PCAkali was last buffed in Patch 26.5 (). Across 90 patches, Akali has received 29 buffs, 20 nerfs, 40 adjustments since release in Patch 1.0.0.85.
AbilitiesLeague Wiki
Currently, Akali’s re-stealth timer on her Shroud scales with game time. And since we’ve adjusted Summoner’s Rift’s pacing and League now has multiple modes with varying start times, we think everyone’s favorite ninja deserves a bit more flexibility when it comes to her sneakiness.
Twilight Shroud
- Restealth timer changed to 1/0.9/0.825/0.725/0.625 (at level 1/7/10/13/16) from 1/0.9/0.825/0.725/0.625 (at level 1/8/11/20/30) (based on game time). Formula changed.
Assassin's Mark
- Bug Fix: Ring indicator no longer sometimes appears around the incorrect characters.
Five Point Strike
- Bug Fix: The ability's collision area is now properly offset based on her cast direction instead of incorrectly always being offset toward the north of the map. Previously, this would cause the ability to hit targets further when targeted parallel to or at an approximate angle to the map's north axis.
Twilight Shroud
- Bug Fix: Smoke piece particles no longer layer incorrectly and flicker while on elevated terrain.
Perfect Execution
- Undocumented / Bug Fix: First cast is no longer able to expose (via the indicator) and cast on Neeko Inherent Glamour as a non-champion.
General
- Bug Fix: Certain voiceover lines will now properly trigger to play.
W cooldown reduced at higher ranks. R damage increased and cooldown increased at lower rank.
Twilight Shroud
- Cooldown reduced to 20/19/18/17/16 seconds from 20 at all ranks.
Perfect Execution
- First cast base damage changed to 110/220/330 from 80/220/360.
- Second cast minimum base damage increased to 70/140/210 from 60/130/200.
- Second cast maximum base damage increased to 210/420/630 from 180/390/600.
- Cooldown increased to 120/90/60 seconds from 100/80/60.
E damage decreased.
Shuriken Flip
- Shuriken base damage reduced to 21/42/63/84/105 from 30/56.25/82.5/108.75/135.
- Shuriken AD ratio increased to 30% AD from 25.5% AD.
- Shuriken AP ratio reduced to 33% AP from 36% AP.
- Dash base damage reduced to 49/98/147/196/245 from 70/131.25/192.5/253.75/315.
- Dash AD ratio increased to 70% AD from 59.5% AD.
- Dash AP ratio reduced to 77% AP from 84% AP.
Assassin's Mark
- New Effect: Empowered attack can no longer expire during its windup against a target.
- Bug Fix: No longer becomes unable to cast abilities for about 1.5 seconds if she uses the empowered attack at the last second.
Q energy cost decreased, base damage increased.
Five Point Strike
- Base damage increased to 45/70/95/120/145 from 40/65/90/115/140.
- Energy cost reduced to 110/100/90/80/70 from 130/115/100/85/70.
Q base damage increased.
Five Point Strike
- Base damage increased to 40/65/90/115/140 from 30/55/80/105/130.
Shuriken Flip
- Bug Fix: Can now properly cross walls with the dash.
Shuriken Flip
- Bug Fix: Recast can no longer bypass the boundaries of Realm of Death.
Shuriken Flip
- New Effect: Now applies true sight instead of a standard reveal.
W energy restoration and maximum energy bonus increased.
Twilight Shroud
- Bonus maximum energy increased to 100 from 80.
- Energy restore increased to 100 from 80.
Assassin's Mark
- Bug Fix: Spinning animation while the empowered attack is active no longer is delayed when issuing a movement command.
Stats
- Base health increased to 570 from 500.
- Health growth increased to 119 from 105.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
Passive damage increased.
Assassin's Mark
- Base damage increased to 35 to 182 (based on level) from 29 to 170 (based on level).
- AP ratio increased to 55% AP from 40% AP.
Base health regen increased.
Stats
- Base health regeneration increased to 9 from 8.
- Health regeneration growth increased to 0.9 from 0.5.
Q can no longer be cast when dashing with E. R base recast damage decreased.
Five Point Strike
- Removed: Can no longer be cast during Shuriken Flip recast.
- Attempting to cast the ability during either dash will buffer it to cast as soon as the dash ends.
Perfect Execution
- Second cast minimum base damage reduced to 60/130/200 from 75/145/215.
- Second cast maximum base damage reduced to 180/390/600 from 225/435/645.
Shuriken Flip
- Bug Fix: Fixed a bug where she would deal double damage if her target was very close to a wall.
Shuriken Flip
- Bug Fix: Fixed an issue where the tooltip would not update its damage numbers when buying or selling items.
Base health decreased and health growth increased. Passive energy restore removed. Q cost increased early and decreased later; bonus damage removed. W now increases Akali’s maximum energy. E total damage increased; first hit damage ratio decreased; second hit damage ratio increased. R first dash now deals magic damage and has increased later scaling with AP.
Stats
- Base health reduced to 500 from 575.
- Health growth increased to 105 from 95.
Assassin's Mark
- Removed: No longer restores 10/15/20 (at level 1/8/13) energy.
Five Point Strike
- Energy cost changed to 130/115/100/85/70 from 120/115/110/105/100.
- Removed: No longer deals 25% bonus damage against minions and monsters at max rank.
Twilight Shroud
- New Effect: Now increases her maximum energy by 80 while the shroud is active.
- Undocumented: Energy restore is now gained over 0.4 seconds, rather than instantly.
Shuriken Flip
- Shuriken base damage reduced to 30/56.25/82.5/108.75/135 from 50/85/120/155/190.
- Dash base damage increased to 70/131.25/192.5/253.75/315 from 50/85/120/155/190.
- Total base damage increased to 100/187.5/275/362.5/450 from 100/170/240/310/380.
- Shuriken AP ratio reduced to 36% AP from 50% AP.
- Dash AP ratio increased to 84% AP from 50% AP.
- Total AP ratio increased to 120% AP from 100% AP.
- Shuriken AD ratio reduced to 25.5% AD from 35% AD.
- Dash AD ratio increased to 59.5% AD from 35% AD.
- Total AD ratio increased to 85% AD from 70% AD.
Perfect Execution
- First cast base damage changed to 80/220/360 from 125/225/325.
- First cast damage type changed to magic from physical.
- New Effect: First cast now scales with 30% AP.
Q cost increased later.
Five Point Strike
- Energy cost increased to 120/115/110/105/100 from 120/110/100/90/80.
Stats
- Base attack damage reduced to 62 from 62.4.
KDA ALL OUT
- Assassin's Mark ring visual effect has been updated to match her helmet.
Q cost decreased later.
Five Point Strike
- Energy cost reduced to 120/110/100/90/80 from 120/115/110/105/100.
Shuriken Flip
- Bug Fix: Recast will no longer fizzle if she tries to reactivate it too quickly after marking her Twilight Shroud.
Q base damage and AD ratio decreased.
Five Point Strike
- Base damage reduced 30/55/80/105/130 from 35/60/85/110/135.
- AP ratio reduced to 60% AP from 65% AP.
Q base damage increased. E damage type changed.
Five Point Strike
- Base damage increased to 35/60/85/110/135 from 30/55/80/105/130.
Shuriken Flip
- Damage type changed to magic from physical.
Nurse
- Updated visual effects.
Q damage increased.
Five Point Strike
- Base damage increased to 30/55/80/105/130 from 25/50/75/100/125.
- AP ratio increased to 65% AP from 60% AP.
R cooldown decreased.
Perfect Execution
- Cooldown reduced to 100/80/60 seconds from 120/90/60.
Q cost increased. W shroud movement speed increased and now decays. R now targets champions, not direction.
Five Point Strike
- Energy cost increased to 120/115/110/105/100 from 100/95/90/85/80.
Twilight Shroud
- Removed: No longer gains 20/25/30/35/40% bonus movement speed while in the shroud.
- New Effect: On-cast, now gains 30/35/40/45/50% bonus movement speed that decays over 2 seconds.
Perfect Execution
- First cast targeting changed to champion targeting from free targeting.
- First cast target range increased to 675 units from 575.
- First cast dash distance increased to 675/690/705/720/735/750/765/780/795/810/825 (based on distance from target) units from 575.
- Undocumented: Lockout between casts increased to 2.5 seconds from 1.75.
Removed the hitbox behind Akali so her Q only goes forward; Q minion and monster damage decreased.
Five Point Strike
- Removed: No longer has a hitbox behind herself.
- Bonus damage at max rank against minions and monsters reduced to 25% from 33%.
True Damage
- Loading screen is now uniquely colored per True Damage skin.
R2 max damage increased.
Perfect Execution
- Second base minimum base damage increased to 75/145/215 from 65/140/215.
- Second cast maximum base damage increased to 225/435/645 from 195/420/645.
R cooldown increased early. R1 stun removed. R2 base maximum damage decreased early.
Perfect Execution
- Removed: No longer stuns for 0.5 seconds on first cast.
- Second cast minimum base damage reduced to 65/140/215 from 85/150/215.
- Second cast maximum base damage reduced to 195/420/645 from 255/450/645.
- Cooldown increased to 160/130/100 seconds from 120/110/100.
Stats
- Base magic resistance increased to 37 from 32.1.
- Health growth increased to 95 from 85.
Five Point Strike
- AP ratio increased to 60% AP from 50% AP.
Twilight Shroud
- Removed: No longer causes all sources of true sight (except for turret targeting) to grant obscured vision instead. Now only gains invisibility in the shroud.
- Cooldown changed to 20 seconds at all ranks from 25/22/19/16/13.
- Energy restore increased to 80 at all ranks from 40/50/60/70/80.
- Removed: Duration is no longer extended by 2 seconds if Akali breaks and re-enters stealth.
Shuriken Flip
- Shuriken base damage reduced to 40/70/100/130/160 from 70/105/140/175/210.
- Shuriken AD ratio changed to 35% total AD from 70% bonus AD.
- New Effect: Shuriken damage now scales with 50% AP.
- Dash base damage reduced to 40/70/100/130/160 from 50/80/110/140/170.
- Dash AD ratio changed to 35% total AD from 70% bonus AD.
- New Effect: Dash damage now scales with 50% AP.
Perfect Execution
- Cooldown increased to 120/110/100 seconds from 100/85/70.
Assassin's Mark
- Energy restoration reduced to 10/15/20 (at level 1/8/13) from 10/20/30 (at level 1/8/13).
- Bonus AD ratio reduced to 60% bonus AD from 90%.
- AP ratio reduced to 50% AP from 70% AP.
Twilight Shroud
- Bonus duration reduced to 2 seconds from 3.
- Maximum duration reduced to 7/7.5/8/8.5/9 seconds from 8/8.5/9/9.5/10.
- Cooldown increased to 25/22/19/16/13 seconds from 21/19/17/15/13.
Twilight Shroud
- Bug Fix: Fixed a bug where the cooldown was incorrectly calculated with her cooldown reduction.
Assassin's Mark
- Movement speed duration gained from moving towards the edge of the ring increased to 2 seconds from 1.25.
- Movement speed duration gained from moving towards enemies increased to 2 seconds from 1.25.
Twilight Shroud
- New Effect: Is now only revealed by towers if she is within attack range rather than sight range.
- New Effect: Now only needs to exit and re-enter the shroud once to extend the duration by 3 seconds, instead of 6 times.
Shuriken Flip
- Shuriken base damage increased to 70/105/140/175/210 from 60/90/120/150/180.
- Dash base damage reduced to 50/80/110/140/170 from 60/90/120/150/180.
Perfect Execution
- Cooldown reduced to 100/85/70 seconds from 120/100/80.
Health regen increased. Q no longer heals. Turrets reveal Akali through Shroud. W cooldown increased late.
Stats
- Base health regeneration increased to 6 from 3.5.
Five Point Strike
- Removed: If cast at 180 energy or above, no longer heals for 5/10/15/20/25 (+ 20/25/30/35/40% AD) (+ 20/25/30/35/40% AP).
Twilight Shroud
- Removed: Twilight Shroud no longer prevents turrets from revealing Akali.
- Cooldown increased to 21/19/17/15/13 seconds from 21/18.5/16/13.5/11.
Twilight Shroud
- New Effect: Akali now briefly obscures (opponents can see her outline but not target her) before stealthing or re-stealthing even if enemies don't have true sight in the area.
- New Effect: Targeted abilities and uncancellable basic attacks (e.g. Siphoning Strike) are no longer canceled when Akali stealths or re-stealths.
- Re-stealth timing changed to 1/0.9/0.825/0.725/0.625 (at level 1/8/11/20/30) (based on minutes) seconds from 0.9/0.8/0.75/0.625 (at level 1/6/9/12) (based on minutes).
- Base duration increased to 5/5.5/6/6.5/7 seconds from 4/4.5/5/5.5/6.
- Maximum duration increased to 8/8.5/9/9.5/10 seconds from 6/6.5/7/7.5/8.
Twilight Shroud
- Base duration reduced to 4/4.5/5/5.5/6 seconds from 5/5.5/6/6.5/7.
- Maximum duration reduced to 6/6.5/7/7.5/8 seconds from 8/8.5/9/9.5/10.
KDA
- Bug Fix: Transition into her slowed animation has been restored.
- Perfect Execution
- Bug Fix: SFX volume no longer stacks when hitting multiple targets.
General
- No longer has 4 last-hit assistance.
Twilight Shroud
- Cooldown increased to 21/18.5/16/13.5/11 seconds from 17/15.5/14/12.5/11.
Perfect Execution
- First and second cast base damage changed to 85/150/215 from 100/150/200.
Perfect Execution
- First and second cast base damage reduced to 100/150/200 from 120/180/240.
Perfect Execution
- Bug Fix: Fixed a bug where it dealt damage to all opponents based on the health of the last enemy struck, rather than calculating damage individually for each.
General
- Title changed to the Rogue Assassin from the Fist of Shadow.
- Complete visual upgrade across all skins.
- New splash artwork for Original, Stinger, All-star, Nurse, Blood Moon and Silverfang.
- Adjusted splash artwork for Headhunter and Sashimi.
- Crimson skin reworked into Infernal.
- New voice over.
- New lore.
- New abilities.
Stats
- Base movement speed reduced to 345 from 350.
- Attack speed delay increased to 0 from -0.1.
- Base attack speed reduced to 0.625 from 0.694.
- Base attack damage increased to 62.4 from 58.376.
- Base armor reduced to 23 from 31.38.
- Base health reduced to 550 from 593.
- Base health regeneration reduced to 3.5 from 8.5.
- Attack speed growth increased to 3.2% from 3.1%.
- Attack damage growth increased to 3.3 from 3.2.
- Health growth reduced to 85 from 90.
- Health regeneration growth reduced to 0.5 from 0.65.
Assassin's Mark (Innate)
- Akali's ability damage against enemy champions creates a 500-unit ring around them for 4 seconds, granting her 40/50/60/70% bonus movement speed for 1.25 seconds while moving towards the edge of the ring.
- When Akali breaks through the ring, she regains the bonus movement speed towards enemy champions and gains Swinging Kama for 4 seconds.
- Swinging Kama: Akali's next basic attack gains 125 bonus range, deals 39 to 180 (based on level) (+ 90% bonus AD) (+ 70% AP) bonus magic damage and restores 10/15/20/25/30 (at level 1/5/9/13/17) energy.
Five Point Strike (Q)
- Active: Akali throws a flurry of kunais in the target direction, dealing 25/50/75/100/125 (+ 65% AD) (+ 50% AP) magic damage to enemies hit. Enemies hit at maximum range are also slow by 50% for 0.5 seconds.
- If cast at 180 energy or above, Akali also heals for 20/25/30/35/40% of Five Point Strike's damage.
- At rank 5, deals 33.3% bonus damage to minions and monsters.
- Target Range: 500.
- Energy Cost: 100/95/90/85/80.
- Cooldown: 1.5 seconds.
Twilight Shroud (W)
- Active: Akali restores 40/50/60/70/80 energy and detonates a smoke bomb in the target direction for 5/5.5/6/6.5/7 seconds. The smoke cloud begins as a circular area, expanding over the next 5 seconds to form a ring. The smoke cannot expand through terrain.
- While inside the smoke, Akali is invisibility, gains 20/25/30/35/40% bonus movement speed and causes all sources of true sight, including turrets, to grant obscured vision instead.
- Akali's basic attacks and abilities will break the invisibility for 0.9/0.8/0.75/0.625 (at level 1/6/9/12) (based on levels) seconds and extend Twilight Shroud's duration by 0.5 seconds, extending as well whenever she leaves or enters the cloud.
- Twilight Shroud's duration cannot exceed 8 seconds unless is Shuriken Flip, in which case the marked section will linger for the mark's duration.
- Target Range: 250.
- Energy Cost: No cost.
- Cooldown: 17/15.5/14/12.5/11 seconds.
Shuriken Flip (E)
- First Active: Akali dashes backward and fires a shuriken forward, dealing 60/90/120/150/180 (+ 70% bonus AD) physical damage to the first enemy hit and marking them.
- If the Shuriken reaches maximum range without hitting an enemy, or the enemy dies because of the shuriken, it will mark the furthest most portion of Twilight Shroud it travelled through if applicable.
- While a target is marked, Akali can reactivate Shuriken Flip within the next 3 seconds.
- Second Active: Akali dashes towards the marked target, dealing the same initial damage.
- Target Range: 650 / Global.
- Energy Cost: 30.
- Cooldown: 16/14.5/13/11.5/10 seconds.
Perfect Execution (R)
- First Active: Akali dashes in the target direction, dealing 120/180/240 (+ 50% bonus AD) physical damage and stun enemies hit for 0.5 seconds.
- After 2.5 seconds, Perfect Execution can be reactivated within the following 7.5 seconds.
- Second Active: Akali dashes in the target direction, dealing 120/180/240 (+ 30% AP) magic damage to enemies hit. The base damage is increased by 0 to 150% (based on target's missing health), and the scaling damage is increased by 0 to 200% (based on target's missing health).
- Target Range: 600 / 750.
- Energy Cost: No cost.
- Cooldown: 120/100/80 seconds.
Twin Disciplines
- Bug Fix: Now correctly trigger Overheal.
Stats
- Base health regeneration increased to 8.5 from 8.342.
Mark of the Assassin
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
Shadow Dance
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
Twin Disciplines
- Magic damage AP ratio increased to 75% AP from 65% AP.
Twilight Shroud
- Cooldown reduced to 18 seconds from 20.
Mark of the Assassin
- Bug Fix: Can now properly proc the bonus damage and energy restore against the summoned Rift Herald.
Shadow Dance
- AP ratio increased to 35% AP from 25% AP.
Twin Disciplines
- New Effect: Now works on structures.
Twin Disciplines
- Healing AP ratio increased to 45% AP from 30% AP.
- Bonus damage AP ratio increased to 65% AP from 50% AP.
- Bug Fix: Fixed a bug where damage from Twin Disciplines and Mark of the Assassin would not count towards Thunderlord's Decree.
Twilight Shroud
- Energy cost reduced to 60/55/50/45/40 from 80/75/70/65/60.
Crescent Slash
- AP ratio increased to 60% AP from 50% AP.
- Bonus AD ratio increased to 80% bonus AD from 70% bonus AD.
Mark of the Assassin
- Energy restoration increased to 40 at all ranks from 20/25/30/35/40.
Shadow Dance
- Dash speed increased to 2000 from 1600.
Shadow Dance
- Distance placed behind enemy units is reduced to 100–200 from 150–250.
- New Effect: If the target is marked with Mark of the Assassin, the distance is halved to 50-100.
Crescent Slash
- Ability power ratio increased to (+ 40% AP), up from (+ 30% AP).
- Cooldown reduced to 5/4/3/2/1 from 7/6/5/4/3.
- Now has a visual effect to show it's range, visible by both self/ally and enemy.
Shadow Dance
- New Effect: Now leaves Akali 150 - 250 units on the far side of target. The distance behind the target increases the closer the target is from Akali on-cast.
Crescent Slash
- No longer triggers Mark of the Assassin mark.
Shadow Dance
- Cast range reduced to 700 from 800.
- The number of stacks can now (once again) be seen in her buff bar.
Twilight Shroud
- No longer grants 10/20/30/40/50 bonus resistances.
- Now grants 20/40/60/80/100% bonus movement speed, which decays over 1 second.
General
- New splash artwork.
Shadow Dance
- The number of stacks can now (once again) be seen in her buff bar.
Twilight Shroud
- Now grants vision in the area of effect.
Shadow Dance
- Essence of Shadow charge time reduced to 30/22.5/15 seconds from 35/25/15.
As an assassin, Akali should be a champion with high risk and high reward. These changes increase her early game risk while retaining her later game potential.
Mark of the Assassin
- Initial damage reduced to 35/55/75/95/115 from 45/70/95/120/145.
- Mark detonation damage ability power ratio increased to 0.5 from 0.4.
Shadow Dance
- Essence of Shadow charge rate increased to 35/25/15 seconds from 25/20/15.
Twilight Shroud
- Akali is now immediately stealthed/revealed upon entering/leaving the Shroud zone.
- Akali is now immediately stealthed when casting Twilight Shroud directly on herself.
- Akali is now revealed from stealth upon casting a spell or beginning an attack rather than upon dealing damage.
- Delay on re-stealthing increased by 0.15 seconds.
These changes are to open up additional rune and mastery setups for Akali players. They’re intended to be a small change for those players who choose to stick with the setups they currently use.
Twin Disciplines
- Twin Disciplines
- Now takes effect immediately instead of requiring 19.5 Ability Power.
- Base damage bonus reduced to 6% from 8%.
- Twin Disciplines
- Now takes effect immediately instead of requiring 9.5 Attack Damage.
- Base spell vamp bonus reduced to 6% from 8%.
Mark of the Assassin
- Fixed: Now correctly returns energy when the target is killed by the magic damage from her passive.
Mark of the Assassin
- Tooltip now states the correct energy return amount.
Crescent Slash
- Energy cost reduced to 60/55/50/45/40 from 60 at all ranks.
- Now activates Mark of the Assassin secondary damage.
Stats
- Base armor increased to 20 from 17.
- Base health increased to 530 from 510.
Shadow Dance
- Fixed a bug where Shadow Dance's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges.
Twilight Shroud
- Fixed a bug where Twilight Shroud was not applying assists properly.
Twin Disciplines
- Initial spell vamp gained upon obtaining 10 bonus attack damage reduced to 8% from 10%.
- Additional spell vamp reduced to 1% per 6 attack damage from 1% per 5 attack damage.
- Initial magic damage bonus upon obtaining 20 ability power reduced to 8% from 10%.
- Additional magic damage bonus reduced to 1% per 6 ability power from 1% per 5 ability power.
Mark of the Assassin
- Projectile based damage and proc based damage reduced to 45/70/95/120/145 from 50/75/100/125/150.
Shadow Dance
- The cooldown before the next charge and her current stacks are now shown in the same buff.
Shadow Dance
- Akali will now attempt to immediately attack champions upon arriving when she uses it.
Twin Disciplines
- Adjusted to trigger at 9.5 bonus attack damage and 19.5 ability power to account for rounding.
General
- Updated tooltips.
Mark of the Assassin
- Fixed a bug where its sound could persist after her target died.
Twin Disciplines
- No longer deals its bonus damage to towers.
Shadow Dance
- Fixed a bug where Shadow Dance could sometimes deal damage even if interrupted by a knockup / knockback.
Shadow Dance
- Time to gain Essence of Shadow charges is now reduced by cooldown reduction effects.
- Time to gain next charge now does not progress while you are at maximum charges.
Twin Disciplines
- Fixed a display error with it and death recap.
Shadow Dance
- No longer be cast while root.
Twin Disciplines
- Modified to gain 1% spell vamp for every 5 bonus attack damage instead of 1% for every 10 bonus attack damage.
Shadow Dance
- Now gain an Essence of Shadow charge on Champion kills and assists in addition to her standard accumulation over time method.
Twilight Shroud
- It now grants addition magic resist equal to the armor values.
- It now lasts for 8 seconds at all ranks from 6/6.5/7/7.5/8 seconds.
General
- Fixed a bug with Akali's attack timing.
Twilight Shroud
- Using a potion will no longer break Akali out of stealth.
General
- Adjusted Akali's hit timing to be more accurate.
Twin Disciplines
- Spell vamp ratio increased to 10% per 100 damage from 5% per 100 Damage.
- Fixed a bug where her Twin Disciplines failed to count ability power and damage gained through buffs such as improved Ignite, Eye of the Storm, or Mejai's Soulstealer.
Shadow Dance
- Akali can no longer use it out of disables.
Mark of the Assassin
- Fixed a bug where it would proc even if you missed.
Crescent Slash
- Fixed a bug where it was spell vamping for too much.
Twilight Shroud
- Stealth is now removed when you actually attack, rather than when you begin your attack animation.
Akali added to League of Legends
Twin Disciplines (Innate):
- Discipline of Might - Upon obtaining 10 attack damage, Akali gains 10% Spell Vamp, increasing by 1% for every 20 attack damage gained thereafter. This does not include base damage.
- Discipline of Force - Upon obtaining 20 ability power, Akali's hits deal 10% bonus magic damage, increasing by 1% for every 5 ability power gained thereafter.
