PCAmumu was last buffed in Patch 25.18 (). Across 75 patches, Amumu has received 26 buffs, 19 nerfs, 29 adjustments since release in Patch 0.8.22.115.
AbilitiesLeague Wiki
Q cooldown and mana cost decreased.
Bandage Toss
- Recharge timer reduced to 16/15/14/13/12 seconds from 16/15.5/15/14.5/14.
- Mana cost changed to 50 at all ranks from 45/50/55/60/65.
Base AD and base armor increased.
Stats
- Attack damage increased to 57 from 53.
- Base armor increased to 33 from 30.
W damage increased early.
Despair
- Base damage per tick changed to 10 at all ranks from 6/8/10/12/14.
- Health ratio per tick increased to 0.5/0.625/0.75/0.875/1% of target's maximum health from 0.5/0.575/0.65/0.725/0.8%.
Health growth decreased, armor growth decreased. W percent health damage decreased.
Stats
- Health growth reduced to 94 from 100.
- Armor growth reduced to 4 from 4.2.
Despair
- Health ratio per tick reduced to 0.5/0.575/0.65/0.725/0.8% of target's maximum health from 0.5/0.625/0.75/0.875/1%.
Q mana cost increased. E base damage decreased.
Bandage Toss
- Mana cost increased to 45/50/55/60/65 from 40/45/50/55/60.
Tantrum
- Base damage changed to 65/100/135/170/205 from 80/110/140/170/200.
Tantrum
- Bug Fix: Now properly displays in the death recap the amount the cooldown is reduced by from enemy basic attacks.
Health growth increased. Q mana cost increased. W damage increased. E base magic damage increased.
Stats
- Health growth increased to 100 from 89.
Bandage Toss
- Mana cost increased to 40/45/50/55/60 from 30/35/40/45/50.
Despair
- Health ratio per tick increased to 0.5/0.625/0.75/0.875/1% maximum health from 0.5/0.575/0.65/0.725/0.8%.
Tantrum
- Base damage increased to 80/110/140/170/200 from 85/110/135/160/185.
Stats
- Base mana regeneration increased to 7.4 from 7.38.
- Mana regeneration growth increased to 0.55 from 0.53.
Tantrum
- Base damage increased to 85/110/135/160/185 from 75/100/125/150/175.
- Cooldown reduction from attacks increased to 0.75 seconds from 0.5.
Q mana cost decreased, now increases with rank. R base damage increased.
Bandage Toss
- Mana cost reduced to 30/35/40/45/50 from 70 at all ranks.
Curse of the Sad Mummy
- Base damage increased to 200/300/400 from 150/250/350.
Stats
- Base health increased to 685 from 615.
- Health growth increased to 89 from 75.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
E base damage reduction increased.
Tantrum
- Base damage reduction increased to 5/7/9/11/13 from 2/4/6/8/10.
Base armor decreased. E passive's damage reduction now capped per instance.
General
- Base voice lines have been remastered to sound clearer, cleaner, and smoother.
Stats
- Armor growth reduced to 3 from 3.5.
Tantrum
- New Effect: Damage reduction is now capped at 50% of the damage instance.
Q damage decreased late; mana cost increased and no longer scales.
Bandage Toss
- Base damage reduced to 70/95/120/145/170 from 70/100/130/160/190.
- Mana cost increased to 70 at all ranks from 30/35/40/45/50.
Q now has 2 charges. W damage increased early; decreased late. R stun duration no longer scales. Health and armor growth decreased.
Stats
- Health growth reduced to 75 from 80.
- Armor growth reduced to 3.5 from 3.8.
Bandage Toss
- New Effect: Now uses a 2 charge system with a recharge time of 16/15.5/15/14.5/14 seconds, affected by ability haste.
- Cooldown reduced to 3 seconds between casts at all ranks, from 10/9.5/9/8.5/8.
- Cooldown between casts is unaffected by ability haste.
- Base damage reduced to 70/100/130/160/190 from 80/130/180/230/280.
- AP ratio increased to 85% AP from 70% AP.
Despair
- Base damage per tick increased to 6/8/10/12/14 from 4/6/8/10/12.
- Health ratio per tick reduced to 0.5/0.575/0.65/0.725/0.8% of target's maximum health from 0.5/0.625/0.75/0.875/1%.
Curse of the Sad Mummy
- Stun duration reduced to 1.5 seconds at all ranks from 1.5/1.75/2.
Q cost decreased. E cooldown decreased.
Bandage Toss
- Mana cost reduced to 30/35/40/45/50 from 50/55/60/65/70.
Tantrum
- Cooldown reduced to 9/8/7/6/5 seconds from 10/9/8/7/6.
Base health increased. E base damage increased later.
Stats
- Base health increased to 615 from 613.
Tantrum
- Base damage increased to 75/100/125/150/175 from 75/95/115/135/155.
Stats
- Base magic resistance reduced to 32 from 32.1.
- Base attack damage reduced to 53 from 53.38.
- Base health reduced to 613 from 615.
Base mana growth decreased. E base damage decreased later. R stun duration decreased early and now scales.
Base Stats
- MANA GROWTH: 60 → 40 (revert of 10.23 buff)
E - Tantrum
- BASE DAMAGE: 75/100/125/150/175 → 75/95/115/135/155
R - Curse of the Sad Mummy
- STUN DURATION: 2 seconds → 1.5/1.75/2 seconds
W damage over time decreased.
Despair
- Base damage per tick reduced to 4/6/8/10/12 from 5/7.5/10/12.5/15.
- AP ratio per tick reduced to 0.25% per 100 AP from 0.5% per 100 AP.
- Bug Fix: Damage no longer occasionally fires at a slightly increased pace.
Similar to Brand, we're focusing on knocking down some of the mummy's power in Average play by pulling back on some of his durability.
Stats
- Base health increased to 615 from 613.12.
- Health growth reduced to 80 from 84.
- Base armor reduced 30 from 33.
- Base mana reduced to 285 from 287.2.
- Mana growth increased to 60 from 40.
R now stuns enemies.
Curse of the Sad Mummy
- New Effect: Now stuns enemies for 2 seconds.
- Removed: No longer disarm and root enemies for 2 seconds.
Cursed Touch
- Bug Fix: Fixed a bug where it would not apply through AoE damage abilities.
Bandage Toss
- Bug Fix: Now properly grants a stack of Electrocute and Phase Rush and two stacks of Conqueror from the basic attack following after.
R cooldown increased early.
Curse of the Sad Mummy
- Cooldown increased to 150/125/100 seconds from 130/115/100.
Q dash speed increased. R cooldown decreased and now stops dashes.
Bandage Toss
- Dash speed increased to 1800 from 1350.
Curse of the Sad Mummy
- Cooldown reduced to 130/115/100 seconds from 150/130/110.
- New Effect: Now stops enemies in the middle of their dashes.
Q cooldown decreased early.
Bandage Toss
- Cooldown reduced to 10/9.5/9/8.5/8 seconds from 12/11/10/9/8.
General
- New visual effects.
- New basic attack hit effects.
- All skins cleaned up to match the new effects on the base skin.
Cursed Touch
- Cleaned up existing effects.
Bandage Toss
- Added a subtle effect to show the width of his missile and brightened the tip of it.
Despair
- Now displays a reflection and has a better representation of the hitbox.
- New, more condensed impact effect.
Tantrum
- New AoE, now with sand, and a better representation of the hitbox.
Curse of the Sad Mummy
- More sand and actual Shuriman runes.
Sad Robot
- New, robot-y effects across all his abilities.
Cursed Touch
- Bonus true damage reduced to 10% from 13%.
Cursed Touch
- Bonus true damage increased to 13% from 10%.
Bandage Toss
- Cooldown to reduced to 12/11/10/9/8 seconds from 16/14/12/10/8.
- New Effect: Now follows his target for up to 2000 units from where he cast Bandage Toss, in case targets get out of the stun before he arrives.
Infernal
- Bug Fix: Ruby Chroma's head flame VFX are now much more visible on all graphics settings.
Sad Robot
- Despair
- Bug Fix: Particles no longer separate and clip through elevated terrain.
Tantrum
- New Effect: Reduced physical damage now scales with 3% bonus armor and 3% bonus magic resistance.
Bandage Toss
- Mana cost reduced to 50/55/60/65/70 from 80/90/100/110/120.
Despair
- Bug Fix: Now correctly deactivates when he runs out of mana.
Stats
- Base health regeneration increased to 9 from 8.878.
General
- New ability icons.
Surprise Party
- Curse of the Sad Mummy
- Bug Fix: Can no longer be heard in Fog of War.
Bandage Toss
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
Curse of the Sad Mummy
- Bug Fix: VFX no longer appear in the wrong place if he flashes during its cast time.
- Bug Fix: VFX no longer stay on the map forever if he dies while casting it.
Cursed Touch
- Bonus true damage reduced to 10% from 15%.
- New Effect: Bonus true damage is no longer reduced by magic resistance.
Despair
- Health ratio per tick reduced to 0.5/0.625/0.75/0.875/1% of target's maximum health from 0.5/0.75/1/1.25/1.5%.
Cursed Touch
- Removed: Basic attacks reduces target's magic resistance by 15/20/25 (at level 1/7/13) for 3 seconds.
- New Effect: Basic attacks apply Curse on target for 3 seconds. Cursed target receive 15% bonus true damage from all incoming magic damage.
Despair
- Base damage per second increased to 10/15/20/25/30 from 8/12/16/20/24.
- New Effect: Damage now applies every half second instead of every second.
- New Effect: Now refreshes Curse on targets.
Curse of the Sad Mummy
- New Effect: Now applies Curse on targets.
Despair
- Bug Fix: Sad Robot Amumu's Despair puddle no longer spins around as Amumu changes which way he's facing.
Curse of the Sad Mummy
- Bug Fix: Emumu's bandage particles during Curse of the Sad Mummy are once again appropriately emo.
Stats
- Armor growth increased to 3.8 from 3.3.
Despair
- Fixed a bug where Despair would not toggle off when Amumu ran out of mana.
Stats
- Base armor reduced to 23.544 from 27.544.
Despair
- Damage changed to 1 / 1.5 / 2 / 2.5 / 3% of enemies' maximum health from 1.5 / 1.8 / 2.1 / 2.4 / 2.7%.
General
- New lore.
These changes slightly reduced Amumu's burst damage and allow his opponents to spread out during team fights, avoiding all being locked down by Curse of the Sad Mummy.
Bandage Toss
- Damage reduced to 80/130/180/230/280 from 80/140/200/260/320.
Curse of the Sad Mummy
- Radius reduced to 550 from 600.
Cursed Touch
- Magic resist reduction reduced to 15/20/25 from 15/25/35.
Cursed Touch
- Debuff duration reduced to 3 seconds from 4.
Tantrum
- Mana cost reduced to 35 from 50.
Bandage Toss
- Ability power ratio reduced to 0.7 from 1.0.
- Ability power ratio reduced to 0.8 from 1.0.
Despair
- Now displays a range indicator when hovered over.
General
- Fixed a bug that caused players to hear Sad Robot voice across the map.
Stats
- Magic resist per level increased to 1.25 from 0.
Curse of the Sad Mummy
- Cooldown reduced to 150/130/110 seconds from 170/150/120.
Despair
- Fixed a bug where it was gaining less damage from ability power than intended.
General
- New animations for running, death, Bandage Toss, and Curse of the Sad Mummy.
Stats
- Range increased to 125 from 100.
Bandage Toss
- Amumu will now attempt to attack the target after successfully pulling himself to an enemy champion.
Bandage Toss
- Improved to fail dash less often.
Stats
- Base attack damage increased to 47 from 45.
- Base armor increased to 18 from 15.
Tantrum
- Passive physical damage reduction increased to 2/4/6/8/10 from 1/2/3/4/5.
Despair
- Mana cost per second reduced to 8 from 10 at all ranks.
- Now has a new particle to match the area of effect.
Curse of the Sad Mummy
- Damage reduced to 150/250/350 from 150/300/450.
- Damage is now dealt immediately instead of over time.
- It is now consistent with other similar skills (Dark Binding, Crescendo) and will deal damage to Black Shield.
- Fixed a bug where it was disabling enemies for too long.
Bandage Toss
- Cooldown reduced to 16/14/12/10/8 seconds from 18/16/14/12/10.
Curse of the Sad Mummy
- Duration reduced to 2 seconds from 2.5.
Cursed Touch
- Debuff duration reduced to 4 seconds from 5.
Cursed Touch
- Magic resistance reduction reduced to 15/25/35 from 20/30/40.
Bandage Toss
- No longer be cast while root.
Curse of the Sad Mummy
- Tooltip corrected to state that enemies are rooted and cannot attack or move.
General
- Fixed an issue where Amumu's attack timing was too slow.
Cursed Touch
- Updated the tooltip to include the duration of the magic resistance debuff.
Stats
- Health per level increased to 84 from 76.
- Base damage increased to 45 from 40.
- Damage per level decreased to 3.6 from 3.8.
- Mana regen per level increased to 0.065 from 0.06.
Tantrum
- Cooldown reduced to 10 seconds from 21/18/15/12/9.
- Cooldown reduction upon being hit reduced to 0.5 seconds from 1.
Despair
- Increased the aura range to 350 at all ranks from 250/275/300/325/350.
- Added a base damage of 8 to the damage dealt based on the target's health.
- Enemy health scaling decreased to 1.5/1.8/2.1/2.4/2.7% from 2.3%.
Bandage Toss
- Mana cost reduced to 80/90/100/110/120 from 90/100/110/120/130.
Bandage Toss
- Mana cost reduced to 90/100/110/120/130 from 130 at all ranks.
- It has a new animation.
Curse of the Sad Mummy
- Cooldown reduced to 170/150/130 seconds from 180/160/140.
Despair
- Fixed a bug where damage was incorrectly being calculated from Amumu's health instead of each nearby enemy's.
- Fixed an inconsistency in damage where the first tick was dealing a different amount than subsequent ticks.
Bandage Toss
- Fixed a bug which caused it to deal too much damage.
Tantrum
- Damage reduced to 75/100/125/150/175 from 100/120/140/160/180.
Tantrum
- Base damage changed to 100/120/140/160/180 from 115/130/145/160/175.
Curse of the Sad Mummy
- Duration reduced to 2.5 seconds from 3.
Tantrum
- Mana cost increased to 50 at all ranks from 50/45/40/35/30.
- Base damage changed to 115/130/145/160/175 from 155 at all ranks.
Stats
- Base armor reduced to 18 from 21.
Bandage Toss
- Damage reduced to 80/140/200/260/320 from 75/140/205/275/350.
Tantrum
- Cooldown modified to 21/18/15/12/9 from 20/18/16/14/12.
- Cooldown reduction on being hit reduced to 1 from 2.
Bandage Toss
- Skill shot speed and ease of use improved.
Despair
- Health drain increased to 2.3/2.6/2.9/3.2/3.5 from 2/2.25/2.5/2.75/3.
Bandage Toss
- Damage increased to 75/140/205/275/350 from 50/125/200/275/350.
