PCMiss Fortune was last adjusted in Patch 26.1 (). Across 91 patches, Miss Fortune has received 21 buffs, 19 nerfs, 50 adjustments since release in Patch 1.0.0.100.
AbilitiesLeague Wiki
Miss Fortune tends to build quite a lot of critical strike chance and we'd like it to stay that way, but she can't just be directly buffed so we're here to compensate some of that value by softening her Q crit mod. For her R, we want to make sure that critical strikes feel like they have some impact, so we're increasing the crit mod slightly, but in order to not push her scaling too hard, have compensated that with a new base damage and a lower AD ratio.
Double Up
- Bounce bonus critical damage ratio reduced to 50% from 100%.
- Base critical strike damage reduced to 150% from 175%.
- Infinity Edge scaling reduced to 15% from 40%.
Bullet Time
- New Effect: Now has a base damage per wave of 20/30/40.
- AD ratio per wave reduced to 60% AD from 80% AD.
- Base critical strike damage increased to 130% from 120%.
- Infinity Edge scaling increased to 9% from 8%.
Miss Fortune isn't winning as often as she should for how straightforward she is to play, and unlike many of the other ADCs in this patch, she is indeed a caster, so we're looking to amp up her ability to take over teamfights with her ultimate.
Bullet Time
- AD ratio per wave increased to 80% AD from 75% AD.
Armor and Armor Growth decreased.
Stats
- Base armor reduced to 25 from 28.
- Armor growth reduced to 4 from 4.2.
Q mana cost decreased.
Double Up
- Mana cost reduced to 40 at all ranks from 43/46/49/52/55.
Bullet Time
- Bug Fix: No longer causes a network error if 5 allies cast this ability at the same time.
General
- Updated ability visual effects.
- The following skins are affected: Original, Cowgirl, Waterloo, Secret Agent, Candy Cane, Road Warrior, Crime City, Captain Fortune, Pool Party.
Base AD increased. W damage lock out, move speed delay decreased. W initial and max bonus move speed increased.
Stats
- Base attack damage increased to 55 from 52.
Strut
- Bonus movement speed increased to 30/35/40/45/50 from 25 at all ranks.
- Increased bonus movement speed increased to 60/70/80/90/100 from 55/65/75/85/95.
- Out-of-combat timer reduced to 4 seconds from 5.
- Increased movement speed delay reduced to 3 seconds from 5.
Love Tap
- Bug Fix: Now properly grants a Conqueror stack when a basic attack applies the mark.
Double Up
- Bug Fix: No longer improperly cancels her current attack windup upon hitting the primary target if there was no secondary target to bounce towards.
Gun Goddess
- Bug Fix: Right arm can no longer twist unnaturally during her Joke (Ctrl+1).
Bullet Time
- Bug Fix: The shape of the area of effect no longer changes if the caster is moved during the channel.
- Missile stream anchor points are no longer static and move corresponding to Miss Fortune's location and facing direction.
- Missile waves will now always shoot in the direction Miss Fortune is facing towards if her facing direction changes during the channel, and with the proper angles between each stream.
Stats
- Mana growth increased to 40 from 35.
- Base mana regeneration reduced to 8 from 8.05.
- Mana regeneration growth increased to 0.8 from 0.65.
Stats
- Base mana regeneration increased to 8.05 from 8.04.
E AP ratio increased, initial slow decreased, slow AP ratio increased. R AP ratio increased.
Make It Rain
- Damage AP ratio increased to 120% AP from 100% AP.
- Base slow reduced to 40% from 50%.
- Slow AP ratio increased to 6% per 100 AP from 4% per 100 AP.
Bullet Time
- AP ratio per wave increased to 25% AP from 20% AP.
Health growth and AD growth decreased.
Stats
- Attack damage growth reduced to 2.4 from 2.7.
- Health growth reduced to 103 to 107.
Double Up
- Winddown time reduced to 0 seconds from 1.
Q base damage increased late, cast time adjusted. W mana cost decreased, attack speed bonus increased. E cooldown increased, base damage decreased, AP scaling increased, slow now scales with AP.
Double Up
- Base damage increased to 20/45/70/95/120 from 20/40/60/80/100.
- New Effect: Cast time now matches basic attack time instead of being flat 0.25 seconds.
Strut
- Mana cost reduced to 35 from 45.
- Bonus attack speed increased to 50/65/80/95/110% from 40/55/70/85/100%.
Make It Rain
- Cooldown increased to 18/17/16/15/14 seconds from 18/16/14/12/10.
- Base damage reduced to 70/100/130/160/190 from 80/115/150/185/220.
- Damage AP ratio increased to 100% AP from 80% AP.
- Slow changed to 50% at all ranks from 40/45/50/55/60%.
- New Effect: Slow now scales with 4% per 100 AP.
Stats
- Base health increased to 640 from 570.
- Health growth increased to 107 from 93.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
W passive movespeed on respawn increased.
Strut
- New Effect: Now gains the increased bonus movement speed upon respawning.
General
- Base voice lines have been remastered to sound clearer, cleaner, and smoother.
Base mana reduced. W mana cost increased.
Stats
- Base mana reduced to 300 from 325.84.
Strut
- Mana cost increased to 45 from 30.
Love Tap
- Bug Fix: Tooltip now includes the reduction on bonus damage against minions.
Number of R waves increased.
Bullet Time
- Number of waves increased to 14/16/18 from 12/14/16.
Make It Rain
- Bug Fix: No longer slows more then intended if she has Serylda's Grudge or Everfrost.
Base attack speed growth increased.
Stats
- Attack speed growth increased to 3% from 2.25%.
Strut
- Maximum bonus movement speed increased to 55/65/75/85/95 from 50/60/70/80/90.
Double Up
- Bug Fix: Now properly applies all on-hit effects like Press the Attack.
- Bug Fix: Now properly grants 2 stacks of Conqueror for her primary target and none for the secondary target regardless of whether Love Tap is applied or not.
Crime City
- Skin renamed Crime City Miss Fortune from Mafia Miss Fortune.
Stats
- Base health increased to 570 from 541.
- Health growth increased to 93 from 91.
W max bonus movement speed decreased.
Strut
- Maximum bonus movement speed reduced to 50/60/70/80/90 from 60/70/80/90/100.
Love Tap
- Bug Fix: Empowered basic attacks now properly stack Conqueror.
Strut
- Bug Fix: No longer cancels basic attack animation.
Make It Rain
- Bug Fix: Damage ring indicator is now properly visible in Howling Abyss.
Make It Rain
- Bug Fix: When attempting to cast it outside of its maximum range immediately after Flash, the ability's position will now properly update and cast at its post-Flash max range.
Make It Rain
- Now casts at maximum range instead of casting in the targeted area.
Love Tap
- Bug Fix: Basic attacks no longer continues to apply bonus damage from Tidecaller's Blessing after consuming three stacks of Love Tap.
E slow increased early.
Make It Rain
- Slow increased to 40/45/50/55/60% from 28/31/34/37/40%.
Love Tap
- Bug Fix: No longer grants an additional stack of Electrocute.
Gun Goddess
- Bullet Time
- Bug Fix: Now properly laughs during the cast.
Double Up
- Bug Fix: Range/cast indicator now appears correctly.
Bullet Time
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
Gun Goddess
- Bug Fix: Restored SFX on her death, homeguard, and recall animations.
Strut
- New Effect: Ability icon HUD now shows the remaining duration of the ability.
Gun Goddess
- Bug Fix: Hand VFX glow now shows appropriately on her hand, as opposed to on the ground below her.
Stats
- Base health increased to 541 from 530.
- Health growth increased to 91 from 85.
- Base armor reduced to 28 from 33.
- Base health regeneration reduced to 3.75 from 6.
- Base attack damage reduced to 50 from 54.
- Attack damage growth increased to 2.7 from 2.
Captain Fortune
- Bug Fix: Shoulders no longer clip through her coat during her recall animation.
Arcade
- Bug Fix: Seams have been minimized on her chromas when on lower graphics settings.
Gun Goddess
- Bug Fix: Leg no longer stretches during several animations.
- Bug Fix: Arms are no longer weighted improperly during her dance animation.
Stats
- Attack damage growth increased to 2 from 1.
Stats
- Base health regeneration reduced to 6 from 6.192.
General
- New splash artwork for Cowgirl, Waterloo, Secret Agent, Candy Cane, Road Warrior, and Crime City.
Star Guardian
- Bug Fix: Beam VFX have been restored during her Recall animation.
Make It Rain
- Cooldown increased to 18/16/14/12/10 seconds from 14/13/12/11/10.
Arcade
- Bug Fix: Chromas no longer have parent skin textures on her guns during death animation.
Star Guardian
- Bug Fix: No longer misses a light beam particle during her recall.
Arcade
- Love Tap
- Bug Fix: Crit SFX no longer uses her base skin's crit SFX.
Arcade
- Bug Fix: Fixed a bug where she was playing the wrong critical strike hit sound-effect.
Double Up
- Base damage increased to 20/40/60/80/100 from 20/35/50/65/80.
- AD ratio increased to 100% AD from 85% AD.
- New Effect: Cast range now adjusts based on Miss Fortune's attack range (ex. Rapid Firecannon).
- New Effect: No longer briefly pauses after casting Double Up.
Make It Rain
- New Effect: No longer briefly pauses after casting Make it Rain.
Double Up
- Second shot base damage reduced to 20/35/50/65/80 from 40/70/100/130/160.
- Second shot AD ratio reduced to 85% AD from 100% AD.
- Second shot AP ratio reduced to 35% AP from 50% AP.
- Removed: Second shot dealing 50% increased damage if the first one kills its target.
- New Effect: The second shot can now critically strike, dealing 100% increased damage, based on critical strike chance.
- New Effect: If the second shot is a critical strike, its bonus damage scales with bonus critical damage.
- New Effect: The second shot, after the first successfully kills its target, is a guaranteed critical strike.
Love Tap
- Removed: Reduced damage to turrets.
- Bug Fix: Fixed a bug where Miss Fortune's next basic attack would sometimes not activate Love Tap after casting Double Up (particularly at higher attack speeds).
Make It Rain
- Bug Fix: Pool Party Miss Fortune's Make It Rain no longer causes coconuts to visually hit people from weird directions in certain situations.
General
- Bug Fix: Pool Party Miss Fortune's level number no longer drifts out of the side of her health bar.
Love Tap
- Bug Fix: No longer applies extra stacks of The Black Cleaver armor shred.
Strut
- Attack speed duration increased to 4 seconds from 3.
- Cooldown increased to 12 seconds from 8.
- New Effect: Cooldown begins on cast rather than when the buff expires.
- Removed: Love Tap extends the duration.
- New Effect: While Strut is on cooldown, applying Love Tap reduces the remaining cooldown by 2 - 1.1 seconds.
Love Tap
- AD ratio reduced to 50%-100% from 60%-100%.
Make It Rain
- Base damage reduced to 80/115/150/185/220 from 90/145/200/255/310.
Strut
- Bonus attack speed reduced to 40/55/70/85/100% from 60/70/80/90/100%.
Make It Rain
- slow reduced to 28/36/44/52/60% from 40/45/50/55/60%.
Stats
- Base health reduced to 530 from 577.8.
Strut
- Bonus attack speed reduced to 60/70/80/90/100% from 60/75/90/105/120%.
Bullet Time
- Now has 10/17.5/25 % bonus AD ratio.
Double Up
- Tooltip updated to indicate that the second shot critically strikes on-kill.
General
- Complete visual upgrade featuring an upgraded model as well as new animations and sounds.
Strut
- No longer falls off upon taking non-periodic damage.
Double Up
- Secondary targeting paradigm improved (again).
- New Effect: If the first shot kills the target, Double Up deals 50% bonus damage to the second target. Uses the crit animation.
Impure Shots
- Cooldown reduced to 12 seconds from 16.
- New Effect: Now instantly readies Strut at full power.
- Grievous Wounds removed.
Make It Rain
- Slow changed to 40/45/50/55/60% from 25/35/45/55/65%.
- Duratio reduced to 2 seconds from 3. Total damage unchanged.
Bullet Time
- Tooltip updated to indicate its Impure Shots bonus magic damage.
Strut
- Buff will no longer be removed by non-damaging effects.
Double Up
- Added a (+35% AP) scaling on the 1st target and a (+50% AP) on the 2nd.
Strut
- Now displays the current bonus on its buff icon.
Double Up
- Damage to first target changed to 20 / 35 / 50 / 65 / 80 (+85% AD) from 25 / 60 / 95 / 130 / 165 (+75% AD).
- Damage to second target changed to 40 / 70 / 100 / 130 / 160 (+100 % AD) from 30 / 72 / 114 / 156 / 195 (+90% AD).
- Criteria for 2nd target selection rework.
- Will first prioritize enemy champions marked by Impure Shots within a 40° cone.
- Will then attempt to find a target immediately behind the target, to avoid cases where it looks like it should have bounced to them.
- Will then attempt to find a target within a 20° cone, prioritizing minions/monsters over champions.
- Will then attempt to find a target within a 40° cone, prioritizing minions/monsters over champions.
- Will then attempt to find any target within a 90° cone.
- Mana cost reduced to 43 / 46 / 49 / 52 / 55 from 70 / 75 / 80 / 85 / 90.
- Cooldown reduced to 7 / 6 / 5 / 4 / 3 seconds from 9 / 8 / 7 / 6 / 5.
Impure Shots
- Passive now deals 6% AD bonus magical damage per stack instead of 4 / 6 / 8 / 10 / 12 (+ 5% AP) bonus magical damage.
- Maximum damage changed to 30% AD magical damage from 20 / 30 / 40 / 50 / 60 (+ 25% AP) magical damage.
- Attack speed bonus changed to 20 / 30 / 40 / 50 / 60% from 30 / 35 / 40 / 45 / 50%.
- Grievous Wounds duration reduced to 2 seconds from 3.
- Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 50 at all ranks.
- Cooldown reduced to 15 / 14 / 13 / 12 / 11 from 16.
Make It Rain
- Tooltip updated to clarify that there's a half-second delay.
- Area of sight increased to match the area of damage.
- Slow increased to 25 / 35 / 45 / 55 / 65% from 20 / 28 / 36 / 44 / 52%.
- Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 15 at all ranks.
- Duration increased to 3 seconds from 2.
- Total damage is unchanged.
Bullet Time
- New Passive: Increases the stack limit of Impure Shots to 6 / 7 / 8, for a new maximum potential damage of 36 / 42 / 48 % AD.
- Damage per wave reduced to 50 / 75 / 125 (+20% AP) from 65 / 95 / 125 (+20% AP)(+35% bonus AD).
- Now applies the passive on Impure Shots (not the active Grievous Wound).
Make It Rain
- Slow refresh rate reduced to 0.25 seconds.
Impure Shots
- Max stacks increased to 5 from 4.
- Damage per stack reduced to 4/6/8/10/12 from 6/8/10/12/14.
Bullet Time
- Bonus attack damage ratio reduced to 0.35 from 0.45.
- Targeting cone is now attached to Miss Fortune.
Double Up
- Range increased to better match her attack range.
Make It Rain
- Slow increased to 20/28/36/44/52% from 20/25/30/35/40%.
- Mana cost reduced to 80 at all ranks from 80/85/90/95/100.
Double Up
- Secondary target damage increased to 120% from 115%.
Bullet Time
- Now deals physical damage.
Strut
- Fixed a bug where it would be broken by effects like Guardian Angel until she died and respawned.
Strut
- Now shows a cooldown timer.
Bullet Time
- Base damage increased to 65/95/125 per wave from 60/85/110.
Bullet Time
- Attack damage ratio increased to 0.45 from 0.4.
General
- Now has a new run animation under the effect of Strut.
Bullet Time
- Now scales with both attack damage and ability power from only the higher of the two.
Strut
- Is now properly removed when taking damage that is absorbed by a shield.
Impure Shots
- Healing reduction debuff duration reduced to 3 seconds from 8.
Strut
- Fixed a bug where it sometimes wouldn't show a particle while active.
Bullet Time
- Fixed a bug where it would occasionally scale off ability power instead of attack damage even though attack damage provided slightly more overall damage.
Make It Rain
- Fixed audio timing.
- Fixed a bug that caused the audio not to play at certain distances.
Stats
- Base movement speed reduced to 300 from 310.
Double Up
- Base damage reduced to 25/60/95/130/165 from 35/70/120/140/175.
Stats
- Autoattack missile speed reduced to 2000 from 2250.
Strut
- Fixed a bug where the bonus movement speed could go slightly above 70.
Make It Rain
- Base damage reduced to 90/145/200/255/310 from 95/155/215/275/335.
Bullet Time
- Lowered cone width by about 25%.
- Fixed a bug where the bullets sometimes dealt too much damage.
- Fixed a bug where the tooltip was calculating bonus damage from attack damage incorrectly (at 45% instead of 40%).
Double Up
- Damage dealt to the secondary target reduced to 115% from 120%.
Make It Rain
- Slow duration reduced to 1 second from 1.5 seconds.
Strut
- Maximum movement speed bonus reduced to 70 from 80.
Double Up
- Bounce range reduced to 500 from 575.
Bullet Time
- Range reduced to 1400 from 1500.
- Attack damage scaling per bullet reduced to 40% from 45%.
Miss Fortune added to League of Legends
Strut (Innate)
- Innate: Miss Fortune gains an additional 25 movement speed after falling out of combat for 7 or more seconds, increasing each second up to 80 maximum bonus speed.
Double Up (Q)
- Active: Miss Fortune fires a shot at an enemy target, dealing 35/70/105/140/175 (+75% AD) as physical damage and 120% of that damage to another enemy target behind the first.
- Mana cost: 70/75/80/85/90
- Cooldown: 9/8/7/6/5
Impure Shots (W)
- Passive: Increases Miss Fortune's damage on her target by 6/8/10/12/14 (+ 4% AP) with each attack, cumulatively stacking up to 4 times.
- Active: Miss Fortune's attack speed is increased by 30/35/40/45/50% for 6 seconds and causes her attacks to lower healing received by the target by 50%.
- Mana cost: 50
- Cooldown: 16
Make It Rain (E)
- Active: Miss Fortune fires hundreds of bullets into the air which rain down at a location after 0.5 seconds, dealing 95/155/215/275/335 (+ 33% AP) magic damage over 2 seconds and slowing enemies hit by 20/25/30/35/40% for 1.5 seconds.
- Mana cost: 80/85/90/95/100
- Cooldown: 15
Bullet Time (R)
- Active: Miss Fortune channels a barrage of bullets into a cone in front of her for 2 seconds, dealing 45/70/95 plus the higher value between (25% AP) or (45% bonus AD) magic damage per bullet, hitting up to 8 times to each target.
- Mana cost: 120/135/150
- Cooldown: 120/110/100
