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Tryndamere LoL Patch HistoryPC

Tryndamere

Fighter / Assassin

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Tryndamere was last buffed in Patch 26.6 (). Across 68 patches, Tryndamere has received 24 buffs, 13 nerfs, 30 adjustments since release in Patch 0.8.21.110.

Abilities
Battle FuryPC
Passive - Battle Fury

Innate: Tryndamere generates fury on his basic attacks on-hit, and 10 Fury on critical strikes and each time he kills an enemy. After 8 seconds without dealing or taking damage, Tryndamere loses 5 Fury per second.

Tryndamere gains 0 critical strike chance.

BloodlustPC
Q - Bloodlust

Passive: Tryndamere gains bonus attack damage based on his missing health, up to a maximum amount at 90% missing health.

Mocking ShoutPC
W - Mocking Shout
CD: 14
Cast Time: 0.3
Effect Radius: 850

Active: Tryndamere reduces the bonus attack damage of nearby enemy champions for 4 seconds.

Attack Damage Reduction: 20 / 35 / 50 / 65 / 80
Slow: 30 / 35 / 40 / 45 / 50%

Tryndamere also applies a curse to all nearby enemy champions for 3.25 seconds. While accursed, they become slow while facing in the opposite direction of Tryndamere.

A nearby enemy champion is required to cast this ability. The target does not have to be to be targeted by this ability.

Spinning SlashPC
E - Spinning Slash
CD: 12 / 11 / 10 / 9 / 8
Cast Time: None
Range: 660
Effect Radius: 225

Active: Tryndamere dashes to the target location, dealing physical damage to enemies hit and generating fury per enemy hit, increased to 5 Fury against champions.

Physical Damage: 80 / 120 / 160 / 200 / 240 (+ 100% bonus AD) (+ 80% AP)

Critical strikes on-hit reduce Spinning Slash's current cooldown by 0.75 seconds, doubled to 1.5 seconds against champions.

Bloodlust and Undying Rage can be cast during the dash.

Undying RagePC
R - Undying Rage
CD: 120 / 100 / 80
Cast Time: None

Active: Tryndamere becomes enraged, instantly gaining fury and a minimum health threshold for 5 seconds.

Fury Gained: 50
Minimum Health Threshold: 30

Undying Rage can be used while affected by cast-inhibiting crowd control.

Base Stats

Health: 696
Health Per Level: 108
Mana: 100
Attack Damage: 66
AD Per Level: 4.5
Attack Speed: 0.67
AS Per Level: 3.4
Armor: 33
Armor Per Level: 4.8
Magic Resist: 32
MR Per Level: 2.05
Movement Speed: 345
Range: 175
Health Regen: 8.5
HP Regen Per Level: 0.9
Patch 26.6buff

We're back for another Tryndamere buff as he's still underperforming relative to other top laners. Arguably the highlight of Tryndamere is right clicking enemy champions and killing them with crits. He can already do that extremely well in the early game, so how about doing it in the late game, too?

Stats

  • Attack speed ratio increased to 0.725 from 0.694.
Patch 26.3buff

After his micropatch buffs back in 26.1, Tryndamere's power level is close but not quite back to its former glory so we'd like to bring him back up to where he was and continue pushing him toward strong sustained damage.

Stats

  • Attack damage growth increased 4.5 from 4.
Patch 26.1nerf

Tryndamere is getting some real gameplay updates with this patch and some very real nerfs due to how much critical strike chance he normally has. To weaken how incredible his early game all-ins can be with 200% crit damage, we're nerfing his early bonus AD from Q and nerfing his early E as well. However, he's also getting some new tools. First, his Q now gives full value at 10% remaining health, meaning he can get the full bonus attack damage during his ultimate and it no longer has a disincentive for ranking up. Second, his W will now slow enemies any time they are running away from Tryndamere, regardless of where they were looking when he cast it. We expect this substantial increase in reliability is a big buff, so we've preemptively nerfed the slow itself. Though the slow duration is going down, the AD reduction is still the full four seconds regardless of facing.

Bloodlust

  • Bonus attack damage:
  • Old: Gain 5/10/15/20/25 (+ 0.15/0.25/0.35/0.45/0.55 per 1% missing health), up to a maximum of 20/35/50/65/80.
  • New: Gain up to 20/35/50/65/80 at 90% missing health.

Mocking Shout

  • Slow reduced to 30/35/40/45/50% from 30/37.5/45/52.5/60%.
  • Slow duration reduced to 2.5 seconds from 4.
  • Attack damage reduction duration unchanged.
  • Slow is now applied at any point during the 2.5 second debuff, instead of on cast.

Spinning Slash

  • Base damage changed to 70/105/140/175/210 from 75/105/135/165/195.
  • Bonus AD ratio reduced to 100% bonus AD from 130%.
Patch 14.20buff

Attack speed ratio increased, armor growth increased.

Stats

  • Attack speed ratio increased to 0.694 from 0.67.
  • Armor growth increased to 4.8 from 4.3.
Patch 14.12nerf

Q bonus attack damage decreased. E damage decreased.

Bloodlust

  • Base bonus attack damage reduced to 5/10/15/20/25 from 10/15/20/25/30.

Spinning Slash

  • Base damage reduced to 75/105/135/165/195 from 80/110/140/170/200.
Patch 14.10buff

Passive critical strike chance cap increased.

Battle Fury

  • Critical strike chance increased to 0 to 50% (based on Fury) from 0 to 40% (based on Fury).
Patch 14.6buff

Attack speed growth increased.

Stats

  • Attack speed growth increased to 3.4% from 2.9%.
Patch 13.21change

Spinning Slash

  • Bug Fix: Hit radius is no longer smaller than intended.
  • Note: This was hotfixed during the previous patch.
Patch 13.20nerf

Spinning Slash

  • Undocumented/Bug Fix: Now lists the proper Fury gain values on hitting champions and non-champions in the tooltip.
  • Hitbox radiuses reduced to 80/110/140/170/200 (based on ability rank) from 225.
Patch 13.18nerf

Health growth decreased, base attack damage decreased.

Stats

  • Base attack damage reduced to 66 from 68.
  • Health growth reduced to 108 from 115.
Patch 13.17change

Attack range increased. Attack damage decreased

Stats

  • Attack range increased to 175 units from 125.
  • Base attack damage reduced to 68 from 72.
Patch 13.5buff

Health growth and AD growth increased.

Stats

  • Health growth increased to 115 from 112.
  • Attack damage growth increased to 4 from 3.7.
Patch 12.11buff

Q healing increased. R cooldown decreased.

Bloodlust

  • Base heal increased to 30/40/50/60/70 from 25/33/41/49/57.
  • Base heal per fury 0.5/0.95/1.4/1.85/2.3 from 0.45/0.75/1.05/1.35/1.65.

Undying Rage

  • Cooldown reduced to 120/100/80 seconds from 130/110/90.
Patch 12.10change

Stats

  • Base health increased to 696 from 626.
  • Health growth increased to 112 from 98.
  • Armor growth increased to 4.3 from 3.1.
  • Magic resistance growth increased to 2.05 from 1.25.

Bloodlust

  • Base heal reduced to 25/33/41/49/57 from 30/40/50/60/70.
  • Base heal per fury reduced to 0.45/0.75/1.05/1.35/1.65 from 0.5/0.95/1.4/1.85/2.3.
Patch 12.6nerf

E cooldown reduction per crit decreased. R cooldown increased.

Spinning Slash

  • Cooldown reduction reduced to 0.75 seconds from 1.
  • Cooldown reduction against champions reduced to 1.5 seconds from 2.

Undying Rage

  • Cooldown increased to 130/110/90 seconds from 110/100/90.
Patch 11.23change

Undying Rage

  • Bug Fix: Casting it as soon as Lamb's Respite buff expires will no longer allow the caster to be execute while under the effect.
Patch 11.16change

Mocking Shout

  • Bug Fix: Attack damage reduction now properly counts toward stacking Eclipse Ever Rising Moon.
Patch 11.5change

Undying Rage

  • Bug Fix: Now properly ignores damage dealt in excess of the health threshold from an ability that would apply Horizon Focus Hypershot.
Patch 11.4buff

Base damage increased.

Stats

  • Base attack damage increased to 72 from 69.
Patch 11.1change

Stats

  • Base magic resistance reduced to 32 from 32.1.
  • Base health increased to 626 from 625.64.
Patch 10.24buff

Q bonus AD increased; bonus AD per 1% missing health increased.

Bloodlust

  • Base bonus attack damage increased to 10/15/20/25/30 from 5/10/15/20/25.
  • Bonus attack damage per missing health increased to 0.15/0.25/0.35/0.45/0.55 from 0.15/0.2/0.25/0.3/0.35.
  • Maximum bonus attack damage increased to 25/40/55/70/85 from 20/30/40/50/60.
Patch 10.23change

Passive crit chance flattened.

Battle Fury

  • Critical strike chance per Fury changed to 0.4% at all levels from 0.35/0.4/0.45/0.5% (at level 1/6/11/16).
Patch 10.18buff

Spinning Slash

  • Bug Fix: Can no longer hit the same target multiple times.

Undying Rage

  • New Effect: Body will flash white for an instant at the end of his ultimate to show when the buff expires.
Patch 9.13change

Spinning Slash

  • Now more quickly and reliably applies its effects to enemies they hit.
Patch 9.12change

General

  • New visual effects.
  • New basic attack hit effects and adjusted weapon trails.
  • All skins cleaned up to match the new effects on the base skin.

Battle Fury

  • New rage indicator effect.

Bloodlust

  • More visible heal effect with reduced noise.

Mocking Shout

  • Added a cast effect that shows range.

Spinning Slash

  • New effect that shows the actual width of the AoE.

Undying Rage

  • New activation and buff effects.

Demonblade

  • New fiery effects.
Patch 9.10change

Spinning Slash

  • Cooldown reduced to 12/11/10/9/8 seconds from 13/12/11/10/9.
  • AP ratio reduced to 80% AP from 100% AP.
Patch 9.5buff

Battle Fury

  • Critical strike chance per Fury increased to 0.35/0.4/0.45/0.5% (at level 1/6/11/16) from 0.35% at all levels.
Patch 9.4change

General

  • Recommended items no longer recommend Spear of Shojin, but instead Ravenous Hydra.
Patch 9.1buff

Undying Rage

  • New Effect: Ability icon HUD now shows the remaining duration of the ability.
Patch 8.16nerf

Spinning Slash

  • Cooldown increased to 13/12/11/10/9 seconds from 13/11.5/10/8.5/7.
Patch 8.13buff

Spinning Slash

  • Cooldown reduced to 13/11.5/10/8.5/7 seconds from 13/12/11/10/9.
Patch 8.3change

Stats

  • Base health regeneration reduced to 8.5 from 8.512.
  • Attack damage growth increased to 3.7 from 3.2.

Spinning Slash

  • Bonus AD ratio increased to 130% bonus AD from 120%.
Patch 7.22buff

Spinning Slash

  • Base damage increased to 80/110/140/170/200 from 70/100/130/160/180.
Patch 6.20change

Spinning Slash

  • Bug Fix: Fixed an edge case where Spinning Slash could damage allies he spins through if they were directly on top of an enemy unit.
Patch 6.10change

Undying Rage

  • Minimum health increased to 30/50/70 from 1.
  • Removed: No longer heals Tryndamere to 3% of his maximum health (if he was below that) when Undying Rage ends.
Patch 5.12change

General

  • Fixed a bug where Tryndamere's critical strikes were taking longer to resolve than standard basic attacks.
Patch 4.20change

Spinning Slash

  • Fixed a bug where it would occasionally deal double damage.
Patch 4.10buff

General

  • New ability icons added.
Patch 3.13nerf

Spinning Slash

  • On-crit cooldown reduction reduced to 1 second from 2. The effect is now doubled against champions.
Patch 3.3change

These changes preserve the intended gameplay and counterplay of Bloodlust by forcing AP Tryndamere build up Fury before being able to fully take advantage of his heal. Using Bloodlust at 100 Fury will result in the same 1.5 AP ratio as before the patch.

Bloodlust

  • Ability power ratio adjusted to 0.3 + 0.012 per Fury consumed (total 1.5 at maximum Fury) from 1.5.
Patch 3.1buff

Stats

  • Base attack speed increased to 0.670 from 0.644.

Battle Fury

  • Fury decay now begins after 8 seconds of being out of combat from 5 seconds.
Patch 1.0.0.132nerf

General

  • Fury decay now begins after 5 seconds from after 8.

Stats

  • Base attack damage reduced to 56 from 59.2.
  • Base health regen per 5 seconds reduced to 7.9 from 10.9.

Mocking Shout

  • Attack damage reduction reduced to 20/35/50/65/80 from 20/40/60/80/100.
Patch 1.0.0.131nerf

Bloodlust

  • Heal per 1 Fury reduced to 0.5/0.95/1.4/1.85/2.3 from 0.65/1.15/1.65/2.15/2.65.
Patch 1.0.0.126change

Mocking Shout

  • Now properly gives assists if the slow is not applied.
Patch 1.0.0.123buff

Bloodlust

  • Heal increased to 0.65/1.15/1.65/2.15/2.65 per fury from 0.5/0.95/1.4/1.85/2.3.

Spinning Slash

  • Base damage increased to 70/100/130/160/190 from 60/90/120/150/180.
  • Bonus attack damage ratio increased to 1.2 from 1.
  • Fixed a bug where Tryndamere was not gaining the proper Fury upon using Spinning Slash.
Patch 1.0.0.122nerf

General

  • New model and animations.
  • Model/hitbox increased in size by 20%.
  • Tryndamere now uses Fury, gaining 5 Fury per hit, 10 per crit, and 10 extra per kill.
  • Fury decays at 5 Fury per second after being out of combat for 10 seconds.

Battle Fury

  • Now grants up to 35% critical strike chance, depending on his Fury.

Bloodlust

  • Passively increases attack damage by 5-20/10-30/15-40/20-50/25-60 depending on Tryndamere's missing health.
  • Consumes all Fury to heal Tryndamere for 30-80/40-135/50-190/60-245/70-300 depending on how much Fury was consumed.
  • Cooldown increased to 12 seconds at all ranks from 12/11/10/9/8.

Mocking Shout

  • Is now free to cast

Spinning Slash

  • Is now free to cast.
  • Cooldown increased to 13/12/11/10/9 seconds from 9.
  • Base damage adjusted to 60/90/120/150/180 from 40/90/140/190/240.
  • Scaling adjusted to 1.0 bonus attack damage from 0.5 total attack damage (still scales with AP).
  • Now deals physical damage instead of magic damage.
Patch 1.0.0.120change

Undying Rage

  • Fixed a bug where it improperly showed "Endless Rage!" to represent damage being prevented.
Patch 1.0.0.116change

General

  • Revised tooltips.
Patch 1.0.0.113change

General

  • Original splash art has been updated.

Undying Rage

  • Will now always activate before Chronoshift and Guardian Angel.
Patch 1.0.0.111change

Undying Rage

  • Fixed a bug where it could not be activated while suppressed.
Patch 1.0.0.109change

Battle Fury

  • Passive critical chance increased to 10% + 0.4% per % missing health +0.5% per % missing health.

Undying Rage

  • Duration reduced to 5 seconds from 6.
Patch 1.0.0.103buff

Bloodlust

  • Cooldown reduced to 12/11/10/9/8 seconds from 14/13/12/11/10.
  • Damage per stack increased to 5 from 3.

Spinning Slash

  • Cooldown reduced to 8 seconds from 9.
  • Area of effect increased to 225 from 185.
Patch 1.0.0.100nerf

Spinning Slash

  • No longer be cast while root.
Patch 1.0.0.86buff

Bloodlust

  • Cooldown reduced to 14/13/12/11/10 seconds from 18/16/14/12/10.

Undying Rage

  • Can now be cast while stunned or disabled.
Patch 1.0.0.85buff

Battle Fury

  • Critical strike chance increased to +0.5% per % missing health from +0.45%.

Spinning Slash

  • Speed has been normalized to be more responsive.
Patch 1.0.0.83buff

Battle Fury

  • Critical strike chance increased to +0.45% per % missing health from +0.25%.
  • Fixed a bug that was reducing the amount of bonus critical strike chance.

Bloodlust

  • Cooldown reduced to 18/16/14/12/10 seconds from 20/18/16/14/12.

Spinning Slash

  • Can no longer be cast while immobilize.

Undying Rage

  • Cooldown reduced to 110/100/90 seconds from 130/115/100.
Patch 1.0.0.75change

Bloodlust

  • Fixed a tooltip bug.
Patch 1.0.0.72change

Spinning Slash

  • The first physical attack after casting will now properly animate.
Patch 1.0.0.63nerf

Battle Fury

  • Critical strike chance reduced to +0.25% per % missing health at all levels from +0.3/0.4/0.5% at levels 1/6/12.

Bloodlust

  • Cooldown increased to 20/18/16/14/12 seconds from 12 at all ranks.

Mocking Shout

  • Debuff duration reduced to 4 seconds from 5.

Spinning Slash

  • Damage reduced to 40/90/140/185/240 from 60/105/150/195/240.

Undying Rage

  • Cooldown increased to 130/115/100 seconds from 120/100/80.
Patch 1.0.0.61change

Battle Fury

  • Now increases critical strike chance by 0.3/0.4/0.5% per % of Tryndamere's missing health at levels 1/6/12.

Bloodlust

  • Now activates on critical strikes as well as kills.
  • Now provides 4 attack damage and 1.5/2.25/3/3.75/4.5% critical damage per stack.
  • Cooldown changed to 12 seconds from 30/25/20/15/10.
  • Heal reduced to 10/20/30/40/50 per stack from 90 + 30/45/60/75/90 per stack.
  • Each time you gain Bloodlust for the first time, you gain 2 stacks instead of 1.
  • Heal ability power ratio increased to 1.5 from 1.

Mocking Shout

  • Health cost changed to 25 from 20/25/30/35/40.
  • Fixed a bug that caused the tooltip to show no health cost.

Spinning Slash

  • Range reduced to 660 from 1150.
  • Damage changed to 60/105/150/195/240 + 50% of total attack damage from 110/165/220/275/330.
  • Health cost reduced to 40/50/60/70/80 from 30/60/90/120/150.
  • Cooldown is now reduced by 2 seconds each time you critically strike.
  • It will fire directionally even if targeting a point outside of the cast range.

Undying Rage

  • Duration reduced to 6 seconds from 7.
  • Cooldown reduced to 120/100/80 seconds from 160/120/80.
  • Reduced number of Bloodlust stacks gained on activation to 4/6/8 from 3/6/9.
  • If Tryndamere is below 5% health when Undying Rage ends, it will heal him to 5%.
Patch 1.0.0.32change

Bloodlust

  • Stacks applied from casting Undying Rage should properly increase Tryndamere's stats.
Patch 0.9.25.34buff

Mocking Shout

  • Slow increased to 30/37/45/52/60% from 20/30/40/50/60%.
Patch 0.9.25.24change

Spinning Slash

  • Fixed an issue with it not working when out of range.
Patch 0.9.25.21change

Battle Fury

  • Fixed an issue causing the bonus critical strike chance to be at half power.

Spinning Slash

  • Targeting out of range will cause Spinning Slash to immediately cast in that direction rather than moving into range first (flash functionality).
  • Now has a minimum movement speed regardless of slows.

Undying Rage

  • Now makes Mocking Shout and Spinning Slash free to cast.
Patch 0.9.22.16nerf

Mocking Shout

  • Slow reduced to 20/30/40/50/60% from 30/40/50/60/70%.
Patch 0.9.22.15buff

Stats

  • Base health increased to 559 from 539.
  • Base damage increased to 60 from 57.
  • Damage per level increased to 3.2 from 3.1.

Bloodlust

  • First application heals for 130 with an additional 65 per stack.

Mocking Shout

  • Attack damage reduction now applies regardless of direction.

Spinning Slash

  • Cooldown reduced to 9 seconds from 10.
  • Damage increased to 110/160/210/270/330 from 90/150/210/270/330.
  • Now has a minimum speed.
Patch 0.9.22.7buff

Stats

  • Movement speed increased to 320 from 310.
  • Base health regen increased to 2 from 1.62.
  • Health regen per level reduced to 0.18 from 0.2.

Bloodlust

  • Duration increased to 15 seconds from 10.
Patch 0.8.21.110new

Tryndamere added to League of Legends

Bloodlust

  • Cooldown modified to 30/26/22/18/14 from 30 at all ranks.
  • Attack speed per stack increased to 8% from 7%.

Spinning Slash

  • Renamed from Spinning Slash.