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Sterak's Gage LoL ItemPC

Sterak's Gage

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Sterak's Gage has been changed in 31 League of Legends patches. 10 buffs, 5 nerfs, 15 adjustments. Most recently nerfed in Patch 14.19.

Cost: 3200g
Health: 400
Tenacity: 20%
UNIQUE Passive - The Claws that Catch: Gain bonus attack damage equal to 45% base AD.
UNIQUE Passive - Lifeline: If you would take damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs damage equal to 60% of bonus health which decays over 4.5 seconds.
Patch 14.19nerf

General

  • The Claws that Catch bonus attack damage reduced to 45% base AD from 50%.
  • Lifeline health ratio reduced to 60% bonus health from 80%.
Patch 14.16change

General

  • Bug Fix: No longer provides an invisible 25% size when triggered.
Patch 14.9change

General

  • Total cost increased to 3200 gold from 3000 gold.
  • Combine cost increased to 775 gold from 575 gold.
  • Lifeline cooldown increased to 90 seconds from 60.
Patch 14.9change

Sterak’s Gage has been the best-performing defensive fighter item this season so it’s receiving a nerf alongside the item buffs to Maw and Death’s Dance. The goal here is to have each of these three items serve a core subset of the fighter space: Maw for MR, Death’s Dance for armor, and Sterak’s for health.

General

  • Total Price: 3000 → 3200
  • Lifeline Cooldown: 60 → 90 seconds
Patch 14.6buff

General

  • Combine cost reduced to 575 gold from 625 gold.
  • Total cost unchanged.
Patch 14.1nerf

General

  • New:
  • Recipe: Pickaxe + Tunneler + Ruby Crystal + 625 gold = 3000 gold.
  • Stats: 400 health, 20% tenacity.
  • Unique Passive - The Claws That Catch: Gain bonus attack damage equal to 50% base AD.
  • Unique Passive - Lifeline: If you would take damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs damage equal to 80% of bonus health which decays over 4.5 seconds, as well as 10% increased size for 8 seconds (60 second cooldown).
  • Limited to 1 Lifeline item.
  • Old:
  • Recipe: Pickaxe + Phage + Ruby Crystal + 625 gold = 3000 gold.
  • Stats: 450 health.
  • Unique Passive - The Claws That Catch: Gain bonus attack damage equal to 50% base AD.
  • Unique Passive - Lifeline: If you would take damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs damage equal to 80% of bonus health which decays over 4.5 seconds, as well as 25% increased size and 30% tenacity for 8 seconds (60 second cooldown).
  • Limited to 1 Lifeline item.
Patch 13.14buff

With the goal to increase fighter agency during later stages of the game, we’ll be giving Sterak's a nice HP buff while bringing down the price. Sterak’s should be a strong option for any fighter who needs to wade into a 5-on-5 teamfight and requires the burst resistance to ensure they have the time to do their job.

General

  • Total cost reduced to 3000 gold from 3100 gold.
  • Combine cost reduced to 625 gold from 725 gold.
  • Health increased to 450 from 400.
Patch 13.10buff

Sterak's Gage should be an essential item for Juggernauts and other Fighter front-liners, and it has struggled to fill that role since the item update. We’re adding back one of the properties that was cut from the item to make it feel like more of a complete purchase.

General

  • New Effect: Now grants 25% increased size and 30% tenacity for 8 seconds after Lifeline is triggered.
Patch 12.22change

General

  • Bug Fix: Lifeline shield now properly triggers from and blocks an individual damage instance even if it is greater than its shield value.
Patch 12.20buff

General

  • Shield health ratio increased to 80% bonus health from 75%.
  • Shield duration increased to 4.5 seconds from 3.75.
  • Bonus attack damage increased to 50% base AD from 45%.
Patch 12.20buff

Sterak's has fallen behind Death's Dance as a preferred juggernaut/fighter item since champions aren't as worried about getting immediately burst down. We're buffing this item to make it more relevant to juggernauts so that it will still be taken into consideration when deciding on their itemizations.

General

  • The Claws that Catch bonus AD: 45% base AD → 50% base AD
  • Lifeline Shield Amount: 75% Bonus Health decaying over 3.75 seconds → 80% Bonus Health decaying over 4.5 seconds
Patch 12.12change

General

  • Undocumented/Bug Fix: Tooltip now clarifies that the shield decays over the duration.
Patch 12.11buff

General

  • Shield health ratio increased to 75% bonus health from 70%.
  • Bonus attack damage increased to 45% base AD from 40%.
  • Bug Fix: Tooltip now accurately counts the damage mitigated by the shield.
Patch 12.10nerf

General

  • Shield health ratio reduced to 70% bonus health from 75%.
Patch 12.3change

General

  • Attack damage reduced to 0 from 50.
  • New Unique Passive - The Claws that Catch: Gain 40% base AD as bonus attack damage.
  • Removed Unique Passive - Bloodlust: After dealing damage to or taking damage from an enemy champion, heal for 2% of maximum health over 6 seconds. This stacks and refreshes per unique champion, up to 5 times, but every stack beyond the first is reduced by 50%, for a maximum of healing for 6% of maximum health over the duration.
  • Unique Passive - Lifeline:
  • New Effect: If you would take damage that would reduce you below 30% of your maximum health, gain a 75% of bonus health shield that decays over 3.75 seconds.
  • Old Effect: If you would take damage that would reduce you below 30% of your maximum health, gain a 100 shield for 4 seconds, increased by 8% maximum health per stack of Bloodlust, up to 40% maximum health at 5 Bloodlust stacks.
Patch 11.14change

General

  • Bug Fix: No longer refreshes readiness of the Lifeline effect on death, circumventing its cooldown.
Patch 11.6buff

General

  • New Effect: Healing is now reduced by 50% beyond the first stack.
  • Bug Fix: Stacks beyond the first now properly grant healing.
Patch 11.4change

General

  • Bug Fix: Now properly grants the appropriate amount of attack damage.
Patch 11.3nerf

General

  • Lifeline base shield reduced to 100 from 200.
  • Lifeline shield duration reduced to 4 seconds from 5.
Patch 10.24change

General

  • Updated icon.
Patch 10.23change

Base Shield decreased but now scales with number of enemies in combat. Now grants healing based on enemies in combat. Tenacity removed. No longer melee only.

General

  • Now purchasable on ranged champions.
  • New:
  • Recipe: Pickaxe + Phage + Ruby Crystal + 725 gold = 3100 gold.
  • Stats: 400 health, 50 attack damage.
  • Unique Passive - Bloodlust: After dealing or taking damage against an enemy champion, heal 2% maximum health over 6 seconds. This stacks and refreshes per unique champion, up to 5 times for a maximum of healing 10% maximum health over the duration.
  • Unique Passive - Lifeline: Upon taking damage that would reduce you below 30% maximum health, gain a 200 shield for 5 seconds. This shield is increased by 8% maximum health per stack of Bloodlust (60 second cooldown).
  • Limited to 1 Lifeline item.
  • Old:
  • Recipe: Jaurim's Fist + Pickaxe + Ruby Crystal + 725 gold = 3200 gold.
  • Stats: 450 health.
  • Unique Passive - Giant Strength: Gain 50% of base attack damage as bonus attack damage.
  • Unique Passive - Lifeline: If you take 400 to 1800 (based on level) damage within 5 seconds, you gain a shield for up to 3.75 seconds equal to 75% of your bonus health, which starts decaying after 0.75 seconds (60 second cooldown). Triggering Lifeline grants Sterak's Fury.
  • Unique Passive - Sterak's Fury: Grants +25% increased size and +30% Tenacity for 8 seconds.
Patch 9.1change

General

  • Bug Fix: Tooltip now shows the exact amount of damage required to trigger its shield as well as the exact shield granted.
Patch 8.12change

General

  • Removed Unique Passive: +50% base attack damage.
  • New Unique Passive - Giant Strength: Gain 50% of base attack damage as bonus attack damage.
Patch 7.20buff

General

  • New Recipe: Jaurim's Fist + Pickaxe + Ruby Crystal + 725 gold = 3200 gold.
  • Old Recipe: Jaurim's Fist + Long Sword + 1050 gold = 2600 gold.
  • Health increased to 450 from 400.
  • Bonus base AD increased to 50% from 30%.
  • New Effect: +50% base AD is now an Unique Passive.
  • New Effect: Lifeline shield now starts decaying after 0.75 seconds.
  • Sterak's Fury bonus effect changed to 30% Tenacity from 30% additional base AD.
  • New Restriction: Melee only. Form-swapping champions only benefit from the base attack bonus buff while in melee form. Shield persists through form-swapping from melee to ranged.
Patch 7.10change

General

  • Bug Fix: Tooltip has been updated to clarify that the buff from Sterak's Fury lasts 8 seconds, but the shield from Lifeline only lasts 3 seconds.
Patch 7.9buff

General

  • Bonus base attack damage increased to 30% from 25%.
  • Sterak's Fury
  • Bonus base attack damage increased to 30% of base from 25%.
  • Bonus base attack damage duration increased to 8 seconds from 3.
  • Shield strength changed to 75% bonus health from 30% maximum health.
Patch 6.23buff

General

  • Combine cost reduced to 1050 gold from 1150 gold.
  • Total cost reduced to 2600 gold from 2700 gold.
Patch 6.10change

General

  • Bug Fix: Lifeline cooldown no longer resets to full after the Sterak's Fury buff expires.
Patch 6.9change

General

  • Unique passive named Lifeline.
Patch 6.4nerf

General

  • New recipe: Jaurim's Fist + Long Sword + 1150 gold = 2700 gold
  • Old Recipe: Jaurim's Fist + Ruby Crystal + 1100 gold = 2700 gold
  • Health reduced to 400 from 500.
Patch 5.16new

Sterak's Gage added to League of Legends

General

  • Recipe: Giant's Belt + Long Sword + 1190 gold = 2550 gold
  • Stats: +500 health, +25% base attack damage
  • The bonus base attack damage granted is considered to be BASE attack damage - i.e. it will increase the damage dealt by Sheen, but will not affect abilities with bonus-AD ratios.
  • Unique Passive: Upon taking at least 400 - 1800 damage (based on level) within 5 seconds, grants Primal Rage.
  • Primal Rage: Grow in size and strength, gaining increase size, +25% additional base attack damage, and a rapidly decaying shield for 30% of your maximum health.