PCPantheon was last buffed in Patch 25.20 (). Across 70 patches, Pantheon has received 19 buffs, 12 nerfs, 38 adjustments since release in Patch 1.0.0.72.
AbilitiesLeague Wiki
Our nerfs last patch to Pantheon hit him a bit too hard, so we're walking them back a little bit. We still want there to be a strong clear speed tradeoff for a jungler with such reliable ganks, but it doesn't have to be quite so bad.
Comet Spear
- Monster damage increased to 80% from 75%.
Shield Vault
- Minion and monster health ratio damage cap increased to 150 from 120.
Pantheon continues to dominate the pro jungle meta, and frankly he just doesn’t have a high skill gank pattern: Simply click on the enemy and they receive a stun. As a result, we’re swinging very hard to bring down some of his power.
Comet Spear
- Monster damage reduced to 75% from 90%.
Shield Vault
- Minion and monster health ratio damage cap reduced to 120 from 200.
W damage increased.
Shield Vault
- Base damage increased to 6/6.5/7/7.5/8% of target's maximum health from 5/5.5/6/6.5/7%.
W minion/monster damage increased.
Shield Vault
- Minimum non-champion damage increased to 60 from 50.
Shield Vault
- Bug Fix: Tooltip now notes that the damage cap also applies against minions. Actual effect is unchanged.
Q charged has an AP ratio. W damage formula adjusted to max HP scaling. E now grants armor and magic resist after using.
Comet Spear
- New Effect: Throw damage now scales with 50% AP.
Shield Vault
- Base damage changed to 5/5.5/6/6.5/7% of target's maximum health from 60/100/140/180/220.
- New Effect: Now deals a minimum of 50 and a maximum of 200 damage against minions and monsters.
- Removed: Damage no longer scales with 100% AP.
- New Effect: Now scales with 0.4% per 100 user bonus health.
- New Effect: Now scales with 1.5% per 100 AP.
Aegis Assault
- New Effect: Now grants 5 to 30 (based on level) (+ 2.5% bonus health) bonus armor and bonus magic resistance for 4 seconds after slamming his shield if empowered by Mortal Will.
Grand Starfall
- New Effect: Spear damage now scales with 50% AP.
Base health regeneration decreased, attack speed increased. Q cooldown decreased early, mana cost decreased, Q tap windup time decreased. E cooldown increased late.
Stats
- Base health regeneration reduced to 6 from 7.5.
- Base attack speed increased to 0.658 from 0.644.
- Attack speed ratio increased to 0.658 from 0.644.
Comet Spear
- Cooldown reduced to 11/10.25/9.5/8.75/8 seconds from 13/11.75/10.5/9.25/8.
- Mana cost reduced to 25 from 30.
- Cast time reduced to 0.2 seconds from 0.25.
Aegis Assault
- Cooldown increased to 22/21/20/19/18 seconds from 22/20.5/19/17.5/16.
Stats
- Base mana reduced to 317 from 317.12.
- Base mana regeneration reduced to 7.35 from 7.36.
Grand Starfall
- Bug Fix: No longer is unable to cast for a few frames after the second channel completes.
Q damage to monsters increased.
Comet Spear
- Damage against monsters increased to 105% from 70%.
Comet Spear
- Bug Fix: Length and width values have now been corrected.
- Thrust length increased to 600 units from 550.
- Thrust range increased by 25 (to 560 from 535).
- Thrust backwards range increased by 25 (to -40 from -15).
- Thrust width reduced to 120 units from 150.
Stats
- Base health increased to 650 from 580.
- Health growth increased to 109 from 95.
- Armor growth increased to 4.95 from 3.75.
- Magic resistance growth increased to 2.05 from 1.25.
Comet Spear
- Bug Fix: Inputting a cast for the spell while it was on cooldown no longer interrupts the user's attack and movement commands.
Base health regen decreased. Tap Q range increased and width decreased. E self-slow no longer applies when moving backwards. R crash now lands faster.
Stats
- Base health regeneration reduced to 7.5 from 9.
Comet Spear
- Thrust range increased to 600 units from 550.
- Thrust width reduced to 120 units from 150.
Aegis Assault
- Removed: No longer slowed by 0/0/25% (based on his movement direction).
Grand Starfall
- Landing channel time reduced to 2.2 seconds from 2.45.
Comet Spear
- Bug Fix: Fixed a bug where it would incorrectly go on full cooldown if interrupted within its tap-cast time.
- Bug Fix: Range indicator has been fixed and will change between its tap-cast and hold-cast versions accurately.
Q now has decreased damage against both minions and monsters; cooldown increased early.
Comet Spear
- New Effect: Damage is now reduced by 30% against monsters.
- Cooldown increased to 13/11.75/10.5/9.25/8 seconds from 10/9.5/9/8.5/8.
Grand Starfall
- Bug Fix: Spear slow debuff now properly shows up on the affected enemy's HUD.
Base health regen decreased. W empowered AD scaling decreased.
Stats
- Base health regeneration reduced to 9 from 10.
Shield Vault
- Mortal Will AD ratio reduced to 120 to 165% (based on level) AD from 135 to 165% (based on level) AD.
Realigning Pantheon to better support the various roles he's been taking on the Rift.
Stats
- Base movement speed reduced to 345 from 355.
Mortal Will
- New Effect: Now gains full stacks upon recalling.
Comet Spear
- Mana cost reduced to 30 from 40.
- Cooldown refund increased to 60% from 50%.
- Removed: No longer slows by 20/25/30/35/40% for 2.5 seconds while empowered by Mortal Will.
- Bug Fix: Fixed a bug where Comet Spear would not cast and still go on cooldown if he was affected by certain crowd control effects.
Shield Vault
- Base damage increased to 60/100/140/180/220 from 60/80/100/120/140.
- Bug Fix: Fixed a bug where hitting an enemy with a Mortal Will Shield Vault and immediately using another ability, would not properly empower the next basic attack.
Aegis Assault
- Removed: No longer mitigates damage from turrets.
- Self slow reduced to 0/0/25% (based on his movement direction) from 0/0/50%
- Removed: Duration is no longer extended by 1 second while empowered by Mortal Will.
- New Effect: Now gains 60% bonus movement speed for 1.5 seconds when slamming his shield if empowered by Mortal Will.
Grand Starfall
- New Effect: Now passively grants 10/20/30% armor penetration.
- New Effect: Ground indicator now appears for allies at start of channel.
- New Effect: The spear that lands before Pantheon now slows by 50% for 2 seconds and deals Comet Spear damage in a small area.
- The damage is not empowered by Mortal Will.
- If Comet Spear has not been ranked up, deal 40 (+ 115% bonus AD) instead.
Q damage and critical damage decreased; damage and critical damage ratios increased; Mortal Will bonus damage ratio increased.
Comet Spear
- Base damage reduced to 70/100/130/160/190 from 75/110/145/180/215.
- Bonus AD ratio increased to 115% bonus AD from 100%.
- Increased base damage reduced to 155/230/305/380/455 from 155/235/315/395/475.
- Increased bonus AD ratio increased to 230% bonus AD from 200%.
- Mortal Will bonus AD ratio increased to 115% bonus AD from 100%.
Q minion damage reduction increased; execute threshold decreased. W increased dash speed from boots removed.
Comet Spear
- Minion damage reduction increased to 30% from 20%.
- Execute threshold reduced to 20% of target's maximum health from 25%.
Shield Vault
- Removed: Dash speed is no longer increased by boots.
Q base damage decreased later.
Comet Spear
- Base damage reduced to 75/110/145/180/215 from 75/115/155/195/235.
- Bug Fix: Now properly work when taking Dark Passage within 0.2 seconds or less.
Shield Vault
- Bug Fix: Now properly work when taking Dark Passage within 0.2 seconds or less.
Base magic resist decreased. W empowered damage now scales.
Stats
- Base magic resistance reduced to 28 from 32.1.
Shield Vault 2
- Mortal Will AD ratio changed to 135 to 165% (based on level) AD from 150% AD at all levels.
Aegis Assault
- Bug Fix: Recast lockout time increased so spamming the key doesn't accidentally, almost instantly, cancel the ability.
Grand Starfall
- Bug Fix: Pinging the ability now tells his teammates which enemies are in range.
Comet Spear
- New Effect: Thrust damage now critical strike for 155/240/325/410/495 (+ 200% bonus AD) physical damage against targets below 25% of their maximum health.
Aegis Assault
- Removed: No longer deals 15% reduced damage against non-epic monsters.
General
- Title changed to the Unbreakable Spear from the Artisan of War.
- Complete visual upgrade across all skins.
- New artwork for Original, Myrmidon, Ruthless, Perseus, Full Metal, and Glaive Warrior.
- Tweaked artwork for Dragonslayer, Zombie Slayer, and Baker.
- Slayer Pantheon renamed to Zombie Slayer Pantheon.
- New voice over.
- New lore.
Stats
- Base attack range increased to 175 from 150.
- Base armor increased to 40 from 37.
- Base health increased to 580 from 579.16.
- Base health regeneration increased to 10 from 8.
- Attack damage growth increased to 3.3 from 2.9.
- Armor growth reduced to 3.75 from 3.9.
- Health growth increased to 95 from 87.
Mortal Will (Innate)
- Innate: Pantheon gains a stack when he lands a basic attack or casts an ability, up to a maximum of 5. At 5 stacks, Pantheon's next basic ability consume the stacks to gain additional effects.
- Pantheon gains full stacks upon starting the game and upon respawning.
Comet Spear (Q)
- First Cast: Pantheon channel for up to 4 seconds, increasing Comet Spear's range while being slow by 10%.
- Second Cast: Pantheon projectile his spear, dealing 75/115/155/195/235 (+ 100% bonus AD) physical damage to all enemies hit, increased to 155/240/325/410/495 (+ 200% bonus AD) against enemies below 25% of their maximum health, and with the total damage reduced to 50% against enemies beyond the first.
- Releasing the ability within 0.35 seconds causes Pantheon to instead thrust his spear, dealing 75/115/155/195/235 (+ 100% bonus AD) physical damage to all enemies hit and refunding 50% of Comet Spear's cooldown.
- If Pantheon is interrupted during the charge, or the charge completes without reactivation, Comet Spear is cancelled and the ability is put on full cooldown but refunds half the mana cost. Comet Spear's total damage is reduced by 10% against minions and by 15% against monsters.
- Mortal Will: Deals an additional 20 to 240 (based on level) (+ 100% bonus AD) bonus physical damage, affected by the previous damage reductions, to all enemies hit and slow them by 20/25/30/35/40% for 2.5 seconds.
- Mana Cost: 40.
- Cooldown: 10/9.5/9/8.5/8 seconds.
- Target Range: 575/1200 (based on channel time).
- Width: 120.
- Speed: 1500.
Shield Vault (W)
- Active: Pantheon dash to the target enemy unit, dealing them 60/80/100/120/140 (+ 100% AP) physical damage and stun them for 1 second.
- Mortal Will: Pantheon's next basic attack within 4 seconds strikes his target 3 times, dealing 50% AD physical damage per hit, up to 150% AD. Each hit applies on-hit effects.
- The ability can be dodged if the target moves 800 units away.
- Mana Cost: 55.
- Cooldown: 13/12/11/10/9 seconds.
- Target Range: 600.
Aegis Assault (E)
- Active: Pantheon braces his shield for 1.5 seconds in the target direction while striking in a cone, during which he is slowed for between 0/0/50% based on his movement direction relative to the shield's facing direction. Aegis Assault cannot be interrupted by crowd control.
- For the duration, Pantheon is invulnerability against damage dealt by enemies in the target direction, and deals up to 100% AD physical damage over the duration to all enemies struck, reduced by 50% against minions, and by 33.3% against monsters.
- At the end of the duration or upon reactivation after 0.3 seconds, Pantheon slams with his shield after a 0.25 second delay, dealing 55/105/155/205/255 (+ 150% bonus AD) physical damage.
- Mortal Will: Aegis Assault's duration is increased to 2.5 seconds, dealing up to 166.6% AD physical damage over the duration .
- Mana Cost: 80.
- Cooldown: 22/20.5/19/17.5/16 seconds.
- Target Range: 400.
Grand Starfall (R)
- Active: Pantheon channel for 2 seconds to leap high into the air, then marks and reveals his destination before crashing down along the target area 2.4 seconds later. He remains vanish until the landing is complete.
- The landing deals 300/500/700 (+ 100% AP) magic damage, decreased by up to 50% at the edges of the area.
- Grand Starfall instantly readies Mortal Will.
- Grand Starfall's cooldown is reduced to 30 seconds if the channel is interrupted or canceled.
- Mana Cost: 100.
- Cooldown: 180/165/150 seconds.
- Target Range: 5500 / 2000.
- Effect Radius: 450.
- Inner Radius: 125.
Grand Skyfall
- New Effect: Can now ping whether the ability is within range or not.
Stats
- New: Now has 8% bonus attack speed at level 1.
Aegis of Zeonia
- Base damage increased to 60/85/110/135/160 from 50/75/100/125/150.
Glaive Warrior
- Bug Fix: Cape now moves more naturally during all of his animations.
Perseus
- Bug Fix: Seam lines have been minimized.
Stats
- Base health regeneration increased to 8 from 7.842.
Aegis of Zeonia
- No longer blocks or is consumed by siege minion attacks.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
Spear Shot
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
Spear Shot
- Base damage increased to 75/110/155/195/235 from 65/105/145/185/225.
Heartseeker Strike
- Base damage increased to 100/150/200/250/300 from 80/120/180/230/280.
Zombie Slayer
- Grand Skyfall
- Bug Fix: SFX are no longer delayed from enemy perspective.
Aegis of Zeonia
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
Grand Skyfall
- Bug Fix: Pantheon is no longer locked out of his active items if he dies during Grand Skyfall's channel.
Heartseeker Strike
- Base damage reduced to 80/130/180/230/280 from 80/140/200/260/320
- AD ratio reduced to 300% Bonus AD from 360% Bonus AD
- Damage against non-champions increased to 60% from 50%.
- Base damage increased to 48/78/108/138/168 from 40/70/100/130/160. AD ratio vs. non-champions unchanged.
- Clarity: Tooltip reworded for better understanding.
Grand Skyfall
- Reduced cooldown upon cancelling increased to 30 seconds from 10.
- Mana cost reduced to 100 from 125.
- Removed: Mana refund if cancelled.
Aegis Protection
- Bug Fix: Now blocks - and gets consumed by - attacks by Summon Tibbers and H-28Q Apex Turret.
- Bug Fix: Fixed many cases of on-hit effects applying even when blocked.
Stats
- Attack speed increased to 0.644 from 0.625. Attack delay reduced to -0.03 from 0.
Grand Skyfall
- New Effect: Now issues an "On My Way" ping after fully committing to casting Grand Skyfall.
Stats
- Base attack speed reduced to 0.625 from 0.679.
- Improved attack frame by 26%. This shortens his attack wind-up: allowing him to perform basic attacks after moving or casting quicker.
Grand Skyfall
- Fixed a bug where rapidly spamming a basic ability at the very end of Grand Skyfall's channel sometimes caused that ability to go on cooldown without casting or appearing to be on cooldown in the HUD.
Aegis Protection (Dominion only)
- Fixed a bug where Aegis Protection was not blocking shots from Dominion towers.
Grand Skyfall
- Fixed a bug where the landing circle indicator for Grand Skyfall sometimes showed as green (blue in colorblind mode) for his enemies instead of red.
Grand Skyfall
- Bugfix: Fixed a bug where Pantheon could use Summoner Spells before landing.
Grand Skyfall
- Pantheon now 'pops' projectiles that are in flight toward him as he leaps off the screen.
- Bugfix: Pantheon is now untargetable from the moment he leaves the ground to the moment he lands.
These changes were implemented last patch, but were missed in the patch notes.
Grand Skyfall
- Fixed a bug where Pantheon was able to take damage and cast abilities ~0.5 seconds before he lands - Pantheon will now be untargetable until he lands and will only be able to cast abilities once he's landed.
- Fixed a bug where Pantheon was hitting the ground 0.5 seconds before the damage was dealt.
Aegis Protection
- Will now block the next attack from a tower, champion, large monster or large minion attacks, instead of any attack that deal above a certain value of damage.
Aegis of Zeonia
- Can now be cast on enemy minions and jungle monsters.
Spear Shot
- Fixed a bug where Spear Shot was not scaling with bonus critical strike damage when hitting an enemy below 15% health.
Aegis of Zeonia
- Jump speed slightly increased.
- Now places Pantheon slightly in front of the target instead of directly on top of the enemy.
Aegis of Zeonia
- Mana cost reduced to 55 from 70.
Grand Skyfall
- Mana cost reduced to 125 from 150.
Heartseeker Strike
- Now does 3 strikes instead of 5.
- Channel duration reduced to 0.75 seconds from 1.8.
- Base damage per hit increased to 13/23/33/43/53 from 4/6/8/10/12.
- Scaling per strike changed to a 60% of his bonus attack damage from a 20/25/30/35/40% of his total attack damage.
- Cooldown reduced to 10/9/8/7/6 seconds from 18/17/16/15/14.
- Mana cost reduced to 45/50/55/60/65 from 70 at all ranks.
- It will now hit targets that are on the same area as Pantheon.
Certain Death
- Now causes Spear Shot to critically strike for 150% of its total damage to enemies under 15% current health.
Spear Shot
- Base damage increased to 65/105/145/185/225 from 16/28/40/52/64.
- Scaling changed to 140% of bonus attack damage from 100/115/130/145/160% of total attack damage.
Aegis of Zeonia
- Pantheon will now attempt to attack the target after using it.
- Stun duration changed to 1 second at all ranks from 0.7/0.9/1.1/1.3/1.5.
- Cooldown changed to 13/12/11/10/9 seconds from 12 at all ranks.
Grand Skyfall
- Initial channel time to jump reduced to 2 seconds from 3.
- Delay to land reduced to 1.5 seconds from 2.
- Damage done near the edge of the area increased to 50% from 33%.
Grand Skyfall
- Range reduced to 5500 from having global range.
Aegis of Zeonia
- Fixed a bug where casting from max range would sometimes fail to stun or damage the target (unrelated to terrain).
Aegis of Zeonia
- Improved to fail dash less often.
Aegis Protection
- Fixed a bug where it triggered after every 4 attacks, but every 5 spell casts instead of 4 as it was intended.
General
- Walking animation has been updated.
Grand Skyfall
- Fixed a bug where AoE circle wasn't showing for some users.
Heartseeker Strike
- Now deals its damage over 1.8 seconds from 1.3 seconds.
Grand Skyfall
- Now has a small area near the center that deals full damage (previously it was impossible to deal full damage to any target).
Aegis of Zeonia
- Stun duration reduced to 0.7/0.9/1.1/1.3/1.5 seconds from 1/1.25/1.5/1.75/2.
Grand Skyfall
- Now more visible to allies
- The green circle that allies see now appears since Pantheon starts channeling instead of being drawn until he leaps into the air.
- The red circle that enemies see still draws when he leaps into the air.
Spear Shot
- Base damage reduced to 16/28/40/52/64 from 20/31/42/53/64.
Heartseeker Strike
- Attack damage scaling reduced to 20/25/30/35/40% from 24/28/32/36/40%.
Aegis Protection
- Now shows a counter as you build up charges.
- The damage threshold required to trigger the Aegis Protection now increases with Pantheon's level.
Spear Shot
- Base damage reduced to 20/31/42/53/64 from 30/40/50/60/70.
Heartseeker Strike
- Attack damage ratio increased to 28/31/34/37/40% from 18/22/26/30/34%.
Grand Skyfall
- Mana cost reduced to 150 at all ranks from 150/250/350.
General
- Corrected a display error with Pantheon's auto attack and death recap.
Aegis of Zeonia
- No longer be cast while root.
Grand Skyfall
- No longer be cast while root.
General
- Fixed a typo in Pantheon's lore.
Stats:
- Base health increased to 520 from 505.
- Base armor increased to 21 from 20.1.
- Health per level increased to 87 from 85.
Spear Shot
- Mana cost changed to 45 at all ranks from 30/35/40/45/50.
Aegis of Zeonia
- Cooldown modified to 12 seconds at all ranks from 20/17.5/15/12.5/10.
- Stun duration changed to 1/1.25/1.5/1.75/2 from 1.5 at all ranks.
- It now properly interacts with spell shields.
Heartseeker Strike
- Base damage reduced to 4/6/8/10/12 from 6/9/12/15/18.
- Scaling damage reduced to 18/22/26/30/34% from 20/25/30/35/40%.
- Cooldown reduced to 20/19/18/17/16 from 26/24/22/20/18.
Grand Skyfall
- It will now apply smoother damage especially against large targets.
- It will now properly interact with spell shields.
General
- Pantheon will now be properly considered melee for the sake of items like Youmuu's Ghostblade.
Heartseeker Strike
- Damage scaling increased to 20/25/30/35/40%.
- It will now properly double the damage of the entire ability against champions, rather than just doubling part of the damage.
- Fixed a bug where it was dealing too much damage based upon your bonus damage.
- Fixed a bug where it procced cast effects with every tick.
Spear Shot
- Attack damage scaling increased to 100/115/130/145/160%, from 100/110/120/130/140%.
- Fixed a bug where it wasn't scaling with enough of your damage from items.
Grand Skyfall
- It now breaks spell shields and is blocked by spell shields.
- Fixed a bug where it was slowing for an incorrect amount of time.
Grand Skyfall
- Reduced the summoner spell cooldown so that players can cast summoner spells right after Pantheon completes his Grand Skyfall.
Heartseeker Strike
- Cooldown reduced to 26/24/22/20/18 from 30/28/26/24/22.
Grand Skyfall
- Cooldown reduced to 150/135/120 from 180/150/120.
- Cooldown on channel cancel reduced to 10 from 25.
- Falling time reduced to 1.5 seconds from 2.
- Fixed a bug that allowed Pantheon to cast Summoner spells before landing.
Spear Shot
- Added a new sound.
Heartseeker Strike
- Fixed a minor tooltip typo.
Aegis of Zeonia
- No longer castable while immobilize.
Aegis of Zeonia
- Fixed an issue that would cause it to not stun targets if you did not move as part of the skill.
Pantheon added to League of Legends
Aegis Protection (Innate)
- After attacking or casting spells 4 times, Pantheon will completely block the next normal attack that deals more than 40 damage to him.
Spear Shot (Q)
- Pantheon hurls his spear at an enemy unit, dealing attack damage and a percentage of his weapon damage.
Aegis of Zeonia (W)
- Pantheon leaps at an enemy champion, bashing them with his shield and stunning them. This also refreshes his Aegis Protection.
Heartseeker Strike (E)
- Pantheon unleashes 5 swift strikes in front of him, dealing double damage to champions. Pantheon also becomes more aware of his enemy's vital spots, allowing him to always critically strike enemies at low health.
Grand Skyfall (Ultimate)
- Pantheon composes himself then leaps into the air to a location, striking all enemy units in the area and slowing them for 1 second. Enemies closer to the impact point take more damage.
