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Jarvan IV League of Legends Patch HistoryPC

Jarvan IV

Fighter / Tank

League of Legends (PC) Jarvan IV in Wild Rift

Jarvan IV Win Rate

Jarvan IV Current Status

Jarvan IV was last adjusted in Patch 25.19 (). Across 73 patches, Jarvan IV has received 24 buffs, 17 nerfs, 31 adjustments since release in Patch 1.0.0.112.

Abilities
Martial CadencePC
Passive - Martial Cadence

Innate: Jarvan IV's basic attacks are empowered to deal bonus physical damage equal to 8% of the target's current health, with a minimum threshold of 20 and capped at 400 against non- champion targets.

This effect cannot occur on the same target more than once every few seconds.

Dragon StrikePC
Q - Dragon Strike
Cost: 45 / 50 / 55 / 60 / 65 Mana
CD: 10 / 9 / 8 / 7 / 6
Cast Time: 0.4
Range: 65 - 785

Active: Jarvan IV extends his lance in the target direction, dealing physical damage to enemies hit and inflicting them with armor reduction for 3 seconds.

Physical Damage: 90 / 130 / 170 / 210 / 250 (+ 145% bonus AD)
Armor Reduction: 10 / 14 / 18 / 22 / 26% of target's armor

If the lance connects with a deployed Demacian Standard, Jarvan IV dashes to its location, airborne nearby enemies around him and along his path for 0.75 seconds.

Jarvan IV can cast any of his abilities during the dash.

Golden AegisPC
W - Golden Aegis
Cost: 30 Mana
CD: 9
Cast Time: None
Effect Radius: 600

Active: Jarvan IV slow all nearby enemies for 2 seconds.

Slow: 15 / 20 / 25 / 30 / 35%
Shield Strength: 60 / 80 / 100 / 120 / 140 (+ 70% bonus AD)

Jarvan IV also grants himself a shield for 4 seconds, increased by 1.3% of his maximum health for each enemy champion hit by Golden Aegis.

Demacian StandardPC
E - Demacian Standard
Cost: 55 Mana
CD: 12 / 11.5 / 11 / 10.5 / 10
Cast Time: None
Range: 860
Effect Radius: 200

Passive: Jarvan IV gains bonus attack speed.

Bonus Attack Speed: 20 / 22.5 / 25 / 27.5 / 30%
Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 80% AP)

Active: Jarvan IV throws a Demacian flag to the target location, dealing magic damage to enemies within the area.

The flag then remains for 8 seconds, granting sight of its surroundings and providing an aura that grants Demacian Standard's passive bonus attack speed to all nearby allied champions as well as Jarvan IV himself.

CataclysmPC
R - Cataclysm
Cost: 100 Mana
CD: 120 / 105 / 90
Cast Time: None
Range: 650
Effect Radius: 350

Active: Jarvan IV dash with displacement immunity to the target enemy champion's location over 0.35 seconds, dealing physical damage to all nearby enemies upon arrival.

Physical Damage: 200 / 325 / 450 (+ 180% bonus AD)

Upon impact, he creates a circle of impassable terrain that airborne enemies within the perimeter over 0.15 seconds, knocking them out of the circle if they are on the outer edge and pulling them in otherwise. The terrain lasts for 3.5 seconds and grants sight of the area. Cataclysm can be recast after 0.75 seconds while the terrain is present.

Recast: Jarvan IV destroys the terrain created by Cataclysm.

Base Stats

Health: 640
Health Per Level: 104
Mana: 300
Mana Per Level: 55
Attack Damage: 64
AD Per Level: 3
Attack Speed: 0.658
AS Per Level: 2.5
Armor: 36
Armor Per Level: 4.6
Magic Resist: 32
MR Per Level: 2.05
Movement Speed: 340
Range: 175
Health Regen: 8
HP Regen Per Level: 0.7
Mana Regen: 6.5
Mana Regen Per Level: 0.45

Jarvan IV Changes

Patch 25.19

change

Cataclysm

  • Bug Fix: Buffering Cataclysm during a Demacian Standard + Dragon Strike combo no longer causes the terrain to spawn at the start of his Cataclysm dash.

Patch 25.16

nerf

Armor growth decreased.

Stats

  • Armor growth reduced to 4.6 from 5.2.

Patch 25.6

buff

Q damage increased.

Dragon Strike

  • Base damage increased to 90/130/170/210/250 from 80/120/160/200/240.
  • Bonus AD ratio increased to 145% bonus AD from 140%.
  • Undocumented / Bug Fix: AD ratio is now properly 145% bonus AD in accordance with the intended change in the patch's release, instead of only being present in the tooltip.

Patch 25.S1.1

nerf

General

  • Armor Growth: 5.2 → 4.7
  • Q Damage: 80/120/160/200/240 (+ 140% bonus AD) → 70/110/150/190/230 (+ 140% bonus AD)

Patch 14.18

buff

Passive damage increased.

Martial Cadence

  • Health ratio increased to 8% of target's current health from 7%.

Patch 14.10

change

Martial Cadence

  • Damage cap no longer applies to champions.

Patch 14.8

buff

Passive damage increased.

Martial Cadence

  • Health ratio increased to 7% of target's current health from 6%.

Patch 14.5

buff

Armor growth increased. Q cooldown decreased.

Stats

  • Armor growth increased to 5.2 from 4.8.

Dragon Strike

  • Cooldown reduced to 10/9/8/7/6 seconds from 10/9.5/9/8.5/8.

Patch 14.1

buff

Cataclysm

  • Minimum recast time reduced to 0.75 seconds from 1.

Patch 13.23

nerf

Q cooldown increased.

Dragon Strike

  • Cooldown increased to 10/9.5/9/8.5/8 seconds from 10/9/8/7/6.

Patch 13.18

nerf

Passive damage decreased.

General

  • Updated ability icons.

Martial Cadence

  • Health ratio reduced to 6% of target's current health from 8%.

Cataclysm

  • Bug Fix: Summoned terrain now counts as a knockback and applies airborne to enemies knocked by being within the perimeter interval.
  • In particular, this means displacement immune dashes now properly resist the push, and are thereby no longer overridden by it.
  • This makes it consistent with similar spells such as Crystallize and Dark Procession.
  • The knockback is sourced from the wall segment that applied it, not Jarvan IV, meaning it does not trigger effects such as Aftershock or Glacial Augment for him.

Patch 13.10

change

Cataclysm

  • Bug Fix: Casting it on an enemy Shapesplitter as it finishes its Recall no longer leaves unrendered minions behind.

Patch 13.9

change

Cataclysm

  • Bug Fix: No longer plays a voice line for recasting the ability.

Patch 13.8

nerf

AD growth decreased. Q damage decreased.

Stats

  • Attack damage growth reduced to 3 from 3.4.

Dragon Strike

  • Base damage reduced to 80/120/160/200/240 from 90/130/170/210/250.

Lunar Beast

  • Dragon Strike
  • Bug Fix: Now properly holds the spear during the ability's cast animation.

Worlds 2021

  • Dragon Strike
  • Bug Fix: Now properly holds the spear during the ability's cast animation.
  • Bug Fix: Left pauldron no longer rotates unnaturally after using the ability.

Fnatic

  • Demacian Standard
  • Bug Fix: Animation of flag raising up and falling down has been restored.

Patch 13.4

nerf

W cooldown increased, shield strength AD scaling decreased.

Golden Aegis

  • Cooldown increased to 9 seconds from 8.
  • Bonus AD ratio reduced to 70% bonus AD from 80%.
  • Bug Fix: Shield values in the tooltip now properly take into account the bonus AD scaling.

Patch 13.3

buff

Base armor increased, W cooldown decreased, shield strength now scales with AD, shield duration decreased.

Stats

  • Base armor increased to 36 from 34.

Golden Aegis

  • Cooldown reduced to 8 seconds from 9.
  • Shield duration reduced to 4 seconds from 5.
  • New Effect: Shield now scales with 80% bonus AD.

Patch 12.14

buff

Q AD scaling increased. E cooldown now decreases with rank.

Dragon Strike

  • Bonus AD ratio increased to 140% bonus AD from 120%.

Golden Aegis

  • Bug Fix: Tooltip now displays accurate information.

Demacian Standard

  • Cooldown reduced to 12/11.5/11/10.5/10 seconds from 12 at all ranks.

Patch 12.12

buff

Mana growth increased. Passive cooldown now decreases with levels.

Stats

  • Mana growth increased to 55 to 40.

Martial Cadence

  • On-target cooldown reduced to 6/5/4/3 seconds from 6 at all levels.

Patch 12.10

change

Stats

  • Base health increased to 640 from 570.
  • Health growth increased to 104 from 90.
  • Armor growth increased to 4.8 from 3.6.
  • Magic resistance growth increased to 2.05 from 1.25.

Golden Aegis

  • Base shield reduced to 60/80/100/120/140 from 60/85/110/135/160.
  • Health ratio per champion hit reduced to 1.3% maximum health from 1.5%.

Patch 11.20

nerf

Passive bonus damage reduced.

Martial Cadence

  • Health ratio reduced to 8% of the target's current health from 10%.

Worlds 2021

  • Bug Fix: Walls have been fixed to match each of their chromas.

Patch 11.16

buff

Passive damage increased. R bonus damage ratio increased.

Martial Cadence

  • Health ratio increased to 10% of the target's current health from 8%.

Cataclysm

  • Bonus AD ratio increased to 180% bonus AD from 150%.

Patch 11.12

buff

W cooldown decreased.

Golden Aegis

  • Cooldown reduced to 9 seconds from 12.

Patch 11.8

change

Cataclysm

  • Bug Fix: Fixed a bug where he would be able to leave Cataclysm's terrain if he activates Stridebreaker and casts the ability simultaneously.

Patch 11.1

nerf

Stats

  • Base magic resistance reduced to 32 from 32.1.

Patch 10.18

buff

Q base damage increased.

Dragon Strike

  • Base damage increased to 90/130/170/210/250 from 80/120/160/200/240.

Patch 9.13

change

Dragon Strike

  • Combo with Demacian Standard now more quickly and reliably applies its effects to enemies they hit.
  • Bug Fix: Now properly knocks up jungle monsters or minions when he uses his Demacian Standard and Dragon Strike combo.
  • Bug Fix: Combo with Demacian Standard now has the proper range.

Patch 9.9

nerf

Stats

  • Base health reduced to 570 from 571.2.
  • Base mana reduced to 300 from 302.2.
  • Base mana regeneration reduced to 6.5 from 6.756.

Golden Aegis

  • Bonus shield per champion reduced to 1.5% of his Jarvan IV's maximum health at all ranks from 2/2.25/2.5/2.75/3%.

Demacian Standard

  • Cooldown increased to 12 seconds from 11.

Patch 9.7

change

Cataclysm

  • Bug Fix: Cast VO lines no longer plays during its recast.

Patch 9.2

buff

E attack speed increased.

Demacian Standard

  • Bonus attack speed increased to 20/22.5/25/27.5/30% from 15/17.5/20/22.5/25%.

Patch 9.1

change

Martial Cadence

  • Bug Fix: No longer deals damage through Aegis Protection.

Patch 8.20

change

Martial Cadence

  • Bug Fix: Fixed a bug where it was dealing less damage than intended when combined with Tiamat passive.

Patch 8.19

buff

General

  • Basic attack and ability visual effects have been updated for base skin and all skins using base VFX.
  • Non-VO audio has been updated for base skin and all skins using base SFX.

Martial Cadence

  • New Effect: Now has a visual effect indicating its per target cooldown.
  • Per-target cooldown reduced to 6 seconds at all levels from 10/8/6 (at level 1/7/13).
  • Bug Fix: Tiamat passive will now consistently work when hitting a target with Martial Cadence.
  • Bug Fix: Now properly plays his dunk animation.

Patch 8.15

change

SSG

  • Bug Fix: Now properly listed as World Champions: 2017 in the Skins Collections tab.

Patch 8.14

change

General

  • Updated mixing and mastering for current SFX.

Patch 8.13

buff

Martial Cadence

  • New Effect: Now does a minimum of 20 damage.

Demacian Standard

  • Cooldown reduced to 11 seconds at all ranks from 13/12.5/12/11.5/11.
  • Base damage increased to 80/120/160/200/240 from 60/105/150/195/240.

Patch 8.6

change

Dark Star

  • Bug Fix: VO processing has been restored.

Patch 8.5

change

Dark Star

  • Bug Fix: Recall VFX no longer appear underground when he uses Zhonya's Hourglass.

Patch 8.3

nerf

Stats

  • Base health regeneration reduced to 8 from 8.176.
  • Base armor reduced to 34 from 38.

Patch 8.2

buff

Cataclysm

  • New Effect: Now draws nearby minion aggro when targeting an enemy champion.

Patch 7.24

nerf

Martial Cadence

  • Target's current health ratio reduced to 8% of the target's current health from 10%.

Dragon Strike

  • Base damage reduced to 80/120/160/200/240 from 80/125/170/215/260.

Patch 7.22

buff

Dragon Strike

  • Base damage increased to 80/125/170/215/260 from 70/115/160/205/250.

Patch 7.19

change

Demacian Standard

  • Bug Fix: Weapon no longer appears beside him when he uses his Demacian Standard Dragon Strike combo.

Patch 7.18

nerf

Golden Aegis

  • Base shield strength reduced to 60/85/110/135/160 from 65/90/115/140/165.
  • Bonus shield per champion hit reduced to 2/2.25/2.5/2.75/3% maximum health from 2/2.5/3/3.5/4%.

Patch 7.7

buff

Golden Aegis

  • Base shield changed to 65/90/115/140/165 from 50/80/110/140/170.
  • Bonus shield per enemy hit changed to 2/2.5/3/3.5/4% of Jarvan IV's maximum health from 20/40/60/80/100.

Patch 6.15

buff

Demacian Standard

  • Passive and active attack speed increased to 15/17.5/20/22.5/25% from 10/13/16/19/22%.

Patch 6.14

change

General

  • Bug Fix: Removed a random pipe that appeared in Commando Jarvan IV's knee during his walk animation.

Patch 6.13

change

Golden Aegis

  • Base shield reduced to 50/80/110/140/170 from 50/90/130/170/210.
  • Bonus shield per enemy champion hit increased to 20/40/60/80/100 from 20/30/40/50/60.
  • Radius increased to 600 from 500.

Patch 6.5

buff

Golden Aegis

  • Cooldown reduced to 12 seconds at all ranks from 20/18/16/14/12.

Cataclysm

  • Mana cost reduced to 100 at all ranks from 100/125/150.
  • New Effect: Damage is dealt to both the main target and enemies within the Cataclysm area.
  • Bug Fix: Damage from Cataclysm is now properly blocked by spellshields.

Patch 5.18

buff

Stats

  • Base armor increased to 29 from 27.

Martial Cadence

  • Fixed a visual bug where Martial Cadence empowered autoattacks were sometimes not playing an animation.

Patch 5.13

change

Demacian Standard

  • Fixed a bug where the standard could be placed in walls.

Patch 5.12

change

General

  • Cooldown reduced to 13/12.5/12/11.5/11 seconds from 13 at all ranks.
  • No longer obstructs monster unit collision.

Patch 5.4

change

Stats

  • Base armor increased to 27 from 24.

Dragon Strike

  • Fixed a bug where enemies would occasionally get knocked up if they came in range immediately after Jarvan finished dashing.

Demacian Standard

  • No longer grants armor.

Patch 4.21

change

Cataclysm

  • Fixed a bug where Cataclysm would sometimes fail to do damage if Jarvan died even after he landed. Killing Jarvan in mid-air will still counter the ability.

Patch 4.7

buff

Martial Cadence

  • Per-target timer increased to 10/8/6 (at level 1/7/13) seconds from 6 at all levels.
  • Damage increased to 10% at all levels from 6 / 8 / 10%.

Golden Aegis

  • Mana cost reduced to 30 from 45 / 50 / 55 / 60 / 65.

Patch 4.5

change

Cataclysm

  • The walls are now better aligned.

Patch 4.1

change

Martial Cadence

  • Bug fix: No longer triggers on towers.

Patch 3.13

nerf

Demacian Standard / Dragon Strike

  • Knockup collision radius reduced to 180 from 260 (this will be particularly noticeable for when trying to knockup enemies who have already moved beyond the flag - i.e. it shouldn't knock them up anymore).

Patch 3.7

nerf

Demacian Standard

  • Vision radius of the Standard reduced to 700 from 850.

Patch 3.4

buff

Jarvan has been bringing too much utility to his team, so we've removed the armor component of Demacian Standard's aura.

Golden Aegis

  • Shield amount per nearby enemy champion increased to 20/30/40/50/60 from 20/25/30/35/40.
  • Mana cost reduced to 45/50/55/60/65 from 65 at all ranks.

Demacian Standard

  • Active no longer grants bonus armor.

General

  • Armor per level increased to 3.6 from 3.

Patch 3.2

change

Martial Cadence

  • Fixed a bug where Martial Cadence was dealing more damage than intended to minions and monsters.

Patch 1.0.0.146

change

Demacian Standard

  • When targeting a location outside of Demacian Standard's range, Demacian Standard will now be cast at its maximum range in the direction of the targeted location.

Patch 1.0.0.139

change

Demacian Standard

  • Fixed a bug with Commando and Dragonslayer skins that caused the game to hitch when first using it.

Patch 1.0.0.133

change

Cataclysm

  • Fixed a bug where it immediately crumbled when Jarvan IV died.

Patch 1.0.0.132

buff

Stats

  • Mana per level increased to 40 from 30.

Golden Aegis

  • Mana cost reduced to 65 from 75.

Demacian Standard

  • Mana cost reduced to 55 from 60.

Patch 1.0.0.130

buff

Martial Cadence

  • Damage type changed to physical from magical.
  • Damage changed to 6/8/10 (at level 1/7/13)% of the target's current health from 8% at all levels.
  • It no longer procs spell effects such as Rylai's Crystal Scepter or Spell Vamp.

Demacian Standard

  • Increased the hitbox size of it when targeted by Dragon Strike.

Patch 1.0.0.125

change

General

  • Fixed an issue where certain skins had inconsistent model sizes.

Cataclysm

  • Added a targeting ring.
  • Fixed a bug where it was dealing less damage than intended at ranks 2 and 3.

Patch 1.0.0.123

change

Cataclysm

  • Jarvan will no longer follow the target while he is in the air during Cataclysm.
  • It will now create the ring of terrain regardless of whether the enemy can be targeted or not.
  • It will now be slightly more likely to push targets that the ring lands on into the center rather than out.
  • Fixed a bug where it could be interrupted by movement displacing abilities such as Crystallize or Pillar of Filth.

Dragon Strike

  • Fixed a bug where it reduced the target's base armor rather than total armor.

Patch 1.0.0.121

nerf

Demacian Standard

  • Base damage reduced to 60/105/150/195/240 from 60/110/160/210/260.
  • Cooldown increased to 13 from 12.

Dragon Strike

  • Base damage reduced to 70/115/160/205/250 from 70/120/170/220/270.

Patch 1.0.0.120

nerf

Demacian Standard

  • Armor bonus reduced to 10/13/16/19/22 from 10/14/18/22/26.
  • Attack speed bonus reduced to 10/13/16/19/22% from 10/14/18/22/26%.

Martial Cadence

  • Target's max health to magic damage ratio reduced to 8% from 10%.

Patch 1.0.0.118

nerf

Dragon Strike

  • Cooldown increased to 10/9/8/7/6 from 9/8/7/6/5.
  • Mana cost increased to 45/50/55/60/65 from 40/45/50/55/60.

Golden Aegis

  • Shield strength reduced to 50/90/130/170/210 from 50/100/150/200/250.

Cataclysm

  • Base damage reduced to 200/325/450 from 200/350/500.

Demacian Standard

  • Fixed a bug where it caused a hitch the first time it was cast.

Patch 1.0.0.116

change

Dragon Strike

  • Improved to fail dash less often.

Cataclysm

  • Improved to fail dash less often.

Patch 1.0.0.113

change

Golden Aegis

  • PVP.net description no longer states it triggers automatically.

Patch 1.0.0.112

new

Jarvan IV added to League of Legends

Martial Cadence (Innate)

  • Jarvan IV exploits his target's opening, dealing 10% of the target's current HP as magic damage. This effect cannot occur on the same target for 6 seconds.

Dragon Strike

  • Jarvan IV charges through his opponent, dealing physical damage and lowering their armor by a percentage. This will pull Jarvan IV to a Standard if it encounters one, knocking up all enemies in his path.

Golden Aegis

  • Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.

Demacian Standard

  • Passively grants Jarvan bonus attack speed and armor. Active: Throws a Demacian flag, dealing physical damage and granting passive benefits to nearby allies.

Cataclysm (Ultimate)

  • Jarvan IV heroically leaps at his target, dealing physical damage and creating a circle of terrain around them for a few seconds.

Related League of Legends Champions

Jarvan IV League of Legends FAQ

Frequently Asked Questions
When was Jarvan IV last changed in League of Legends?
Jarvan IV was last adjusted in League of Legends Patch 25.19, released September 23, 2025.
How many times has Jarvan IV been buffed or nerfed in LoL?
Jarvan IV has been changed in 73 League of Legends patches: 24 buffs, 17 nerfs, 31 adjustments.
Was Jarvan IV changed in LoL Patch 26.14?
No - Jarvan IV was not changed in Patch 26.14. Its most recent change was in Patch 25.19.
When was Jarvan IV released in League of Legends?
Jarvan IV was released in League of Legends in Patch 1.0.0.112 on March 1, 2011.