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Diana League of Legends Patch HistoryPC

Diana

Fighter / Assassin

League of Legends (PC) Diana in Wild Rift

Diana Win Rate

Diana Current Status

Diana was last adjusted in Patch 26.13 (). Across 59 patches, Diana has received 19 buffs, 12 nerfs, 27 adjustments since release in Patch 1.0.0.144.

Abilities
Moonsilver BladePC
Passive - Moonsilver Blade
Effect Radius: 175

Innate: Diana gains 15 to 35 bonus attack speed. After casting an ability, this bonus is tripled to 45 to 105 for 5 seconds.

Innate - Moonsilver Blade: Diana's basic attacks on-hit generate a stack of Moonsilver Blade for 5 seconds, refreshing on subsequent attacks and stacking up to 2 times. At 2 stacks, Diana empowers her next basic attack to consume the stacks on-hit to additionally cleave nearby enemies, dealing them 20 - 45 (based on level) / then + 10 - 50 (based on level) / then + 15 - 75 (based on level) / then (+ 50% AP) magic damage. Moonsilver Blade deals 270% damage against monsters.

Crescent StrikePC
Q - Crescent Strike
Cost: 50 Mana
CD: 8 / 7.5 / 7 / 6.5 / 6
Cast Time: 0.25
Range: 900

Active: Diana unleashes a bolt of lunar energy that travels in a counter-clockwise arc before exploding at the target location, granting sight of the area for 0.5 seconds and dealing magic damage to enemies hit and afflicting them with Moonlight for 3 seconds, during which they are standard sight.

Magic Damage: 70 / 105 / 140 / 175 / 210 (+ 70% AP)

Lunar Rush interacts with Moonlight.

Pale CascadePC
W - Pale Cascade
Cost: 40 / 45 / 50 / 55 / 60 mana
CD: 15 / 13.5 / 12 / 10.5 / 9
Cast Time: None
Effect Radius: 200

Active: Diana grants herself a shield for up to 5 seconds and creates three spheres that orbit her counterclockwise for the same duration, detonating upon contact with an enemy to deal magic damage to nearby enemies.

Shield Strength: 45 / 60 / 75 / 90 / 105 (+ 30% AP) (+ 11% bonus health)
Magic Damage per Orb: 20 / 32 / 44 / 56 / 68 (+ 18% AP)
Total Magic Damage: 60 / 96 / 132 / 168 / 204 (+ 54% AP)
Maximum Shield Strength: 90 / 120 / 150 / 180 / 210 (+ 60% AP) (+ 22% bonus health)

If all three spheres detonate, Pale Cascade's shield is reapplied, stacking with its original shield and refreshing the duration.

Lunar RushPC
E - Lunar Rush
Cost: 40 / 45 / 50 / 55 / 60 mana
CD: 22 / 20 / 18 / 16 / 14
Cast Time: None
Range: 825

Active: Diana dashes to the target enemy's location, and upon completion, she deals them magic damage and consumes Crescent Strike from all enemies. If the target is within 400 range, Diana will dash through their location.

Magic Damage: 50 / 70 / 90 / 110 / 130 (+ 60% AP)

If Moonlight is consumed from the target, Lunar Rush's current cooldown is reduced to 0.25 seconds.

Diana can cast any of her abilities during the dash.

MoonfallPC
R - Moonfall
Cost: 100 Mana
CD: 100 / 90 / 80
Cast Time: 0.25
Effect Radius: 475

Active: Diana airborne all nearby enemies towards her, during which they are standard sight, then slow them for 2 seconds.

Slow: 40 / 50 / 60%
Magic Damage: 200 / 300 / 400 (+ 60% AP)
Bonus Damage Per Champion: 35 / 60 / 85 (+ 15% AP)
Total Damage Vs. 5 Champions: 340 / 540 / 740 (+ 120% AP)

If an enemy champion is pulled, she calls down a beam of moonlight to strike upon the area around her after 1 second, dealing magic damage to all nearby enemies, increased for each champion pulled beyond the first.

Base Stats

Health: 640
Health Per Level: 109
Mana: 375
Mana Per Level: 25
Attack Damage: 57
AD Per Level: 3
Attack Speed: 0.625
AS Per Level: 2
Armor: 31
Armor Per Level: 4.3
Magic Resist: 32
MR Per Level: 2.05
Movement Speed: 345
Range: 150
Health Regen: 6.5
HP Regen Per Level: 0.85
Mana Regen: 8
Mana Regen Per Level: 0.8

Diana Changes

Patch 26.13

change

Moonfall

  • Bug Fix: Fixed a bug where the VFX may not play properly around different areas of the map.

Patch 26.11

buff

Diana's feeling a bit underwhelming in the jungle after her previous adjustments due to the Dusk and Dawn changes. So we're giving her a little more moon-power in the jungle to return her to her former glory.

Moonsilver Blade

  • Monster damage increased to 270% from 230%.

Pale Cascade

  • Shield health ratio increased to 11% bonus health from 9%.

Patch 26.3

nerf

Diana has gone to the moon due to seasonal changes, and in addition to Dusk & Dawn adjustments, this nerf should make sure her power wanes.

Moonsilver Blade

  • Monster damage reduced to 230% from 280%.

Patch 25.21

nerf

Diana's last buff to her jungle clears overshot a bit, so we're walking it back slightly to keep her in line.

Moonsilver Blade

  • Cleave monster damage reduced to 280% from 300%.

Patch 25.19

buff

Diana is a reasonably performant mid laner but overall weak as a jungler. So we’re buffing her bespoke monster mod in order to give her clear a bit more power.

Moonsilver Blade

  • Cleave monster damage increased to 300% from 260%.

Patch 25.18

change

Moonfall

  • Bug Fix: Corrected damage area warning VFX, which was previously smaller than the actual hit area.

Patch 25.11

buff

Passive monster damage increased.

Moonsilver Blade

  • Cleave monster damage increased to 260% from 225%.

Patch 25.9

change

Crescent Strike

  • Bug Fix: Missile range is no longer shorter or longer than intended if Flash is used during the cast time.

Patch 25.4

buff

Passive damage to monsters decreased. Q and W damage increased.

Moonsilver Blade

  • Cleave monster damage reduced to 225% from 300%.

Crescent Strike

  • Base damage increased to 70/105/140/175/210 from 60/95/130/165/200.

Pale Cascade

  • Base damage per hit increased to 20/32/44/56/68 from 18/30/42/54/66.
  • Total base damage increased to 60/96/132/168/204 from 54/90/126/162/198.

Patch 14.9

buff

Stats

  • Selection radius increased to 120 units from 75.

Patch 14.7

change

Moonsilver Blade

  • Bug Fix: Tooltip now notes the correct duration of the buff due to 14.6 changes.

Patch 14.6

change

Attack speed ratio increased, growth decreased. Passive bonus attack speed decreased, scaling adjusted, empowered bonus attack speed duration increased.

Stats

  • Attack speed ratio increased to 0.694 from 0.625.
  • Attack speed growth reduced to 2% from 2.25%.

Moonsilver Blade

  • Bonus attack speed reduced to 15 to 35% (based on level) from 15/19.1667/23.3333/27.5/31.6667/35.8333/40% (at level 1/3/6/9/12/15/18).
  • Empowered bonus attack speed reduced to 45 to 105% (based on level) from 45/57.5/70/82.5/95/107.5/120% (at level 1/3/6/9/12/15/18).
  • Empowered bonus attack speed duration increased to 5 seconds from 3.

Pale Cascade

  • Bug Fix: The initial shield no longer lasts 1 second shorter than intended.

Lunar Rush

  • Bug Fix: The cooldown reset now properly takes place upon colliding with the target.

Patch 14.5

nerf

Moonsilver Blade

  • Bug Fix: Buff no longer desyncs to trigger the empowered attack every 2 or 4 basic attacks, instead of the intended 3.

Lunar Rush

  • Cooldown reset upon consuming Q reduced to 0.25 seconds from 0.5.
  • Bug Fix: Cooldown is no longer sometimes reset a second time after only consuming Q once.

Patch 14.4

change

Winterblessed

  • Bug Fix: Pentakill VFX on the river terrain in Summoner's Rift is now properly rendered and no longer renders slightly higher than intended on normal elevated terrain.

Patch 13.16

buff

General

  • Passive AP Ratio: 50% → 75%
  • W Base Shield: 45-105 → 60-160
  • R Base Damage: 200-400 → 300-600

Patch 13.14

buff

W shield strength increased, damage per orb increased. E magic damage increased.

Pale Cascade

  • Base shield increased to 45/60/75/90/105 from 40/55/70/85/100.
  • Shield AP ratio increased to 30% AP from 25% AP.
  • Damage AP ratio per orb increased 18% AP from 15% AP.

Lunar Rush

  • AP ratio increased to 60% AP from 50% AP.

Patch 13.8

change

Crescent Strike

  • Bug Fix: Missile range is no longer shorter or longer than intended if Flash is used during the cast time.

Patch 12.16

change

Passive cleave damage decreased. E AP scaling increased.

Moonsilver Blade

  • Base damage reduced to 20 to 220 (based on level) from 20 to 250 (based on level).

Lunar Rush

  • AP ratio increased to 50% AP from 45% AP.

Patch 12.10

buff

Stats

  • Base health increased to 640 from 570.
  • Health growth increased to 109 from 95.
  • Armor growth increased to 4.3 from 3.1.
  • Magic resistance growth increased to 2.05 from 1.25.

Pale Cascade

  • Base shield reduced to 25/40/55/70/85 from 30/45/60/75/90.
  • Shield AP ratio reduced to 25% AP from 30% AP.
  • Shield health ratio reduced to 9% bonus health from 10%.
  • Base shield increased to 40/55/70/85/100 from 25/40/55/70/85.

Lunar Rush

  • Base damage increased to 50/70/90/110/130 from 40/60/80/100/120.
  • AP ratio increased to 45% AP from 40% AP.

Patch 12.1

buff

Passive AP ratio and monster damage ratio increased.

Moonsilver Blade

  • Cleave AP ratio increased to 50% AP from 40% AP.
  • Damage against monsters increased to 300% from 250%.

Patch 11.16

nerf

Passive damage to non-epic monsters decreased.

Moonsilver Blade

  • Damage against monsters reduced to 250% from 300%.

Patch 11.10

change

Moonsilver Blade

  • Bug Fix: Muramana Shock now triggers on secondary targets properly.

Patch 11.9

nerf

Base armor growth and health regen reduced. Passive bonus attack speed reduced early.

Stats

  • Armor growth reduced to 3.1 from 3.6.
  • Base health regeneration reduced to 6.5 from 7.5.

Moonsilver Blade

  • Bonus attack speed reduced to 15/19.1667/23.3333/27.5/31.6667/35.8333/40% (at level 1/3/6/9/12/15/18) from 20/23.3333/26.6667/30/33.3333/36.6667/40% (at level 1/3/6/9/12/15/18).
  • Maximum bonus attack speed reduced to 45/57.5/70/82.5/95/107.5/120% (at level 1/3/6/9/12/15/18) from 60/70/80/90/100/110/120% (at level 1/3/6/9/12/15/18).

Patch 11.8

buff

Moonsilver Blade

  • Damage against monsters increased to 300% from 150%.
  • Bonus attack speed increased to 20/23.3333/26.6667/30/33.3333/36.6667/40% (at level 1/3/6/9/12/15/18) from 10/15/20/25/30/35/40% (at level 1/3/6/9/12/15/18).
  • Maximum bonus attack speed increased to 60/70/80/90/100/110/120% (at level 1/3/6/9/12/15/18) from 30/45/60/75/90/105/120% (at level 1/3/6/9/12/15/18).

Dark Waters

  • Crescent Strike
  • Bug Fix: VO now properly plays.

Patch 11.1

nerf

Stats

  • Base magic resistance reduced to 32 from 32.1.

Patch 10.14

change

Crescent Strike

  • Bug Fix: Moonlight no longer applies to champions who've blocked it via a spell shield.

Lunar Rush

  • Bug Fix: Cooldown no longer resets when the Moonlight from Crescent Strike is blocked by spell shields.

Patch 10.10

nerf

Base health and attack damage decreased.

Stats

  • Base health reduced to 570 from 594.
  • Base attack damage reduced to 57 from 57.04.

Patch 10.4

buff

Moonsilver Blade

  • New Effect: Now deals 150% damage against non-epic monsters.

Patch 10.3

nerf

Base mana decreased. W damage per orb decreased.

Stats

  • Base mana reduced to 375 from 420.

Pale Cascade

  • Base damage reduced to 18/30/42/54/66 from 22/34/46/58/70.

Patch 9.24

buff

Diana's old E!

General

  • New visual and sound effects.
  • Touched up the VFX of all her abilities, including a brand new VFX for her ultimate and better visuals on her passive.
  • Touched up all the SFX of all her abilities, most notably the shield and her dashes, as well as brand new SFX for her ultimate and passive.

Stats

  • Base mana increased to 420 from 372.
  • Mana growth increased to 25 from 20.
  • Base attack damage increased to 57.04 from 53.04.

Moonsilver Blade

  • New ability icon.
  • New Innate:
  • Diana permanently has 10 to 40% (based on level) bonus attack speed. After casting an ability, this bonus is tripled to 30 to 120% (based on level) for 3 seconds.
  • Diana is granted one Moonsilver Blade stack for every basic attack on-hit within 3.5 seconds of each other, up to a maximum of two. At two stacks, Diana's next basic attack on-hit consumes the stacks to cleave nearby enemies for 20 to 250 (based on level) (+ 40% AP) magic damage. Applies spell effects.

Crescent Strike

  • New ability icon.
  • Mana cost reduced to 50 from 55.

Pale Cascade

  • New ability icon.
  • Cooldown changed to 15/13.5/12/10.5/9 seconds from 10 at all ranks.
  • Base shield strength reduced to 30/45/60/75/90 from 40/55/70/85/100.
  • AP ratio per orb reduced to 15% AP from 20% AP.
  • Total damage AP ratio reduced to 45% AP from 60% AP.
  • New Effect: Shield now scales with 10% bonus health.

Lunar Rush (Reworked E)

  • Swapped with Moonfall.
  • New ability icon.
  • Active: Diana dashes to an enemy dealing 40/60/80/100/120 (+ 40% AP) magic damage, resetting its cooldown if enemies are affect by Crescent Strike.
  • Cooldown: 22/20/18/16/14 seconds.
  • Mana Cost: 40/45/50/55/60.
  • Range: 825 units.

Moonfall (Reworked R)

  • Swapped with Lunar Rush.
  • New ability icon.
  • Active: sight, airborne, and slow all nearby enemies for 40/50/60% for 2 seconds. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after 1 second, dealing 200/300/400 (+ 60% AP) magic damage in an area around her, increased by 35/60/85 (+ 15% AP) for each champion pulled beyond the first.
  • Cooldown: 100/90/80 seconds.
  • Mana Cost: 100.
  • Pull Distance: 225 units.
  • Effect Radius: 475 units.

Lunar Rush

  • Bug Fix: The basic attack after dashing now correctly stacks Conqueror.

Patch 9.23

change

Lunar Rush

  • Bug Fix: Now properly gains a stack of Conqueror from the basic attack issued automatically after dashing to a target with Lunar Rush.

Patch 9.20

change

Crescent Strike

  • Bug Fix: Explosion VFX no longer can be seen in Fog of War.

Lunar Rush

  • Bug Fix: Cooldown now successfully refreshes even if the ability hits an enemy at the edge of an explosion from her Crescent Strike.

Patch 9.18

change

Moonsilver Blade

  • Bug Fix: Tooltip now properly updates when she ranks up Moonfall.

Patch 9.14

nerf

Moonsilver Blade

  • Bug Fix: Will no longer occasionally do unintended additional damage to turrets.

Crescent Strike

  • Inner arc speed reduced to 1900 from 2100.
  • Outer arc speed reduced to 2100 from 2300.

Lunar Rush

  • Bug Fix: Can no longer be reset twice when a reset was timed with a new application of Crescent Strike.

Patch 9.13

buff

Crescent Strike

  • New Effect: Tip of the arc now reveals Fog of War for a short duration.
  • Now casts more consistently aim toward the cursor.
  • Now travels slightly faster.

Moonsilver Blade

  • Bug Fix: No longer gets additional attack speed when she performs any non-basic action like Recall or activating an item.

Lunar Rush

  • Bug Fix: No longer able to use Lunar Rush a third time when Crescent Strike is applied to two enemy players.

Patch 9.11

change

Dark Valkyrie

  • Crescent Strike
  • Bug Fix: Moonlight particles no longer briefly reappear after it expires on a champions.

Patch 9.8

change

Pale Cascade

  • Bug Fix: No longer deals more than double the damage when using Lunar Rush at close range.

Patch 9.6

change

Moonsilver Blade

  • Bug Fix: Cleave effect no longer misses its target after dashes.

Moonfall

  • Bug Fix: No longer draws nearby enemies in the wrong direction (away from her).

Patch 8.14

change

Dark Waters

  • Lunar Rush
  • Bug Fix: No longer causes frame drops when used on an enemy from Fog of War.

Patch 8.11

buff

Moonsilver Blade

  • Bonus attack speed increased to 30% to 90% (based on Moonfall's Rank) from 20% to 90% (based on Moonfall's Rank).

Patch 8.9

change

Stats

  • Base mana increased to 372 from 297.2.
  • Mana growth reduced to 20 from 40.
  • Base mana regeneration increased to 8 from 6.

Patch 8.3

buff

Stats

  • Base health regeneration increased to 7.5 from 7.428.

Patch 8.2

buff

Lunar Rush

  • New Effect: Now draws nearby minion aggro when targeting an enemy champion.

Patch 7.22

change

Moonsilver Blade

  • Bug Fix: No longer applies a stack of Crescent Strike for 0.1 seconds after the third auto-attack.

Patch 7.14

change

Moonsilver Blade

  • Removed: 20% bonus attack speed.
  • New Effect: Casting an ability grants her 20% bonus attack speed for her next 3 basic attacks.
  • New Effect: Restores 15% AP mana on every cleaving strike.

Crescent Strike

  • Cooldown reduced to 8/7.5/7/6.5/6 seconds from 10/9/8/7/6.

Pale Cascade

  • Mana cost reduced to 40/55/70/85/100 from 60/70/80/90/100.

Moonfall

  • New Passive: Increases the attack speed gained from Moonsilver Blade to 50/60/70/80/90%.

Patch 7.10

change

Pale Cascade

  • Bug Fix: Orbs no longer visually linger in their last known location when she enters Fog of War.

Patch 6.20

change

General

  • Bug Fix: Lunar Goddess Diana's health bar has been moved up to match her base skin.

Patch 6.17

buff

Moonfall

  • Displacement radius increased to 225 units from 150.

Patch 5.3

change

Moonsilver Blade

  • Now displays its stacks and remaining duration on the buff bar.

Pale Cascade

  • Rotation speed doubled.

Patch 4.21

change

Lunar Rush

  • Casting Lunar Rush on targets that have the Moonlight debuff will reset Lunar Rush's cooldown, even if Diana is interrupted out of her dash.

Patch 4.18

change

Moonfall

  • Now briefly reveals enemies hit.

Patch 4.9

change

General

  • Bugfix: Fixed a bug where this champion's recall animation would occasionally cancel.

Patch 4.4

buff

Moonsilver Blade

  • AP scaling increased to 80% from 60%.

Patch 3.7

nerf

Moonsilver Blade

  • Damage reduced to 20 to 250 (based on level) (+0.6 ability power) from 20 to 290 (based on level) (+0.6 ability power)
  • Range of the cleave behind Diana reduced.

Pale Cascade

  • Total damage changed to 66/102/138/174/210 from 60.
  • Shield reduced to 40/55/70/85/100 (+0.3 ability power) from 55/80/105/130/155 (+0.45 ability power).
  • The second application of the shield now stacks with the first shield instead of replacing it.

Patch 3.1

change

Pale Cascade

  • Adjusted orbs to better account for enemy model size.

Patch 1.0.0.154

buff

Pale Cascade

  • Orb detonation has been adjusted to better match Diana's basic attack range.
  • Shield duration increased to 5 seconds from 4.

Lunar Rush

  • Cast range increased to 825 from 750.

Patch 1.0.0.153

nerf

Crescent Strike

  • Base damage reduced to 60/95/130/165/200 from 70/110/150/190/230.

Pale Cascade

  • Orb detonation damage radius reduced.
  • Adjusted orb hit box to better match the visual effect.

Moonfall

  • Maximum pull distance reduced.

Lunar Rush

  • Cast range reduced to 750 from 900.

Patch 1.0.0.146

nerf

General

  • Updated model and splash art for Dark Valkyrie.

Stats

  • Base health regen reduced to 7 from 10.

Crescent Strike

  • Damage reduced to 70/110/150/190/230 from 80/125/170/215/260.
  • Ability power ratio reduced to 0.7 from 0.8.

Pale Cascade

  • Damage per orb reduced to 20/34/48/62/76 from 20/36/52/68/84.

Lunar Rush

  • Cooldown increased to 25/20/15 seconds from 20/16/12.

Patch 1.0.0.144

new

Diana added to League of Legends

Moonsilver Blade (Innate)

  • Gains attack speed. Every third strike cleaves nearby enemies for additional magic damage.

Crescent Strike (Q)

  • Diana swings her blade to unleash a bolt of lunar energy that deals damage in an arc before exploding.

Pale Cascade (W)

  • Diana creates three orbiting spheres that explode on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. The shield is refreshed if the third sphere detonates.

Moonfall (E)

  • Diana draws in and slows nearby enemies.

Lunar Rush (Ultimate)

  • Diana teleports to an enemy and deals magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted by Moonlight.

Related League of Legends Champions

Diana League of Legends FAQ

Frequently Asked Questions
When was Diana last changed in League of Legends?
Diana was last adjusted in League of Legends Patch 26.13, released June 23, 2026.
How many times has Diana been buffed or nerfed in LoL?
Diana has been changed in 59 League of Legends patches: 19 buffs, 12 nerfs, 27 adjustments.
Was Diana changed in LoL Patch 26.14?
No - Diana was not changed in Patch 26.14. Its most recent change was in Patch 26.13.
When was Diana released in League of Legends?
Diana was released in League of Legends in Patch 1.0.0.144 on August 1, 2012.