PCKarma was last nerfed in Patch 26.7 (). Across 77 patches, Karma has received 26 buffs, 13 nerfs, 37 adjustments since release in Patch 1.0.0.110.
AbilitiesLeague Wiki
Karma has been a force to be reckoned with in high-skill support play for some time now. We think Karma's strong early game is healthy, but we're tuning down her midgame shields to be less inspiring, as it's the only ability actually worth empowering and her enchanter builds far outperform her mage ones. This change should bring her Mantra options closer to equilibrium!
Defiance
- Bonus base shield reduced to 45/85/125/165 from 50/100/150/200.
General
- Bug Fix: Disk piece animations no longer break until her next death after reviving via Guardian Angel Rebirth.
General
- Bug Fix: The symbol on her cape piece above her now properly plays its animations after the player has reconnected.
Q base damage decreased.
Inner Flame
- Base damage reduced to 60/110/160/210/260 from 70/120/170/220/270.
Soulflare
- Bug Fix: Now properly benefits from Axiom Arcanist.
Inspire
- New Effect: Cast now has a forgiveness radius of 175 units.
Defiance
- New Effect: Cast now has a forgiveness radius of 175 units.
Mantra
- Bug Fix: Cooldown is now refunded if Soulflare kills a target.
E (Inspire) shield value increased, bonus movement speed duration increased. E (Defiance) bonus shield value increased, bonus movement speed duration increased.
Inspire
- Bonus movement speed duration increased to 2 seconds from 1.5.
- Base shield increased to 80/130/180/230/280 from 80/125/170/215/260.
Defiance
- Bonus base shield increased to 50/100/150/200 from 50/90/130/170.
Q slow increased. R+E shield on secondary targets increased, bonus movement speed increased.
Inner Flame
- Slow increased to 40% from 35%.
Defiance
- Secondary target bonus movement speed increased to 15% from 12%.
- Secondary target shielding increased to 100% of bonus shield from 90%.
- Secondary target base shield increased to 50/90/130/170 from 45/81/117/153.
- Secondary target AP ratio increased to 45% AP from 40.5% AP.
W root duration increased at lower ranks. R+E AoE shield increased.
Focused Resolve
- Root duration increased to 1.6/1.7/1.8/1.9/2 seconds from 1.4/1.55/1.7/1.85/2.
Defiance
- Secondary target total shield strength changed to 90% of Defiance's bonus shield from 30% of Inspire base shield plus 30% of Defiance's bonus shield.
- Secondary target base shield strength changed to 45/81/117/153 from 24/37.5/51/64.5/78 (+ Mantra).
- Secondary target AP ratio increased to 40.5% AP from 31.5% AP.
Mana growth decreased, mana regeneration growth increased. Passive cooldown refund decreased. Q mana cost increased. R cooldown increased, E+R bonus shield increased.
Stats
- Mana growth reduced to 40 from 50.
- Mana regeneration growth increased to 0.8 from 0.5.
Gathering Fire
- Cooldown reduction changed to 4 seconds from 5.
Inner Flame
- Mana cost changed to 40/50/60/70/80 from 45 at all ranks.
Defiance
- Bonus base shield changed to 50/90/130/170 from 25/75/125/175.
Mantra
- Cooldown increased to 40/38/36/34 seconds from 40/37/34/31.
Focused Resolve
- Tether now innately checks every 0.05 seconds for valid range conditions, and no longer waits for every 8th server tick.
Renewal
- Tether now innately checks every 0.05 seconds for valid range conditions, and no longer waits for every 8th server tick.
R+Q Soulflare damage decreased.
Soulflare
- Explosion base damage changed to 40/130/220/310 from 35/140/245/350.
- Explosion AP ratio reduced to 50% AP from 70% AP.
Base health increased. Q damage increased. E shield strength increased.
Stats
- Base health increased to 630 from 604.
Inner Flame
- AP ratio increased to 70% AP from 50% AP.
Inspire
- Base shield increased to 80/125/170/215/260 from 80/120/160/200/240.
- Shield AP ratio increased to 60% AP from 45% AP.
Q AP scaling increased, ultimate Q AP scaling increased. R cooldown decreased.
Inner Flame
- AP ratio increased to 50% AP from 40% AP.
Soulflare
- Explosion AP ratio increased to 80% AP from 70% AP.
- Rupture AP ratio increased to 100% AP from 90% AP.
Mantra
- Cooldown reduced to 40/37/34/31 seconds from 40/38/36/34.
Focused Resolve
- Bug Fix: VFX now properly follows the targeted enemy's movements.
Mantra
- Removed: Duration is no longer extended by the casts of Focused Resolve or Inspire when they are cast while outside of range of the target.
Stats
- Base health increased to 604 from 534.
- Health growth increased to 109 from 95.
- Armor growth increased to 5 from 3.8.
- Magic resistance growth increased to 1.3 from 0.5.
Renewal
- Base heal reduced to 17% missing health from 20%.
Inspire
- Base shield reduced to 80/120/160/200/240 from 90/135/180/225/270.
- Shield AP ratio reduced to 45% AP from 50% AP.
Defiance
- Bonus base shield reduced to 25/75/125/175 from 25/80/135/190.
- Bonus shield AP ratio reduced to 45% AP from 50% AP.
Base armor increased. E base shield increased.
Stats
- Base armor increased to 28 from 26.
Inspire
- Base shield increased to 90/135/180/225/270 from 80/125/170/215/260.
Passive on-hit cooldown reduction removed; cooldown reduction from abilities now flat. Q base damage decreased early; cooldown increased early and decreased later; cost decreased. Q2 initial damage increased. E base shield increased later; bonus movement speed now flat; Defiance now only grants allies bonus movement speed.
Gathering Fire
- Removed: Basic attacks against enemy champions no longer reduce Mantra cooldown by 1 second.
- Mantra cooldown reduction from spells increased to 5 seconds at all levels from 2/3.5/5.
Inner Flame
- Cooldown changed to 9/8/7/6/5 seconds from 8/7.5/7/6.5/6.
- Mana cost reduced to 45 from 55.
- Base damage reduced to 70/120/170/220/270 from 90/135/180/225/270.
Soulflare
- Inner Flame bonus base damage increased to 40/100/160/220 from 25/75/125/175.
Inspire
- Base shield increased to 80/125/170/215/260 from 80/120/160/200/240.
- Bonus movement speed reduced to 40% at all ranks from 40/45/50/55/60%.
Defiance
- New Effect: Secondary targets now only receive 12% bonus movement speed instead of the same amount as Inspire (40%).
Traditional
- Updated visual effects.
General
- Updated visual effects.
Inner Flame
- VFX updated to improve color range and reduce noise.
Inspire
- VFX updated to improve color range and reduce noise.
Defiance
- Bug Fix: Fixed a bug where it would not trigger Moonstone Renewer Starlit Grace.
Q cooldown decreased.
Inner Flame
- Cooldown reduced to 8/7.5/7/6.5/6 seconds from 9/8.5/8/7.5/7.
Base mana regen increased. Q cost decreased.
Stats
- Base mana regeneration increased to 13 from 11.5.
Inner Flame
- Mana cost reduced to 55 from 65.
E shield strength increased late.
Stats
- Base attack damage increased to 54 from 53.544.
Inspire
- Base shield increased to 80/120/160/200/240 from 80/110/140/170/200.
Renewal
- Now has an "incoming health" UX added to the health bar, so the player can see how much health they will receive from Renewal.
Mantra cooldown refund for abilities increased later; Mantra cooldown refund for basic attacks now flat. R cooldown decreased.
Gathering Fire
- Mantra cooldown reduction from spells increased to 2/3.5/5 seconds from 2/3/4.
- Mantra cooldown reduction from basic attacks reduced to 1 second at all levels from 1/1.5/2.
Mantra
- Cooldown reduced to 40/38/36/34 seconds from 45/42/39/36.
Q cost now flat; cooldown increased.
Inner Flame
- Mana cost changed to 65 at all ranks from 50/55/60/65/70.
- Cooldown increased to 9/8.5/8/7.5/7 seconds from 7/6.5/6/5.5/5.
Q and W base damage increased.
Inner Flame
- Base damage increased to 90/135/180/225/270 from 80/125/170/215/260.
Focused Resolve
- Base damage increased to 40/65/90/115/140 from 30/55/80/105/130.
Soulflare
- Bug Fix: Corrected the tooltip to its actual value (60% AP).
E base shield increased.
Inspire
- Base shield increased to 80/110/140/170/200 from 70/95/120/145/170.
Focused Resolve
- Bug Fix: Now properly lowers Mantra cooldown while damaging enemy champions.
Defiance
- Bonus shield strength reduced to 25/80/135/190 from 30/90/150/210.
- Bonus shield AP ratio reduced to 50% AP from 60% AP.
Focused Resolve
- New Effect: Now grants true sight for the duration of the root.
Renewal
- New Effect: Now grants true sight for the duration of the root.
Inspire
- Bonus movement speed duration reduced to 1.5 seconds from 2.5. Empowered version is still 2.5 seconds.
Inner Flame
- Slow strength increased to 35% from 25%.
Inspire
- Mana cost reduced to 50/55/60/65/70 from 60/65/70/75/80.
- Bonus movement speed duration increased to 2.5 seconds from 1.5.
Traditional
- Inspire
- Bug Fix: Voiceover no longer uses her base skin's audio.
General
- New fast run animation added.
Focused Resolve
- Root duration increased to 1.4/1.55/1.7/1.85/2 seconds from 1/1.25/1.5/1.75/2.
Stats
- Base mana regeneration increased to 11.5 from 8.5.
- Mana regeneration growth reduced to 0.5 from 0.8.
- Base armor increased to 26 from 20.384.
Inner Flame
- Splash radius increased to 280 from 250.
Soulflare
- Base detonation damage reduced to 35/140/245/350 from 50/150/250/350.
Inspire
- Shield duration reduced to 2.5 seconds from 4.
Defiance
- Shield duration reduced to 2.5 seconds from 4.
Conqueror
- Bug Fix: Unique particles have been restored for all of her spells
Stats
- Base health regeneration reduced to 5.5 from 5.624.
Focused Resolve
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
Conqueror and Winter Wonder
- Soulflare
- Bug Fix: VFX are no longer cut off on elevated terrain.
Gathering Fire
- Ability cooldown reduction increased to 2/3/4 (at level 1/7/13) seconds from 2/2.5/3 (at level 1/7/13).
- Basic attack cooldown reduction increased to 1/1.5/2 (at level 1/7/13) seconds from 1/1.25/1.5 (at level 1/7/13).
General
- Bug Fix: Now correctly has recommended item pages for both mid and support.
Winter Wonder
- Inspire
- Bug Fix: Is now better differentiated from Winter Wonder Help, Pix!.
- Defiance
- Bug Fix: Is now better differentiated from Winter Wonder Help, Pix!.
Inspire
- Shield strength reduced to 70/95/120/145/170 from 70/100/130/160/190.
Defiance
- Percentage of original shield to nearby allied champions reduced to 30% from 50%.
Conqueror
- Bug Fix: Fixed channeling animation (ex. when capturing Crystal Spires).
Focused Resolve
- Instances of damage reduced to 2 from 3. Total damage unchanged.
- Damage per tick increased to 30/55/80/105/130 (+ 45% AP) from 20/36.7/53.3/70/86.7 (+ 30% AP).
Renewal
- Instances of damage reduced to 2 from 3. Total damage unchanged.
- Damage per tick increased to 30/55/80/105/130 (+ 45% AP) from 20/36.7/53.3/70/86.7 (+ 30% AP).
- Bug Fix: Base tether visuals are no longer a funky color.
Defiance
- Shield reduced to 30/90/150/210 from 30/100/170/240.
Soulflare
- Bug Fix: Fixed a spectator mode bug preventing Order of the Lotus Karma's Soulflare explosion circle indicator from displaying.
Inspire
- Removed: Shielding minions.
- Base shield health reduced to 70/100/130/160/190 from 80/110/140/170/200.
Defiance
- Movement speed bonus reduced to 40/45/50/55/60% from 60% (scales with Inspire rank).
Defiance
- Bonus shield increased to 30/100/170/240 from 30/90/150/210.
- AP ratio increased to 60% AP from 30% AP.
Focused Resolve
- Mana cost reduced to 50/55/60/65/70 from 70/75/80/85/90.
Focused Resolve
- Cooldown reduced to 12 at all ranks from 16/15/14/13/12.
Gathering Fire
- Cooldown reduction on-spell hit increased to 2/2.5/3 (at level 1/7/13) from 2 at all levels.
- Cooldown reduction on-hit increased to 1/1.25/1.5 (at level 1/7/13) from 1 at all levels.
Focused Resolve
- Ability power ratio increased to (+ 90% AP) from (+ 60% AP)
- New Effect: Can now also target monsters.
Renewal
- Bonus damage removed.
- New Effect: Root duration increased by 0.5/0.75/1/1.25 seconds.
Inspire
- Cooldown reduced to 10/9/8/7/6 from 10 seconds at all ranks.
- Mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100.
- Base shield amount reduced to 80/110/140/170/200 from 80/120/160/200/240.
- No longer deals damage.
- Now increases the target's shield by 30/90/150/210 (+ 30% AP).
- AoE shield changed to 50% total shield to target from 30/70/110/150 (+ 30% AP).
- New shield amount: 40/55/70/85/100 (+ 25% AP) (50% base shield to target) + 15/45/75/105 (+ 15% AP) (50% mantra bonus amount)
General
- Fixed a bug where allies surrounding Karma's target were granted the inspire portion of the shield, instead of half of the defiance damage.
Soulflare
- Fixed a bug where the ground effect would fizzle on Karma's death.
Mantra
- Can now be primed while Karma is disabled.
Inner Flame
- Mana cost reduced to 50/55/60/65/70 from 50/60/70/80/90.
- Explosion radius increased to 250 from 230.
Focused Resolve
- Bug Fix: Not granting vision of rooted target.
Renewal
- Heal changed to 20% + 1% per 100 AP missing health on-cast followed by the same amount over tether duration from 25% missing health over time.
Defiance
- Bug Fix: Allied area-of-effect shield not accounting for AP ratio.
Mantra - Soulflare
- Slow area now spawns directly under the primary target.
Inner Flame
- Damage increased to 80/125/170/215/260 from 60/110/160/210/260.
Focused Resolve
- Cooldown reduced to 16/15/14/13/12 seconds from 16/15.5/15/14.5/14.
Inspire
- Cooldown reduced to 10 seconds from 12.
- Movement speed bonus increased to 40/45/50/55/60% from 20/30/40/50/60%.
Mantra
- Cooldown reduced to 45/42/39/36 seconds from 45 at all ranks.
These changes to Karma include several quality of life improvements and enhance her ability to generate multiple Mantras in well-executed fights.
Gathering Fire
- Mantra cooldown reduction increased to 2 seconds at all levels from 1/1.5/2.
Inner Flame
- The detonation area now occurs at the actual point of missile impact instead of at the center of the initial target that is hit.
Focused Resolve
- Mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110.
- Now applies Gathering Fire's effect on each instance of damage dealt instead of only once on initial application, but now deals damage 3 times over the duration instead of 6.
Inspire
- Movement Speed duration increased to 1.5 seconds from 1.25.
- Fixed a bug where the tooltip stated the shield was 80/115/150/185/220 instead of its actual value of 80/120/160/200/240.
- Mantra Bonus - Defiance
- Movement Speed bonus is now always 60% instead of 20/30/40/50/60% (based on Inspire's current rank).
- Ally shield / haste range increased to 700 from 600.
Gathering Fire (Innate)
- Reduces Mantra's cooldown every time Karma damages an enemy with one of her abilities (Half-effect for Karma's basic-attacks).
Inner Flame (Q)
- Fires a blast of energy that explodes upon enemy contact, dealing magic damage and slowing all enemies in the area.
- Mantra Bonus – Soulflare: Deals additional magic damage and leaves a circle of flame at the impact area (or upon reaching maximum range), heavily slowing all enemies inside the circle. After a brief delay the circle erupts, dealing heavy magic damage to all enemies in the area.
Focused Resolve (W)
- Links Karma to target enemy champion, revealing them and dealing magic damage over 2 seconds. If the link is not broken, the enemy is rooted.
- Mantra Bonus – Renewal: Focused Resolve deals bonus magic damage over time and heals Karma for a percent of her missing health while linked to her target.
Inspire (E)
- Target ally gains a shield, granting movement speed for a brief duration and absorbing damage.
- Mantra Bonus – Defiance: The shield overflows with energy, dealing magic damage to all enemies around the shielded unit. Allied champions near the shielded unit gain half of that amount as a shield and are hasted.
Mantra (Ultimate)
- Karma empowers her next ability within 8 seconds for an additional effect.
General
- Minions are no longer slowed/hasted when they pass through Spirit Bond tether.
Mantra old
- Fixed a bug where recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges.
Mantra
- Fixed a bug where using a summoner spell would sometimes consume its charge.
Mantra
- The cooldown before the next charge and her current stacks are now shown in the same buff.
Mantra
- It now shows a cooldown timer when not having any charges.
- Fixed a bug where by casting spells in rapid succession you could charge multiple spells with a single cast.
Soul Shield empowered Mantra
- Now shows an area of effect indicator when your cursor hovers over an ally.
Heavenly Wave
- Fixed a bug where the visual occasionally wouldn't align with the direction of cast.
Spirit Bond
- Leash range has been increased by a small amount.
Mantra
- Charge reload time now scales with level. It has been changed to a 30/25/20 (at level 1/7/13) cooldown from a 25 cooldown at all levels.
Heavenly Wave
- Fixed a bug where it empowered by Mantra was not granting assists for healing allies.
Heavenly Wave
- Base heal increased to 35/55/75/95/115/135 from 30/45/60/75/90/105.
Spirit Bond
- Cooldown reduced to 15/14/13/12/11/10 from 20/18/16/14/12/10.
Soul Shield
- Base shield strength and damage increased to 80/120/160/200/240/280 from 70/110/150/190/230/270.
Mantra
- Charge reload time reduced to 25 seconds from 30 seconds.
Spirit Bond
- It now properly assigns assist markers to allies that receive the haste bonus.
- Fixed a bug where it would break friendly spell shields and not apply the haste bonus.
- Fixed a display bug where its beam would appear at Karma's feet for enemy players.
Karma added to League of Legends
Heavenly Wave : Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her.
- Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing life.
Spirit Bond : Karma bonds an ally or enemy creating a beam between them. Allied anchors have increased movement speed and enemy anchors have reduced movement speed. Enemy units that come in contact with the beam take magic damage.
- Mantra Bonus: Karma strengthens the bond to double the effect of the movement speed modifier.
Soul Shield : Karma summons a protective shield that absorbs incoming damage.
- Mantra Bonus: In addition to casting the shield, energy radiates out from the shield dealing damage to enemy units around Karma's target.
