PCAkshan was last adjusted in Patch 26.1 (). Across 29 patches, Akshan has received 3 buffs, 5 nerfs, 20 adjustments since release in Patch 11.15.
AbilitiesLeague Wiki
Akshan's abilities currently scale crit in three different ways and we're making that more consistent here. His passive auto, being functionally a true basic attack, will crit for 100% value. Meanwhile, the crit scaling on E and R are going down as compensation. We're also doing some discretionary adjustments to allow Q-max and E-max to perform at similar levels of power by adjusting their rank-up incentives.
Dirty Fighting
- Second shot bonus critical damage ratio increased to 100% from 30%.
- Base critical strike damage increased to 200% from 122.5%.
- Infinity Edge scaling increased to 30% from 12%.
- Bug Fix: Fixed a bug where the second shot could bypass blind if it didn't crit.
Avengerang
- Base damage increased to 45/75/105/135/165 from 5/25/45/65/85.
- AD ratio changed to 70% bonus AD from 80% total AD.
Heroic Swing
- Base damage per shot reduced to 8/16/24/32/40 from 15/30/45/60/75.
- AD ratio per increased to 25% AD from 15% AD.
- Critical damage scaling changed to 50% of bonus critical damage from 90% of total critical damage.
- Base critical strike damage reduced to 150% from 157.5%.
- Infinity Edge scaling reduced to 15% from 36%.
Comeuppance
- Base critical strike chance scaling reduced to 0 to 30% (based on critical strike chance) from 0 to 50%.
- Infinity Edge scaling reduced to 0 to 9% (based on critical strike chance) from 20%.
Akshan was one of the clear winners from the recent changes to early game sustain, so this patch we’re back to balance things out by tapping down his early game threat and vulnerability.
Stats
- Base health reduced to 610 from 630.
Avengerang
- Cooldown increased to 9/8/7/6/5 seconds from 8/7.25/6.5/5.75/5.
Heroic Swing
- Bug Fix: Empowered shots now follow the same logic as regular shots.
Dirty Fighting
- Bug Fix: Additional shot now correctly applies Yun Tal Wildarrows Serrated Edge.
General
- Bug Fix: Issuing a regular movement or attack order no longer incorrectly plays his Going Rogue VO.
- Note: these voicelines are audible to all players.
Passive damage decreased. E damage decreased.
Dirty Fighting
- Base damage changed to 15/40/80/150 (at level 1/6/11/16) from 10 to 165 (based on level).
Heroic Swing
- Base damage per shot reduced to 15/30/45/60/75 from 25/40/55/70/85.
- AD ratio per shot changed to 15% total AD from 17.5% bonus AD.
- Bug Fix: Now properly prioritizes targets affected by Dirty Fighting if the ability is learned after they were marked.
Q movement speed on champion hit no longer scales with level, damage to non-champions decreased. R minimum damage per shot increased, maximum damage adjusted.
Avengerang
- Non-champion damage reduced to 40/50/60/70/80% from 40/52.5/65/77.5/90%.
- Bonus movement speed reduced to 20% at all ranks from 20/25/30/35/40%.
Comeuppance
- Minimum base damage per bullet increased to 25/35/45 from 20/25/30.
- Minimum AD ratio per bullet increased to 15% AD from 10% AD.
- Bonus damage reduced to 0 to 200% (based on target's missing health) from 0 to 300%.
- Maximum base damage per bullet changed to 75/105/135 from 80/100/120.
- Maximum AD ratio per bullet increased to 45% AD from 40% AD.
Q bonus movement speed decreased. E base damage decreased.
Avengerang
- Base bonus movement speed reduced to 20/25/30/35/40% from 40% at all ranks.
Heroic Swing
- Base damage per shot reduced to 25/40/55/70/85 from 30/45/60/75/90.
Health growth increased, armor growth increased, attack damage growth decreased.
Stats
- Health growth increased to 107 from 104.
- Armor growth increased to 4.7 from 4.2.
- Attack damage growth reduced to 3 from 3.5.
Dirty Fighting
- Bug Fix: Now properly triggers the second shot when attacking W and I.
Comeuppance
- Bug Fix: Now properly grants true sight of the target.
Passive AP ratio added to damage, shield decreased. Q AP ratio added to bonus movement speed.
Dirty Fighting
- New Effect: Bonus damage now scales with 60% AP.
- Base shield reduced to 40 to 280 (based on level) from 40 to 280 (based on level). Uses level growth instead of linear interpolation.
Avengerang
- New Effect: Bonus movement speed now scales with 5% per 100 AP.
Heroic Swing
- Bug Fix: Avengerang and Going Rogue are now properly greyed out in the HUD interface during its cast.
- Bug Fix: Can no longer swing in place inside the pits for Baron Nashor and Dragon at specific locations.
- Bug Fix: VFX no longer sometimes indicates it is going in a different direction than intended.
Stats
- Base mana regeneration increased to 8.2 from 8.175.
E duration increased.
Heroic Swing
- New Effect: Swing duration is now indefinite, rather than ending after 3 seconds.
- Bug Fix: Fixed some bugs that would cause him to spin in place when using the ability in certain locations.
General
- Bug Fix: Icon in the HUD now properly displays the correct size and image.
Heroic Swing
- Bug Fix: Shots are no longer fired during Comeuppance channel under certain conditions.
Comeuppance
- Bug Fix: Caster's facing direction during the channel to the enemy's perspective no longer changes rapidly as they were moving away.
Stats
- Base health increased to 630 from 560.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
Dirty Fighting
- Base shield reduced to 40 to 280 (based on level) from 40 to 300 (based on level).
- Shield bonus AD ratio reduced to 35% bonus AD from 40%.
Dirty Fighting
- Bug Fix: Second shot no longer sometimes grants 2 stacks of Lethal Tempo.
Passive damage decreased.
Dirty Fighting
- Base bonus movement speed reduced to 20 to 75 (based on level) from 35 to 75 (based on level).
- Base damage reduced to 10 to 120 to 165 for (based on level) from 20 to 130 to 175 for (based on level).
Heroic Swing
- Bug Fix: Attack move on cursor now properly counts as a movement command for automatically using the second or third cast.
- Inputting attack move before the hook hits will now buffer the second cast to be used when it does hit.
Going Rogue
- New Effect: Now lasts indefinitely while affected by Chemtech Fog.
- Tooltip now states that the bonuses while moving towards Scoundrels is only granted during Going Rogue.
Going Rogue
- Bug Fix: Recast is no longer locked out from not having enough mana despite not using a mana cost for activation.
E damage decreased.
Heroic Swing
- Base damage per shot reduced to 30/45/60/75/90 from 30/50/70/90/110.
Heroic Swing
- Bug Fix: If cast and the hook fails to attach to terrain while Avengerang missile was in flight, Avengerang can no longer be cast again immediately.
Heroic Swing
- Bug Fix: Fixed a bug where breaking a spell shield on him would interrupt the ability.
- Bug Fix: Fixed a bug where he was unable to cancel the ability while being silenced.
E base damage decreased late; AD ratio increased. Akshan can no longer revive teammates when he's dead. R cooldown upon cancellation decreased.
Dirty Fighting
- Undocumented: Second attack range extension increased to 200 units from 100.
- Bug Fix: Second attack now more consistently completes when the first attack was executed at maximum range.
- Bug Fix: Improved predictions for if the first attack will kill the target, including through shields and with his on-hit effects.
- Bug Fix: No longer grants an empty placeholder buff after the shield activates.
Going Rogue
- Removed: Can no longer claim Scoundrels if he is dead.
Heroic Swing
- Base damage per shot reduced to 30/50/70/90/110 from 30/55/80/105/130.
- Bonus AD ratio per shot increased to 17.5% bonus AD from 10%.
- Bug Fix: Swings no longer ends early when colliding with turrets at a certain angle.
- Bug Fix: Cooldown no longer resets when scoring a takedown against an enemy clone.
Comeuppance
- Cooldown when cancelled reduced to 5 seconds from 15.
- Bug Fix: Execute against minions now deals true damage instead of physical damage.
- Bug Fix: Fixed a bug where a single bullet from Comeuppance dealt unusually lethal damage to Eulogy of the Isles.
Heroic Swing
- Undocumented/New Effect: All summoner spells (excluding Flash) and item actives are now disabled while the hook is attached or in flight.
- Undocumented/New Effect: Using the active for Stopwatch / Zhonya's Hourglass now ends the swing prematurely.
Akshan added to League of Legends
The Rogue Sentinel
Dirty Fighting (Innate)
- Innate: Whenever Akshan uses a basic attack, he fires an additional shot after a delay that deals 50% AD physical damage, increased to 100% AD against minions. Issuing an attack order on a different target before the additional shot has been launched causes Akshan to fire it at the new target. If the second shot is cancelled instead, he gains 35 to 75 (based on level) (+ 100% bonus attack speed) bonus movement speed decaying over 1 second.
- The additional shot applies on-hit and on-attack effects at 100% effectiveness and benefits from critical strike modifiers at 30% effectiveness.
- Akshan's basic attacks and abilities apply a stack to affected enemies for 5 seconds, stacking up to 3 times and refreshing on subsequent applications. The third stack consumes them all to deal 20 to 130 to 175 for (based on level) bonus magic damage and, if the target is a champion, Akshan is granted a 40 to 300 (based on level) (+ 40% bonus AD) shield for 2 seconds. The shield may only be gained once every few seconds.
- Static Cooldown: 16/12/8/4 (at level 1/6/11/16) seconds.
Avengerang (Q)
- Active: Akshan hurls a boomerang in the target direction, dealing 5/25/45/65/85 (+ 80% AD) physical damage to enemies hit and standard sight them for 1 second, granting sight of the area along its path, as well as extending its range every time it hits an enemy. If the boomerang hits an enemy champion, Akshan gains 40% bonus movement speed decaying over 1 second.
- Upon reaching maximum range, the boomerang returns to Akshan. Enemies can be hit once per pass.
- Avengerang deals 40/47.5/55/62.5/70% damage against non-champions.
- Mana Cost: 60/65/70/75/80.
- Cooldown: 8/7.5/7/6.5/6 seconds.
- Range: 850, Effect Radius: 400, Width: 120, Speed: 1500 / 2400, Cast time: 0.25 seconds.
Going Rogue (W)
- Passive: Enemy champions that kill allied champions are marked as a Scoundrel for 60 seconds. Upon scoring a takedown against a Scoundrel within 3 seconds of damaging them, Akshan receives an additional 100 gold and revives all death allied champions that were slain by that enemy champion after 1 second at their summoning platform, and removes the marks from all other enemies.
- Active: Akshan enters camouflage, which lasts for 2 seconds or indefinitely while he is near terrain or inside brush. Going Rogue can be recast after 1 second, and does so automatically at the end of its duration.
- Attacking or casting abilities ends Going Rogue immediately.
- While Going Rogue and moving towards nearby Scoundrels, Akshan gains 80/90/100/110/120 bonus movement speed and bonus mana regeneration equal to 12% of his missing mana. He can also see trails leading towards Scoundrels.
- Recast: Akshan ends Going Rogue.
- Mana Cost: 40/30/20/10/0.
- Cooldown: 18/14/10/6/2 seconds.
- Detection Radius: 800, Cast time: 0.5 seconds.
- ARAM: Scoundrel duration reduced to 25 seconds.
Heroic Swing (E)
- Active: Akshan can activate Heroic Swing three times before the ability goes on cooldown, and can use the third cast only after 0.5 seconds of the second cast. Akshan may input a movement command to use the second and third casts.
- First Cast: Akshan fires a hook in the target direction, which grapples to the first instance of terrain hit for 1.5 seconds. Heroic Swing's second cast can be used while the hook is attached.
- If Akshan becomes immobilize or ground during this time, the hook will detach, ending Heroic Swing prematurely.
- Second Cast: Akshan dash around the terrain, rapidly firing at the nearest sight enemy to deal them 30/55/80/105/130 (+ 10% bonus AD) (+ 30% bonus attack speed) physical damage per shot and apply on-hit and on-attack effects at 25% effectiveness per shot. He stops the swing upon colliding with an enemy champion or terrain, or after 3 seconds.
- Akshan will be knockdown by any immobilize crowd control during the dash.
- Third Cast: Akshan dash off of the rope to the target location and fires one last shot at a nearby sight enemy.
- Heroic Swing's cooldown resets upon scoring a takedown against an enemy champion. The shots benefit from critical strike modifiers at 90% effectiveness and applies life steal life steal at 100% effectiveness. Akshan prioritizes firing at enemy champions with stacks of Dirty Fighting, will not fire if he is channeling Comeuppance, and sight himself during Heroic Swing.
- Mana Cost: 70.
- Cooldown: 18/16.5/15/13.5/12 seconds.
- Speed: 2500 / 1200, Cast time: None.
Comeuppance (R)
- Active: Akshan channel for 2.5 seconds, locking onto the target enemy champion, true sight them, and storing 5/6/7 bullets into his weapon, as well as sight himself. Comeuppance can be recast after 0.5 seconds during the channel, and does so automatically at the end of its duration.
- Comeuppance is placed on a 15-second cooldown if its channel is canceled.
- Recast: Akshan fires all stored bullets at the target, each dealing 20/25/30 (+ 10% AD) physical damage to the first enemy hit, including structures and increased by 0 to 300% (based on target's missing health).
- Each bullet's damage is also increased by 0.5% per 1% critical strike chance and critical damage bonuses at 50% effectiveness, applies life steal life steal at 80% effectiveness, and executes minions.
- Akshan may still move and cast Heroic Swing while channeling Comeuppance.
- Mana Cost: 100.
- Cooldown: 100/85/70 seconds.
- Target Range: 2500, Width: 120, Speed: 3200, Cast time: None.
