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Vel'Koz LoL Patch HistoryPC

Vel'Koz

Mage / Support

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Vel'Koz was last buffed in Patch 25.18 (). Across 33 patches, Vel'Koz has received 15 buffs, 1 nerf, 16 adjustments since release in Patch 4.3.

Abilities
Organic DeconstructionPC
Passive - Organic Deconstruction

Innate: Vel'Koz's abilities apply a stack of Deconstruction to enemies hit for 7 seconds, refreshing on basic attacks on-hit and subsequent applications and stacking up to 3 times.

The third stack consumes them all to deal 35 - 197.06 (based on level) (+ 60% AP) bonus true damage.

Plasma FissionPC
Q - Plasma Fission
Cost: 40 / 45 / 50 / 55 / 60 Mana
CD: 7
Cast Time: 0.25
Range: 1100 / 1100

Active: Vel'Koz fires a plasma bolt in the target direction that deals magic damage to the first enemy hit and slow them by 70% decaying over a duration. Plasma Fission can be recast after 0.25 seconds while the bolt is in flight, and does so automatically upon hitting an enemy or reaching maximum range.

Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 90% AP)
Slow Duration: 1 / 1.4 / 1.8 / 2.2 / 2.6 seconds
Mana Restored per Kill: 20 / 22.5 / 25 / 27.5 / 30
Maximum Mana Restored: 60 / 67.5 / 75 / 82.5 / 90

Recast: Vel'Koz splits the bolt in two over 0.25 seconds, each part firing perpendicularly in opposite directions and applying the same effects to enemies hit.

Whenever Plasma Fission kills an enemy, Vel'Koz restores mana.

Void RiftPC
W - Void Rift
Cost: 50 / 55 / 60 / 65 / 70 Mana + 1 Charge
Cast Time: None
Range: 1105 / 1105 / -95

Active: Vel'Koz cracks a rift in the target direction that opens after a 0.25 -second delay, cascading through the area over 0.65 seconds to deal magic damage to enemies within.

Magic Damage: 30 / 50 / 70 / 90 / 110 (+ 20% AP)
Magic Damage: 45 / 75 / 105 / 135 / 165 (+ 25% AP)
Total Magic Damage: 75 / 125 / 175 / 225 / 275 (+ 45% AP)

After 0.75 seconds, the rift violently collapses, dealing magic damage to enemies within and granting sight of the surrounding area for 0.25 seconds.

Vel'Koz periodically stocks a Void Rift charge, up to a maximum of 2.

Tectonic DisruptionPC
E - Tectonic Disruption
Cost: 50 / 55 / 60 / 65 / 70 Mana
CD: 12 / 11.5 / 11 / 10.5 / 10
Cast Time: 0.25
Range: 800
Effect Radius: 225

Active: Vel'Koz hurls a disruptive anomaly that lands to the target location after 0.25 / 0.25 to 0.55 seconds, dealing magic damage to enemies hit and airborne and stun them for 0.75 seconds, as well as granting sight of the area briefly.

Magic Damage: 70 / 100 / 130 / 160 / 190 (+ 30% AP)

If Tectonic Disruption is cast in close proximity of Vel'Koz, the anomaly will also slightly airborne enemies hit in the direction of the cast.

Life Form Disintegration RayPC
R - Life Form Disintegration Ray
Cost: 100 Mana
CD: 100 / 90 / 80
Cast Time: None
Range: 1555

Passive - Researched: Applying 3 Organic Deconstruction stacks to an enemy champion marks them as Researched for 7 seconds, refreshing on basic attacks and ability hits against them.

Damage Per Tick: 34.62 (+ 9.62% AP)
Maximum Damage: 450 (+ 125% AP)

Active: After a 0.2 -second delay, Vel'Koz channel for up to 2.6 seconds to project an energy beam, during which he can steer the beam in the target direction. Life Form Disintegration Ray can be recast after 1 second during the channel, and does so automatically after the duration.

The beam deals magic damage to enemies hit every 0.2 seconds, and slow them by 20%, lingering for 1 second. Organic Deconstruction is applied every 0.7 seconds to enemies hit. Researched enemies take true damage instead.

Recast: Vel'Koz ends Life Form Disintegration Ray.

Base Stats

Health: 590
Health Per Level: 102
Mana: 469
Mana Per Level: 21
Attack Damage: 55
AD Per Level: 3.1416
Attack Speed: 0.643
AS Per Level: 1.59
Armor: 22
Armor Per Level: 4.7
Magic Resist: 30
MR Per Level: 1.3
Movement Speed: 340
Range: 525
Health Regen: 5.5
HP Regen Per Level: 0.55
Mana Regen: 8
Mana Regen Per Level: 0.8
Patch 25.18buff

E cooldown decreased. R damage increased.

Tectonic Disruption

  • Cooldown reduced to 12/11.5/11/10.5/10 seconds from 14/13.5/13/12.5/12.

Life Form Disintegration Ray

  • Total base damage increased to 450/700/925 from 450/625/800.
Patch 25.14change

General

  • Organic Deconstruction damage now applies after Plasma Fission.
Patch 14.22buff

E and R cooldowns decreased at lower ranks.

Tectonic Disruption

  • Cooldown reduced to 14/13.5/13/12.5/12 seconds from 16/15/14/13/12.

Life Form Disintegration Ray

  • Cooldown reduced to 100/90/80 seconds from 120/100/80.
Patch 14.9buff

Stats

  • Selection radius increased to 120 units from 88.8889007568359.
Patch 14.7change

Arclight, Bee'Koz, Battlecast

  • Void Rift
  • Bug Fix: No longer uses VFX and particles from Star Guardian Magnet Storm.
Patch 14.1change

E quality of life adjustments.

Tectonic Disruption

  • Travel time reduced to 0.25/0.25/0.55 (at level 0/150/200/250/300/350/400/450/500/550/600/650/700/750/800) (based on cast distance) seconds from 0.55 seconds at all distances.
  • New Effect: Ground indicator now appears when the cast time has finished and not on-cast.
Patch 13.24buff

W and E Bugfixes

Void Rift

  • Bug Fix: Rift missile and the entire visual effects now spawn even if he dies in the first 0.25 seconds after casting. Consequently, the rift collapse damage is now accompanied by its proper visuals in this case.

Tectonic Disruption

  • New Effect: Missile now spawns near the target location instead of at his location.
  • Bug Fix: Spell no longer fizzles out it if he moved further than 1100 units away from the target location before the end of the cast time (e.g. using Flash).
Patch 13.23buff

Passive damage increased.

Organic Deconstruction

  • Base true damage increased to 35 to 180 (based on level) from 33 to 169 (based on level).
  • AP ratio increased to 60% AP from 50% AP.
Patch 13.22buff

Stats

  • Base attack speed increased to 0.643 from 0.625.
  • Attack speed growth increased to 1.59% from 1.36%.
Patch 13.8nerf

Life Form Disintegration Ray

  • Bug Fix: Minimum recast delay increased to 1 second from 0.75 seconds into the channel.
Patch 12.10buff

Stats

  • Base health increased to 590 from 520.
  • Health growth increased to 102 from 88.
  • Armor growth increased to 4.7 from 3.5.
  • Magic resistance growth increased to 1.3 from 0.5.
Patch 12.8buff

Q and W AP ratios increased.

Plasma Fission

  • AP ratio increased to 90% AP from 80% AP.

Void Rift

  • Initial AP ratio increased to 20% AP from 15% AP.
Patch 12.5change

Lifeform Disintegration Ray

  • Bug Fix: When it is cast in spectate mode, no longer causes the game replay to crash.
Patch 12.3change

General

  • Updated visual effects.

Original

  • Complete overhaul and adjusted hitbox indicators.

Battlecast

  • Some cleanup.

Arclight

  • Cleanup and new E indicator.

Infernal

  • Minor tweaks and new E indicator.

Blackfrost

  • Minor tweaks and new E indicator.
Patch 11.1buff

Stats

  • Base attack damage increased to 55 from 54.83787.
  • Base armor increased to 22 from 21.88.
Patch 10.24change

Plasma Fission

  • Bug Fix: Now properly triggers Horizon Focus.
  • Hit sound no longer plays twice when the spell hits an enemy for the first time before splitting on base and all skins.

Battlecast

  • Bug Fix: Dance sound effects now loop correctly.
  • Bug Fix: Restored the sound that plays while Plasma Fission plasma bolt travels after splitting has been restored.

Arclight

  • Bug Fix: Dance sound effects now loop correctly.
  • Bug Fix: Restored the sound that plays when an enemy has been hit by Void Rift detonate.

Infernal

  • Now plays metal sounds when hit instead of flesh sounds.
  • Bug Fix: Restored respawn sound effects.
  • Bug Fix: Restored the sound that plays when a second stack of his passive is applied to enemy champions.
Patch 9.6buff

Life Form Disintegration Ray

  • New Effect: Now triggers effects that are triggered by DoT AoE abilities.
Patch 8.14buff

Plasma Fission

  • AP ratio increased to 80% AP from 60% AP.
Patch 8.9change

Stats

  • Base mana increased to 469 from 375.6.
  • Mana growth reduced to 21 from 42.
  • Base mana regeneration increased to 8 from 6.
Patch 8.3buff

Stats

  • Base health regeneration increased to 5.5 from 5.424.
Patch 7.23change

Battlecast

  • Life Form Disintegration Ray
  • Bug Fix: Red beam VFX are no longer missing.
Patch 7.19change

Definitely Not

  • Bug Fix: Tentacles no longer abruptly transition during animations.
Patch 6.15change

General

  • Bug Fix: Arclight Vel'Koz's spawning portal no longer sits on top of his tentacles during his respawn animation.
Patch 6.11change

Plasma Fission

  • Slow decaying duration increased to 1/1.4/1.8/2.2/2.6 seconds from 1/1.25/1.5/1.75/2.

Lifeform Disintegration Ray

  • Base damage reduced to 450/625/800 from 500/725/950.
  • New Effect: Damaged enemies gain a Organic Deconstruction stack once every 0.7 seconds, up to 3 stacks.
  • Enemies that become Organic Deconstruction during Lifeform Disintegration Ray take true damage for the remainder of its duration.
Patch 6.10buff

Organic Deconstruction

  • AP ratio increased to 50% AP from 40% AP.

Lifeform Disintegration Ray

  • AP ratio increased to 125% AP from 100% AP.
Patch 6.9change

Organic Deconstruction

  • Base damage increase per level reduced to 8 from 10.
  • Removed: Ultimate applying stacks.
  • New Effect: Now scales with 40% AP.

Plasma Fission

  • New Effect: Vel'Koz restores 20/22.5/25/27.5/30 Mana per target killed.
  • Removed: Enemies can no longer see the target indicator.

Void Rift

  • Initial AP ratio reduced to 15% AP from 25% AP.
  • Detonation AP ratio reduced to 25% AP from 37.5% AP.

Tectonic Disruption

  • AP ratio reduced to 30% AP from 50% AP.

Lifeform Disintegration Ray

  • New Passive: Deconstructing enemies marks them as Researched from 7 seconds. Basic attacks and ability damage will refresh this duration.
  • New Effect: Researched enemies take True Damage instead.
  • Base damage increased to 500/725/950 from 500/700/900.
  • AP ratio increased to 100% AP from 60% AP.
  • Cooldown reduced to 120/100/80 seconds from 130/110/90.
Patch 6.2change

Lifeform Disintegration Ray

  • Bug Fix: No longer does a variety of strange things if cast as Vel'Koz last-hits a target.
Patch 5.16buff

Plasma Fission

  • Reactivation delay reduced to 0.25 from 0.3.
  • Range of secondary bolts increased to 1100 from 900.
Patch 5.6change

Lifeform Disintegration Ray

  • Vel'Koz can now cancel his ultimate by taking Dark Passage.
Patch 4.13buff

Void Rift

  • Missile width increased to 88 from 65 to match visuals.

Lifeform Disintegration Ray

  • Range increased to 1550 from 1500 to match visuals.
Patch 4.12change

Plasma Fission

  • Projectile will now split after Vel'Koz has died.
Patch 4.4change

General

  • Texture upgrade to his classic skin.
Patch 4.3new

Vel'Koz added to League of Legends

General

  • New champion.