48 (based on stacks) from 10/20/30/40 (based on stacks).
- Ultimate ability haste now works like ability haste and not like cooldown reduction.
Patch 10.23
changeCloudbringer's Grace
- Bonus changed to 10/20/30/40 (based on stacks) ultimate ability haste from 10/20/30/40% (based on stacks) ultimate cooldown reduction, ignoring the CDR cap.
Aspect of the Dragon
- Bug Fix: Riftmaker no longer causes Aspect of the Dragon's burn to last indefinitely until the target dies.
- Bug Fix: The Collector execute no longer procs off Aspect of the Dragon's execute, creating a loop against invulnerable targets that immediately killed them when the invulnerability wore off.
Patch 10.18
changeAspect of the Dragon
- Bug Fix: Champions with the Aspect of the Dragon will no longer be burned while invulnerable.
Patch 10.12
buffElemental Rift
- Cloud Drake
- New Effect: Cloud zone bonus movement speed is increased to 35% while out-of-combat with champions.
- New Effect: Bonus Scryer's Bloom added to the entrances of the jungle.
- In front of each base's gates.
- In front of each tri-brush in the river.
- Infernal Drake
- New Effect: Bonus Blast Cone added to the jungle.
- Near each tri-bush near Gromp.
- By the Wolf Camp.
- In front of each base's gates.
- In the alcoves.
Cloud Dragon Soul
- Bug Fix: Tooltip now accurately reflects its latest state.
Patch 10.10
changeDragon
- Bug Fix: Fixed an issue where Cloud Terrain was not granting speed boosts.
Patch 10.3
changeInfernal Dragon Soul
- Bug Fix: VFX and SFX are no longer seen through Fog of War by the enemy team.
Patch 9.24b
nerfAspect of the Dragon
- Duration reduced to 150 seconds from 180.
- Burn damage reduced to 75 to 225 (based on minutes) from 90 to 270 (based on minutes).
Cloud Dragon Soul
- Bonus movement speed after casting your ultimate increased to 50% from 40%.
- Duration increased to 6 seconds from 3.
Infernal Dragon Soul
- Base damage reduced to 80 from 90.
- AD ratio reduced to 22.5% bonus AD from 25%.
- AP ratio reduced to 13.5% AP from 15% AP.
- Health ratio reduced to 2.75% bonus health from 3%.
Infernal Might
- Bonus attack damage and ability power reduced to 4/8/12/16% (based on stacks) from 5/10/15/20% (based on stacks).
Mountain Dragon Soul
- Base shield reduced to 200 from 225.
- AD ratio reduced to 18% bonus AD from 20%.
- AP ratio reduced to 13.5% AP from 15% AP.
- Health ratio reduced to 13.5% bonus health from 15%.
Mountainous Vigor
- Bonus armor and magic resistance reduced to 6/12/18/24% (based on stacks) from 8/16/24/32% (based on stacks).
Ocean Dragon Soul
- Duration increased to 4 seconds from 3.
- Base health restoration reduced to 160 from 180.
- AD ratio reduced to 36% bonus AD from 40%.
- AP ratio reduced to 22.5% AP from 25% AP.
- Health ratio reduced to 9% bonus health from 10%.
- Base mana restoration reduced to 80 from 90.
- Mana ratio reduced to 3.5% maximum mana from 4%.
Oceanic Will
- Health regeneration reduced to 2.5/5/7.5/10% (based on stacks) missing health from 3/6/9/12% (based on stacks).
Patch 9.24
changeDragon
- Bug Fix: Killing drakes with Hallucinate will not affect how Souls are granted, impact the type of drakes that spawn, or block Elder Dragons from spawning.
Aspect of the Dragon
- Bug Fix: Can no longer execute champions with passives that make them untargetable with abilities (ex. Cell Division, Rebirth).
- Bug Fix: Pets' attacks now properly apply it (ex. Zyra plants, Shaco boxes, Heimerdinger turrets).
- Bug Fix: Burn damage no longer lasts longer than it should for enemies with Death's Dance.
Patch 9.23
nerfElemental Drakes
- New Spawning Rules:
- First Drake: At 5:00 into the game, an elemental drake (Cloud Drake Infernal Drake Mountain Drake Ocean Drake) of a random type spawns in the dragon camp.
- Second Drake: If it is slain, an elemental drake of another type spawns after 5 minutes.
- Rift Changes: After the second drake has been slained, an element, that is different from the two previous drakes, is selected and the Rift is changed based on that element. From now on, the elemental drake of that element will be the only one to spawn.
- Rift Drake: 5 minutes after the last drake has been killed, an elemental drake of the Rift's element spawns. This repeats until a team has killed their fourth drake.
- Elder Dragon: Once a team has killed their fourth drake:
- The remaining elemental buffs will be locked.
- The next dragon to spawn with be the Elder Dragon, which spawns 6 minutes after the last drake has been killed. If it is killed, another Elder Dragon spawns after 6 minutes, and so on.
- Example: First drake: Cloud Drake. Second drake: Infernal Drake. Rift changes: Mountain Rift. Rift drake: Mountain Drake. Afterwards: only Elder Dragon.
- Old Spawning Rules:
- At 5:00 into the game, an elemental drake (Cloud Drake Infernal Drake Mountain Drake Ocean Drake) of a random type spawns in the dragon camp. If it is slain, another random elemental drake spawns after 5 minutes; this continues until the game reaches 35 minutes. The same type cannot spawn more than 3 times. After 35 minutes have elapsed, the next dragon with be the Elder Dragon. If it is killed, another Elder Dragon spawns after 6 minutes, and so on.
- Elemental Drake health changed:
- New Health: 2650 (+ 240 per level, minimum level 6) before the Rift transforms; 4350 (+ 240 per level, minimum level 6) for the third drake onward.
- Old Health: 3500 (+240 per level, minimum level 6).
- Kill gold reduced to 25 gold from 100 gold.
Elemental Rift
- The third drake transforms the Rift before it spawns and after that, its element will be the only one to spawn for the remainder of the game. The transformation on the Rift occurs on the same areas, which are the dragon pit and the buff camps. The first three dragons are now always different from each other.
- Cloud Drake The Cloud winds quicken! Air currents flow throughout the area around Blue and Red buffs, granting speed boosts to everyone inside. Dragon Pit also becomes a speed boosting wind tunnel.
- Infernal Drake The Inferno blazes! Sunders the Rift. The brush nearest to Blue and Red buffs burn away, and new pathways open up through the Blue and Red buff pits. The entrance to Dragon pit widens.
- Mountain Drake The Mountains rise! Triggers a seismic shift throughout the Rift. Two new bluffs of rock emerge in each jungle quadrant. A rock formation rises in front of the Dragon pit.
- Ocean Drake The Oceans bring life! Brings new life to the Rift. Most of the brush in the jungle grows larger and new Honeyfruit spawns near the buff camps. Water pools into puddles throughout the jungle, which functions with Terrashape and Waterwalking. New brush patches sprout up around the Dragon pit.
Aspect of the Dragon
- New buff icon and VFX.
- New Effects:
- Damaging enemies causes them to burn for 90 to 270 (based on minutes) true damage over 3 seconds. Damaging an enemy champion below 20% of their maximum health blasts them with Elder Immolation after 0.5 seconds, dealing 100% of their maximum health as true damage. Elder Immolation has no cooldown. Lasts 180 seconds and is lost on death.
- Elder Immolation can't execute enemies through invulnerability effects like Zhonya's Hourglass or undying effects like Lamb's Respite.
- Old Effects:
- Aspect of the Dragon: Damage to non-turret units burns them for 45 + (45 per Dragon Slayer stack) bonus true damage over 3 seconds and true sight them for the duration. Also increases the strength of all Dragon Slayer buffs by 50%. Lasts for 150 seconds.
- Empowered Aspect of the Dragon: Dealing damage to non-turrets burn the target for 135 + (90 per Dragon Slayer stack) bonus true damage over 3 seconds and reveals them for the duration. Also increases the strength of all Dragon Slayer buffs by 100%. Lasts for 300 seconds.
- Bug Fix: Elder Immolation now calculates execution threshold post-mitigation from pre-mitigation.
Dragon Slayer
- New Effects:
- Cloudbringer's Grace: + 10/20/30/40% (based on stacks) ultimate cooldown reduction, ignoring the CDR cap.
- Infernal Might: + 5/10/15/20% (based on stacks) attack damage and ability power.
- Mountainous Vigor: + 8/16/24/32% (based on stacks) armor and magic resistance.
- Oceanic Will: Restores 5/10/15/20% (based on stacks) of missing health every 5 seconds.
- Old Effects:
- Cloud Drake: + 3/4.5/6% (based on stacks) bonus movement speed, tripled to 9/13.5/18% (based on stacks) while out-of-combat.
- Infernal Drake: + 10/17/24% (based on stacks) attack damage and ability power.
- Mountain Drake: + 16/23/30% (based on stacks) bonus true damage to epic monsters and turrets.
- Ocean Drake: Restores 6/9/12% (based on stacks) of missing health and missing mana every 5 seconds when you haven't taken damage from champions or turrets within the last 8 seconds.
Dragon Soul - New neutral buff
- When a team kills their fourth Elemental Drake, they'll gain a powerful Dragon Soul from the dominant dragon (the one that transformed the Rift). Dragon Souls persist through death and last the remainder of the game.
- Cloud Dragon Soul: Grants 10% bonus movement speed, increased to 40% bonus movement speed for 3 seconds after casting your ultimate (30 second cooldown).
- Infernal Dragon Soul: Damaging abilities and basic attacks create an explosion around the target, dealing 90 (+ 25% bonus AD) (+ 15% AP) (+ 3% bonus health) adaptive damage to the target and nearby enemies (3 second cooldown).
- Mountain Dragon Soul: After not taking champion damage for 5 seconds, gain a shield for 225 (+ 20% bonus AD) (+ 15% AP) (+ 15% bonus health).
- Ocean Dragon Soul: Dealing damage to enemies restores 180 (+ 40% bonus AD) (+ 25% AP) (+ 10% bonus health) health and 90 (+ 4% maximum mana) mana over 3 seconds. Damage to minions and monsters regenerates with 30% effectiveness.
Oceanic Will
- Health regeneration reduced to 3/6/9/12% (based on stacks) missing health from 5/10/15/20% (based on stacks).
Patch 8.7
changeCloud Drake
- Bug Fix: Fixed a bug where it took bonus damage from behind periodically, as though it had Rift Herald Eye mechanic.
Patch 8.4
nerfElder Dragon
- Respawn time reduced to 8 minutes from 10.
Patch 7.3
changeElder Dragon
- Bug Fix: Aspect of the Dragon visuals are more consistent on lower graphical settings.
Patch 6.14
buffCloud Drake
- Bonus out of combat movement speed increased to 25/50/75 from 15/30/45.
Patch 6.13
nerfDragon
- No longer level up during combat and now wait to level up until they've been out of combat for 30 seconds.
- Removed: Playing level up visual or audio effects.
Patch 6.10
nerfMountain Drake
- No longer amplifies true damage (including Smite).
Ocean Drake
- Restoration changed to 4/8/12% every 5 seconds, from 10% every 18/12/6 seconds.
- Restoration is now disabled if damaged by a champion or tower in the last 8 seconds.
Patch 6.9
buffDragon
- Dragon replaced with five alternative drakes.
- New Effect: One of the following drakes will now spawn at random: Cloud Drake, Infernal Drake, Mountain Drake and Ocean Drake. The interface will indicate which dragon is present and, once slain, which will spawn next.
- Each dragon grants a permanent buff that stacks up to 3 times. There is a single Dragon Slayer buff that will track each of the 4 effects, and the scoreboard will show an icon per dragon slain (e.g. 3 Air symbols and a Water symbol).
- Cloud Drake
- Encounter: Single target attacks. The highest attack speed and movement speed of the Elemental Drakes. It's single-target DPS is the highest of the four drakes, making it the most lethal to engage.
- Mark of the Cloud Drake: Grants 15/30/45 bonus movement speed while out of combat.
- Infernal Drake
- Encounter: As with the live Dragon: moderate attack speed, area of effect attacks.
- Mark of the Infernal Drake: Grants 8/16/24 % increased attack damage and ability power.
- Mountain Drake
- Encounter: Area of effect attacks. The slowest attack speed and movement speed; but the highest health, armor and magic resistance of the Elemental Drakes. This encounter will take substantially longer than other drakes, making it the most vulnerable to contests.
- Mark of the Mountain Drake: Grants 10/20/30 % bonus True Damage to Epic Monsters and Structures.
- Ocean Drake
- Encounter: Single target attacks that apply a slow. Attack speed and damage are as with live Dragon.
- Mark of the Ocean Drake: Every 18/12/6 seconds, you restore 10% of your missing health and mana.
- Grants health and mana regeneration.
- New Effect: Starting at 35 minutes, only the Elder Dragon will spawn. The Elder Dragon is the hardest of the encounters and grants a temporary buff. Additionally, the Elder Dragon has an increased respawn timer of 10 minutes.
- Mark of the Elder Dragon: For the next 120 seconds, your basic attacks and abilities versus non-turrets deal (45xElder Dragons slain) (+ 45 per Elemental Dragon Mark) true damage over 3 seconds over time. Additionally, your Elemental Buffs are 50% more effective for the duration. For the Water Buff, it is the percent that is increased rather than the timer being reduced.
- The Ancient Grudge buff on the drakes still exists, increasing the damage they deal and reducing the damage they take per drake you've slain.
Patch 6.3
changeDragon Slayer
- Stack 2:
- Removed: Bonus damage to structures.
- New Effect: Attacks versus turrets deal 10 to 180 (based on level) bonus magic damage over 2 seconds.
- Stack 4:
- Removed: Bonus damage to minions and monsters.
- New Effect: You take 20% reduced damage from turrets.
Patch 5.8
changeDragon Slayer
- Fixed a bug where Dragon's Might was only increasing a champion's base damage on autoattacks and granting abilities bonus damage based on 100% of the champion's AD (instead of the actual AD scaling). Abilities with a low AD scalings will now deal less damage, but everything else should be improved.
Patch 5.2
changeDragon
- Attack range increased to 500 from 350.
- Base damage reduced to 75 from 230.
- Attack speed increased to 0.449 from 0.299.
Patch 4.10
changeDragon
- Base gold increased to 180 from 145.
- Gold per level reduced to 10 from 15.
Patch 4.7
buffDragon
- Base gold increased to 145g from 125g.
Patch 4.5
nerfDragon
- Attack damage reduced to 110 from 145.
- Basic attacks deal additional physical damage equal to 5% of the target's current health, increasing by 0.5% of the target's current health per level after level 9.
- Dragon fire now reduces the target's damage by 20% instead of slowing their attack speed.
- Now gains 13 armor and 5.85 magic resist per level after level 9.
