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Zed LoL Patch HistoryPC

Zed

Assassin

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Zed was last nerfed in Patch 26.3 (). Across 62 patches, Zed has received 16 buffs, 16 nerfs, 29 adjustments since release in Patch 1.0.0.151.

Abilities
Contempt for the WeakPC
Passive - Contempt for the Weak

Innate: Zed's basic attacks on-hit against targets below 50% maximum health are empowered to deal 6% / 8% / 10% of the target's maximum health as bonus magic damage.

Against monsters, Contempt for the Weak deals 75% damage and is capped at 175.

Contempt for the Weak cannot occur on the same champion more than once every few seconds.

Razor ShurikenPC
Q - Razor Shuriken
Cost: 75 / 70 / 65 / 60 / 55 energy
CD: 6
Cast Time: 0.25
Range: 925

Active: Zed throws a shuriken in the target direction that deals physical damage to enemies hit, reduced to 60% against targets beyond the first.

Physical Damage: 80 / 120 / 160 / 200 / 240 (+ 100% bonus AD)
Reduced Damage: 48 / 72 / 96 / 120 / 144 (+ 60% bonus AD)
Living ShadowPC
W - Living Shadow
Cost: 40 / 35 / 30 / 25 / 20 energy
CD: 20 / 19 / 18 / 17 / 16
Cast Time: None
Range: 650
Effect Radius: 2000 / Global

Passive: Zed restores energy whenever he and his Shadows or multiple Shadows hit an ability on the same target. This may only occur once per cast ability.

Energy Restored: 30 / 35 / 40 / 45 / 50

Active: Zed creates a Shadow that dashes to the target location and remains there for 5.25 seconds, being able to mimic Razor Shuriken and Shadow Slash regardless of range. Living Shadow can be recast while within range of the Shadow.

Recast - Shadow Swap: Zed and the Shadow blink to swap places.

If an ability is cast while the Shadow is dashing, it will cast that ability once it has been placed. See Pets for more details about Shadows.

Shadow SlashPC
E - Shadow Slash
Cost: 40 energy
CD: 5 / 4.5 / 4 / 3.5 / 3
Cast Time: None
Effect Radius: 315 / 290

Active: Zed slashes to deal physical damage to nearby enemies.

Physical Damage: 70 / 95 / 120 / 145 / 170 (+ 80% bonus AD)
Slow: 20 / 25 / 30 / 35 / 40%
Enhanced Slow: 30 / 37.5 / 45 / 52.5 / 60%

Enemies hit by a Shadow's slash are slow for 1.5 seconds, with multiple slashes dealing no additional damage but the slow's effectiveness being increased by 50%.

Living Shadow current cooldown is reduced by 3 seconds for each enemy champion hit by Zed's slash.

Death MarkPC
R - Death Mark
CD: 120 / 110 / 100
Cast Time: None
Range: 625
Effect Radius: Global

Active: Zed becomes untargetable and, after a 0.6 -second delay, he dashes to 125 units beyond the target enemy champion from his position at the end of the delay over 0.35 seconds. Afterwards, he becomes targetable again, renders the target Marked for Death for 3 seconds, and gains ghost for the same duration.

Physical Damage: 100% AD (+ 25% of damage stored)

Zed also spawns a Shadow at his casting position for 9 seconds which is able to mimic Razor Shuriken and Shadow Slash regardless of range. Death Mark can be recast after 0.5 seconds of his reappearance while the Shadow is active, though not in the last 1.25 seconds of its duration.

Marked for Death: Zed stores a portion of all pre-mitigation physical damage and magic damage he and his Shadows deal to the target, detonating at the end of the duration to deal physical damage.

Recast - Shadow Swap: Zed and the Shadow blink to swap places.

If the target dies or is 1950 or more units away before the dash begins, Death Mark is cancelled, causing the ability to go on a 0.5 -second cooldown, Zed to reappear at the cast location, and the Shadow he spawned to disappear.

Base Stats

Health: 654
Health Per Level: 99
Mana: 200
Attack Damage: 63
AD Per Level: 3.4
Attack Speed: 0.651
AS Per Level: 3.3
Armor: 32
Armor Per Level: 4.7
Magic Resist: 29
MR Per Level: 2.05
Movement Speed: 345
Range: 125
Health Regen: 7
HP Regen Per Level: 0.65
Mana Regen: 50
Patch 26.3nerf

We regret having jungle Zed in three of the past four patches now but players keep getting better at playing and itemizing this shadow ninja to the point where he wins more frequently today than he did before we shipped that first nerf. We're comfortable with how mid lane Zed is sitting but he's still overshadowing too many champions in the jungle. While this nerf looks very large on paper, the net impact of nerfing his jungle mod from 2.0 to 1.2 was under 1% of win rate movement, and we're looking for more than that here.

Contempt for the Weak

  • Monster damage reduced to 50% from 120%.
  • Monster damage cap reduced to 100 from 300.
Patch 26.2nerf

Zed’s recent jungle changes didn't affect him as strongly as we had anticipated, and players have noticed, resulting in a resurgence of pick and ban rate. We’d like to slow his clear and lower his potency, this time with more accuracy now that we have a better understanding of how to tune him in the jungle.

Contempt for the Weak

  • Monster damage reduced to 120% from 180%.
Patch 25.24nerf

One bar we want to hold for high-quality jungle gameplay is around exactly how quickly a champion can clear their own jungle and then reasonably invade their opponents. In Zed's case, he can clear his jungle to hit level 4 and invade you, or instead, Recall, buy two Long Swords, and then fight you for Rift Scuttler. Of course someone has to have the fastest clear in the game (that crown will move to Ivern most likely), but what they do with that speed is important, and the way Zed manifests his jungle strengths crosses the line. So this patch, we're slowing his early jungle clear speed by a few seconds, which we expect will make him too weak for many players. While we like the variety he brings to the game and jungle, we don't believe it can come at the cost of overall game health.

Contempt for the Weak

  • Monster damage reduced to 180% from 200%.
Patch 25.15change

Debonair

  • Bug Fix: Haste animations are no longer missing and no longer always use the base walk animation when at higher movement speeds and/or during Homestart/Homeguard.
Patch 25.8change

Shadow Slash

  • Bug Fix: Now correctly reduces Living Shadow cooldown by 3 seconds instead of 2 even if a Shadow from Living Shadow is present while the recast is available.
Patch 25.5buff

E Damage increased.

Shadow Slash

  • Base damage increased to 70/95/120/145/170 from 65/90/115/140/165.
  • Bonus AD ratio increased to 80% bonus AD from 65%.
Patch 14.15change

Q AD ratio decreased and damage increased at higher ranks. R cooldown increased.

Razor Shuriken

  • Base damage increased to 80/120/160/200/240 from 80/115/150/185/220.
  • Subsequent target base damage increased to 48/72/96/120/144 from 48/69/90/111/132.
  • Bonus AD ratio reduced to 100% bonus AD from 110% bonus AD.
  • Subsequent target bonus AD ratio reduced to 60% bonus AD from 66% bonus AD.

Death Mark

  • Cooldown increased to 120/110/100 seconds from 120/100/80.
Patch 14.14buff

Q damage increased. E cooldown reduction per enemy hit increased.

Razor Shuriken

  • Base damage increased to 80/115/150/185/220 from 70/105/140/175/210.
  • Subsequent target base damage increased to 48/69/90/111/132 from 42/63/84/105/126.

Shadow Slash

  • Living Shadow cooldown reduction increased to 3 seconds from 2.
Patch 13.20nerf

W cooldown increased.

Living Shadow

  • Cooldown increased to 20/19.25/18.5/17.75/17 seconds from 20/18.5/17/15.5/14.

Worlds 2016

  • Skin renamed to Worlds 2016 Zed from Championship Zed.
Patch 13.18change

General

  • Updated ability icons.
Patch 13.17change

PROJECT

  • Contempt for the Weak
  • Bug Fix: Model's lower body no longer becomes frozen in motion when performing the empowered attack.
Patch 13.5change

Base magic resist decreased. E cooldown decreased late.

Stats

  • Base magic resistance reduced to 29 from 32.

Shadow Slash

  • Cooldown reduced to 5/4.5/4/3.5/3 seconds from 5/4.75/4.5/4.25/4.
Patch 12.23nerf

Razor Shuriken

  • Base damage reduced to 70/105/140/175/210 from 80/115/150/185/220.

Shadow Slash

  • Base damage reduced to 65/85/105/125/145 from 70/90/110/130/150.
  • Cooldown increased to 5/4.75/4.5/4.25/4 seconds from 5/4.5/4/3.5/3.
Patch 12.15buff

E energy cost decreased.

Living Shadow

  • Ability mimick range increased to 25000 units from 2000.

Shadow Slash

  • Energy cost reduced to 40 from 50.

Death Mark

  • Ability mimick range increased to 25000 units from 2000.
Patch 12.10buff

Stats

  • Base health increased to 654 from 584.
  • Health growth increased to 99 from 85.
  • Armor growth increased to 4.7 from 3.5.
  • Magic resistance growth increased to 2.05 from 1.25.
Patch 12.4change

Living Shadow

  • Bug Fix: If the ability is recast at a certain timing while a mimicked Razor Shuriken is in flight, no longer sometimes causes two shurikens to fire from the caster's new position as opposed to one being fired from the caster and the other from the Shadow.
Patch 12.2nerf

R base damage ratio decreased.

Death Mark

  • AD ratio reduced to 65% AD from 100% AD.
Patch 11.23change

Razor Shuriken

  • Bug Fix: Hit SFX now properly plays for all shurikens hit, even if they hit the same target.
Patch 11.18buff

Passive deals bonus damage against monsters.

Contempt for the Weak

  • Damage against monsters increased to 200% from 100%.
Patch 11.17change

Q ratio increased. E ratio decreased. R cooldown increased late.

Razor Shuriken

  • Bonus AD ratio increased to 110% bonus AD from 100%.
  • Secondary target bonus AD ratio increased to 66% bonus AD from 60%.

Shadow Slash

  • Bonus AD ratio reduced to 65% bonus AD from 80%.

Death Mark

  • Cooldown increased to 120/100/80 seconds from 120/90/60.
Patch 11.14change

Prestige PROJECT

  • Suit colors changed to be more grey than brown.
  • Blade colors changed to be more gold.
  • Shadow Slash visual effects now have grind particles.
Patch 11.8change

Contempt for the Weak

  • Removed: No longer has a cooldown against minions and monsters.
  • Removed: No longer deals 200% damage against monsters.
  • New Effect: Damage cap now only affects epic monsters rather than all jungle monsters.
  • Damage cap against epic monsters changed to 300 at all levels from 200/350/500 (at level 1/7/17).
Patch 11.1nerf

Stats

  • Base magic resistance reduced to 32 from 32.1.
Patch 10.25change

General

  • Bug Fix: White tiles no longer appear at his feet while recalling or during his death animation.
Patch 10.22nerf

E base damage reduced later.

Shadow Slash

  • Base damage reduced to 70/90/110/130/150 from 70/95/120/145/170.
Patch 10.21change

Contempt for the Weak

  • Added a yellow ring under targets affected by the passive to match similar passive indicators on Jarvan IV, Ekko, and Shaco.
Patch 10.18change

General

  • Bug Fix: If he dies during his dance animation, his clone will no longer stay on the map and grant vision until he respawns.
Patch 10.14buff

W missile speed increased; cooldown decreased early.

Living Shadow

  • Missile speed increased to 2500 from 1750.
  • Cooldown reduced to 20/18.5/17/15.5/14 seconds from 22/20/18/16/14.
Patch 10.10change

Living Shadow

  • Bug Fix: Living Shadow's and Death Mark shadows are no longer placed on top of each other when cast on a target in quick succession.
Patch 10.4buff

Contempt for the Weak

  • New Effect: Now deals 200% damage against monsters.
  • Damage cap against monsters increased to 200/350/500 (at level 1/7/17) from 120/240/360 (at level 1/7/17).
Patch 9.8nerf

Razor Shuriken

  • Base damage reduced to 80/115/150/185/220 from 90/125/160/195/230.

Living Shadow

  • Cooldown increased to 22/20/18/16/14 seconds from 20/18.5/17/15.5/14.
Patch 9.6change

Death Mark

  • Bug Fix: "Unit will die to Death Mark" indicator is no longer miscalculated.
Patch 9.4buff

Stats

  • Attack speed growth increased to 3.3% from 2.1%.

Razor Shuriken

  • Base damage increased to 90/125/160/195/230 from 80/115/150/185/220.
  • Bonus AD ratio increased to 100% bonus AD from 90%.

Living Shadow

  • Recast range increased to 1950 units from 1300.
  • Cooldown reduced to 20/18.5/17/15.5/14 seconds from 22/20/18/16/14.

Death Mark

  • Removed - Reaper of Shadows: No longer grants Zed permanent 5 (+ 5/10/15% of target's AD) bonus AD upon takedown.
Patch 9.1buff

Living Shadow

  • New Effect: Ability icon now shows the remaining time to recast the ability.

Death Mark

  • New Effect: Ability icon now shows the remaining time to recast the ability.
Patch 8.9change

Razor Shuriken

  • Bug Fix: Fixed a bug where the bonus attack damage did not count towards his bonus attack damage scaling on Razor Shuriken.

Shockblade

  • Bug Fix: Ruby chroma no longer steals particles from Worlds 2016 if both skins are present in the same game.
Patch 8.7buff

Razor Shuriken

  • Secondary bonus AD ratio increased to 54% bonus AD from 45%.
  • Secondary base damage increased to 48/69/90/111/132 from 40/57.5/75/92.5/110.
Patch 8.6nerf

Razor Shuriken

  • Secondary base damage reduced to 40/57.5/75/92.5/110 from 48/69/90/111/132.
  • Secondary bonus AD ratio reduced to 45% bonus AD from 54%.
  • Removed: Damage being reduced on shurikens that hit the same enemy.

Death Mark

  • Percentage of damage stored increased to 25/40/55% from 20/35/45%.
Patch 8.4buff

Death Mark

  • Cooldown reduced to 120/90/60 seconds from 120/100/80.
Patch 8.3nerf

Stats

  • Base health regeneration reduced to 7 from 7.092.
Patch 7.24change

Shockblade

  • Bug Fix: Shurikens no longer clip into his back during his death animation.
Patch 7.22buff

Razor Shuriken

  • Initial base damage increased to 80/115/150/185/220 from 70/105/140/175/210.
  • Secondary base damage increased to 45/66/87/108/129 from 42/63/84/105/126.

Shadow Slash

  • Base damage increased to 70/95/120/145/170 from 65/90/115/140/165.
Patch 7.17buff

Stats

  • Base attack speed increased to 0.651 from 0.644.
  • Shadow duration increased to 5 seconds from 4.5.

Death Mark

  • Bug Fix: No longer behaves inconsistently when interacting with Realm Warp.
Patch 7.1change

General

  • Bug Fix: Shockblade Zed's shadow no longer loses its smoky visuals during Zed's dance animation.
Patch 6.18change

General

  • Bug Fix: Smoothed out the transition between PROJECT: Zed's emotes back to his idle animation.
Patch 6.12change

General

  • Shadows created by Living Shadow and Death Mark are now marked by a circular team indicator.
Patch 6.11nerf

Razor Shuriken

  • Base damage reduced to 70/105/140/175/210 from 75/115/155/195/235.
  • AD ratio reduced to 90% bonus AD from 100% bonus AD.
  • Damage reduction for Razor Shurikens beyond the first reduced to 25% from 50%.
Patch 6.7nerf

Living Shadow

  • Cooldown increased to 22/20/18/16/14 seconds from 18/17/16/15/14.
  • Bonus AD increase reduced to 4/8/12/16/20% bonus AD from 5/10/15/20/25% bonus AD.
Patch 6.3nerf

Death Mark

  • Stored damage reduced to 25/35/45% from 30/40/50%.
Patch 5.23buff

Living Shadow

  • Range increased to 700 from 600.
  • Missile speed increased to 1750 from 1500
  • Minimum range lowered to 350 from 400

Death Mark

  • Stored damage increased to 30/40/50% from 20/35/50%.
Patch 5.17change

Razor Shuriken

  • Fixed a bug where an additional Shuriken would sometimes not appear if cast too quickly after Living Shadow.
  • Fixed a bug where an additional Shuriken would sometimes be thrown if Living Shadow was cast quickly enough after Razor Shuriken.

Death Mark

  • Fixed a bug where triggering a revival effect (e.g. Guardian Angel) would prevent Zed from reactivating Death Mark.
  • Fixed a bug where the shadow created by Death Mark would sometimes last indefinitely.
Patch 5.16buff

Death Mark

  • Reactivation delay reduced to 0.5 seconds from 1 second.
Patch 5.9change

Death Mark

  • There is now a 1-second cooldown before Death Mark can be reactivated.
Patch 5.2nerf

Stats

  • Base attack speed reduced to 0.644 from 0.658.
  • Attack speed growth reduced to 2.1% from 3.1%.
Patch 4.15change

Living Shadow

  • The tooltip for Living Shadow now displays the amount of bonus AD granted even if the skill hasn't been leveled up yet.
Patch 4.14change

Death Mark

  • The dash now places Zed behind his target instead of in front.
  • Zed now ignores unit collision while Death Mark is active.
Patch 4.10change

Death Mark

  • Bugfix: Zed will no longer teleport to a random location when he uses Death Mark on someone who is in the middle of a dash.
Patch 3.13change

Living Shadow

  • Missile speed reduced to 1500 from 2500.

Death Mark

  • Tooltip updated to clarify that the shadow lasts 6 seconds.
  • Travel duration increased to 0.75 seconds from 0.35.
  • Zed now spawns the shadow at the cast location, instead of behind the target.
  • Increased the range at which Zed can switch places with his Death Mark shadow to any range from 1100.
Patch 3.7nerf

Razor Shuriken

  • Damage dealt to secondary targets reduced to 45/69/93/117/141 (+0.6 bonus Attack Damage) from 60/92/124/156/188 (+0.8 bonus attack damage).

Living Shadow

  • Vision radius of the Shadow reduced to 700 from 1300.

Shadow Slash

  • Cooldown increased to 4 seconds from 3.
Patch 3.6buff

Living Shadow

  • Cooldown reduced to 18/17/16/15/14 seconds from 22/20.5/19/17.5/16.

Shadow Slash

  • Hitting minions and monsters no longer reduces Living Shadow cooldown.
  • Hitting enemy champions reduces Living Shadow cooldown by 2 seconds, up from 1.
Patch 3.5change

Living Shadow

  • Fixed a bug where Living Shadow would sometimes cast in a random direction.
Patch 3.3change

These changes differentiate Razor Shuriken as a higher risk, higher reward alternative to Shadow Slash.

Razor Shuriken

  • Damage increased to 75/115/155/195/235 from 75/110/145/180/215.

Shadow Slash

  • Damage reduced to 60/90/120/150/180 from 60/95/130/165/200.
Patch 1.0.0.151new

Zed added to League of Legends

Contempt for the Weak (Innate)

  • Whenever Zed attacks an enemy below 50% Health, he deals an additional 6/8/10% of their maximum Health as magic damage. This effect has a short cooldown.

Razor Shuriken (Q)

  • Zed and his shadow both throw their shurikens, dealing physical damage to any target they pass through. Each Shuriken deals less damage to targets beyond the first.

Living Shadow (W)

  • Zed's shadow dashes forward, remaining in place for a short duration. Zed's shadow will duplicate his spells. Activating Living Shadow again while his shadow is active will cause Zed to switch positions with his shadow. If both Zed and his shadow strike the same target with Razor Shurikens or Shadow Slash, Zed re-gains some energy and the target suffers an additional effect: Razor Shurikens deal additional bonus damage and the slow from Shadow Slash is dramatically increased.

Shadow Slash (E)

  • Zed and his shadow both create a burst of shadow, dealing physical damage to nearby enemies. Zed's Shadow Slash slightly reduces the cooldown of Living Shadow by for each unit struck. The shadow's Shadow Slash briefly slows enemies.

Death Mark (Ultimate)

  • Zed sinks into the shadows and dashes to his target, dealing physical damage. He also spawns a Living Shadow beyond the target, which duplicates his spells and marks the target. After 3 seconds, the mark will detonate, dealing physical damage based on the damage dealt to the target by Zed and his shadow while the mark was active. Zed can reactivate this ability to switch positions with this shadow.