PCMaokai was last buffed in Patch 26.4 (). Across 65 patches, Maokai has received 14 buffs, 19 nerfs, 31 adjustments since release in Patch 1.0.0.111.
AbilitiesLeague Wiki
Maokai was able to find much more comfortable roots in the Top and Support roles, but his ability to Jungle is still lagging behind other tanks. With this clear speed buff, we're looking to keep him in line with the other tree champions in the jungle.
Bramble Smash
- Bonus monster damage increased to 140/150/160/170/180 from 120/130/140/150/160.
Maokai has been struggling to find his place both in the top lane and in the jungle. We want to give him a little bit of extra power to find relevance in our new season by boosting hist damage
Bramble Smash
- Base damage increased to 75/120/165/210/255 from 65/110/155/200/245.
Base Move Speed and Health increased. E Sapling Move Speed reworked.
Stats
- Base health increased to 665 from 635.
- Movement speed increased to 335 from 330.
Sapling Toss
- Sapling base movement speed increased to 400 to 460 (based on level) from 400 at all levels.
- Removed: Sapling movement speed is no longer increased by the movement speed gained via Maokai's innate Boots movement speed (60 maximum bonus possible).
- Boots: 425
- Berserker's Greaves, Ionian Boots of Lucidity, Mercury's Treads, Plated Steelcaps and Sorcerer's Shoes: 445
- Boots of Swiftness: 460
Q damage decreased. E cooldown increased, sapling duration in brushes decreased.
Bramble Smash
- Base damage reduced to 65/110/155/200/245 from 65/115/165/215/265.
Sapling Toss
- Cooldown increased to 18/17/16/15/14 seconds from 16/15/14/13/12.
- Bush duration health ratio decreased to 1.5% bonus health from 2.5%.
Base movement speed decreased. Q bonus damage to monsters increased. W cooldown increased.
Stats
- Base movement speed reduced to 330 from 335.
Bramble Smash
- Bonus monster damage increased to 120/130/140/150/160 from 80/100/120/140/160.
Twisted Advance
- Cooldown increased to 14/13/12/11/10 seconds from 13/12/11/10/9.
Base armor decreased. Q damage decreased. R root duration decreased.
Stats
- Base armor reduced to 35 from 39.
Bramble Smash
- Base damage reduced to 65/115/165/215/265 from 70/120/170/220/270.
Nature's Grasp
- Root duration reduced to 0.75 to 2.25 (based on distance traveled) seconds from 0.8 to 2.6 (based on distance traveled).
Base mana regeneration decreased. Passive heal decreased. Q cooldown decreased, mana cost decreased. E mana cost decreased, cooldown adjusted. R cooldown increased.
Stats
- Base mana regeneration reduced to 6 from 7.2.
Sap Magic
- Removed: Heal no longer has a base value of 4 to 34 (based on level).
- Heal health ratio increased to 4 to 12.8% (based on level) from 4 to 12% (based on level).
Bramble Smash
- Cooldown reduced to 7/6.5/6/5.5/5 seconds from 8/7.25/6.5/5.75/5.
- Mana cost reduced to 40 from 60.
Sapling Toss
- Cooldown changed to 16/15/14/13/12 seconds from 14 at all ranks.
- Mana cost changed to 60/65/70/75/80 from 45/55/65/75/85.
Nature's Grasp
- Cooldown changed to 130/110/90 seconds from 120/110/100.
Q damage to monsters decreased.
Bramble Smash
- Bonus monster damage reduced to 80/100/120/140/160 from 100/120/140/160/180.
Q damage increased. E cooldown increased, base damage decreased, AP ratio decreased, slow HP ratio increased, slow AP ratio decreased.
Bramble Smash
- Health ratio increased to 2/2.5/3/3.5/4% of target's maximum health from 2/2.25/2.5/2.75/3%.
Sapling Toss
- Cooldown increased to 14 seconds from 10.
- Base damage reduced to 50/75/100/125/150 from 55/80/105/130/155.
- Empowered base damage reduced to 100/150/200/250/300 from 110/160/210/260/310.
- Damage AP ratio reduced to 25% AP from 35% AP.
- Empowered AP ratio reduced to 50% AP from 70% AP.
- Slow AP ratio reduced to 1% per 100 AP from 4% per 100 AP.
- Slow health ratio increased to 1% per 100 bonus health from 0.9% per bonus health.
Bramble Smash
- Bonus monster damage reduced to 100/120/140/160/180 from 120/140/160/180/200.
Sapling Toss
- Damage AP ratio reduced to 35% AP from 40% AP.
- Damage health ratio reduced to 5% bonus health from 6% bonus health.
- Empowered AP ratio reduced to 70% AP from 80% AP.
- Empowered health ratio reduced to 10% bonus health from 12% bonus health.
Passive heal increased. Q base damage increased, damage to monsters increased.
Sap Magic
- Heal health ratio increased to 4 to 12% (based on level) maximum health from 4 to 10% (based on level).
Bramble Smash
- Base damage increased to 70/120/170/220/270 from 65/110/155/200/245.
- Bonus monster damage increased to 120/140/160/180/200 from 80/100/120/140/160.
Nature's Grasp
- Bug Fix: Smaller sized champions can no longer sometimes fit between the gaps of the missiles.
Sapling Toss
- Empowered slow health ratio increased to 0.9% per 100 bonus health from 0.6% per 100 bonus health.
- Empowered slow AP ratio increased to 4% per 100 AP from 2% per 100 AP.
Passive healing based on maximum health decreased. R cooldown increased late.
Sap Magic
- Heal health ratio reduced to 4 to 10% (based on level) maximum health from 4.5 to 12% (based on level).
Nature's Grasp
- Cooldown increased to 120/110/100 seconds from 120/100/80.
Passive heal decreased. Q bonus damage to monsters increased. E AP scaling decreased.
Sap Magic
- Heal health ratio reduced to 4.5 to 12% (based on level) maximum health from 4.8 to 14% (based on level).
Bramble Smash
- Bonus monster damage increased to 80/100/120/140/160 from 40/60/80/100/120.
- Bug Fix: No longer sometimes pulls targets closer to him as opposed to knocking them away.
Sapling Toss
- Damage AP ratio reduced to 40% AP from 42.5% AP.
- Empowered damage AP ratio reduced to 80% AP from 85% AP.
Nature's Grasp
- Bug Fix: Width of primary missiles reverted to 240 from 170.
- Width of secondary missiles is still reduced.
Passive, Q, E, and R adjusted.
Sap Magic
- Base heal reduced to 4 to 34 (based on level) from 5 to 45 (based on level).
- Heal health ratio increased to 4.8 to 14% (based on level) maximum health from 4.5 to 11% (based on level)
- New Effect: Basic attacks and abilities from large monsters now reduce its cooldown by 1.5 seconds.
- New Effect: Cooldown is now also reduced by 4 seconds if Sapling Toss hits at least one champion or epic monster.
Bramble Smash
- Base damage changed to 65/110/155/200/245 from 70/110/150/190/230.
- New Effect: Now deals 2/2.25/2.5/2.75/3% of target's maximum health, capped at 9999 against non-champions.
- New Effect: Now deals 40/60/80/100/120 bonus damage against monsters.
Sapling Toss
- Removed: No longer deals bonus damage equal to 7/7.25/7.5/7.75/8% (+ 0.7% per 100 AP) of target's maximum health.
- Base damage increased to 55/80/105/130/155 from 20/45/70/95/120.
- Empowered base damage increased to 110/160/210/260/310 from 40/90/140/190/240.
- New Effect: Damage now scales with 42.5% AP, increased to 85% AP if placed in a brush.
- New Effect: Damage now scales with 6% of his bonus health, increased to 12% if placed in a brush.
- Removed: No longer applies empowered effects against minions if placed in a brush.
- Mana cost reduced to 45/55/65/75/85 from 60/70/80/90/100.
- Slow increased to 45% from 35%.
- New Effect: Slow is now increased by 2% per 100 AP and 0.6% per 100 bonus health if placed in a brush.
Nature's Grasp
- Missile speed increased to 100/400/700/750 (at level 0/1/2/2.17) (based on seconds) from 50/300/550/650 (at level 0/1/2/2.4) (based on seconds).
- New Effect: Now grants him 40/50/60% bonus movement speed that decays over 2 seconds whenever an enemy champion is hit.
- Undocumented: Missile width reduced to 170 from 240.
Sapling Toss
- Bug Fix: Spell shield now block both the explosion and the damage over time effect from empowered saplings, instead of one or the other.
Stats
- Base health increased to 635 from 565.
- Health growth increased to 109 from 95.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 2.05 from 1.25.
Sap Magic
- Base heal reduced to 5 to 45 (based on level) from 5 to 65 (based on level).
- Heal health ratio reduced to 4.5 to 11% (based on level) maximum health from 5 to 15% (based on level).
Passive heal reduced early. W base damage reduced.
Sap Magic
- Heal health ratio reduced to 5 to 15% (based on level) maximum health from 7 to 15% (based on level).
Twisted Advance
- Base damage reduced to 60/85/110/135/160 from 70/95/120/145/170.
Passive heal increased. E detonation damage decreased.
Sap Magic
- Heal health ratio increased to 7 to 15% (based on level) maximum health from 6 to 13% (based on level).
Sapling Toss
- Base damage reduced to 20/45/70/95/120 from 25/50/75/100/125.
- Empowered base damage reduced to 40/90/140/190/240 from 50/100/150/200/250.
- AP ratio reduced to 0.7% per 100 AP from 0.8% per 100 AP.
- Empowered AP ratio reduced to 1.4% per 100 AP from 1.6% per 100 AP.
E cost increased later; damage ratio decreased.
Sapling Toss
- Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80.
- AP ratio reduced to 0.8% per 100 AP from 1% per 100 AP.
- Empowered sapling AP ratio reduced to 1.6% per 100 AP from 2% per 100 AP.
Stats
- Base magic resistance reduced to 32 from 32.1.
- Base attack damage increased to 64 from 63.54.
Q base damage decreased later.
Bramble Smash
- Base damage reduced to 70/110/150/190/230 from 70/115/160/205/250.
Sap Magic
- Undocumented: Cooldown changed to 30 to 20 (based on level) from 30/25/20 (at level 1/6/11).
Base mana decreased. Q cost increased.
Stats
- Base mana reduced to 375 from 377.28.
Bramble Smash
- Mana cost increased to 60 from 50.
Sapling Toss
- Bug Fix: Enemies that walk over an empowered Sapling will no longer gain vision of Maokai.
W cost flattened; damage increased. R root duration increased.
Bramble Smash
- Bug Fix: No longer damages nearby targets if begun casting it right before dying.
Twisted Advance
- Mana cost reduced to 60 at all ranks from 60/65/70/75/80.
- Base damage increased to 70/95/120/145/170 from 50/75/100/125/150.
Nature's Grasp
- Root duration increased to 0.8 to 2.6 (based on distance traveled) from 0.6 to 2.4 (based on distance traveled).
Bramble Smash
- Base damage increased to 70/115/160/205/250 from 65/105/145/185/225.
Sapling Toss
- Target's health ratio increased to 7/7.25/7.5/7.75/8% of target's maximum health from 6/6.5/7/7.5/8%.
- Cooldown reduced to 10 seconds from 11.
Nature's Grasp
- Bug Fix: SFX now correctly line up with the ability's duration.
Meowkai
- Bug Fix: Laugh SFX no longer stack when the emote is spammed.
Meowkai
- Bug Fix: The catling that he holds in his hand has been found and safely returned to him.
Meowkai
- Bug Fix: Weighting has been adjusted on his chin to avoid a weird texture break.
Twisted Advance
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
Twisted Advance
- Bug Fix: Fixed a bug where chaining certain dashes together would cause the second dash to last for the same duration as the first. This is why Twisted Advance took so long to reach a target after exiting Abyssal Voyage.
Bramble Smash
- Base damage reduced to 65/105/145/185/225 from 70/115/160/205/250.
Sap Magic
- Removed: Healing procing when attacking a ward.
Sapling Toss
- Base maximum health ratio reduced to 6/6.5/7/7.5/8% of target's maximum health from 8% at all ranks.
- Bush sapling base maximum health ratio reduced to 12/13/14/15/16% of target's maximum health from 16% at all ranks.
Twisted Advance
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
Stats
- Base health increased to 565 from 540.
Nature's Grasp
- Range increased to 3000 from 2500.
- Cooldown reduced to 120/100/80 seconds from 120/110/100.
Sap Magic
- Cooldown reduced to 30/25/20 (at level 1/6/11) seconds from 30/25/20 (at level 1/9/15).
- Base healing reduced to 5 to 65 (based on level) from 10 to 130 (based on level)
- Health ratio on heal increased to 6% to 13% (based on level) maximum health from 4.5% to 10.5% (based on level) maximum health
Sapling Toss
- Maximum health AP ratio reduced to 1% per 100 AP from 2% per 100 AP.
- Sapling base movement speed reduced to 400 at all levels from 427.5 to 470 (based on level).
- New Effect: Sapling movement speed is now increased when you have boots:
- Increases to 425 with Boots of Speed.
- Increases to 445 with Berserker's Greaves, Ionian Boots of Lucidity, Mercury's Treads, Ninja Tabi and Sorcerer's Shoes.
- Increases to 460 with Boots of Mobility and Boots of Swiftness.
- Brush sapling damage changed to 67% on detonation and two ticks of 67% each from 100% on detonation and two ticks of 50% each. Total damage unchanged.
- Sapling duration in brush changed to 30 (+ 2.5 per 100 bonus health) seconds from 30/40/50/60/70.
Sap Magic
- Removed: Procing against structures.
- Cast time reduced to 0.25 seconds from 0.275.
- New Effect: Cast time now scales down with attack speed.
Bramble Smash
- Mana cost changed to 50 at all ranks from 45/50/55/60/65.
- Cooldown reduced to 8/7.25/6.5/5.75/5 seconds from 8/7.5/7/6.5/6.
- Maximum knockback distance increased to 300 from 275.
Sapling Toss
- Mana cost increased to 60/65/70/75/80 from 60 at all ranks.
- Base damage reduced to 25/50/75/100/125 from 45/70/95/120/145.
- Maximum health ratio increased to 8% target's maximum health from 6/6.5/7/7.5/8% target's maximum health.
Nature's Grasp
- Bug Fix: Fixed a bug that caused Nature's Grasp to fire without going on cooldown if Maokai died while casting it.
General
- New splash artwork for Charred, Totemic and Festive.
Stats
- Base health reduced to 540 from 572.2.
- Health growth increased to 95 from 90.
- Health regeneration reduced to 5 from 7.
- Base armor increased to 30 from 28.72.
Sap Magic
- Rework: Maokai gathers magical energy from the nature around him. Every few seconds, his next attack uses that energy to heal him for 10 to 130 (based on level) (+ 4.5 to 10.5 (based on level)% maximum health). Each time Maokai casts a spell or if struck by an enemy's spell, Sap Magic's cooldown is reduced by 4 seconds. Will not trigger if above 95% health.
- Static Cooldown: 30/25/20 (at level 1/9/15) seconds
Bramble Smash
- Renamed Bramble Smash from Arcane Smash.
- Cast time reduced to 0.35 seconds from 0.383.
- New Effect: Closer targets are knocked back slightly more.
- Slow increased to 99% at all ranks from 20/27/34/41/48%.
- Slow duration reduced to 0.25 seconds from 1.5.
Twisted Advance
- Mana cost changed to 60/65/70/75/80 from 75.
- Damage changed to 50/75/100/125/150 (+ 40% AP) from 9/10/11/12/13% (+ 3% per 100 AP) of target's maximum health.
- Root duration reduced to 1/1.1/1.2/1.3/1.4 seconds from 1/1.25/1.5/1.75/2.
Sapling Toss
- New Effect: New ability icon.
- Mana cost reduced to 60 at all ranks from 60/70/80/90/100.
- Cooldown reduced to 11 seconds from 12.
- Sapling duration reduced to 30 seconds at all ranks from 40/45/50/55/60.
- Base damage reduced to 45/70/95/120/145 from 80/120/160/200/240.
- Removed: Damage scaling with 60% AP.
- New Effect: Damage now scales with 6/6.5/7/7.5/8% (+ 2% per 100 AP) of target's maximum health.
- Slow reduced to 35% from 50%.
- Slow duration increased to 2 seconds from 1.
- New Effect: Sapling duration is increased to 30/40/50/60/70 seconds when placed in brush.
- New Effect: Sapling placed in brush deals double damage over 2 seconds to all enemies hit.
- New Effect: Damage is capped at 300 against non-champions, and 600 when placed in brush.
Nature's Grasp
- Rework: Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, dealing 150/225/300 (+ 75% AP) magic damage and rooting any enemies struck for 0.6 to 2.4 (based on distance traveled) seconds.
- Mana Cost: 100
- Cooldown: 120/110/100 seconds
- Range: 2500
Arcane Smash
- Mana cost increased to 45/50/55/60/65 from 45 at all ranks.
Sapling Toss
- Removed: Dealing 40/60/80/100/120 (+ 40% AP) magic damage on landing impact.
Stats
- Base health regeneration reduced to 7 from 8.678.
- Health regeneration growth reduced to 0.75 from 0.85.
Arcane Smash
- Cooldown increased to 8/7.5/7/6.5/6 from 6 at all ranks.
Stats
- Magic resist increased to 32 from 30.
- Magic resist per level increased to 1.25 from 0.
Sapling Toss
- Sapling duration increased to 40/45/50/55/60 seconds from 35.
- New Effect: Saplings no longer stack on top of each other. Instead, they shuffle a short distance away from one another.
Vengeful Maelstrom
- Cooldown increased to 60/50/40 from 40/30/20.
Sap Magic
- Healing changed to 5/6/7 (at level 1/7/13)% of maximum health from 7% at all levels.
General
- Texture and model update to Classic, Totemic, Charred, and Festive Maokai skins.
- Updated animations.
- New base splash.
- New ability icons.
Vengeful Maelstrom
- Maximum bonus damage reduced to 100/150/200 from 200/250/300.
Twisted Advance
- Base magic damage reduced to 9/10/11/12/13% maximum health from 9/10.5/12/13.5/15%.
Vengeful Maelstrom
- Added a maximum duration of 10 seconds.
Arcane Smash
- Mana cost reduced to 45 from 55.
- Slow duration reduced to 1.5 seconds from 2.
Twisted Advance
- Cast time removed.
- Mana cost reduced to 75 at all ranks from 75 / 80 / 85 / 90 / 95.
- Cooldown reduced to 13 / 12 / 11 / 10 / 9 from 13 at all ranks.
- Damage changed to 9 / 10.5 / 12 / / 13.5 / 15 % (+4% per 100 AP) of target's maximum health from 80 / 115 / 150 / 185 / 220 (+80% AP).
- Maximum damage of 300 versus minions and monsters.
- Cast range reduced to 525 from 650.
Sapling Toss
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 70 / 80 / 90 / 100 / 110.
- Base impact damage reduced to 40 / 60 / 80 / 100 / 120 from 40 / 75 / 110 / 145 / 180.
- Base explosion damage reduced to 80 / 120 / 160 / 200 / 240 from 80 / 130 / 180 / 230 / 280.
- Explosion now slows enemies hit by 50% for 1 second.
- Movement speed changed to 450 (+Maokai's bonus MS) from 475.
Vengeful Maelstrom
- Is now self-cast and circles Maokai in an area of effect from being ground-targeted area of effect.
- Activation mana cost reduced to 40 from 75.
- Radius reduced to 475 from 550.
- Mitigated damage is now displayed with floating text, similar to damage mitigated by shields.
Arcane Smash
- Bugfix: slow value now matches tooltip - increased to 20/27/34/41/48% from 20/25/30/35/40%.
General
- Fixed a bug where it was only adding 1.6 bonus damage per 1 damage absorbed, instead of 2 bonus damage.
Vengeful Maelstrom
- Added a counter that shows the current stored damage.
General
- New lore.
Twisted Advance
- Maokai will no longer become untargetable or disappear after casting.
Vengeful Maelstrom
- The allied HUD indicator will now turn grey as soon as it is cast.
Twisted Advance
- Maokai will now attempt to attack the target if it is a champion.
Sap Magic
- Now can be activated while silenced.
Twisted Advance
- Improved to fail dash less often.
General
- Champion square zoomed in further.
Stats
- Health per level increased to 90 from 82.
- Armor per level increased to 4.0 from 3.5.
- Movement speed increased to 310 from 305.
Vengeful Maelstrom
- Fixed a bug where it was reducing true damage.
Arcane Smash
- Damage increased to 70/115/160/205/250 from 50/95/140/185/230.
Twisted Advance
- Damage increased to 80/115/150/185/220 from 80/110/140/170/200.
Sapling Toss
- Lifetime increased to 35 seconds from 25.
Vengeful Maelstrom
- Initial mana cost changed to 75 at all ranks from 75/125/175.
- Continual mana cost per second changed to 30 at all ranks per second from 30/35/40.
- Casting delay reduced by 50%.
Twisted Advance
- Fixed its level up tooltip to correctly display the increase in mana cost.
- Fixed a bug where Maokai's death animation would not play.
Maokai added to League of Legends
