Skip to content
WRLoL
Home
Rammus League of Legends Patch HistoryPC

Rammus

Tank

League of Legends (PC) Rammus in Wild Rift

Rammus Win Rate

Rammus Current Status

Rammus was last nerfed in Patch 26.1 (). Across 82 patches, Rammus has received 26 buffs, 21 nerfs, 35 adjustments since release in Patch 0.8.21.110.

Abilities
Spiked ShellPC
Passive - Spiked ShellWatch

Innate: Rammus gains bonus attack damage equal to the sum of 15% total armor and 15% total magic resistance.

PowerballPC
Q - Powerball
Cost: 60 Mana
CD: 12 / 10.5 / 9 / 7.5 / 6
Cast Time: None
Effect Radius: 250

Active: Rammus rolls into an accelerating ball, channel for up to 6 seconds to gain 25% - 40.83% (based on level) bonus total movement speed per second over the duration, up to a maximum of 150% - 245% (based on level). Powerball can be recast after 1 second within the duration, and does so automatically afterwards or upon casting Defensive Ball Curl.

Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 100% AP)
Slow: 40 / 50 / 60 / 70 / 80%

Rammus stops rolling upon colliding with an enemy, dealing magic damage to all nearby enemies and airborne 125 units, though not through terrain. Enemies hit are then stun and standard sight for 0.4 seconds, as well as slow for 1 second.

Recast: Rammus ends Powerball.

Defensive Ball CurlPC
W - Defensive Ball Curl
Cost: 40 Mana
CD: 7
Cast Time: None

Active: Rammus enters a defensive stance for 7 seconds, gaining bonus armor and bonus magic resistance. While active, enemies that use a basic attack on-hit against Rammus are dealt 15 (+ 10% total armor) (+ 10% total magic resistance) magic damage.

Bonus Armor: 27 / 32 / 37 / 42 / 47 (+ 30 / 37.5 / 45 / 52.5 / 60% total armor)
Bonus Magic Resistance: 20 / 25 / 30 / 35 / 40 (+ 30 / 37.5 / 45 / 52.5 / 60% total magic resistance)

Defensive Ball Curl can be recast after 1 second within the duration, and does so automatically upon casting Powerball or Soaring Slam.

Recast: Rammus ends Defensive Ball Curl.

Frenzying TauntPC
E - Frenzying Taunt
Cost: 50 Mana
CD: 12
Cast Time: 0.25
Range: 325

Active: Rammus taunt the target enemy champion or monster for a duration. Monsters are additionally dealt magic damage upon being affected.

Taunt Duration: 1.2 / 1.4 / 1.6 / 1.8 / 2 seconds
Monster Magic Damage: 80 / 100 / 120 / 140 / 160 (+ 70% AP)
Soaring SlamPC
R - Soaring Slam
Cost: 100 Mana
CD: 120 / 105 / 90
Cast Time: None
Range: 800 OR 150% movement speed
Effect Radius: 400

Active: Rammus dash to the target location with Cc-immunity. Upon arrival, he creates an impact that deals magic damage to nearby enemies and slow them for 1.5 seconds.

Magic Damage: 150 / 250 / 350 (+ 60% AP)
Slow: 30 / 40 / 50%

If Soaring Slam was cast during Powerball, enemies within the epicenter of the impact are also airborne for 0.75 seconds and are dealt Powerball damage. Powerball will not collide with enemies during the dash, and its channel will be maintained for the dash and end afterwards.

The impact causes 3 aftershocks to burst from the area over 3.5 seconds, each one applying and refreshing the duration of the initial slow.

Soaring Slam's damage affects structures and is doubled against turrets.

Base Stats

Health: 645
Health Per Level: 100
Mana: 310
Mana Per Level: 33
Attack Damage: 65
AD Per Level: 2.75
Attack Speed: 0.7
AS Per Level: 2.215
Armor: 35
Armor Per Level: 4.5
Magic Resist: 32
MR Per Level: 2.05
Movement Speed: 335
Range: 125
Health Regen: 8
HP Regen Per Level: 0.55
Mana Regen: 7.85
Mana Regen Per Level: 0.5

Rammus Changes

Patch 26.1

nerf

Stats

  • Base health reduced to 645 from 675.

Defensive Ball Curl

  • Base bonus magic resistance reduced to 20/25/30/35/40 from 27/32/37/42/47.

Patch 25.13

buff

Health Growth increased. W Armor/Magic Resist increased.

Stats

  • Health growth increased to 100 from 94.

Defensive Ball Curl

  • Base bonus armor increased to 27/32/37/42/47 from 27 at all ranks.
  • Base bonus magic resistance increased to 27/32/37/42/47 from 27 at all ranks.

Patch 25.12

change

All abilities adjusted.

Stats

  • Base attack damage increased to 65 from 55.
  • Base armor reduced to 35 from 40.
  • Armor growth reduced to 4.5 from 5.5.
  • Base attack speed increased to 0.7 from 0.656.

Spiked Shell

  • New Effect: Now grants bonus AD equal to 15% armor and 15% magic resistance.
  • Old Effect: Basic attacks deal 10 (+ 10% armor) bonus magic damage on-hit, increased by 50% during Defensive Ball Curl.

Powerball

  • Base damage increased to 80/120/160/200/240 from 80/110/140/170/200.
  • Removed: No longer lockout Frenzying Taunt from being cast shortly after it ends.

Defensive Ball Curl

  • New Effect: While active, enemies that use a basic attack on-hit against Rammus are dealt 15 (+ 10% total armor) (+ 10% total magic resistance) magic damage.
  • Old Effect: While active, enemies that use a basic attack on-hit against Rammus are dealt magic damage equal to Spiked Shell bonus damage.
  • Base bonus armor reduced to 27 from 40.
  • Armor ratio for bonus armor reduced to 30/37.5/45/52.5/60% total armor from 35/45/55/65/75%.
  • Base bonus magic resistance increased to 27 from 10.
  • Magic resistance ratio for bonus magic resistance increased to 30/37.5/45/52.5/60% total magic resistance from 30/35/40/45/50%.
  • Duration increased to 7 seconds from 6.
  • Removed: Basic attacks no longer extend its duration by 0.4 seconds, up to a maximum of 4 additional seconds.
  • Bug Fix: Now properly reflects damage from Dragon basic attacks.
  • Tooltip now more clearly states how much armor and magic resistance will be gained from the ability.
  • Tooltip is no longer blank when the ability is active and will now show the amount of damage returned.

Frenzying Taunt

  • Removed: No longer grants 20/25/30/35/40% bonus attack speed for 1.2/1.4/1.6/1.8/2 seconds.
  • Removed: The duration of the bonus attack speed no longer continuously refreshes during Powerball, Defensive Ball Curl and Soaring Slam.
  • New Effect: Now deals 80/100/120/140/160 (+ 70% AP) magic damage to monsters.

Soaring Slam

  • Removed: Aftershocks no longer deal 20/30/40 (+ 10% AP) magic damage.
  • Removed: Aftershocks no longer stack the initial slow up to 4 times. Now only applies and refreshes the duration of the initial slow.
  • Removed: Enemies in the epicenter no longer take 0 to 50% (based on travel distance) increased damage.
  • [This modifier did not affect the damage applied by Powerball.]
  • Base damage increased to 150/250/350 from 100/175/250.
  • Slow increased to 30/40/50% from 15/17.5/20%.
  • Cooldown increased to 120/105/90 seconds from 90 at all ranks.
  • Bug Fix: Tooltip now correctly notes that Powerball damage is dealt to enemies in the epicenter.
  • Re-timed animation to play the full animation over the dash.
  • Bug Fix: No longer breaks its animation and fails to deliver Powerball if they are cast too quickly together.
  • Bug Fix: Fixed a bug where the animation bugged out at short ranges.

Patch 14.23

buff

Q cooldown decreased.

Powerball

  • Cooldown reduced to 12/10.5/9/7.5/6 seconds from 16/13.5/11/8.5/6.

Patch 14.2

change

Defensive Ball Curl

  • Bug Fix: No longer interrupts attack windups when the effect ends.

Patch 13.22

buff

W bonus armor increased.

Defensive Ball Curl

  • Base bonus armor increased to 40 from 30.

Patch 13.21

nerf

Q damage decreased. W armor decreased.

Powerball

  • Base damage reduced to 80/110/140/170/200 from 100/125/150/175/200.

Defensive Ball Curl

  • Base bonus armor reduced to 30 from 35.
  • Armor ratio reduced to 35/45/55/65/75% total armor from 40/50/60/70/80%.

Patch 13.7

nerf

W armor scaling decreased.

Defensive Ball Curl

  • Increased armor reduced to 40/50/60/70/80% from 40/55/70/85/100%.

Patch 13.5

nerf

Attack damage growth decreased. Q base damage decreased.

Stats

  • Attack damage growth increased to 2.75 from 3.5.

Powerball

  • Base damage reduced to 100/125/150/175/200 from 100/130/160/190/220.

Patch 13.1

change

Base AD decreased, base health decreased. W calculations adjusted, flat armor decreased, armor scaling decreased.

Stats

  • Base attack damage reduced to 53 from 56.
  • Base health reduced to 614 from 634.
  • Base health increased to 675 from 614.
  • Base attack damage increased to 55 from 53.
  • Base armor increased to 40 from 36.

Defensive Ball Curl

  • Base bonus armor reduced to 25 from 40.
  • Increased armor reduced to 40/55/70/85/100% from 60/70/80/90/100%.
  • New Effect: Resistance ratios now factor in flat resistances from Defensive Ball Curl.
  • Base bonus armor increased to 35 from 25.

Patch 12.23

nerf

Defensive Ball Curl

  • Base bonus armor reduced to 40 from 50.
  • Base bonus magic resistance reduced to 10 from 15.
  • Cooldown increased to 7 seconds from 6.

Patch 12.22

buff

Stats

  • Base mana regeneration increased to 7.85 from 7.84.

Defensive Ball Curl

  • Base bonus armor increased to 50 from 40.
  • Base bonus magic resistance increased to 15 from 10.

Patch 12.20

change

W self slow removed. R dash speed increased.

Defensive Ball Curl

  • Removed: No longer slows himself for 30% while active.

Soaring Slam

  • Dash speed growth increased to 110% from 105%.

Patch 12.15

buff

R cooldown adjusted, base cast range increased, dash range growth increased, minimum and maximum dash speed increased.

Soaring Slam

  • Cooldown changed to 90 seconds at all ranks from 110/95/80.
  • Cast range increased to 800 units from 600.
  • Dash range growth increased to 150% from 130%.
  • Minimum dash speed increased to 900 from 700.
  • Maximum dash speed increased to 2000 from 1800.

Patch 12.10

buff

Stats

  • Base health increased to 634 from 564.
  • Health growth increased to 94 from 80.
  • Armor growth increased to 5.5 from 4.3.
  • Magic resistance growth increased to 2.05 from 1.25.

Patch 11.13

change

Powerball

  • Bug Fix: Fixed a bug where the SFX volume was affected by his VO.

Patch 11.12

buff

W base bonus armor increased. R cooldown decreased.

Defensive Ball Curl

  • Base bonus armor increased to 40 from 30.

Soaring Slam

  • Cooldown reduced to 110/95/80 seconds from 130/110/90.

Patch 11.11

change

Soaring Slam

  • Bug Fix: No longer deals its damage instantly when cast at point zero.

Patch 11.8

change

Q base damage decreased later. W now lasts longer with basic attacks. E taunt duration decreased. R updated so that Rammus now soars, slams, slows, and shocks. Ability VFX and SFX updated.

General

  • Updated visual effects.

Powerball

  • Base damage reduced to 100/130/160/190/220 from 100/135/170/205/240.
  • Bug Fix: Rammus' movement speed no longer increases much more quickly than intended when using the Powerball right after casting Predator.

Defensive Ball Curl

  • New Effect: Basic attacks now extend its duration by 0.4 seconds, up to a maximum of 4 additional seconds.

Frenzying Taunt

  • Taunt and bonus attack speed duration reduced to 1.2/1.4/1.6/1.8/2 seconds from 1.25/1.5/1.75/2/2.25.

Soaring Slam

  • Renamed to Soaring Slam from Tremors.
  • Active: Rammus dash to the target location with cc-immune, and upon impact he deals 100/175/250 (+ 60% AP) magic damage to nearby enemies and slow them by 15/17.5/20% for 1.5 seconds. Enemies in the center take increased damage if Soaring Slam was cast further than 600 units, capped at 1700 units with 50% increased damage. If Soaring Slam is cast while channeling Powerball, enemies within the center of the impact are also airborne for 0.75 seconds and take Powerball collision damage. Powerball will not collide with enemies during the dash, and its channel will be maintained for the dash and end afterwards.
  • Rammus' impact causes 3 aftershocks to burst from the area over 3.5 seconds. Each aftershock deals 20/30/40 (+ 10% AP) magic damage to enemies within the area and applies the initial slow, which stacks up to 4 times.
  • Soaring Slam's damage applies to and is doubled against structures.
  • Soaring Slam's minimum cast range is 600 units and is also equal to 130% of his average movement speed over the past 1 second.
  • Soaring Slam's center radius is 200 units and its slam and aftershock radius are 400 units.
  • Cooldown increased to 130/110/90 seconds from 100/80/60.

Patch 11.5

nerf

Base health growth decreased.

Stats

  • Health growth reduced to 80 from 95.

Patch 11.3

nerf

E cooldown flattened.

Frenzying Taunt

  • Cooldown increased to 12 seconds at all ranks from 12/11.5/11/10.5/10.

Patch 11.1

change

Stats

  • Base magic resistance reduced to 32 from 32.1.
  • Base health reduced to 564 from 564.48.
  • Base attack damage increased to 56 from 55.88.

Patch 10.5

nerf

Base AS ratio decreased.

Stats

  • Attack speed ratio reduced 0.625 from 0.656.

Patch 10.4

buff

Base AS and AS ratio increased.

Stats

  • Base attack speed increased to 0.656 from 0.625.
  • Attack speed ratio increased to 0.656 from 0.625.

Patch 9.24

buff

Base health growth increased. E cooldown now scales.

Stats

  • Health growth increased to 95 to 86.

Frenzying Taunt

  • Cooldown reduced to 12/11.5/11/10.5/10 seconds from 12 at all ranks.

Patch 9.14

change

Powerball

  • Bug Fix: Can no longer be interrupted by CC effects while under the effects of Edge of Night, Banshee's Veil, or Black Shield.

Patch 9.13

change

Defensive Ball Curl

  • Bug Fix: Empowered damage now properly triggers Hunter's Talisman.

Spiked Shell

  • Bug Fix: Empowered damage now properly triggers Hunter's Talisman.

Patch 9.11

nerf

Spiked Shell

  • Bonus magic damage changed to 10 at all levels from 8 to 20 (based on level).

Tremors

  • Base damage per second reduced to 30/60/90 from 40/80/120.

Patch 9.7

change

Guardian of the Sands

  • Bug Fix: Buffs aura now properly follow the model during certain animations.

Patch 9.6

buff

Tremors

  • New Effect: Now triggers effects that are triggered by DoT AoE abilities.

Patch 9.1

change

Powerball

  • New Effect: Ability icon HUD now shows the remaining duration of the ability.

Defensive Ball Curl

  • New Effect: Ability icon HUD now shows the remaining duration of the ability.

Tremors

  • New Effect: Ability icon HUD now shows the remaining duration of the ability.

Patch 8.24

change

Guardian of the Sands

  • Bug Fix: Recall SFX are no longer heard globally if he is in vision.

Patch 8.16

buff

Defensive Ball Curl

  • Armor ratio increased to 60/70/80/90/100% armor from 50/60/70/80/90%.
  • Magic resistance ratio increased to 30/35/40/45/50% magic resistance from 25/30/35/40/45%.

Patch 8.9

buff

Powerball

  • Bug Fix: Rammus Bot no longer becomes dormant while in Powerball.

Defensive Ball Curl

  • Base armor increased to 30 from 20.

Patch 8.3

buff

Stats

  • Base health regeneration increased to 8 from 7.924.

Patch 7.24

change

Powerball

  • Bug Fix: No longer loses the additional base armor he received in V7.22 when using Powerball or Defensive Ball Curl.

Patch 7.24b

nerf

Stats

  • Removed: +15% bonus attack speed at level 1.

Patch 7.23

nerf

Stats

  • Base armor reduced to 36 from 40.

Patch 7.21

change

Defensive Ball Curl

  • Bonus armor ratio increased to 50/60/70/80/90% from 50/55/60/65/70%.
  • Bonus magic resistance reduced to 10 from 20.
  • Bonus magic resistance ratio reduced to 25/30/35/40/45% from 50/55/60/65/70%.

Patch 7.14

nerf

Defensive Ball Curl

  • Self-slow reduced to 30% from 60%.
  • Bug Fix: Now properly increases the size of Iceborn Gauntlet slow zone.

Patch 7.13

change

General

  • New Effect: Dance animation speed now increases with movement speed.

Patch 7.10

change

Spiked Shell

  • Removed: Grants 25% of his armor as bonus attack damage.
  • New Effect: Basic attacks deals 8 to 20 (based on level) (+ 10% armor) bonus magic damage amplified by 50% to 12 to 30 (based on level) (+ 15% armor) bonus magic damage while Defensive Ball Curl is active.

Powerball

  • Cooldown reduced to 16/13.5/11/8.5/6 seconds from 16/14.5/13/11.5/10.
  • Duration reduced to 6 seconds from 7.
  • New Effect: Is now a channeled spell, and thus is stopped by spells that interrupt channels.
  • Maximum movement speed changed to 150 to 235 (based on level)% from 155%.
  • Base damage reduced to 100/135/170/205/240 from 100/150/200/250/300.
  • Slow increased to 40/50/60/70/80% from 20/25/30/35/40%.
  • Slow duration reduced to 1 second from 2.
  • Radius slightly reduced, allowing Rammus to better navigate through enemies. Collision check rate increased, making collision more consistent.
  • Bug Fix: Rammus can now interact with Plants during Powerball

Defensive Ball Curl

  • Cooldown reduced to 6 seconds from 14.
  • Bonus armor changed to 20 (+ 50/55/60/65/70% armor) from 40/60/80/100/120.
  • Bonus magic resistance changed to 20 (+ 50/55/60/65/70% magic resistance) from 40/60/80/100/120.
  • New Effect: Now slows Rammus by 60% during the effect.
  • New Effect: Can be toggled off early.
  • Damage when attacked changed to Spiked Shell damage from 25/35/45/55/65 (+ 10% armor).

Frenzying Taunt

  • Renamed Frenzying Taunt from Puncturing Taunt.
  • Removed: Reduces the target's armor by 5/10/15/20/25.
  • New Effect: Grants 20/25/30/35/40% bonus attack speed for the duration of the taunt.
  • New Effect: Attack speed bonus constantly refreshes while any of Rammus' other spells are active.

Tremors

  • Base damage reduced to 40/80/120 from 65/130/195.
  • AP ratio reduced to 20% AP from 30% AP.
  • New Effect: Slow enemies it damage by 8/10/12% for 1.5 seconds, stacking up to 8 times, up to a maximum of 64/80/96%.
  • New Effect: Deals double damage to structures.
  • Damage against structure per second increased to 80/160/240 (+ 40% AP) from 65/130/195 (+ 30% AP).

Patch 6.15

change

Powerball

  • Bug Fix: Fixed a bug where the stun on Powerball was lasting longer than intended.

Patch 6.7

nerf

Tremors

  • Cooldown increased to 100/80/60 seconds from 60 at all ranks.

Patch 5.24

nerf

Powerball

  • Collision radius reduced to 225 from 325.
  • slow duration reduced to 2 seconds from 3.
  • Rammus will no longer path around units during Powerball - he will always path through them.

Patch 5.16

buff

Stats

  • Armor growth increased to 4.3 from 3.8.

Defensive Ball Curl

  • Return damage to attackers increased to 25/35/45/55/65 from 15/25/35/45/55.

Patch 5.9

change

Powerball

  • Fixed a bug where Dash would send Rammus into space if dash paths him over a unit.

Patch 5.6

buff

Powerball

  • Mana cost reduced to 60/65/70/75/80 from 70/80/90/100/110.

Patch 4.20

nerf

Powerball

  • Cooldown increased to 16/14.5/13/11.5/10 seconds from 10 at all ranks.

Puncturing Taunt

  • Armor reduction reduced to 5/10/15/20/25 from 10/15/20/25/30.

Patch 4.17

change

Powerball and Defensive Ball Curl

  • The effects of Rammus' stances will now persist for 1 second after he changes the stance, instead of being removed instantly.

Patch 4.16

change

General

  • New lore.

Patch 3.15

buff

Defensive Ball Curl

  • Can no longer be re-activated to end the effects early (the cooldown begins on-cast, as always). Using Powerball will still end the effects early.

Puncturing Taunt

  • Duration changed to 1.25/1.5/1.75/2/2.25 seconds from 1/1.5/2/2.5/3.
  • Mana cost reduced to 50 at all ranks from 50/60/70/80/90.

Tremors

  • Mana cost reduced to 100 at all ranks from 120 at all ranks.

Patch 3.13

change

General

  • Texture upgrade (a soft-visual upgrade).

Patch 3.7

change

Puncturing Taunt

  • Can no longer target minions.

Patch 1.0.0.152

buff

Stats

  • Base armor increased to 25 from 21.
  • Base health regen increased to 8 per 5 seconds from 6.

Patch 1.0.0.144

buff

Stats

  • Magic resist per level increased to 1.25 from 0.

Patch 1.0.0.142

buff

Powerball

  • Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120.
  • Reduced the spell casting time and movement delay after collision.

Defensive Ball Curl

  • Mana cost reduced to 40 from 50.

Patch 1.0.0.136

nerf

Stats

  • Base armor reduced to 20.8 from 24.8.
  • Base attack damage reduced to 53.5 from 58.8.

Powerball

  • Right clicking on an enemy will now move you close enough to hit the target.

Patch 1.0.0.134

nerf

Defensive Ball Curl

  • Bonus armor and magic resistance reduced to 40/60/80/100/120 from 50/75/100/125/150.

Patch 1.0.0.133

change

General

  • Minor tweak to Rammus' dance to actually rotate around his center axis when on his back.

Patch 1.0.0.132

change

Powerball

  • Duration reduced to 7 seconds from 8.
  • Initial bonus movement speed increased to 30% from 25%.

Defensive Ball Curl

  • Base damage return reduced to 15/25/35/45/55 from 20/30/40/50/60.

Patch 1.0.0.126

change

General

  • Fixed a bug where recommended items would not display for Rammus.

Patch 1.0.0.125

buff

Stats

  • Attack damage per level increased to 3.5 from 2.75.

Powerball

  • Rammus can now immediately switch with Defensive Ball Curl.

Defensive Ball Curl

  • Rammus can now immediately switch with Powerball.
  • Magic damage return changed to 20/30/40/50/60 from 22/26/32/38/46.
  • Cast time removed.
  • Now correctly displays the armor amount in the tooltip when Defensive Ball Curl is active.

Patch 1.0.0.120

change

Defensive Ball Curl

  • Fixed a bug where it had an ability power ratio.

Patch 1.0.0.111

nerf

General

  • Updated tooltips.

Powerball

  • Speed reduced by about 15%.

Patch 1.0.0.110

nerf

Powerball

  • Slow reduced to 20/25/30/35/40% from 28/36/44/52/60%.
  • Slow duration reduced to 3 seconds from 4.

Puncturing Taunt

  • Cooldown increased to 12 from 9.

Patch 1.0.0.105

change

Puncturing Taunt

  • Fixed a bug with it where the taunt particle sometimes played on targets that blocked the taunt.

Patch 1.0.0.104

nerf

Defensive Ball Curl

  • Base damage return reduced to 22/28/34/40/46 from 26/32/38/44/50.
  • Fixed a bug where the tooltip was not displaying the proper bonus damage return.

Patch 1.0.0.103

buff

Stats

  • Movement speed increased to 310 from 305.
  • Base mana regeneration per 5 seconds increased to 4.5 from 3.75.

Powerball

  • Cooldown reduced to 10 from 11.

Defensive Ball Curl

  • Damage return now scales on 10% of his total armor.
  • Cooldown reduced to 14 from 15.

Puncturing Taunt

  • Mana cost reduced to 50/60/70/80/90 from 50/65/80/95/110.
  • Fixed several bugs make it more responsive.

Patch 1.0.0.101

change

Defensive Ball Curl

  • Now be cancelled.

Patch 1.0.0.87

change

Powerball

  • Fixed a bug where it could occasionally deal double damage.

Patch 1.0.0.86

buff

Stats

  • Attack range increased to 125 from 100.
  • Mana regeneration per level increased to 0.06 from 0.05.

Powerball

  • Cooldown reduced to 11 from 12.

Defensive Ball Curl

  • Cooldown reduced to 15 from 18.
  • Mana cost changed to 50 at all ranks from 40/50/60/70/80.

Tremors

  • Mana cost changed to 120 at all ranks from 100/150/200.

Patch 1.0.0.83

buff

General

  • Base mana regen increased to 0.75 from 0.5.

Powerball

  • Mana cost reduced to 80/90/100/110/120 from 90/100/110/120/130.

Puncturing Taunt

  • Mana cost reduced to 50/65/80/95/110 from 50/70/90/110/130.

Patch 1.0.0.82

buff

General

  • Fixed a bug in which Rammus' movement speed was slightly too slow during Defensive Ball Curl and Powerball.
  • Tweaked autoattack animation timing.
  • Powerball sound now ramps up in pitch to match his increased speed.

Patch 1.0.0.81

change

Puncturing Taunt

  • Now displays the "Taunted!" pop up text for enemies.

Patch 1.0.0.61

change

Tremors

  • Fixed an issue that would cause Tremors to be removed by Black Shield and Cleanse.

Patch 1.0.0.52

buff

Stats

  • Base health increased to 420 from 400.
  • Health per level increased to 86 from 76.

Tremors

  • Damage increased to 65/130/195 from 55/110/165.

Patch 0.9.25.24

change

Powerball

  • Has been modified to make it easier to hit immobile targets.

Patch 0.9.22.16

change

Powerball

  • Gave it a 1 sec cooldown upon casting.
  • Slow modified to 28/36/44/52/60% from 40/45/50/55/60%.
  • Mana cost modified to 90/100/110/120/130 from 80/95/110/125/140.
  • Updated tooltip to not say it stuns (since it doesn't).

Patch 0.9.22.15

change

Stats

  • Base health reduced to 400 from 430.
  • Increased movement speed to 305 from 300.

Defensive Ball Curl

  • Armor/magic resist modified to 50/75/100/125/150 from 40/80/120/160/200.
  • Damage return increased to 26/32/38/44/50 from 24/30/36/42/48.

Puncturing Taunt

  • Armor reduction increased to 10/15/20/25/30 from 6/12/18/24/30.

Tremors

  • Damage per second reduced to 55/110/165 from 64/128/192.

Patch 0.8.22.115

nerf

Defensive Ball Curl

  • Bonus armor/magic resist reduced to 40/80/120/160/200 from 50/100/150/200/250.

Patch 0.8.21.110

buff

General

  • Updated recommended items.

Stats

  • Base health increased to 430 from 394.
  • Health per level increased to 76 from 70.

Spiked Shell

  • Fixed a bug which caused it to be removed with Guardian Angel.

Powerball

  • Reduced detonation distance with minions, increased detonation distance with champions.
  • Can now be toggled off.
  • Is now instant cast.
  • Increased acceleration to 0.25 from 0.2.
  • Mana cost reduced to 80/95/110/125/140 from 85/105/125/145/160.

Defensive Ball Curl

  • Added magic resist equal to the bonus armor.
  • Damage return increased to 24/30/36/42/48 from 16/20/24/28/32.

Tremors

  • Ability power ratio increased to 0.3 from 0.2.
  • Mana cost reduced to 100/150/200 from 150/200/250.

Related League of Legends Champions

Rammus League of Legends FAQ

Frequently Asked Questions
When was Rammus last changed in League of Legends?
Rammus was last nerfed in League of Legends Patch 26.1, released January 7, 2026.
How many times has Rammus been buffed or nerfed in LoL?
Rammus has been changed in 82 League of Legends patches: 26 buffs, 21 nerfs, 35 adjustments.
Was Rammus changed in LoL Patch 26.14?
No - Rammus was not changed in Patch 26.14. Its most recent change was in Patch 26.1.
When was Rammus released in League of Legends?
Rammus was released in League of Legends in Patch 0.8.21.110 on July 17, 2009.