PCZed Win Rate
Zed Current Status
Zed was last nerfed in Patch 26.10 (). Across 65 patches, Zed has received 16 buffs, 17 nerfs, 31 adjustments since release in Patch 1.0.0.151.
AbilitiesLeague Wiki
Zed Changes
Patch 26.10
nerfZed has soared in power along with huge spikes in pickrate with Season 2’s changes, and we think he’s still going to be extremely solid despite systemic nerfs. We’d like to preserve his identity as a strong laner, but hit some of his most guaranteed damage.
Contempt for the Weak
- Target's health ratio reduced to 5/7.5/10% (at level 1/7/17) of target's maximum health from 6/8/10% (at level 1/7/17).
Shadow Slash
- Base damage reduced to 70/92.5/115/137.5/160 from 70/95/120/145/170.
- Bonus AD ratio reduced to 70% bonus AD from 80%.
Patch 26.3
nerfWe regret having jungle Zed in three of the past four patches now but players keep getting better at playing and itemizing this shadow ninja to the point where he wins more frequently today than he did before we shipped that first nerf. We're comfortable with how mid lane Zed is sitting but he's still overshadowing too many champions in the jungle. While this nerf looks very large on paper, the net impact of nerfing his jungle mod from 2.0 to 1.2 was under 1% of win rate movement, and we're looking for more than that here.
Contempt for the Weak
- Monster damage reduced to 50% from 120%.
- Monster damage cap reduced to 100 from 300.
- Monster damage increased to 75% from 50%.
- Monster damage cap increased to 175 from 100.
Patch 26.2
nerfZed’s recent jungle changes didn't affect him as strongly as we had anticipated, and players have noticed, resulting in a resurgence of pick and ban rate. We’d like to slow his clear and lower his potency, this time with more accuracy now that we have a better understanding of how to tune him in the jungle.
Contempt for the Weak
- Monster damage reduced to 120% from 180%.
Patch 25.24
nerfOne bar we want to hold for high-quality jungle gameplay is around exactly how quickly a champion can clear their own jungle and then reasonably invade their opponents. In Zed's case, he can clear his jungle to hit level 4 and invade you, or instead, Recall, buy two Long Swords, and then fight you for Rift Scuttler. Of course someone has to have the fastest clear in the game (that crown will move to Ivern most likely), but what they do with that speed is important, and the way Zed manifests his jungle strengths crosses the line. So this patch, we're slowing his early jungle clear speed by a few seconds, which we expect will make him too weak for many players. While we like the variety he brings to the game and jungle, we don't believe it can come at the cost of overall game health.
Contempt for the Weak
- Monster damage reduced to 180% from 200%.
Patch 25.15
changeDebonair
- Bug Fix: Haste animations are no longer missing and no longer always use the base walk animation when at higher movement speeds and/or during Homestart/Homeguard.
Patch 25.8
changeShadow Slash
- Bug Fix: Now correctly reduces Living Shadow cooldown by 3 seconds instead of 2 even if a Shadow from Living Shadow is present while the recast is available.
Patch 25.5
buffE Damage increased.
Shadow Slash
- Base damage increased to 70/95/120/145/170 from 65/90/115/140/165.
- Bonus AD ratio increased to 80% bonus AD from 65%.
Patch 14.15
changeQ AD ratio decreased and damage increased at higher ranks. R cooldown increased.
Razor Shuriken
- Base damage increased to 80/120/160/200/240 from 80/115/150/185/220.
- Subsequent target base damage increased to 48/72/96/120/144 from 48/69/90/111/132.
- Bonus AD ratio reduced to 100% bonus AD from 110% bonus AD.
- Subsequent target bonus AD ratio reduced to 60% bonus AD from 66% bonus AD.
Death Mark
- Cooldown increased to 120/110/100 seconds from 120/100/80.
Patch 14.14
buffQ damage increased. E cooldown reduction per enemy hit increased.
Razor Shuriken
- Base damage increased to 80/115/150/185/220 from 70/105/140/175/210.
- Subsequent target base damage increased to 48/69/90/111/132 from 42/63/84/105/126.
Shadow Slash
- Living Shadow cooldown reduction increased to 3 seconds from 2.
Patch 14.1
buffLiving Shadow
- Cooldown reduced to 20/19/18/17/16 seconds from 20/19.25/18.5/17.75/17.
Shadow Slash
- Base damage increased to 65/90/115/140/165 from 65/85/105/125/145.
Death Mark
- AD ratio increased to 100% AD from 65% AD.
Patch 13.20
nerfW cooldown increased.
Living Shadow
- Cooldown increased to 20/19.25/18.5/17.75/17 seconds from 20/18.5/17/15.5/14.
Worlds 2016
- Skin renamed to Worlds 2016 Zed from Championship Zed.
Patch 13.18
changeGeneral
- Updated ability icons.
Patch 13.17
changePROJECT
- Contempt for the Weak
- Bug Fix: Model's lower body no longer becomes frozen in motion when performing the empowered attack.
Patch 13.5
changeBase magic resist decreased. E cooldown decreased late.
Stats
- Base magic resistance reduced to 29 from 32.
Shadow Slash
- Cooldown reduced to 5/4.5/4/3.5/3 seconds from 5/4.75/4.5/4.25/4.
Patch 12.23
nerfRazor Shuriken
- Base damage reduced to 70/105/140/175/210 from 80/115/150/185/220.
Shadow Slash
- Base damage reduced to 65/85/105/125/145 from 70/90/110/130/150.
- Cooldown increased to 5/4.75/4.5/4.25/4 seconds from 5/4.5/4/3.5/3.
Patch 12.15
buffE energy cost decreased.
Living Shadow
- Ability mimick range increased to 25000 units from 2000.
Shadow Slash
- Energy cost reduced to 40 from 50.
Death Mark
- Ability mimick range increased to 25000 units from 2000.
Patch 12.10
buffStats
- Base health increased to 654 from 584.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
Patch 12.4
changeLiving Shadow
- Bug Fix: If the ability is recast at a certain timing while a mimicked Razor Shuriken is in flight, no longer sometimes causes two shurikens to fire from the caster's new position as opposed to one being fired from the caster and the other from the Shadow.
Patch 11.23
changeRazor Shuriken
- Bug Fix: Hit SFX now properly plays for all shurikens hit, even if they hit the same target.
Patch 11.18
buffPassive deals bonus damage against monsters.
Contempt for the Weak
- Damage against monsters increased to 200% from 100%.
Patch 11.17
changeQ ratio increased. E ratio decreased. R cooldown increased late.
Razor Shuriken
- Bonus AD ratio increased to 110% bonus AD from 100%.
- Secondary target bonus AD ratio increased to 66% bonus AD from 60%.
Shadow Slash
- Bonus AD ratio reduced to 65% bonus AD from 80%.
Death Mark
- Cooldown increased to 120/100/80 seconds from 120/90/60.
Patch 11.14
changePrestige PROJECT
- Suit colors changed to be more grey than brown.
- Blade colors changed to be more gold.
- Shadow Slash visual effects now have grind particles.
Patch 11.8
changeContempt for the Weak
- Removed: No longer has a cooldown against minions and monsters.
- Removed: No longer deals 200% damage against monsters.
- New Effect: Damage cap now only affects epic monsters rather than all jungle monsters.
- Damage cap against epic monsters changed to 300 at all levels from 200/350/500 (at level 1/7/17).
Patch 11.1
nerfStats
- Base magic resistance reduced to 32 from 32.1.
Patch 10.25
changeGeneral
- Bug Fix: White tiles no longer appear at his feet while recalling or during his death animation.
Patch 10.22
nerfE base damage reduced later.
Shadow Slash
- Base damage reduced to 70/90/110/130/150 from 70/95/120/145/170.
Patch 10.21
changeContempt for the Weak
- Added a yellow ring under targets affected by the passive to match similar passive indicators on Jarvan IV, Ekko, and Shaco.
Patch 10.18
changeGeneral
- Bug Fix: If he dies during his dance animation, his clone will no longer stay on the map and grant vision until he respawns.
Patch 10.14
buffW missile speed increased; cooldown decreased early.
Living Shadow
- Missile speed increased to 2500 from 1750.
- Cooldown reduced to 20/18.5/17/15.5/14 seconds from 22/20/18/16/14.
Patch 10.10
changeWe're reverting the bugfix that was meant to solve the bug where Zed's W - Living Shadow and R - Death Mark's shadows were stacking on top of each other when cast on a target in quick succession. It was causing general buffering issues, some of which we've identified and fixed via the revert below.
Living Shadow
- Bug Fix: Living Shadow's and Death Mark shadows are no longer placed on top of each other when cast on a target in quick succession.
- Bug Fix: Can now properly queue up his W-W-R combo even on targets within the range of his Death Mark.
Razor Shuriken
- Bug Fix: After casting it, Zed's immediately following basic attack will no longer have a delay.
- Bug Fix: Shadow will no longer recast Razor Shuriken when performing his W-Q-W combo.
Shadow Slash
- Bug Fix: Shadow will now properly play one instance of Shadow Slash's VFX, not two, when casting his W-W-E combo at less than Living Shadow range.
Patch 10.4
buffContempt for the Weak
- New Effect: Now deals 200% damage against monsters.
- Damage cap against monsters increased to 200/350/500 (at level 1/7/17) from 120/240/360 (at level 1/7/17).
Patch 9.8
nerfRazor Shuriken
- Base damage reduced to 80/115/150/185/220 from 90/125/160/195/230.
Living Shadow
- Cooldown increased to 22/20/18/16/14 seconds from 20/18.5/17/15.5/14.
Patch 9.6
changeDeath Mark
- Bug Fix: "Unit will die to Death Mark" indicator is no longer miscalculated.
Patch 9.4
buffStats
- Attack speed growth increased to 3.3% from 2.1%.
Razor Shuriken
- Base damage increased to 90/125/160/195/230 from 80/115/150/185/220.
- Bonus AD ratio increased to 100% bonus AD from 90%.
Living Shadow
- Recast range increased to 1950 units from 1300.
- Cooldown reduced to 20/18.5/17/15.5/14 seconds from 22/20/18/16/14.
Death Mark
- Removed - Reaper of Shadows: No longer grants Zed permanent 5 (+ 5/10/15% of target's AD) bonus AD upon takedown.
Patch 9.1
changeLiving Shadow
- New Effect: Ability icon now shows the remaining time to recast the ability.
Death Mark
- New Effect: Ability icon now shows the remaining time to recast the ability.
Patch 8.9
changeRazor Shuriken
- Bug Fix: Fixed a bug where the bonus attack damage did not count towards his bonus attack damage scaling on Razor Shuriken.
Shockblade
- Bug Fix: Ruby chroma no longer steals particles from Worlds 2016 if both skins are present in the same game.
Patch 8.7
buffRazor Shuriken
- Secondary bonus AD ratio increased to 54% bonus AD from 45%.
- Secondary base damage increased to 48/69/90/111/132 from 40/57.5/75/92.5/110.
Patch 8.6
nerfRazor Shuriken
- Secondary base damage reduced to 40/57.5/75/92.5/110 from 48/69/90/111/132.
- Secondary bonus AD ratio reduced to 45% bonus AD from 54%.
- Removed: Damage being reduced on shurikens that hit the same enemy.
Death Mark
- Percentage of damage stored increased to 25/40/55% from 20/35/45%.
Patch 8.4
buffDeath Mark
- Cooldown reduced to 120/90/60 seconds from 120/100/80.
Patch 8.3
nerfStats
- Base health regeneration reduced to 7 from 7.092.
Patch 7.24
changeShockblade
- Bug Fix: Shurikens no longer clip into his back during his death animation.
Patch 7.22
buffRazor Shuriken
- Initial base damage increased to 80/115/150/185/220 from 70/105/140/175/210.
- Secondary base damage increased to 45/66/87/108/129 from 42/63/84/105/126.
Shadow Slash
- Base damage increased to 70/95/120/145/170 from 65/90/115/140/165.
Patch 7.18
changeLiving Shadow
- Bug Fix: Fixed a bug which caused the game to crash when Zed used Living Shadow.
Patch 7.17
buffStats
- Base attack speed increased to 0.651 from 0.644.
- Shadow duration increased to 5 seconds from 4.5.
Death Mark
- Bug Fix: No longer behaves inconsistently when interacting with Realm Warp.
Patch 7.1
changeGeneral
- Bug Fix: Shockblade Zed's shadow no longer loses its smoky visuals during Zed's dance animation.
Patch 6.18
changeGeneral
- Bug Fix: Smoothed out the transition between PROJECT: Zed's emotes back to his idle animation.
Patch 6.12
changeGeneral
- Shadows created by Living Shadow and Death Mark are now marked by a circular team indicator.
Patch 6.11
nerfRazor Shuriken
- Base damage reduced to 70/105/140/175/210 from 75/115/155/195/235.
- AD ratio reduced to 90% bonus AD from 100% bonus AD.
- Damage reduction for Razor Shurikens beyond the first reduced to 25% from 50%.
Patch 6.7
nerfLiving Shadow
- Cooldown increased to 22/20/18/16/14 seconds from 18/17/16/15/14.
- Bonus AD increase reduced to 4/8/12/16/20% bonus AD from 5/10/15/20/25% bonus AD.
Patch 6.3
nerfDeath Mark
- Stored damage reduced to 25/35/45% from 30/40/50%.
Patch 5.23
buffLiving Shadow
- Range increased to 700 from 600.
- Missile speed increased to 1750 from 1500
- Minimum range lowered to 350 from 400
Death Mark
- Stored damage increased to 30/40/50% from 20/35/50%.
Patch 5.17
changeRazor Shuriken
- Fixed a bug where an additional Shuriken would sometimes not appear if cast too quickly after Living Shadow.
- Fixed a bug where an additional Shuriken would sometimes be thrown if Living Shadow was cast quickly enough after Razor Shuriken.
Death Mark
- Fixed a bug where triggering a revival effect (e.g. Guardian Angel) would prevent Zed from reactivating Death Mark.
- Fixed a bug where the shadow created by Death Mark would sometimes last indefinitely.
Patch 5.16
buffDeath Mark
- Reactivation delay reduced to 0.5 seconds from 1 second.
Patch 5.9
changeDeath Mark
- There is now a 1-second cooldown before Death Mark can be reactivated.
Patch 5.2
nerfStats
- Base attack speed reduced to 0.644 from 0.658.
- Attack speed growth reduced to 2.1% from 3.1%.
Patch 4.15
changeLiving Shadow
- The tooltip for Living Shadow now displays the amount of bonus AD granted even if the skill hasn't been leveled up yet.
Patch 4.14
changeDeath Mark
- The dash now places Zed behind his target instead of in front.
- Zed now ignores unit collision while Death Mark is active.
Patch 4.10
changeDeath Mark
- Bugfix: Zed will no longer teleport to a random location when he uses Death Mark on someone who is in the middle of a dash.
Patch 3.13
changeLiving Shadow
- Missile speed reduced to 1500 from 2500.
Death Mark
- Tooltip updated to clarify that the shadow lasts 6 seconds.
- Travel duration increased to 0.75 seconds from 0.35.
- Zed now spawns the shadow at the cast location, instead of behind the target.
- Increased the range at which Zed can switch places with his Death Mark shadow to any range from 1100.
Patch 3.7
nerfRazor Shuriken
- Damage dealt to secondary targets reduced to 45/69/93/117/141 (+0.6 bonus Attack Damage) from 60/92/124/156/188 (+0.8 bonus attack damage).
Living Shadow
- Vision radius of the Shadow reduced to 700 from 1300.
Shadow Slash
- Cooldown increased to 4 seconds from 3.
Patch 3.6
buffLiving Shadow
- Cooldown reduced to 18/17/16/15/14 seconds from 22/20.5/19/17.5/16.
Shadow Slash
- Hitting minions and monsters no longer reduces Living Shadow cooldown.
- Hitting enemy champions reduces Living Shadow cooldown by 2 seconds, up from 1.
Patch 3.5
changeLiving Shadow
- Fixed a bug where Living Shadow would sometimes cast in a random direction.
Patch 3.3
changeThese changes differentiate Razor Shuriken as a higher risk, higher reward alternative to Shadow Slash.
Razor Shuriken
- Damage increased to 75/115/155/195/235 from 75/110/145/180/215.
Shadow Slash
- Damage reduced to 60/90/120/150/180 from 60/95/130/165/200.
Zed added to League of Legends
Contempt for the Weak (Innate)
- Whenever Zed attacks an enemy below 50% Health, he deals an additional 6/8/10% of their maximum Health as magic damage. This effect has a short cooldown.
Razor Shuriken (Q)
- Zed and his shadow both throw their shurikens, dealing physical damage to any target they pass through. Each Shuriken deals less damage to targets beyond the first.
Living Shadow (W)
- Zed's shadow dashes forward, remaining in place for a short duration. Zed's shadow will duplicate his spells. Activating Living Shadow again while his shadow is active will cause Zed to switch positions with his shadow. If both Zed and his shadow strike the same target with Razor Shurikens or Shadow Slash, Zed re-gains some energy and the target suffers an additional effect: Razor Shurikens deal additional bonus damage and the slow from Shadow Slash is dramatically increased.
Shadow Slash (E)
- Zed and his shadow both create a burst of shadow, dealing physical damage to nearby enemies. Zed's Shadow Slash slightly reduces the cooldown of Living Shadow by for each unit struck. The shadow's Shadow Slash briefly slows enemies.
Death Mark (Ultimate)
- Zed sinks into the shadows and dashes to his target, dealing physical damage. He also spawns a Living Shadow beyond the target, which duplicates his spells and marks the target. After 3 seconds, the mark will detonate, dealing physical damage based on the damage dealt to the target by Zed and his shadow while the mark was active. Zed can reactivate this ability to switch positions with this shadow.
