PCJarvan IV was last nerfed in Patch 25.16 (). Across 71 patches, Jarvan IV has received 24 buffs, 17 nerfs, 29 adjustments since release in Patch 1.0.0.112.
AbilitiesLeague Wiki
Q damage increased.
Dragon Strike
- Base damage increased to 90/130/170/210/250 from 80/120/160/200/240.
- Bonus AD ratio increased to 145% bonus AD from 140%.
Passive damage increased.
Martial Cadence
- Health ratio increased to 8% of target's current health from 7%.
Martial Cadence
- Damage cap no longer applies to champions.
Passive damage increased.
Martial Cadence
- Health ratio increased to 7% of target's current health from 6%.
Armor growth increased. Q cooldown decreased.
Stats
- Armor growth increased to 5.2 from 4.8.
Dragon Strike
- Cooldown reduced to 10/9/8/7/6 seconds from 10/9.5/9/8.5/8.
Cataclysm
- Minimum recast time reduced to 0.75 seconds from 1.
Q cooldown increased.
Dragon Strike
- Cooldown increased to 10/9.5/9/8.5/8 seconds from 10/9/8/7/6.
Passive damage decreased.
General
- Updated ability icons.
Martial Cadence
- Health ratio reduced to 6% of target's current health from 8%.
Cataclysm
- Bug Fix: Summoned terrain now counts as a knockback and applies airborne to enemies knocked by being within the perimeter interval.
- In particular, this means displacement immune dashes now properly resist the push, and are thereby no longer overridden by it.
- This makes it consistent with similar spells such as Crystallize and Dark Procession.
- The knockback is sourced from the wall segment that applied it, not Jarvan IV, meaning it does not trigger effects such as Aftershock or Glacial Augment for him.
Cataclysm
- Bug Fix: Casting it on an enemy Shapesplitter as it finishes its Recall no longer leaves unrendered minions behind.
Cataclysm
- Bug Fix: No longer plays a voice line for recasting the ability.
AD growth decreased. Q damage decreased.
Stats
- Attack damage growth reduced to 3 from 3.4.
Dragon Strike
- Base damage reduced to 80/120/160/200/240 from 90/130/170/210/250.
Lunar Beast
- Dragon Strike
- Bug Fix: Now properly holds the spear during the ability's cast animation.
Worlds 2021
- Dragon Strike
- Bug Fix: Now properly holds the spear during the ability's cast animation.
- Bug Fix: Left pauldron no longer rotates unnaturally after using the ability.
Fnatic
- Demacian Standard
- Bug Fix: Animation of flag raising up and falling down has been restored.
W cooldown increased, shield strength AD scaling decreased.
Golden Aegis
- Cooldown increased to 9 seconds from 8.
- Bonus AD ratio reduced to 70% bonus AD from 80%.
- Bug Fix: Shield values in the tooltip now properly take into account the bonus AD scaling.
Base armor increased, W cooldown decreased, shield strength now scales with AD, shield duration decreased.
Stats
- Base armor increased to 36 from 34.
Golden Aegis
- Cooldown reduced to 8 seconds from 9.
- Shield duration reduced to 4 seconds from 5.
- New Effect: Shield now scales with 80% bonus AD.
Q AD scaling increased. E cooldown now decreases with rank.
Dragon Strike
- Bonus AD ratio increased to 140% bonus AD from 120%.
Golden Aegis
- Bug Fix: Tooltip now displays accurate information.
Demacian Standard
- Cooldown reduced to 12/11.5/11/10.5/10 seconds from 12 at all ranks.
Mana growth increased. Passive cooldown now decreases with levels.
Stats
- Mana growth increased to 55 to 40.
Martial Cadence
- On-target cooldown reduced to 6/5/4/3 seconds from 6 at all levels.
Stats
- Base health increased to 640 from 570.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.8 from 3.6.
- Magic resistance growth increased to 2.05 from 1.25.
Golden Aegis
- Base shield reduced to 60/80/100/120/140 from 60/85/110/135/160.
- Health ratio per champion hit reduced to 1.3% maximum health from 1.5%.
Passive bonus damage reduced.
Martial Cadence
- Health ratio reduced to 8% of the target's current health from 10%.
Worlds 2021
- Bug Fix: Walls have been fixed to match each of their chromas.
Passive damage increased. R bonus damage ratio increased.
Martial Cadence
- Health ratio increased to 10% of the target's current health from 8%.
Cataclysm
- Bonus AD ratio increased to 180% bonus AD from 150%.
Cataclysm
- Bug Fix: Fixed a bug where he would be able to leave Cataclysm's terrain if he activates Stridebreaker and casts the ability simultaneously.
Stats
- Base magic resistance reduced to 32 from 32.1.
Q base damage increased.
Dragon Strike
- Base damage increased to 90/130/170/210/250 from 80/120/160/200/240.
Dragon Strike
- Combo with Demacian Standard now more quickly and reliably applies its effects to enemies they hit.
Stats
- Base health reduced to 570 from 571.2.
- Base mana reduced to 300 from 302.2.
- Base mana regeneration reduced to 6.5 from 6.756.
Golden Aegis
- Bonus shield per champion reduced to 1.5% of his Jarvan IV's maximum health at all ranks from 2/2.25/2.5/2.75/3%.
Demacian Standard
- Cooldown increased to 12 seconds from 11.
Cataclysm
- Bug Fix: Cast VO lines no longer plays during its recast.
E attack speed increased.
Demacian Standard
- Bonus attack speed increased to 20/22.5/25/27.5/30% from 15/17.5/20/22.5/25%.
Martial Cadence
- Bug Fix: No longer deals damage through Aegis Protection.
Martial Cadence
- Bug Fix: Fixed a bug where it was dealing less damage than intended when combined with Tiamat passive.
General
- Basic attack and ability visual effects have been updated for base skin and all skins using base VFX.
- Non-VO audio has been updated for base skin and all skins using base SFX.
Martial Cadence
- New Effect: Now has a visual effect indicating its per target cooldown.
- Per-target cooldown reduced to 6 seconds at all levels from 10/8/6 (at level 1/7/13).
- Bug Fix: Tiamat passive will now consistently work when hitting a target with Martial Cadence.
- Bug Fix: Now properly plays his dunk animation.
SSG
- Bug Fix: Now properly listed as World Champions: 2017 in the Skins Collections tab.
General
- Updated mixing and mastering for current SFX.
Martial Cadence
- New Effect: Now does a minimum of 20 damage.
Demacian Standard
- Cooldown reduced to 11 seconds at all ranks from 13/12.5/12/11.5/11.
- Base damage increased to 80/120/160/200/240 from 60/105/150/195/240.
Dark Star
- Bug Fix: VO processing has been restored.
Dark Star
- Bug Fix: Recall VFX no longer appear underground when he uses Zhonya's Hourglass.
Stats
- Base health regeneration reduced to 8 from 8.176.
- Base armor reduced to 34 from 38.
Cataclysm
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
Martial Cadence
- Target's current health ratio reduced to 8% of the target's current health from 10%.
Dragon Strike
- Base damage reduced to 80/120/160/200/240 from 80/125/170/215/260.
Dragon Strike
- Base damage increased to 80/125/170/215/260 from 70/115/160/205/250.
Demacian Standard
- Bug Fix: Weapon no longer appears beside him when he uses his Demacian Standard Dragon Strike combo.
Golden Aegis
- Base shield strength reduced to 60/85/110/135/160 from 65/90/115/140/165.
- Bonus shield per champion hit reduced to 2/2.25/2.5/2.75/3% maximum health from 2/2.5/3/3.5/4%.
Golden Aegis
- Base shield changed to 65/90/115/140/165 from 50/80/110/140/170.
- Bonus shield per enemy hit changed to 2/2.5/3/3.5/4% of Jarvan IV's maximum health from 20/40/60/80/100.
Demacian Standard
- Passive and active attack speed increased to 15/17.5/20/22.5/25% from 10/13/16/19/22%.
General
- Bug Fix: Removed a random pipe that appeared in Commando Jarvan IV's knee during his walk animation.
Golden Aegis
- Base shield reduced to 50/80/110/140/170 from 50/90/130/170/210.
- Bonus shield per enemy champion hit increased to 20/40/60/80/100 from 20/30/40/50/60.
- Radius increased to 600 from 500.
Golden Aegis
- Cooldown reduced to 12 seconds at all ranks from 20/18/16/14/12.
Cataclysm
- Mana cost reduced to 100 at all ranks from 100/125/150.
- New Effect: Damage is dealt to both the main target and enemies within the Cataclysm area.
- Bug Fix: Damage from Cataclysm is now properly blocked by spellshields.
Stats
- Base armor increased to 29 from 27.
Martial Cadence
- Fixed a visual bug where Martial Cadence empowered autoattacks were sometimes not playing an animation.
Demacian Standard
- Fixed a bug where the standard could be placed in walls.
General
- Cooldown reduced to 13/12.5/12/11.5/11 seconds from 13 at all ranks.
- No longer obstructs monster unit collision.
Stats
- Base armor increased to 27 from 24.
Dragon Strike
- Fixed a bug where enemies would occasionally get knocked up if they came in range immediately after Jarvan finished dashing.
Demacian Standard
- No longer grants armor.
Cataclysm
- Fixed a bug where Cataclysm would sometimes fail to do damage if Jarvan died even after he landed. Killing Jarvan in mid-air will still counter the ability.
Martial Cadence
- Per-target timer increased to 10/8/6 (at level 1/7/13) seconds from 6 at all levels.
- Damage increased to 10% at all levels from 6 / 8 / 10%.
Golden Aegis
- Mana cost reduced to 30 from 45 / 50 / 55 / 60 / 65.
Cataclysm
- The walls are now better aligned.
Martial Cadence
- Bug fix: No longer triggers on towers.
Demacian Standard / Dragon Strike
- Knockup collision radius reduced to 180 from 260 (this will be particularly noticeable for when trying to knockup enemies who have already moved beyond the flag - i.e. it shouldn't knock them up anymore).
Demacian Standard
- Vision radius of the Standard reduced to 700 from 850.
Jarvan has been bringing too much utility to his team, so we've removed the armor component of Demacian Standard's aura.
Golden Aegis
- Shield amount per nearby enemy champion increased to 20/30/40/50/60 from 20/25/30/35/40.
- Mana cost reduced to 45/50/55/60/65 from 65 at all ranks.
Demacian Standard
- Active no longer grants bonus armor.
General
- Armor per level increased to 3.6 from 3.
Martial Cadence
- Fixed a bug where Martial Cadence was dealing more damage than intended to minions and monsters.
Demacian Standard
- When targeting a location outside of Demacian Standard's range, Demacian Standard will now be cast at its maximum range in the direction of the targeted location.
Demacian Standard
- Fixed a bug with Commando and Dragonslayer skins that caused the game to hitch when first using it.
Cataclysm
- Fixed a bug where it immediately crumbled when Jarvan IV died.
Stats
- Mana per level increased to 40 from 30.
Golden Aegis
- Mana cost reduced to 65 from 75.
Demacian Standard
- Mana cost reduced to 55 from 60.
Martial Cadence :
- Damage type changed to physical from magical.
- Damage changed to 6/8/10 (at level 1/7/13)% of the target's current health from 8% at all levels.
- It no longer procs spell effects such as Rylai's Crystal Scepter or Spell Vamp.
Demacian Standard
- Increased the hitbox size of it when targeted by Dragon Strike.
General
- Fixed an issue where certain skins had inconsistent model sizes.
Cataclysm
- Added a targeting ring.
- Fixed a bug where it was dealing less damage than intended at ranks 2 and 3.
Cataclysm
- Jarvan will no longer follow the target while he is in the air during Cataclysm.
- It will now create the ring of terrain regardless of whether the enemy can be targeted or not.
- It will now be slightly more likely to push targets that the ring lands on into the center rather than out.
- Fixed a bug where it could be interrupted by movement displacing abilities such as Crystallize or Pillar of Filth.
Dragon Strike
- Fixed a bug where it reduced the target's base armor rather than total armor.
Demacian Standard
- Base damage reduced to 60/105/150/195/240 from 60/110/160/210/260.
- Cooldown increased to 13 from 12.
Dragon Strike
- Base damage reduced to 70/115/160/205/250 from 70/120/170/220/270.
Demacian Standard
- Armor bonus reduced to 10/13/16/19/22 from 10/14/18/22/26.
- Attack speed bonus reduced to 10/13/16/19/22% from 10/14/18/22/26%.
Martial Cadence
- Target's max health to magic damage ratio reduced to 8% from 10%.
Dragon Strike
- Cooldown increased to 10/9/8/7/6 from 9/8/7/6/5.
- Mana cost increased to 45/50/55/60/65 from 40/45/50/55/60.
Golden Aegis
- Shield strength reduced to 50/90/130/170/210 from 50/100/150/200/250.
Cataclysm
- Base damage reduced to 200/325/450 from 200/350/500.
Demacian Standard
- Fixed a bug where it caused a hitch the first time it was cast.
Dragon Strike
- Improved to fail dash less often.
Cataclysm
- Improved to fail dash less often.
Golden Aegis
- PVP.net description no longer states it triggers automatically.
Jarvan IV added to League of Legends
